Thanks Elhad! It's a shame youtube puts ads on videos even when they aren't monetized, so they are making some money off it ;)
@mastersmithgroup9225 Жыл бұрын
Have learnt more in 40 mins with you than 3 months previously. You are a godsend. Subscribed. Very well taught.
@LearnEverythingAboutDesign Жыл бұрын
Awesome, thank you! and Welcome aboard! I have an entire series of scanning, processing and designing a widebody. No clue how many hours but I do dive deeper into forms in many other series as well. If you are looking for something specific I may have covered so just ask.
@mxracer190410 ай бұрын
Love this type of deep dive education. I'm constantly looking for videos like this, car related fusion learning specifically are really hard. Glad I found your channel!
@LearnEverythingAboutDesign10 ай бұрын
Glad it was helpful! There are plenty on this channel. I did 2 or 3 car modeling series and loads of wide bodies and car parts vids as well.
@richardjoochchang64492 жыл бұрын
Thank you, sir! Not familiar with fusion360 yet, but finding your channel actually relaxes me a lot knowing I can probably learn everything I need in one single channel.
@LearnEverythingAboutDesign2 жыл бұрын
Great to hear! Do you have experience with any other CAD software? I have taught several from Autocad, Solidworks, Inventor, Onshape and a few others.
@richardjoochchang64492 жыл бұрын
@@LearnEverythingAboutDesign Did a bit of Solidworks few years back, but only enough to do really basic stuff. My work really need to expand into reverse engineering for car/bike panels so I'm looking into Fusion360, hoping it handles meshes better than SW. From your video lessons it's looking very promising. Any recommendations of lessons? Thanks!!
@Triole6662 жыл бұрын
This is pure gold! Can't thank you enough for sharing your knowledge 🙏
@LearnEverythingAboutDesign2 жыл бұрын
My pleasure!
@Tronatra2 жыл бұрын
I was just about to ask for a video on this subject. Thanks Matt!!
@JoonaParhankangas2 ай бұрын
This is huge amount inspiration for my projects! ❤❤❤
@LearnEverythingAboutDesign2 ай бұрын
Awesome to hear! We did some full overfenders in this series and i have a few more including scanning and designing.
@777MAV2 жыл бұрын
Very informative, thank you! Definitely want to see more extreme version! Again, rear fenders on these cars are bolt - on, you can even see actual bolt heads at the bottom on the scan. So, basically you can make complete rear fenders from scratch if you want :)
@LearnEverythingAboutDesign2 жыл бұрын
for the next version I will try that. I will use the fender seams and build the surface inward so it matches the body lines.... hopefully
@claytonramstead Жыл бұрын
I've previously dipped my toes in the water with forms but became very frustrated. I could tell there were general good practices that I didn't know about and this video was very eye opening to what kind of things to look for. Thank you. You have a new subscriber.
@LearnEverythingAboutDesign Жыл бұрын
Thanks Clayton! Glad to have you here. Ask any questions and if you want to join the discord forum just send me an email support@caducator.com
@rendition8528 Жыл бұрын
Thanks for doing these! professional tutorial FOR FREE gosh ilu
@LearnEverythingAboutDesign Жыл бұрын
Glad you like them!
@brianrobards83932 жыл бұрын
This is awesome. I was trying to figure out how to model prototype flares for my Spyder today. This gave me everything I need
@LearnEverythingAboutDesign2 жыл бұрын
Awesome! Good luck and let me know if you have questions.
@jeboris22184 ай бұрын
Awesome video
@LearnEverythingAboutDesign4 ай бұрын
Thanks!
@christoskaragiannis797311 ай бұрын
Thank you very much!! These slow videos are easy to follow even for a complete beginner like me.
@LearnEverythingAboutDesign11 ай бұрын
Glad it was helpful!
@DAZEOFFICIAL2 жыл бұрын
You've answered more questions than I was looking for. I hope you make this a series. 🙏😂❤️
@LearnEverythingAboutDesign2 жыл бұрын
Great zipRezz! This was part of a series that went on to make an overfender.
@chinchan9 Жыл бұрын
I`d love to do work like this!
@LearnEverythingAboutDesign Жыл бұрын
Go for it!
