Destiny 2: Hot Takes for Cold Topics - Loreley Nerf, Master Ketchrash/King's Fall

  Рет қаралды 194,364

Datto

Datto

Күн бұрын

Пікірлер: 1 000
@hend0wski
@hend0wski 2 жыл бұрын
the bell teleport hammer loss at like 2:30 really spoke to me in the deepest way im so sorry for your loss
@twinkelz77
@twinkelz77 2 жыл бұрын
Same lmfao
@Spaz1NOuT
@Spaz1NOuT 2 жыл бұрын
Biggest titan pain is losing your hammer
@tattoodave3906
@tattoodave3906 2 жыл бұрын
BXR with Incandescent and Pugilist. I just made mine, and have whiffed my hammer and recharged it before the whiffed hammer exploded on the ground. Pretty nice for a legendary!
@Familyman617
@Familyman617 2 жыл бұрын
"Nooo.. my hammer" are the most spoken words by solar titans
@AdLiberated
@AdLiberated 2 жыл бұрын
I lose my basic motor functions without my hammer. It's like dropping a whole box of crayons.
@nephree
@nephree 2 жыл бұрын
no way new opinions just dropped
@shibashroomtwo7439
@shibashroomtwo7439 2 жыл бұрын
why would you invoke dcj in this consecrated ground
@nyancat7511
@nyancat7511 2 жыл бұрын
@@shibashroomtwo7439 they're everywhere Slugger
@peabrain6872
@peabrain6872 2 жыл бұрын
@@shibashroomtwo7439 dcj is the only good destiny sub
@henryzelman4541
@henryzelman4541 2 жыл бұрын
@@peabrain6872 truuuu
@Autiscat
@Autiscat 2 жыл бұрын
@@shibashroomtwo7439 ghalr
@Cruzayda
@Cruzayda 2 жыл бұрын
Getting a Memento for completing Master Raids would be cool. A unique one for each Master Raid.
@Eszoable
@Eszoable 2 жыл бұрын
Normally they give a special sparrow, Vow of the Disciple did.. think King's Fall also does. Haven't checked the others tho.
@weakboson7813
@weakboson7813 2 жыл бұрын
@@Eszoable KF does. But a memento would be a consumable that you might want to farm multiple of. I think that's what he's getting at.
@Sfcfan120
@Sfcfan120 2 жыл бұрын
He's talking about mementos not sparrows.....
@JH_x3
@JH_x3 2 жыл бұрын
Honestly I think Mementos should (and hopefully will) be expanded to all 3 core playlists and Master Raids. That would be very cool
@ErzAngeI
@ErzAngeI 2 жыл бұрын
Reaching 5500 glory and you get a memento would finally give a reason to play survival again
@haeundaemoon7816
@haeundaemoon7816 2 жыл бұрын
Your points on Master level content and power creep, as well as the (lack of) strength in the sandbox are right on point imo. Even as a more casual player, strikes and the game world not being tuned to the 3.0 subclasses is becoming very visible
@Azarthes
@Azarthes 2 жыл бұрын
literally started playing 2 and a half weeks ago, sitting at 1540 powerlevel on a solar titan running around pressing the c button. im not buying dlc until its on sale but from my perspective, yea, the things i can do in the base game seem very... weak
@ASpaceOstrich
@ASpaceOstrich 2 жыл бұрын
Been playing d2 for quite a while at this point and I swear light level is the cause of basically every issue with the game regarding power creep. Its not 3.0 subclasses that make the strikes and patrols boring. Its the fact that the only time that part of the game isn't being subjected to a ridiculous damage dealt/taken modifier is the first week of a new expansion launch. As soon as the players vastly overlevel the strikes and patrol content most of the game becomes way less enjoyable. Gambit is literally the only place in the game you can fight level appropriate enemies without some other gameplay challenge piled on top. Master and grandmaster level content always has modifiers, mechanics, or other added difficulty things piled on top. If they enabled an option to set strikes and patrol spaces to scaled light levels the game would instantly become way more engaging.
@mikethehunter5212
@mikethehunter5212 2 жыл бұрын
I reluctantly agree because the last time they made content around how powerful we are was Reckoning. Once the regen exotics were nerfed it became harder. Not to mention Season of Worthy's activity which I presume was built around warmind cells. Pour one out for those who were launched off the bridge.
