What I love about this mod is that it is that, at least for me, its the perfect balance between automation and user design. It does all the hard work for you, all while allowing you to have enough input to feel like you're designing a farm.
@gtbkts2 жыл бұрын
Exactly
@drg0n_2 жыл бұрын
Well, when geode came out most people said it was bad for farming that they couldn't be moved Now they are one of the most interesting farms to build and see working
@kosmamoczek2 жыл бұрын
This is my conclusion exactly. When we first started making farms with pistons and hoppers it felt hopeless... it's a lesson to never give up when it comes to Minecraft tech.
@theanonymous72212 жыл бұрын
No, not really. The concept is very simple/boring and constructing a geode farm always used to be a pain without this mod.
@enkvadrat_2 жыл бұрын
Its shame though that geode farms generate so little shards for the effort it takes to make them
@drg0n_2 жыл бұрын
@@theanonymous7221 I think that compared to those stupid 1.19 nether portal nether mob farm, or the classic villagers food farm, this type of automated geode farm are pretty unique
@582092 жыл бұрын
@@drg0n_ as an old school beta player who's trying to get into the modern game, i still find those farms very interesting. maybe because i haven't kept up with the mechanics and meta, i'm just not burnt out on them like y'all seem to be.
@mgostIH2 жыл бұрын
Can't the tetris with slime honey part be automated too? I'd expect a combinatorial optimization algorithm to do much better than a human, which might miss a few spots.
@kosmamoczek2 жыл бұрын
Mod author here. It's possible, I'm just lazy and not very good at algorithms :D
@jan_Sanku2 жыл бұрын
True but it's meant to be somewhat simple. I'm sure someone one day will make it though!
@jotasietesiete43972 жыл бұрын
I thought that was meant to be the fun part?
@codonbyte2 жыл бұрын
@@kosmamoczek Relatable.
@RobertDoornbosF12 жыл бұрын
@@kosmamoczek Haha, at least you are being honest
@acerolaorion29802 жыл бұрын
Amazing mod ! Now we need a mod that helps us find maximum amethyst buds within random tick range
@ilmango2 жыл бұрын
Oh we have that as well
@vinh0202982 жыл бұрын
Could you please make a video about that, I'm curious to know
@GG-bw5qd2 жыл бұрын
@@ilmango Which mod does that?
@ilmango2 жыл бұрын
@@vinh020298 ok. I can do that
@bdmax172 жыл бұрын
@@vinh020298 Yes this would be awesome!
@racernatorde53182 жыл бұрын
That is a damn fine tool. Seeing the mod to so much on it's own, especially at 8:00 when it assembled the engines, is really impressive. Definetly going to use it at some point!
@friedkeenan2 жыл бұрын
Does Geodesy handle breaking budding amethysts that would end up allowing you to collect more amethyst crystals?
@adrienanderson74392 жыл бұрын
That is a good point, I didn't even realize it could be possible to increase efficiency like that. I'm guessing it could be done by removing one crystal at a time and checking for the maximum efficiency of those, there are a lot of different combinations though. With 5 budding amethyst for example, you have 1 (all 5) + 5 (one removed) + 10 (two removed) + 10 (three removed) + 5 (4 removed) + 1(all removed). In general the number of configurations to check is sum( xCi ) where x is the number of budding amethyst, xCi is the combination function (nCr), and i is the summation index, all numbers from 0 to x. I checked on a calculator and this is basically exponential so its not exactly reasonable to check every possibility. This is still doable though because you don't have to check every single possibility. Of course some of these you can omit, since there is no way all or most the amethyst being removed will be helpful. Maybe checking all combinations up to some number being removed like 5 or so. Or maybe you only continue checking, if the efficiency increased for one of the previous checks. Like you check with one removed, if the efficiency increased, check efficiencies for two removed.
@EvonixTheGreatest2 жыл бұрын
@@adrienanderson7439 I assume there would be ways to do better than brute force mostly, for example there's probably a way to prove that blocks under certain conditions could not improve things with their absence and remove them from rotation for removal
@adrienanderson74392 жыл бұрын
@@EvonixTheGreatest Yeah you are definitely right. Buds that aren't blocking anything probably don't need to be removed so maybe you only check arrangements removing different combinations of buds that are along the columns rows and pillars of the blocked amethysts that have already been marked as we can see from the buttons. Since buds that aren't in those positions aren't blocking any crystals from being removed. However some buds might be blocking other crystals from growing by being adjacent so maybe you want to also check arrangements removing touching buds. In summary, we can reduce the computation by not worrying about removing buds that are not in line with any crystals and not touching any other buds.