@EvgenRosta2 жыл бұрын
Hi! This is the only channel with t-spines workflow! =) Thank you very much! I will learn some of your tricks and do my stuff =) What background do you have? Alias? =)
@LearnEverythingAboutDesign2 жыл бұрын
Thank you Evgen! My background is in parametric CAD actually. I started in Autocad and 3d studio years ago and went through many software packages including inventor, NX, Solidworks, onshape and Fusion 360. I have done a lot with reverse engineering and building parts off of scans in other software packages. I worked in automotive research for a bunch of years and trained clients across the US in various workflows. I have been supporting Fusion 360 now for about 5 or 6 years because it is a great tool and very accessible to everyone. The free version and very low price point is very appealing. Also why I like to cover Blender. Soon I will be making some blender content drawing some parallels between working in Fusion forms and blender.
@EvgenRosta2 жыл бұрын
@@LearnEverythingAboutDesign nice experience!) I will wait new videos!) Great job!)
@LearnEverythingAboutDesign2 жыл бұрын
I plan to do the next fender flare one tomorrow.
@EvgenRosta2 жыл бұрын
@@LearnEverythingAboutDesign nice productive!)
@marco4g63 Жыл бұрын
holly shit your really good at what you do im days in and restarted 30 times you make it look easy good videos keep up the good work !!
@LearnEverythingAboutDesign Жыл бұрын
lol thanks! Stick with it and it will come!
@Bigwingrider1800 Жыл бұрын
Dude you are the man, well done..
@LearnEverythingAboutDesign Жыл бұрын
I appreciate that! with that screen name i am guessing you ride a Honda Goldwing ;)
@loganmarriott11 Жыл бұрын
Excellent tutorial, thanks
@LearnEverythingAboutDesign Жыл бұрын
You are welcome!
@Tarex_2 жыл бұрын
Nice one, haven't gotten around to that email lol, i can provide an inside part of a fender for modeling with the original fastener positions and then make a flare maybe for those who don't put rivets through their cars xD maybe for a far future video :D
@LearnEverythingAboutDesign2 жыл бұрын
Sounds great! any scan data you want to share I am happy to try and make some content with. I think for most people making a flare or visualizing something that screws on or sticks on with tape is easier than building a full fiberglass or CF fender with bolt locations, but not out of the question!!!
@Tarex_2 жыл бұрын
@@LearnEverythingAboutDesign easy is always easier, but if they get a competent tutorial that shows them how to do it, maybe they stop using taped on stuff, who knows maybe the next star bodykit designer is among the people who stumble upon the channel haha, i have a ton of scans from my car and individual parts, I'll package them up and share them asap
@LearnEverythingAboutDesign2 жыл бұрын
Send over what you want and I will work it in somewhere!
@EARTHZAFBI2 жыл бұрын
Thanks for the great tutorial. I want you to teach me how to make bolt holes on a body kit.
@LearnEverythingAboutDesign2 жыл бұрын
We can come back to this first version and add the bolt holes to it. I will add it to the end of this series!
@EARTHZAFBI2 жыл бұрын
@@LearnEverythingAboutDesign Thank you brother. I follow you from Thailand.
@LearnEverythingAboutDesign2 жыл бұрын
Just wanted to update you. I didn't forget about your request, just been busy with other content. The video on making those hardware details will come out tomorrow!
@Ayeare Жыл бұрын
Going through the series slowly as I was looking for exactly this - using a 3d model/reference image to model organic shapes! I was wondering if I was to properly scale the model/image I was using as a reference, would the piece that I'm designing be fully defined and thus ready for 3D printing?
@LearnEverythingAboutDesign Жыл бұрын
There are a lot of factors there. If doing this from an image(s) alone you are going to have variations. If you have a good quality scan to scale then likely you can print parts that will fit just fine. The tesla spoiler video I did, the person 3d printed that and it fit great. He had to print it in smaller pieces and glue them together though because of its size. Soon(in the next month or so) I will be scanning a car that I modeled from images and will be comparing how close I was with some of the details.
@viperek1708862 жыл бұрын
You are amazing ! Thank You
@LearnEverythingAboutDesign2 жыл бұрын
Wow thank you! Glad you liked it :)
@animal_engineering2 жыл бұрын
super awesome video, I'm very new to this and wanting to do this exact process with my 911 Porsche. you've definitely made me feel like i could possibly achieve it. Thanks Heaps..