@thickmanatee
@thickmanatee 2 жыл бұрын
I wanna comment on the endless horde mode idea that you mentioned at the end of the video. We've all been wanting something like that for years and personally I think that would be a good way to combat burn out. The main reason I stick with the game is the gameplay. All of my friends quit during Curse of Osiris and Warmind and I kept playing non stop because I love the gameplay and the way it feels so much. The only incentive I need from a horde mode is just that, more mindless shooting, because sometimes I just want to turn my brain off and shoot things. However, more incentive than that would obviously be nice, and I'm sure even the mindless waves would burn me and others out eventually too. There's never gonna be a fix to burn out, but I personally think that just having a place to shoot stuff other than strikes or patrols would be nice. Idk, as long as I can keep killing stuff, I'm satisfied at the end of the day.
@ronaldmahan8417
@ronaldmahan8417 2 жыл бұрын
I have to agree 100% this is one thing warframe does right imho. Endless modes are so nice.
@pyrho
@pyrho 2 жыл бұрын
The verdant forest (from the one-time spring event back in forsaken) could be a start. It was infinite time provided you killed enough in the time limit. Maybe do that but with increasing difficulty as waves progress
@HadrosaurHero
@HadrosaurHero 2 жыл бұрын
This man just loves killing
@bedopskepop7936
@bedopskepop7936 2 жыл бұрын
I certainly wouldn’t mind it being in the game.
@Michael_Eoin
@Michael_Eoin 2 жыл бұрын
At the very least, a gamemode where you increase in levels then have a bossfight, like the Halloween event.
@Ccompton917
@Ccompton917 2 жыл бұрын
At this point I see the whole master ketch crash thing as a social experiment to see how many people would have pushed themselves to lfg when normally they wouldn’t. And well, they got their data. The vast majority of people hated it. I liked the whole idea personally because of the fact that it did push me to LFG n realize how easy it is.
@omensoffate
@omensoffate 2 жыл бұрын
Lol I’ve been lfging since d1. It’s not hard
@epicgamerzfail4575
@epicgamerzfail4575 2 жыл бұрын
pushing people to use an external service of the game is never gonna end well. That's why the integrated lfg coming with lightfall will be a god send for the game.
@Sickheadz268
@Sickheadz268 2 жыл бұрын
And Xbox console built in LFG makes it even easier
@notthefox
@notthefox 2 жыл бұрын
@@epicgamerzfail4575 Mark my words. People would still not use it.
@foist101
@foist101 2 жыл бұрын
@@epicgamerzfail4575 It's the app for the game itself, the same one you use if you want to pick up bounties without waiting forever in the glitchy laggy tower, the same thing you use to check Xur's inventory without having to look up a video. The in game LFG is not going to change a thing people will still not use it and still complain.
@FallingOutTheSky
@FallingOutTheSky 2 жыл бұрын
19:27 this ending part is exactly how I feel about the game rn. I love D2 to death, but for some reason rn it’s just not the same. Something needs to change in regards to the health of the game
@choerrycola7666
@choerrycola7666 2 жыл бұрын
I feel you. I love destiny and always will, but I honestly can’t play for more than a couple weeks before getting burnt out and not caring anymore
@larrytheassdestroyer4149
@larrytheassdestroyer4149 2 жыл бұрын
What’s missing is good exotic missions and end game other than strikes and raids
@bedopskepop7936
@bedopskepop7936 2 жыл бұрын
I’ve been feeling we lack uniqueness in our new content. It doesn’t feel a lot different from our older standard seasonal model. Secret missions and exotic quests would be a great return. The last exotic quest we got was dead messenger and it really wasn’t that interesting :/
@sebastianturner2458
@sebastianturner2458 2 жыл бұрын
This season is also just kinda meh - not a ton of secrets, not the best activities, decent loot but nothing especially amazing, arc 3.0 is fine but not especially gamechanging, really only a newish raid. It's also kinda overcomplicated and high-jargon compared to how much any of it actually matters.