@adrienanderson74392 жыл бұрын
Also I made an error in my original comment we should be checking for number of harvestable crystals, not efficiency since one lonely bud would have 100% efficiency but not a lot of crystals to harvest.
@rythaq2 жыл бұрын
One way to find a stopping point for budding amethyst removal is to keep track of your best yield for the arrangements of budding amethyst and stop removing budding amethyst if they would grow (but not yield) less than your max yield. So this should probably automatically stop at around 5 amethyst, and even if you brute forced the rest it probably wouldn't take much time, though the idea of looking at which ones don't really block others seems like a good idea I had not considered.
@highcommander20072 жыл бұрын
For all the comments about removing a few buds to increase to 100% efficiency I would suggest you read this: After you build a Goedesy farm you will find that 90% of the time there will be a handful of shards left "stuck" ontop of buds. Even if you do everything right, most setups will have shards lost. So spending time trying to tweak the perfect budding block layout really isn't worth it as likely some will get stuck anyway (trust me I tried all kinds of crazy stuff including double sweeping, and cob webs to line up the drops). In the end this type of farm is designed to run for days at a time and "lossless" isn't really necessary. Infact, the whole point of Geodesy is so that you can quickly add farms to many geode locations to maximize your total gains. Finally I would add that having 3 directions will add about 10% gains on most farms, just stick with the 2 sides which should be somewhere around 80% efficiency for most bigger geodes. Drop the farm on 3 locations and you will never have to farm shards again.
@Per_Ragnar2 жыл бұрын
Amazing tutorial ilmango, now even i can build this, with a little redstone knowledge. Great job from the modders too
@wormwoodrandoms39192 жыл бұрын
Can it determine if it would yield more crystals by removing any of the blocks that grow crystals in order to access unreachable crystals behind them?
@Tomek40702 жыл бұрын
You smart
@colox972 жыл бұрын
i was planning on building a web tool that does exactly this and gives you the best option, i was kinda stuck on how to build the flying machines but this 3x1 constant design seems great! it doesn't require mod installation and needs just a couple of screenshots to work
@cook_it2 жыл бұрын
Needs just a couple screenshots? How do you extract the information like locations from the screenshots? Shouldn't that be really hard?
@colox972 жыл бұрын
@@cook_it technically 2 good screenshots are enough, possibly even one given the cubical world. that said it'd be my first try on image recognition so i'm not really sure how i will do it😆
@cook_it2 жыл бұрын
@@colox97 First try? Oh boy then you're in for one hell of a ride XD I've never done anything even remotly similar to this, but from my experience in programming some more or less "small" things over the years it's REALLY easy to start something and then to realise that there is WAY more behind accomplishing your goal than you ever expected. Sometimes you have enough experience to make a solution for the problems that come up but sometimes you just get stuck and either have to compromise on your goals or have to get help from someone else. It's often really disheartening but that's something everyone has to overcome. Some problems that just come up in my head without much thinking are: How do you deal with different FOV's? How do you deal with different resolutions? Texture packs/better lighting mods/etc or perhaps even different graphical settings like mipmaps probably break everything (and if your webapp gets popular enough there will be people with that, no matter how many warnings/notices you write). How do you compensate for where (aka location) the screenshots are made and with what angle, especially with the relation to each other? What if people make them with really weird angles (perhaps they make them from outside in spectator mode, maybe from the inside in survival)? How to you deal with people who leave their HUD visible? One potential workaround for avoiding all of that would be allowing the user to upload their chunk files (you can read those in with for example a python module) containing the geode, but that immediatly puts a lot more work/unusability onto the user as now they have to figure out what chunk files contain the geode (and that also won't work on servers). Alternatively you could figure out how to read litematica saves but that needs a mod and if you are already modding then why not just install Geodesy? Like I said I have no experience in webapps/image recognition/3d "stuffs" but from my little bit of experience in programming (aka mainly making excel workbooks "automagical" at work with VBA) that sounds like a pretty huge task. Now of course I could be totally wrong and it's a lot easier than I imagine it to be (which I really hope it is, maybe there are some libraries/frameworks out there that do the heavy lifting for you?) so I'd say go for it and see how far you come! Whatever happens, it will be an excellent learning experience :)