@LearnEverythingAboutDesign2 жыл бұрын
Great! Happy to answer any questions! The fender flare series progressed to a more extensive Overfender. And right now I am recording a 911 series. I am modeling a 70s/80s 911 turbo based car more in the RWB style with big fenders. What 911 do you have?
@animal_engineering2 жыл бұрын
@@LearnEverythingAboutDesign Hi, I'm working my way through them now, really love the detail in the videos. Mine is a 1980 replica, using a Mazda RX8 as a donor for suspension, track width is a lot wider so also planning a RWB inspired wide body, have subscribed and will be super keen to follow along on that one that's for sure. Thanks for the awesome content...
@gabrielroza7181 Жыл бұрын
where can i find files of cars in true 1:1 size? incredible job
@LearnEverythingAboutDesign Жыл бұрын
Hi, there aren't any places I know where you can find scans of cars. SketchFab is a site that has some free and paid models, but these are 3d models created from blueprints and images.
@denishent874414 сағат бұрын
As someone else already wrote, i also learned more through that one video than all other videos i saw and i am very thankful for your tutorial - i will watch more from you and already subscribed. I just have a question: Is it somehow possible to modify the first curve of the fender from the cylinder (the cylinder that you created from the center of the wheel)? In my test fender i saw that its not perfectly round, and as well i see it in your video. I am sure you would edit it somehow before building e.g. a mold for the final product. I cannot imagine that its only possible to adapt the curve by hand to a cylinder. Even if it looks rounds, you would need to add a lot of edges to make it more perfect but it would still never be a perfect radius if i can say so. Hope you understand what i mean, but later on today i will do some test. I thought about to devide the front of the cylinder so that i get a lot of points and later i will weld the fender points to the points on the outside of the cylinder. I am sure there is a better option 😄 Best regards, Denis
@LearnEverythingAboutDesign12 сағат бұрын
Hey Denis, yeah there is a lot to unpack for sure. Couple of notes and ill add some links to other videos for you. 1. Very true that the wheel arch isn't going to be a perfect radius. In reality they aren't as most will have some section that is a near perfect radius from the side but then change. To manually get something is tough and you will never be able to manually get something and measure it to know how "true" it is. 2. Yes there are tools and ill put some links below. You can use curves, surfaces, and mesh bodies to drive the form. So for example if you wanted to exactly match the OEM opening just pushed out 3in, you could copy the mesh, move it 3in then attach the form to that mesh. You can also use an extruded/trimmed surface and use the match tool. This does some funny things when you work with the tolerance on because it adds a lot of internal points making it tough to edit so i generally do this at the start and again at the end when im happy with a design(or close to it). Thanks for the Sub! On the car modeling there are a lot of videos/playlists on this channel over the last 2 or 3 years that hit the subject. There are a few car modeling series, I did a scan to part design series on my starion, and have hit the topic in a few other places. Scan to design series - kzbin.info/aero/PLBDfGh8A8kXVvKBJ4UudhVLKlPdumAg5P Forms mastery playlist - kzbin.info/aero/PLBDfGh8A8kXWCgB3Q5DYiCDSCxCqw8tJ7 This is probably what you are looking for. Match tool - kzbin.info/www/bejne/ipzYg3ljm7ufmdU Being able to freeze/unfreeze is helpful Freeze - unfreeze - kzbin.info/www/bejne/bZLTemSPnsugptU Here is a series i did for a user doing a 3d printed racecar fender for their datsun. Car Fender Series - kzbin.info/aero/PLBDfGh8A8kXWeZ6Q2C8P9xPw5oMUEEEWZ My suggestion is that if you plan to manufacture a part by say CNC milling a mold, then either use surfaces OR create critical/dimension controlled edges/curves/surfaces that you can attach the form to using the Match tool.