@fleepdeep1706
@fleepdeep1706 2 жыл бұрын
@@bedopskepop7936 Honestly Dead Messenger was a bit of a wasted oppourtunity.On one hand for new players it was awesome, it gave us a new seasonal checklist, and it let new players see Mars. On the other hand it felt as though it should have had some of those temporal rifts from TWQ campaign
@Motomoto_343
@Motomoto_343 2 жыл бұрын
What I'm gutted about with the master raid this season is they had the perfect opportunity to put the harrowed armour in like they did in d1, I'm sure that would be plenty incentive enough for more people to do the master raid
@aenxiety
@aenxiety 2 жыл бұрын
Only complaint I have about seasonal model is that umbral energy was tied exclusively to the seasonal activities last season but not the one before it or the one we are currently in. If they will simply let umbral energy drop from playlist activities for all seasons I will be completely fine with everything else. I think the seasonal model does what it is meant to do and does it well. I just don’t like that last season randomly differentiates from the “do playlist activities, so seasonal activity for rewards, repeat” model. If no season followed it or if they had changed the model for this year for all seasons i wouldn’t care. The fact that last season was so stingy with umbral energy and no other reasons really were is just really annoying
@WilliamTell1313
@WilliamTell1313 2 жыл бұрын
There's an upgrade on the Star Chart that lets you passively earn Plundered Umbral Energy from activities, such as strikes, Gambit, Crucible, raids, etc. You only get 1 Plundered Energy every 5 or so activities, but it's better than nothing. But yes, we shouldn't have to do an upgrade to have gotten this. They are being super greedy with the Plundered Umbral Energy this sesaon.
@Matisyahuwu
@Matisyahuwu 2 жыл бұрын
Yeah I would actually prefer the rewards be more of “the same”. I’d rather have consistently good rewards systems over a random season that, for no reason, is worse than the others.
@HelloMyNameIsZON3
@HelloMyNameIsZON3 2 жыл бұрын
Master raids need to have the ornament raid sets tied to them the same way destiny 1 age of triumph did, it's that simple and is ridiculous that we still don't have such a system. Leviathan at least had the glow armor set but that quickly went away and hasn't been back since....
@PaulinoGomez
@PaulinoGomez 2 жыл бұрын
D2Y1 loot was underrated
@flamezamster
@flamezamster 2 жыл бұрын
@@PaulinoGomez if it had kept the random rolls from where D1 had ended, Leviathan would have had way more life lol. I just want them to bring back the old D2 raids now because thought they may be easy as hell now, they were still fun.
@fort809
@fort809 2 жыл бұрын
The issue is that making raid ornaments takes dev time away from designing eververse ornaments, and makes eververse ornaments less desirable. They’ll never come back
@artemis0666
@artemis0666 2 жыл бұрын
Was about to comment this: maybe tie up one of the AOT armor designs to the master challenge or a completion (no idea if rng here, but triumphs would be better). That way, people get something worth showing up, on top of the title.
@slingshotnerd
@slingshotnerd 2 жыл бұрын
@@fort809 it takes that much dev time to copy paste something from the first game into the 2nd game?? I don’t buy it.
@yuaisnek
@yuaisnek 2 жыл бұрын
Why don't they just have master raids drop universal ornaments and have weapons drop with enhanced perks base? People have been clambering to get the old Solstice armor back in the game, and that's a great way to incentivize doing the master mode, as well as getting the weapons. Weapons dropping with enhanced perks base does make them slightly better then the base raid, but that's it, just slightly better. It's great for people who are really into min-maxing without affecting the casual side. I also disagree with your thoughts on champions in master mode raids, champions in raids don't add anything except force a load out which is boring. We should be able to go into the raids with whatever loadout we crafted. Master mode raids are supposed to be where test your powerful builds and they don't do that if I'm forced to use something bungie decided. I have a ton of build ideas I can't properly try out because champions force me to abandon them. And just because it's always been like that doesn't mean it has to stay that way. you thought the same of sunsetting at one point and here we are now. Datto I love ya but you really got to drop that mentality.
@hunters9141
@hunters9141 2 жыл бұрын
he’s a Bungie shill, he will ride this dogshit company and their terrible practices as much as possible
@noodlethenerdle
@noodlethenerdle 2 жыл бұрын
With Final Fantasy, older content has a few things... if you're doing match made stuff, for example doing a Duty Roulette (random dungeon) the game forces you DOWN to the level of the content you're playing, so it'll always be a challenge, or at least not something you can really sleep through. Any match made activity is like that in FF, if you want to make it easy cause you over level it, you select Unsynced... which lets you play any activity at your current level, but there is no match making. So if you want to take friends in, you gotta first make friends... or use the in game lfg. No matter what, older content can still slap you around because you're still being forced down to a level where it wants you to be when you play. Now is that saying your gear isn't going to give you an advantage? No, by all means good gear is good gear. But health wise, and level wise, it drops you down where the game says "This is where you need to be to do this content, I'm MAKING you do it." Destiny does that with the Legendary Witch Queen Campaign... I wouldn't mind seeing them implement that for the Strike Playlist on the whole as a testing ground...