@colox972 жыл бұрын
@@cook_it Thanks for taking the time to reply! well, the first version will DEFINITELY have me inputting the geode structure by hand. i've already kinda listed the steps from the raw geode to the built machine so that doesn't scare me too much. As you guessed the big learning experience will be from having to process the input data, and i'm definitely not aiming for perfection, vanilla texture with vanilla UI, i was actually thinking of using F3 to extract even more informations about my POV and location (and the 3 lines in the center of the screen to line up the axis). That said, since the world is made entirely of equally distant repeating lines i think it's definitely feasible, i'll have to relearn a lot of math though 😆
@cook_it2 жыл бұрын
@@colox97 Ok yeah with the *exact* coordinates and the *exact* angle from the F3 menu and "standardised" resolution/settings it should be possible, now, as you said, all you need is lots of math, and I hope your maths is *way* better than mine because I didn't need any math higher than ()*%+- for like... 5 years or so (and writing formulas/VBA in excel does not count sadly) ;) Well, then good luck, I hope you give an update to your progress at some point (maybe a video?) because now I'm really interested in this project of yours XD
@GrumpyGrobbyGamer2 жыл бұрын
Thank you for this video Ilmango! It's very interesting and it just got added to my "must-have" list of 1.19 mods when I finally make the leap into the present (still working my 1.16.5 SP world)
@introprospector2 жыл бұрын
Really hard to optimize. Another improvement could be to identify blocking buds and intentionally break them if it gets you more spawns. That'd help with the large geodes.
@euklesio2 жыл бұрын
Even if you have to do some steps manually, this tool is definitely amazing!
@chaomatic53282 жыл бұрын
I love the final look of it, it makes me think of a linear fission reactor
@purlsquinn2 жыл бұрын
I haven't had time to research this mod and I'm so glad you did a tutorial on this! Thank you for being so thorough! ❤
@lewismassie2 жыл бұрын
I commented on the previous video saying I had an idea to make a program like this. Of course someone else already made something similar, though the 'tetris game' is totally algorithmically solvable. I have no code but I do have some thoughts (though I suspect my knowledge is way too novice to be of use) A minimum spanning tree using Prim's Algorithm (since it's branching), then stopping when it hits 12. Then do some wavefunction collapse to make sure there are no slime blocks that would touch it at the next step. The L shapes might be a little tricky, but starting by looking for three blocks in a row should work. (again wavefunction collapse to stop them generating flying machines next to each other. If I was making it myself 'd probably start there, assuming I didn't find something else that works better in the time since
@Hyperion_1002 жыл бұрын
This is huge! I'm going to try this
@1lastlemon2 жыл бұрын
this farm just went from an end game project to a mid game project for me, thanks mango!
@masterminer23382 жыл бұрын
Ilmango showing us how to get that geodussy
@genix12112 жыл бұрын
Wow this is such an amazing mod
@Wander4P2 жыл бұрын
I can totally see this become able to fully generate the farm in a couple weeks.
@The14Some12 жыл бұрын
The final goal should be to make geodesy mod for litematica, which does schematica on the fly just by pointing to geode.
@kosmamoczek2 жыл бұрын
That's the plan!
@thexavier6662 жыл бұрын
The slime problem seems like a modified vertex cover problem at quick glance, which is NP hard. So it's better to come up with some sort of heuristic to solve it.
@thexavier6662 жыл бұрын
An ideal solution would have 1. minimum number of slime/honey blocks required (Lesser num. of blocks not hitting any buds but required to connect diagonal blocks) 2. minimum number of flying machines (If you use too many slime blocks, you will need more flying machines) Constraints which were mentioned in the video 1. Push limit of 12 blocks -> 12 slimes connected in taxi cab manner 2. Two adjacent flying machines cannot be slime (graph coloring coming into play here) 3. Each flying machine must be min. size of 4 with a 3 block contiguous This seems like a really fun challenging problem; a multi vertex cover with max cover size of 12.
@OceanBagel2 жыл бұрын
Couldn't you have a few floating pistons aimed at the spots you can't reach that are triggered by observers stuck to the flying machines? I could see that being a relatively cheap and simple way of getting the efficiency all the way up to 100%.