@denishent874410 сағат бұрын
@@LearnEverythingAboutDesign *i have already answered about 40 minutes ago, but i got a error which i didnt saw it and then just a minute ago i answered again, but i lost the long first answer. I just managed to copy to the second answer. So, i reply now again, (but i make it a bit shorter, because in meantime i solved 2 important things for me): THANK YOU VERY MUCH. I didnt expect that you will reply, because that video is already at least 2 years old, but you replied quickly and very informative. Nice from you, thanks! I will check surfaces and also the video where you wrote "This is probably what you are looking for". Yes, i have a big cnc router (2500 x 1250 mm) where i want to create the molds, but actually i wanted to build some parts, like fender flare, side flare and some other things from sheet metal, by the "Incremental Sheet Metal Forming" method. Unfortunately, due to the form of the fender i will design, it will be difficult to realise and i also posted about it in the Fusion 360 Forum, but didnt got a reply yet (forums.autodesk.com/t5/fusion-design-validate-document/prepare-mirrored-forms-car-fender-to-be-able-to-form-them-on-a/td-p/12980025). Now about the "perfect circle around the wheel". I found one solution that seems to work and i wrote about that in my first reply that has not been sent, but i found one other, so it might not be necessary, but maybe still a good & quick solution: If you want a perfect circle, you can later convert to BRep, draw a circle over the fender and then cut through the circle. Here my other solution (i will just post my second reply that i managed to copy): Maybe thats something that could interest you - i doubt because you are experienced and for sure you know about it, but here i try to explain: In your video at the beginning you first created a circle, then you cut off most of it (lower part), because you didnt need it. After that you aligned the points to the original car fender design and then you created a vertical lip that you had to align again as well as the edges you had to align in direction to the middle point of the circle. (every car design is different and not all cars have perfect round radius around the wheel, so your case might be different than mine, but my way of doing it might be still interesting) Here it is: So, to get a perfect circle i did it this way: I created a circle but i didnt cut of anything and left it as full circle. Then i created the vertical lip of that circle and thereby all the edges were automatically aligned to the middlepoint of the circle. After that i cut of what i didnt needed (lower part) and than i extruded the "curved" surface to the direction of the car to create the form of the fender flare. Then i aligned the ends of the flare on the left and right side. It has changed the thickness of the lip at those ends on the sides, but the lip was perfectly round at all other points (so e.g. 95% of the whole lip) and the circle was perfectly round. Difficult to explain, but this has actually solved my problem for now, but i will continue to try out and test. Currently i only have a picture of the HWA 190E W201 Evo attached behind my design and no 3d scanned mesh. I have a scanner and soon i will start to scan the W201 190E that is in my garage, but now i am just learning and testing :). Best Regards, Denis
@denishent87449 сағат бұрын
@@LearnEverythingAboutDesign Okay, i give up. I have spend almost 1 and half hours to reply you, because my first long reply has been deleted, because of some error. Then i replied again, not seeing that my first reply was deleted, but i managed to copy it. I have then replied with a completly new text that took me a while to write, because i explained everything and have sent it and saw it was there, but now its gone again. It seems its because i attached a link of the Fusion 360 forum where created a post. I will not again spend so much time to write so much, because i am angry to my self not understand that it was because of the link and also angry to youtube that they do not send me a mail with the reply i have send, so that i could just delete the god damned link. So, Thank you very very much for your quick reply and all the informations. I am really thankful for your help. I found 2 solutions that work very very well to get a perfect circle, so my problem is solved i would say, but i started 2 days ago with "sculpting", so i am very new and have to learn a lot. I will also check surfaces and the videos you have posted for me. Thanks again and all the best to you. I might watch the whole series of videos about sculping. Best regards, Denis
@LearnEverythingAboutDesign9 сағат бұрын
@@denishent8744 I hate it when that happens! Feel free to email me support@caducator.com as well. I read through your other comment about not trimming the cylinder. that is a good way to do it as well. Resetting the pivot point to the wheel center (if there is a reference point like a sketch) can do the same thing if you do want to trim.
@denishent87448 сағат бұрын
@@LearnEverythingAboutDesign Ohhh i just see that one reply worked. I cant believe it. Its now a bit confusing, but the reply where i wrote "*i have already answered about 40 minutes ago", was my second try and after posting it, it was just there for a moment, then i wrote the last reply where i started with "Okay, i give up". Confusing, but somehow that reply with the Fusion 360 community link is now there. Nevermind, its good that you at least see that i spend some time to reply to you after i saw that you replied so quickly and informative. Thank you for giving me your Email, i really might need your help in near future. You wrote "Resetting the pivot point to the wheel center" - i need to check exactly what you mean, but i am very happy that i have made progress today, because i watched this video from you already for 2 days and it was like "damned, i need to get the circle perfectly round", so i didnt even continue with most of the other things. Step by step i might get things done as i wish with the bodykit. Thanks again!
@fernando_65812 жыл бұрын
This Video is Great! My only regret is that I can only give you one like!