@SayaKirasaka
@SayaKirasaka 2 жыл бұрын
Thing is, power creep in 14 is stupidly outrageous rn. Its never been easier to blaze through content on sync ever before. The game may have the option of syncing down to old content or even play it at MIL (Minimum Item Level), but our potencies from the endwalker stat squish are so busted that you just become a half-god compared to when the content released.
@S3Cs4uN8
@S3Cs4uN8 2 жыл бұрын
@@SayaKirasaka It was like that even before the EW stat squish, hardly surprised the squish didn't fix the problem.
@xXCrocmonXx
@xXCrocmonXx 2 жыл бұрын
@@SayaKirasaka What are you talking about? The inverse happens with stat squish in XIV. Dun Scaith's Diabolos HOllow will 1-shot tanks on spawn unless you invuln (Lv60 Alliance Raid) and certain Alexander TBs are now tank-swaps when they weren't before. Only 'power-creepy' thing XIV MAY have is in the form of kit-reworks in cases like Summoner, but I'm fairly certain the level-sync function trims that down significantly enough?
@Eszoable
@Eszoable 2 жыл бұрын
I don't think you fully understand how much FFXIV has changed over the years. Even if we get level synced our food stats/melds and potency of skills don't get get synched at all. Making every old content, even just half an expansion ago, an absolute breeze to go through. Even old Ultimates are becoming a cakewalk and glorified extremes, just need time dedication for them but DPS checks are hardly there anymore. Let alone the jobs that are balanced on 80-90, like RPR, SMN and SGE, have some really wonky potencies going on in lower level content. Level sync might be a good idea but the way FFXIV implements it is a very half-assed version of it sadly.
@xXCrocmonXx
@xXCrocmonXx 2 жыл бұрын
@@Eszoable Perhaps you're right. I thought it operated on a similar process to Destiny's scaling, which is to say "you will never scale over BiS of the appropriate level," except D2 does it by saying "you will effectively only do full damage with your gun when your score when is 15pts over the target's power, and you will never scale above that." It is incredibly weird reading "half-assed" on XIV's scaling, when D2 reduces all scaling issues to rely upon gear score, though.
@LiterallyBambo
@LiterallyBambo 2 жыл бұрын
My master take is that for me to run it I would love an ornament per challenge for the raid. Do the five challenges get a full set of armour.
@machinegunhunt8407
@machinegunhunt8407 2 жыл бұрын
I don't have an issue with how Bungie is making Master Raids. The problem is how they give rewards.
@candleewax
@candleewax 2 жыл бұрын
@Urazz agree on this its also good filler if you dont feel like running a certain gm for a particular week
@machinegunhunt8407
@machinegunhunt8407 2 жыл бұрын
@Urazz my idea is with the hallowed weapons have one set of perks have the fixed God roll and the second set random enhanced perks. With armor rolls no less then 62 and guaranteed 20 minimum on a stat in a weekly rotation. Artifice would be cool however a armor piece with 6 mod slots would be a but much.
@VergilPeterson
@VergilPeterson 2 жыл бұрын
Master raids should drop the age of triumph armor. And any non d1 master raid should have a better looking set of armor
@overduetax
@overduetax 2 жыл бұрын
That's intentional. You shouldn't be getting anything that's better from those activities because literally only 1% of players do it and they have no lives or money. There's no return on investment for the engineering/artist effort to be catering to people who have no jobs or money and spend 24/7 on the game. Those players will play Destiny 2 till the servers shut down.
@evangreif
@evangreif 2 жыл бұрын
@@overduetax so apt it hurts
@ZPM7
@ZPM7 2 жыл бұрын
One of the most memorable things for me from the launch of Beyond Light were those really strong Brigs in the Europa patrol. They were a genuine challenge that had random players cooperating in patrol to take them down in a way I don't think we've seen since like, Escalation Protocol. There wasn't really a reward for taking them down but it was fun just doing so, to speak to your point about difficulty.
@Spartan-sz7km
@Spartan-sz7km 2 жыл бұрын
I thought light bearers would be the same like really strong and tanky but oh well they were chumps except in GMs
@yol_n
@yol_n 2 жыл бұрын
That always happens during expansion releases. Then come the next season and everyone can destroy those
@OhYeah_
@OhYeah_ 2 жыл бұрын
Man I really really hope the Tormentors actually give me a feeling of fear and dread when I see them. I want to feel powerless and feel like my best option is to run away so that when I do kill the enemy it feels that much more triumphant.