@racernatorde53182 жыл бұрын
Apparently pistons can break the budding amethyst blocks, so that's no option
@OceanBagel2 жыл бұрын
@@racernatorde5318 That's not true, ilmango has even made videos on piston-based geode farms. It works but it's much harder to design and can lose some amethyst crystals if they land on top of the pistons. But in this case I'm just talking about a few extra pistons along with a few extra observers attached to the flying machines in strategic positions. Maybe there are some edge cases where that still wouldn't reach, but I don't see why it wouldn't work for at least some of the unreachable spots.
@racernatorde53182 жыл бұрын
@@OceanBagel Why yes, it is true. Pistons do break budding amethyst blocks. The fact that Mango has made piston based designs before does not change this fact. There is no space to have loose observers in the farm, so you would need to attach the observers to the flying machine - and then you break the budding amethyst blocks
@OceanBagel2 жыл бұрын
@@racernatorde5318 I wasn't saying that pistons can't break budding amethyst blocks, I'm saying that it doesn't have anything to do with what I'm saying. The pistons would be facing the growing crystals, not the budding amethyst block, so that when they triggers, they harvest the crystals. And the observers would be attached to the flying machine and trigger the piston as it sweeps across. I don't quite understand where you claim breaking budding amethyst blocks comes into play since the piston would need to push the budding amethyst itself to actually break it.
@racernatorde53182 жыл бұрын
@@OceanBagel Do you realize that you need one pistons for every single exposed side of a budding amethyst? There is absolutely not space for such system. It's not worth the effort to get these farms past the efficiency of the concept Mango showed here
@racernatorde53182 жыл бұрын
I was looking into dirt farming (And the following blocks conversions) lately and also came across the mud-to-clay converter video again. Couldn't that machine also be adapted to turn dirt into grass blocks? Probably not too useful, but it might be something for a video some day. I don't remeber ever seeing someone build a special machine for automating this
@ilmango2 жыл бұрын
sure. for mycelium as well. I wanted to do something like this for a long time but it never was high on the priority list
@_wetmath_2 жыл бұрын
this looks so cool
@darions86672 жыл бұрын
What mod are you using for staircase block placement (e,g, 10:07)?
@AtomixKingg2 жыл бұрын
That's part of tweakeroo, which is a fabric mod.
@mindblow42482 жыл бұрын
@@AtomixKingg funnly enough, the tweakroo diagonal block placing feature works on completely vanilla servers! (only the diagonal option, it wont let u place a block apart)
@candymanmax2 жыл бұрын
@@mindblow4248 if you use carpet mod you can enable the accurate block placement setting then it works
@la1m1e2 жыл бұрын
@@mindblow4248 Easyplace mode in litematica works fine on vanilla servers, that means you can place a block in the middle of nowhere without any surrounding blocks and this is ok
@MrRubikraft2 жыл бұрын
What an incredible mod!
@encompassthyeclipse72782 жыл бұрын
What the heck man you always create the most intense stuff
@atomspalter20902 жыл бұрын
nice mod. I might use this in my world.
@dzuchun2 жыл бұрын
Geodesy in GTR: some sort of line in warped spaceti.. BROING! Meet Geodesy in Minecraft:
@metroidfusion2 жыл бұрын
This will be a game changer!
@DrZoot2 жыл бұрын
Would be nice if JKM can get Amethystblocks in Survival, like he did with Commandblocks.
@niceowl2 жыл бұрын
The method worked only in 1.12
@DrZoot2 жыл бұрын
@@niceowl I know this
@notAL0UD2 жыл бұрын
this is the coolest mod of all time
@bradanorourke7 ай бұрын
It's better to always have the flying machines at 12 blocks so if it accidentally gets unloaded while running it's less likely to break the budding amethyst blocks
@oszibatyam44432 жыл бұрын
Why is the clock on the top? Isn't it easier to send a signal up (for example with scaffolding) the down? So put the clock on one of the sides
@bluelemon2432 жыл бұрын
You can easly send down signals with walls
@aquablurekh91011 ай бұрын
That’s amazing 🤩
@Piglins2 жыл бұрын
Amazing you always managa it to make and design new farms
@roblucci78722 жыл бұрын
This is insane
@fifi73542 жыл бұрын
Is there also going to be a tutorial for the way you found the better place for the farms on the scicraft server ?
@lexiu60362 жыл бұрын
the obsidian doesn't have to touch the engine, it might be behind any slime/honey block, the only requirement is that every slime/honey stone has one, right?
