Using Displacement in 3ds Max and VRay

  Рет қаралды 31,551

Denis Keman

Denis Keman

Күн бұрын

Пікірлер: 43
@mehmettoguz
@mehmettoguz 2 жыл бұрын
5 years but still the best and relatable, thank you a lot sir!
@netrarajpun
@netrarajpun 7 жыл бұрын
this is one of the finest tutorial that I saw.! exceptional way of explaining, love it. Thanks a lot sir.
@anasazees7822
@anasazees7822 7 жыл бұрын
eventhough i have learned something from ur videos already, sometimes I like to watch the same videos again n again. the way u explaining things is really awesome pro level.May God bless u bro.. :)
@DenisKeman
@DenisKeman 7 жыл бұрын
After a comment like that what can i say :) Thanks for the compliment man, and i hope you enjoy the rest of the videos.
@anasazees7822
@anasazees7822 7 жыл бұрын
Most welcome..always enjoying ur videos n same time learning too. will be waiting for ur more videos. :)
@ulysses1685
@ulysses1685 Жыл бұрын
If you check "Keep continuity" Vray will render incorrect dispplacement - look at the bricks.
@ΣΩΤΗΡΙΑΣΠΥΡΙΔΟΥ
@ΣΩΤΗΡΙΑΣΠΥΡΙΔΟΥ 7 жыл бұрын
Congratulations, methodical and comprehensive tutorial !!!
@khizerhayat9543
@khizerhayat9543 6 жыл бұрын
thank you so much, your tutorials are really helpful . i dont gettit why u do it for free though, but godbless u for that, your tutorials are waybetter than most paid tutorials on udemy.
@DenisKeman
@DenisKeman 6 жыл бұрын
I've been doing it for free for like 3 years now. Like i've said on multiple occasions i may make some premium tutorials, but until then everything i make will be free and available to everyone.
@Mathijsvanwijk
@Mathijsvanwijk 2 жыл бұрын
Great video mate! A question: What if you want to use a different material on the inside of that wall (stucco for instance) how would that work if that material also is a pbr material using displacement (but different value)? Since that vray modifier is on the whole object…
@Hon9794
@Hon9794 7 жыл бұрын
Great.. You are a good teacher..
@postmodernerkindergartner960
@postmodernerkindergartner960 6 жыл бұрын
Very very helpful, i've just been looking for this, thanks!
@BlackDark187
@BlackDark187 7 жыл бұрын
First time watching your videos and is amazing how well they are explained. Added to favorites and subbed ! :D
@DenisKeman
@DenisKeman 7 жыл бұрын
Well glad to have amazed you :) In any case welcome to the channel and i hope you'll enjoy the rest of the videos as well
@manichinna
@manichinna 2 жыл бұрын
dear brother u saved me thank u so much
@keithcolingranali5871
@keithcolingranali5871 7 жыл бұрын
very helpful tutorial! thanks..
@romannavratilid
@romannavratilid 7 жыл бұрын
Will the shift parametr also work without problem on objects where there are corner? Like the wall on your example? I remember having some problem in tha past with it (but i cant remember what were they :-) )... it should work also on the wall correct? But you have to be carefull to not overdo the number (in shift) or the walls, even when using displacement with shift would "cross penetrate" each other, right? but it shoudl work
@DenisKeman
@DenisKeman 7 жыл бұрын
The Shift basically makes it so that the displacement base is moved. Something like moving the pivot point on a modifier
@tigerpunk1996
@tigerpunk1996 6 жыл бұрын
wow that was an easy fix thank you very much
@jotacoxabagaray
@jotacoxabagaray 7 жыл бұрын
Very very good, thanks a lot.
@ma8c0
@ma8c0 6 жыл бұрын
I don't know if it is too mucho asking the following: how to make a displacement of a more organic texture? Like a rock wall, the edges always look bad. Should i model it instead?
@DenisKeman
@DenisKeman 6 жыл бұрын
Displacement can give some nice results to a certain degree, after that if you need a more pronounced extrusion it can't really be driven by the texture and you need to sculpt the details.
@mattiafugatti19
@mattiafugatti19 7 жыл бұрын
Thanks for all your tutorials! you saved my life many times! However, in this video there is something strange according to my previous knowledge... I really can't understand why in your displacement map the spacing between the brick is white instead of black...shouldn't it be black and the bricks white? Maybe i'm missing something or i missed something in the video :D Thanks in advance
@riazahmad8234
@riazahmad8234 6 жыл бұрын
graet work ....
@thanosnaclor
@thanosnaclor 6 жыл бұрын
Very nice, but for me it doesn't work well. I have put a stone wall height map in the displacement slot and if i increase the amount over 2 cm, the seams start to appear in some places of the edges. I would appreciate your advice.
@DenisKeman
@DenisKeman 6 жыл бұрын
Displacement can only get you so far before it starts breaking at the seams. If you want to have the details pop up more you would need to use actual geometry for that.
@thanosnaclor
@thanosnaclor 6 жыл бұрын
You are right and thanks for the quick answer. Problem, is that for me, sometimes, it happens at low displace amounts (just over 2 cm) and it doesn't seem to occur when i use 3ds max displace modifier.
@alexgop1980
@alexgop1980 4 жыл бұрын
Thanks a lot!
@quocminhpham7066
@quocminhpham7066 3 жыл бұрын
thank you
@radarmustafa
@radarmustafa 7 жыл бұрын
Hey, I am trying to model a cliff face, i have some displacement map on it to create the strata details, i used to have the continuity problem, after keeping the continuity checked most of it is cleaned up, but i still see some of the braking at some edges, any idea how to solve this? my continuity is at the lowest possible value already.
@DenisKeman
@DenisKeman 7 жыл бұрын
Honestly it kinda depends on what is the quality of the cliff that you want to have and the amount of details. If you really want to have a particular cliff face best practice would be to sculpt it and then bake the information onto a lower poly. As for using displacement on a plain, after some distance you will get "breaking" due to tessalation distance.
@radarmustafa
@radarmustafa 7 жыл бұрын
How would i sculpt it? I have only ever used old school software, Max vray and photo. Any help with as to how i can sculpt it would be awesome. This is my first time trying to create such an environment for an Archviz project
@DenisKeman
@DenisKeman 7 жыл бұрын
Sculpting would generally be done in ZBrush or Mudbox .. so whatever is easier for you
@Techgamerism
@Techgamerism 5 жыл бұрын
vray displacement mod is not working for me it shows no deformation even if i bump the amount high . and when i try to add it to a plane the plane moves upward but there are no details in mesh
@rahuldayanand888
@rahuldayanand888 7 жыл бұрын
Can you show me how to apply relastic wall cladding tiles and bump texture on exterior wall
@DenisKeman
@DenisKeman 7 жыл бұрын
A reference image here would be great to have
@algamal0482
@algamal0482 7 жыл бұрын
very well..thank you very match
@angelolivas6260
@angelolivas6260 7 жыл бұрын
Do you pause the video when rendering? I felt humilliated when the render poped up finished after 1 second lol
@DenisKeman
@DenisKeman 7 жыл бұрын
I can only wish that i have a 1 sec render :) .. but yeah i edit that out so you don't have to watch it render
@tonissouza650
@tonissouza650 7 жыл бұрын
Great, goood
@azeemplans179yt8
@azeemplans179yt8 6 жыл бұрын
great
@mohdtaha8370
@mohdtaha8370 4 жыл бұрын
it there anyone on youtube who can tell the use of Temmap min & Texmapmax in VrayDisplacementMod
@AmrMoussa.
@AmrMoussa. 7 жыл бұрын
Thank you
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