@LearnEverythingAboutDesign2 жыл бұрын
Thanks Fernando, I appreciate it!
@OstModellbau118 Жыл бұрын
Thank you for the great video. I have one more question. What combination switches the fender from round to square and vice versa? Channel subscribed. 👍
@LearnEverythingAboutDesign Жыл бұрын
on a PC the shortcuts for display are ALT + 1 and ALT + 3, but in the last round of updates that doesn't work while in any of the tools like Edit Form sadly. I reached out and asked about it but no answer yet. If you are on a Mac they are Option + 1 and Option + 3. If you are in edit form you can expand the select area and at the bottom toggle between the display modes.
@OstModellbau118 Жыл бұрын
@@LearnEverythingAboutDesign I think I need a video first that explains all the functions of the mold. I am currently trying to create a recess in a mold. Unfortunately the recess will only be round, like a bent sheet. Do you happen to have made one?
@LearnEverythingAboutDesign Жыл бұрын
@@OstModellbau118 I have a general series about plastic part design kzbin.info/aero/PLBDfGh8A8kXX5mMcgJze-OHeChFQS7ru1 but not one specifically for this part. Generally when you are making a fiberglass mold you will have a negative of the shape plus a lip around it so you can trim the part away. If you are trying to use something like vacuum forming then you make what is called a buck. This is the inside of the part. So basically the shape you have but offset your sheet thickness inward. the KZbin channel EasyComposites LTD www.youtube.com/@easycompositestv Has some great videos and resources about mold creation so I would suggest browsing some of their content.
@camerongillis437 Жыл бұрын
Alt control does not work. Any ideas? Tips around it
@LearnEverythingAboutDesign Жыл бұрын
hmm, I just tried and it works for me. Are you in Edit Form? that is the only time you can extrude an edge. You have to be in Edit form and you have to either scale or translate the edge.
@enaliospearfishing Жыл бұрын
can you do the same in solidworks?
@LearnEverythingAboutDesign Жыл бұрын
Yes sort of. If you have the stand alone version of Solidworks you would need to also buy the Power Surfacing add-in from nPower. I made 4hrs of video for them a long time ago doing a concept car design. You can snap to mesh and they even have edge weight control which would be great. The 3dExperience stuff has SubD but to the best of my knowledge that doesn't really deal with Mesh. I haven't used Solidworks in a Few years nor have i tried the 3D experience stuff.
@povilaslondon Жыл бұрын
Could you share some details of the person who gave you the model? I would like to contact the person. Thank you
@LearnEverythingAboutDesign Жыл бұрын
Sorry when the shared the scan ( i think in 2021), they didn't want to share. I have other videos where you can download scan data. are you specifically looking for that gen Mr2 scan?
@66customsnj2 жыл бұрын
Do you have an videos on how to make those ribs or bucks for sheet metal shaping?
@LearnEverythingAboutDesign2 жыл бұрын
I don't. yet. :) Is that something you are interested in me showing?
@66customsnj2 жыл бұрын
@@LearnEverythingAboutDesign very interested in learning this, as I shape sheet metal I am trying to learn how to make bucks in the 3D plate for so I can make full parts for the cars I am working on
@LearnEverythingAboutDesign2 жыл бұрын
@@66customsnj Cool I will add it to my list. There are a few ways you can do this. If you have a laser cutter/router doing it with wood is easy. You can also print it on paper and cut by hand using that template. I will see if i can work it out on a fender model, or at least part of a fender to show the process
@66customsnj2 жыл бұрын
@@LearnEverythingAboutDesign thank you! I greatly appreciate the effort in making these videos 🙏
@LearnEverythingAboutDesign2 жыл бұрын
@@66customsnj I just recorded a video going over this. It will go live tomorrow morning at 6am est.
@bryceverreyen9341 Жыл бұрын
Hi! You mentioned there was an automatic way to adjust the lines around the wheel arch to point to the center. How is that done? Also, is there a way that you can make the lines all equally spaced?
@LearnEverythingAboutDesign Жыл бұрын
Hey Bryce, the way to adjust the lines around the wheel arch to a point in the center is resetting the "pivot point" once you have your lines selected. The best way to do this is from the start as its a relative type of operation. So if your lines are already out of round it really won't help too much. The pivot point reset is on that annoying little floating menu that is always getting in the way. Looks like a little XYZ axes. click that. then set your point where you want it, then click the green check mark where that XYZ button was. Now any scale or rotate operations will be relative to that point. For the lines equally spaced, not "exactly". You can use some tools like Smooth which will average them out. Also under the utility menu you have "Make uniform" which will take the smooth display model and space things out. I am not aware of any tool that will make them numerically equal though.