@bogdanbarbu3632 жыл бұрын
The more important question is how to find clusters in random tick range.
@phantomfran05972 жыл бұрын
I wish this came out earlier, was rn in the middle of building on of those farms lmao.
@rokuchannel83832 жыл бұрын
Nice assist to design amethyst farm. But I'm wondering if there is a software helping us to find the point having the most amethyst geodes within random tick range for a given seed. If exist, we can design amethyst farm without finding geodes manually on chunkbase...
@jamietimon98992 жыл бұрын
Hi Mango, I'm following along and @2:07 when you hit enter after selecting the area, why are you not in darkness after being surrounded by the tinted glass? Do you have a mod giving you night vision somehow?
@jamietimon98992 жыл бұрын
In case anybody else is curious, I found it in Tweakeroo tweaks: tweakGammaOverride default set to false, change it to true and it works perfectly!
@harryy04112 жыл бұрын
AWESOME !!
@Josh___d___G2 жыл бұрын
Impressive mod
@sassafrassanid57182 жыл бұрын
I don’t think my laptop could handle that geodussy
@WesKerbs7 ай бұрын
Hello, how would I connect the clock if I wasn't running up or down? Do I pull the line off of the torch? Sorry for the dumb question :-)
@leohans66467 ай бұрын
do you have the geodessy mod downloaded because It isn;t available anymore
@WesKerbs7 ай бұрын
@@leohans6646 I just downloaded it the other day and built the machine with the clock. I've got the clock to work for me but i'm sure it's not correct (I have an observer looking at the lower redstone block on the clock which powers a stone block with dust running off down to the first module). I'm only running East / South (no up/down) so just wanted to know the proper way. Additionally, the clock will just stop when it runs out and I have to put the 41 sticks back in the hopper...
@WesKerbs7 ай бұрын
But it works lol.
@TammonOG2 жыл бұрын
While were on the topic, are there any tools used to find high density geodes based on the world seed? Thought Id check here before doing a deep dive on the web
@poppy33182 жыл бұрын
I think Carpet mod. Watch his last video. He talks about it.,
@TammonOG2 жыл бұрын
@@poppy3318 ill check it out thanks
@highcommander20072 жыл бұрын
ilmango could you show us the trick, if there is one, to lining up a geode schematic into your survival world after you make the farm in creative? Once I am underground I am having a hard time getting the farm to line back up. Do you use somekind of an anchor system?
@Sultan-wj3gp2 жыл бұрын
you can line up the farm in a creative copy of your survival world, write down coordinates and facing of your placement, then use those numbers when lining up schematic in a survival.
@highcommander20072 жыл бұрын
@@Sultan-wj3gp interesting. That seems like a lot of extra work though. I wonder if someone came up with something else. I added red and blue concrete "lines" that line up with a top budding amethyst. Then I cleared a large area around the survival world one so i could see. I set the litematica schematic to transparent and went into spectator mode. Then i moved it around until the red and blue lines matched. But was still really hard to get the hang of.
@racernatorde53182 жыл бұрын
Can't you just line up the budding amethyst blocks? Shouldn't that be rather easy to do assuming nothing caused a rotation? I don't think any step could cause that
@highcommander20072 жыл бұрын
@@racernatorde5318 litematica has odd rotation issues for me when I import stuff. But that isn't really the issue. Geodesy creates a large area around it with the flying machine parts. It makes it hard to see where everything is, lining it up takes a long time for me as i have to constantly move stuff back and forth, rotate, move, rotate until by some luck I see how something matches up. *Shrug* it is possible there is a much easier way of doing it, but that's why I am asking.
@circuitgamer77592 жыл бұрын
How likely is it that removing one budding amethyst block would allow more clusters to be harvested than would be accessible with that block there? It seems like it's entirely possible for removing a block to increase efficiency overall.
@_BangDroid_2 жыл бұрын
How much tinted glass are you planning on using?? :p Is there any lag associated with using huge quantities of tinted glass? I imagine there are a lot more lighting calcs
@MrMoon-hy6pn2 жыл бұрын
I would assume tinted glass acts like solid blocks internally and are only visually transparent, so wouldn't really be expensive at all.
@nZifnab Жыл бұрын
I didn't see you mention anywhere or make any new videos about ways to find maximum amethyst bud clusters? Is there a tool for that?