@robmarney
@robmarney 2 жыл бұрын
One thing that makes Brigs really fun is that they don't start with a crit spot, so you're encouraged to use big explosives on them. This is D1 design in the best way.
@henram36
@henram36 2 жыл бұрын
Seasonal burnout is real with season of Plunder. I was done after my 5th run of 6 man and 3 man activity. I'll be dipped if I continue to run this thing. Transmog might be my end-game this season.
@GradivusGFX
@GradivusGFX 2 жыл бұрын
Fashion will always be the real endgame
@YungGoonah
@YungGoonah 2 жыл бұрын
I think you’re right about needing a horde mode. And I think that the point of it needs to be just a time sink. Instead of being timed to complete objectives, I’d like to see waves get more difficult as time goes on, while rewarding better loot. For example, you can start with a ton of red bars and normal Strike end chests, dropping some planetary materials and legendary shards. Slowly start making enemies more difficult and scaling the Light of the waves. Then we can get up to like 50 champions, massive bosses, yellow bar acolytes and thrall, dropping Adept Nightfall weapons, Ascendant Shards, tons of prisms and cores, and exotics. Take Escalation Protocol and dial it up to 11. But then at a specific threshold, it stops scaling the rewards. And like Master raids, it’s just for the love of the game and to shoot stuff. It would cater to the top 1% but not too much. Then again, that would piss off the “300 kids, 10 wives, 150 jobs” crowd. So maybe not.
@Metal4ever69
@Metal4ever69 2 жыл бұрын
The autocomplete objective was a wake up call for me because it made realize how many destiny players don’t actually lfg enough to know how it works. I lfg’d a masterketch crash the 1st week it came out cause i wanted the loot. It makes you realize how many people aren’t used to these systems. I’ve been a regular lfg’er since the crota days and I honestly enjoy it sometimes because it’s excersize in both patience and teamwork
@dekkonot
@dekkonot 2 жыл бұрын
I don't LFG stuff like Master Ketchcrash because I value my time too much to run it, full stop... It's not worth it when you have stuff like Master Duality or Master Nightfalls.
@Metal4ever69
@Metal4ever69 2 жыл бұрын
@@dekkonot it’s not as necessary now but I ran it more early on for the weapons. There is still a reason to run it however because it drops ascendant alloy
@senounatsuru6453
@senounatsuru6453 2 жыл бұрын
There's also the possibility that a lot of them are solo players just saying "no" to the forced LFG for master ketch.
@Metal4ever69
@Metal4ever69 2 жыл бұрын
@@senounatsuru6453 I mean i think that was assumed by the fact most people who use lfg are solo players to some extent
@BackwardsCombatable
@BackwardsCombatable 2 жыл бұрын
I do use lfg regularly, but the success of Destiny is in it being an MMO lite. They need systems to be simple enough that anyone can use them and most players are not going to leave the game to play the game. Once they bring the LFG into the game next year I think they will get a lot more people using it.
@frost_kaiser9703
@frost_kaiser9703 2 жыл бұрын
As far as the master raid loot goes, my clan and I have been talking about making armor ornaments drop from master raids, bringing back the old D1 ornaments especially for legacy raids would be a pretty easy thing to do without power creeping.
@MrTJCM6
@MrTJCM6 2 жыл бұрын
I love the idea of requirements or minimums in order to matchmake Master SEASONAL content. I hear some loot incentives for Master raids to bring back the remaining weapons that weren’t brought to D2 (King’s Fall’s Auto, Shotgun and Rocket Launcher and VoG’s Fusion, Auto and Pulse), the D1 AoT raid ornaments, and hard mode armor (Harrowed, did VoG even have hard mode armor? I forgot). I love the idea but if they were to incorporate this theme into future raids, especially the new raids - not reprised ones - then armor would be okay, raid ornaments would be okay. Maybe Vow Master mod could’ve received an Auto rifle, the hand cannon, machine gun, or maybe other weapons not available in normal. Given the state of the community I think they’d riot over locked content but oh well.