@bryceverreyen9341 Жыл бұрын
@@LearnEverythingAboutDesign thank you so much for the explanation! Your videos have helped me tremendously.
@LearnEverythingAboutDesign Жыл бұрын
@@bryceverreyen9341 No Problem! The forms stuff takes a long time to get and every day is a learning experience. Just keep playing with it!
@jr-pulga-pr54499 ай бұрын
Hello friend, I would like to use your talent to create a wide body kit for my SUV since I don't have the time to do it, if you are interested, let me know
@LearnEverythingAboutDesign9 ай бұрын
Sorry, I don't have any time at the moment to tackle projects. My plate is pretty full. But you should give it a shot!
@cyberblade666910 ай бұрын
am I missing something i don't have those options in my cylinder window?
@LearnEverythingAboutDesign10 ай бұрын
can you tell me which options you aren't seeing? are you in the cylinder creation dialog in the form?
@cyberblade666910 ай бұрын
@@LearnEverythingAboutDesign i only have placement diameter height and operation
@LearnEverythingAboutDesign10 ай бұрын
@@cyberblade6669 It sounds like you might not be in a form. Are you grabbing the cylinder from the Create menu in the design workspace? If so you need to click on the purple icon "create form" first to enter the forms workspace.
@cyberblade666910 ай бұрын
@@LearnEverythingAboutDesign I think this is because I'm using a 3d print file
@buas7 Жыл бұрын
how do you get that roll down
@LearnEverythingAboutDesign Жыл бұрын
Not exactly sure which part you are referring to, but here are a couple of basics. When using Edit form, you can hold ALT to extrude an edge. this works with Translate as well as scale. When i make the lip i generally put the pivot point at the center of the wheel and use ALT + CTRL(extrude with a creased edge) and scale it down.
@buas7 Жыл бұрын
@@LearnEverythingAboutDesign that when you make somethinf that it automatic makes a smooth curve/round
@LearnEverythingAboutDesign Жыл бұрын
@@buas7 The way forms work is that we are building the "cage" that drives surface tangencies as they go across edges/faces. If you have 2 edges close together you get a tighter transition, if you have them farther apart it will be more gradual. Take a look at this video and see if that helps. kzbin.info/www/bejne/oZzdq4xoZa6noK8
@atadali9711 Жыл бұрын
I want to get 3d for procomp fenders (mega wide) for 2019 toyota tundra. Any guiding?
@LearnEverythingAboutDesign Жыл бұрын
Im not sure i follow. you want to design something like PreRunner fenders for your truck in 3d? I have plenty of videos designing them (and working on a series now) going through how to scan and design fender flares.
@atadali9711 Жыл бұрын
@@LearnEverythingAboutDesign sorry I dont know what you meant by "prerunner". Maybe a conceptional or prototype you mean, idk. And no, i dont want to design myself, but want to download a copy file. Procomp product exist already in market, but limited quantity and $$$. Thanks for answering, friend
@LearnEverythingAboutDesign Жыл бұрын
@@atadali9711 PreRunner is a style of desert/off road truck. They generally have 3 to 6in wider fender flares. I can't help you with the Procomp. If a company makes a product like that its not really something you can or should download to make yourself. Designing your own in the same style I think would be ok.
@atadali9711 Жыл бұрын
@@LearnEverythingAboutDesign maybe you can make it for me after we agree on how much I should pay. You may consider 2 things: 1- I believe procomp discontinued the product 2- it still needs to be modified because i want installing it on a different year model of the car.
@LearnEverythingAboutDesign Жыл бұрын
@@atadali9711 I did a quick search and found a few vendors such as summit, vivid racing and others still selling them. Just fyi. I wish I had the time to take on more design clients but at the moment I am pretty slammed with work. I have done work for fender flare companies in the past and they benefit from access to OEM cad data so you don't have to deal with scans. This makes the design process much easier. If you want to send me an email support@caducator.com I can maybe give you some contacts for contractors that might be able to tackle this project for you. I don't want to quote any prices here but I am sure just scanning a vehicle would cost more than the $700usd the flares are currently selling for.