@GradientAscent_2 жыл бұрын
This is really good! However, it's not automated enough
@ilmango2 жыл бұрын
when can be expect your contribution to automate it more? ;)
@GradientAscent_2 жыл бұрын
@@ilmango I'm working on my own version of this, using Python. About 70% is done I'd say. And yes I'm looking for anyone to contribute to that as well lol
@Erik-pu4mj2 жыл бұрын
I wonder if it's possible to, rather than use a mod proper, create a black-box tool where a geode lightmatic file goes in and the farm lightmatic comes out.
@quintp70102 жыл бұрын
What about that mod that finds the most optimal spot? (Most amethyst inside the 128 player range)
@ZÏ̇̃2 жыл бұрын
What happened to the tutorial channel?
@StneCldKilla2 жыл бұрын
Remarkable
@_Funtime602 жыл бұрын
Could you get more by stopping some machines in the middle and sending from both sides? (I am aware that the amount is trivial.)
@charly24054 ай бұрын
we need a newer version of this
@RealWendys2 жыл бұрын
I read this as geodussy
@sparkywilson14052 жыл бұрын
WHO NEEDS THEY GEODUSSY HARVESTED? "omg me"
@RealWendys2 жыл бұрын
@@sparkywilson1405 lmao frfr
@jakegearhart2 жыл бұрын
Does Geodesy also consider the possibility that breaking an amethyst bud block could theoretically improve the efficiency?
@grusveien2 жыл бұрын
Thx
@ebotfu2 жыл бұрын
any ideas/reason these flying machines don't want to return went sent in an upward trajectory to start?
@moritz_p2 жыл бұрын
Is there a good way to find a good location where lots of geodes are in the random tick range?
@whocares22772 жыл бұрын
Chunkbase shows the locations, going by eye should be good enough for almost all needs.
@moritz_p2 жыл бұрын
@@whocares2277 It's actually not. There are large variations in size so just having a lot in one location might not be the best. In the Scicraft video he mentioned that the location they chose had what I believe was 14 geodes with around 400 amethyst buds. He later said he found another location with more than a thousand amethyst buds so should have chosen that location. He doesn't tell the software he used for that though.
@Ryv0c2 жыл бұрын
ok imma go get some geodussy
@mooing_cowmilk2 жыл бұрын
GG
@NickyKnickerson2 жыл бұрын
Slick
@Dyspecs2 жыл бұрын
what versión?
@kimtocker29292 жыл бұрын
1:55 how did he auto fill the coords like that?
@racernatorde53182 жыл бұрын
Come on...he literally explasns and shows it at that very moment
@chadandmina Жыл бұрын
@@racernatorde5318 Actually, he doesn't
@chadandmina Жыл бұрын
I know this is 3 months old as of now, but for anyone else wanting to know how this is done.... (yes, i realize I'm over explaining some parts) Hover your cursor over the first block. Press forward slash button ( / ) to open command line. Type geodesy then hit Space, now type area, now hit Space, then hit Tab 3 times to fill in the first block's coordinates. This is probably where you're getting stuck..... After hitting tab the 3rd time, hit the Enter key. Now go over to the second block and hover your cursor over it, hit forward slash again to reopen the command line. Now hit the UP arrow on your keyboard to go back to the previous command. Now hit Space. Now you should be able to hit Tab 3 more times to fill in the coordinate of the second block.
@racernatorde5318 Жыл бұрын
@@chadandmina Ah, that's what you meant. I thought that to be common knowledge. Surely that is written everywhere when you look up any kind of fill or clone command tutorial?
@malachy79862 жыл бұрын
trying to build a farm myself, because of how two geodes generated they overlap vertically so im trying to use the flying machines but they go upwards instead in one part but they dont work when going upwards... anyone know anything I could do to fix this?
@MINIPRO272 жыл бұрын
I'm confused on why we can't just place pistons on each of the buds, flying machine aesthetic?
@maboesanman2 жыл бұрын
You can’t fit all the stuff in as consistently, so the rates suffer, and there’s more stuff for the item drops to land on
@Tesl8n2 жыл бұрын
The wiring gets too complex and gets in the way of harvesting some of the buds.
@corycrombie91482 жыл бұрын
its messy and wiring of pistons can be hard especially if you use a detection based system. there just isnt enough room for pistons, detections, and collection.
@ERobbo2 жыл бұрын
This way is much easier for the vast variety of geodes you might find, having to change only a 2d slice of the farm and not an entire 3d contraption
@ogc45942 жыл бұрын
Go watch mango's scicraft blitz day 25 video (from 08/25/2021), there mango had a piston setup which can't beat the flying machine based design. See how complicated the detection based design would be.
@bbsedge5742 жыл бұрын
Nice
@NitFlickwick2 жыл бұрын
Figuring out the shapes of the flying machines sounds like a great graph theory problem. Wish I knew more graph theory. 😒
@Tarmin_2 жыл бұрын
So, our god ilmango said in a comment that there also is a mod to decide the optimal AFK spot to maximize the amount of geodes/budding amethist within random tick range, does anyone have any idea on it's name/link?
@joshilane5392 жыл бұрын
Really missed out on the opportunity to call the mod 'Geodussy'
@Tardifosaurus2 жыл бұрын
You can paste a schematic??? HOW
@Benmf2 жыл бұрын
Woao
@ZeekHain2 жыл бұрын
what mods do you use?
@dominiklinker44242 жыл бұрын
He made a video about that
@ZeekHain2 жыл бұрын
@@dominiklinker4424 ok
@jayglenn8372 жыл бұрын
What sorcery is this?!
@Adrian-gi7sf2 жыл бұрын
litematica tutorial? xd
@marianopereyra13722 жыл бұрын
geodussy
@Wander4P2 жыл бұрын
This level of problem solving is exactly what I love about this game.
@alokyerpude44002 жыл бұрын
Where is server tour part 3☹️
@edward96742 жыл бұрын
Too complicated, accidentally got my arm stuck in a piston.
@bringamosa84808 ай бұрын
Anyone any idea what to do if the game crashes when doing the command /geodesy analize ?
@leohans66467 ай бұрын
do you have the geodessy mod downloaded because It isn;t available anymore
@bringamosa84807 ай бұрын
it was a bug with the newest minecraft version worked fine on an older one
@MerkDolf2 жыл бұрын
😂👌 👍
@mond24402 жыл бұрын
okay
@SimonOpsi10 ай бұрын
The mod is no longer downloadable on curseforge
@MikeWalls78292 жыл бұрын
Amazing, shame I can't do it mod or not cos I'm stuck on bedrock where flying machines don't work.
@tommieanderson82832 жыл бұрын
why did they name it geodesy and not geodeasy? this never would've happened if ragou was still in charge...
@ebishu59112 жыл бұрын
only me that can't keep my self from saying geodussy
@JacobD.2 жыл бұрын
geodussy😫
@wornyt2 жыл бұрын
.
@sussyscylla34142 жыл бұрын
E
@rizzajaneaspiras87332 жыл бұрын
first ones
@Slinel2 жыл бұрын
ilmangoose
@bondsmatthew2 жыл бұрын
I thought the title said Geo-dussy, and mango.. I was confused
@Shubhammamania6662 жыл бұрын
I would recommend you building the farm made by sb737 in that farm there's no wastage and every single cluster is farmed
@enkvadrat_2 жыл бұрын
To mutch effort to get the extra 10 percent
@Shubhammamania6662 жыл бұрын
@@enkvadrat_ less effort this has much more effort than that ,that only has pistons ,observer and simple simple this has much advanced redstone,delicate designs ,honey ,slime blocks need to make it a box and they have 15 farms so that 10% each makes 150%
@o_opinionated7192 жыл бұрын
@@Shubhammamania666 the problem is, his farm isn't a standardised build, he made it specifically for that geode. Now consider building multiple of those, custom to each geode, versus an only slightly less efficient design which can be built in almost exactly the same way every time. It's just less effort to do the latter.
@Shubhammamania6662 жыл бұрын
@@o_opinionated719 he didn't specifically but made it because it was near to him and that design is flexible and less effort
@o_opinionated7192 жыл бұрын
@@Shubhammamania666 it's not that a flying machine is less complicated than a hopper line and pistons, it's that the flying machine can be built in the exact same way for many geodes, whilst using sb737's design would result in a unique wiring and hopper-line setup for each geode. So yes, for one single geode it may be easier, but it's harder to do when you're making this farm for many geodes, as in that case repeatability of design is priorotised; as big projects are kind of what scicraft is all about, they use the repeatable flying machine design rather than just sticking pistons all over the place.