@jensensphotography457011 ай бұрын
Can I do this on the personal use version of fusion 360?
@LearnEverythingAboutDesign11 ай бұрын
yup to the best of my knowledge. The hobby/personal version has limitations on certain things like no access to extensions(advanced multi axis, simulation, gen design), but the core design tools like freeform modeling used here are in the software.
@jensensphotography457011 ай бұрын
@@LearnEverythingAboutDesign thanks mate, unfortunately I’m using Onshape and don’t think they have these Freeform modeling tools as I know of but I can mix the two of them together
@LearnEverythingAboutDesign11 ай бұрын
@@jensensphotography4570 Yeah Onshape doesn't currently. SolidEdge does have subD but I wasn't impressed with it when I used it. You certainly can take a freeform surface from Fusion and import to Onshape and carry on with surface tools there for sure.
@jensensphotography457011 ай бұрын
@@LearnEverythingAboutDesign yeah thanks for letting me know haha, I’m new too cad, and iv looked at a lot of different cad softwares but I think onshape resonates a lot with me, and iv watched some other channel that covers the basics very well and iv come across your channel and going thru this playlist and it is very helpful to under what you are doing, how you are doing it to achieve your goal or ideas. Any of your videos you suggest I watch to understand the the Freeform modeling tools, like the basics?
@LearnEverythingAboutDesign11 ай бұрын
@@jensensphotography4570 I've covered onshape in the past when it was first released but haven't kept up with it. I like the idea but not the execution of it. on the forms stuff i have hundreds of videos on the subject. There is a form mastery series on here. kzbin.info/aero/PLBDfGh8A8kXWCgB3Q5DYiCDSCxCqw8tJ7 that was just a place to start talking about the basics. I also have a site with paid content on it. www.LearnEverythingAboutDesign.com that has a super basic intro to forms modeling for beginners as well as a lot of other entry level content. No matter what software you use the concepts will all be the same. It is just learning the tools to select, move and add edges that is the tricky across different CAD programs. Freeform modeling is a bit of a tough one because each program will behave slightly different so I would suggest picking one you like and learning just that one until you are really comfortable. This way you can focus on the design aspect and less about constantly trying to figure out which tools do what. For example power surfacing add-in for Solidworks is a great tool with loads of options like edge weighting(so you don't have to put a lot of edges close together to get a sharper edge), and it has some cool level of detail options where you can focus on a single face. This is unique to Power Surfacing. Edge weighting is available on SubD in Creo but no other CAD program that I know of. What is built into Fusion (and Inventor) is called TSplines. and its claim to fame is "T points" or the ability to have an edge end in the middle of another edge. blessing and a curse really as it can get nasty quick if you aren't careful. Fusion forms is easy to use and very accessible but requires patience. Tsplines was an addin for Rhino and others until Autodesk purchased it. Rhino has been building their own SubD workflow and Rhino 8 is supposed to be pretty good so I am looking forward to that. Solid Edge has freeform modeling but limited toolsets. Higher up tools like Creo, Catia, NX, Alias all have SubD but again varied workflow. So at this stage if you want to learn freeform modeling stick with Fusion to learn it and then you should be able to apply that workflow to most other programs if you need to expand :)
@manthenasriyashwanthvarma4037 Жыл бұрын
Did you 3d scam the mr2 spyder, where can I find this file
@LearnEverythingAboutDesign Жыл бұрын
Sorry, in the first video I mentioned that the scan was provided by a subscriber and they asked that I don't share it. If you are just looking to play around you can follow my latest series where I scanned my Starion. The scan is provided with that series.
@povilaslondon Жыл бұрын
@@LearnEverythingAboutDesign Could give details of the person? I would pay money for the scan. Thanks
@LearnEverythingAboutDesign Жыл бұрын
@@povilaslondon go ahead and send me an email support@caducator.com and we can talk.
@povilaslondon Жыл бұрын
@@LearnEverythingAboutDesign sent you an email. Thanks 👍🏻
@nathanb62 Жыл бұрын
WOW. Complete noob to the mesh/surface workspace. I was really hoping working with scan was going to be easier. That said I am very thankful for your content.
@LearnEverythingAboutDesign Жыл бұрын
i have a series where we go over scanning the vehicle as well. The quality of the scan matters a lot.