@mcswisscheese3031
@mcswisscheese3031 2 жыл бұрын
All of these would be a great incentive to play master but like you said, people would bitch and moan about it being locked behind hard content. I honestly hate how casual the game is now. I wish theyd add more hardcore rewards like this and add new mechanics for hard raids like in d1 and leviathan. Im fine with champions personally, i just hate how thats our limit for hard content. The game is boring now. It doesnt make me want to grind or get better. Its just "do your weekly bounties for brightdust, your pinnacles for light level, and your weekly "watch NPCs talk to eachother" for the seasonal story". The game isnt an "MMO RPG" if its more casual than minecraft is rn...
@KingOTanks
@KingOTanks 2 жыл бұрын
Having the armor ornaments from AoT would be spectacular.
@MrTJCM6
@MrTJCM6 2 жыл бұрын
@@KingOTanks it would be! Which sets were your favorite? Mine was either KF or VoG. Titan VoG was so good.
@aj_darkblade
@aj_darkblade 2 жыл бұрын
For master raids, I want Bungie to make adept drops the normal encounter drops and for the challenge, you get a glowy armor piece ornament/mementos. That's incentive for players to take those on.
@ZGamingGuy
@ZGamingGuy 2 жыл бұрын
I personally don't think they would need to heavily incentivise a horse/endless mode. It would be a good spot to test things and farm catalysts/crafted weapons. You could also have a leaderboard if you wanted. To see how high of a wave people can get to
@XxHUNT3RN4T0RxX
@XxHUNT3RN4T0RxX 2 жыл бұрын
I was someone who did master ketchcrash three times on each character so I didn’t mind the requirement because I got powerful loot while doing them. But I also understand people who were annoyed by it. Personally, I didn’t care that the 50 champions requirement got removed.
@demon_lord_ren2101
@demon_lord_ren2101 2 жыл бұрын
Something like the haunted forest as a horde mode would be amazing, rewarding players the farther you go, giving lower skilled players rewards for clearing a few waves, maybe a big reward at 3 or 5, and then more of a resource to spend as you get further into the waves.
@naiko8412
@naiko8412 2 жыл бұрын
My hot take is this, Adept Raid weapons should have been the only craftable raid weapons there better then normal drops and it gives a reason to run master oh also drop there blueprints to 2 or 3. So the loop goes new raid try out weapons find what ones you like then do master to craft the good ones considering the people good enough to do master are the ones that mid max the most
@thebestpilot7
@thebestpilot7 2 жыл бұрын
I think that would have been interesting
@Spartan-sz7km
@Spartan-sz7km 2 жыл бұрын
Maybe have master raids gurantee an adept raid border at the end of the raid for a full clear to incentivise full clears instead of cps
@Tom-wg5om
@Tom-wg5om 2 жыл бұрын
@@Spartan-sz7km red box chest should give a second drop/ second chest on master. You get 1 from normal and 1 from hard each week
@JoelHernandez-tz3vk
@JoelHernandez-tz3vk 2 жыл бұрын
I've read somewhere that someone wanted the master ornaments (forgot what they're called) to transform your shaped raid weapon into its adept version.
@Antare5
@Antare5 2 жыл бұрын
welcome back Datto, hope you had fun on vacation! Agree with the topic of bringing up old content, I just don't know how many man hours Bungie would have to throw into it to get it done. It would be absolutely hilarious though if we ever see the arms dealer strike have teeth in it. I can see that getting memed pretty quick if it came to pass.
@dankerbell
@dankerbell 2 жыл бұрын
datto returns with a brand new opinion for me to have let's go 😈
@shubaltz980
@shubaltz980 2 жыл бұрын
Everybody was laser focused on the "Ketchcrash" part of that quest requirement and thought you HAD to do it, but you could just do hero nightfalls and get about 10 per run easily.
@rambogodofwar9158
@rambogodofwar9158 2 жыл бұрын
Yea that's what I done was finished in 30 mins
@nightstark7190
@nightstark7190 2 жыл бұрын
I think part of what caused King's Fall reaction is that even by Master standards, it felt like they went up a notch with the amount of Champions. Which, to be honest, is probably one of the few ways they can challenge us with our current power level. With that said, for as much as I don't mind being challenged combat-wise, it does feel like some things are a bit too much with King's Fall. For the most part, the Warpriest challenge mode. Truth be told, chip away at the ads isn't that much harder, even in Master difficult. Totems felt more difficult, in that sense. While there you are pretty much in the open, with Warpriest, you can pretty much just stay at plates and kill things with a bow or something. But the actual challenge has so many frustrating things halting it. Lack of heavy ammo, lack of special ammo, latency messing up with the timer (both for who is counting and for the person who needs to get the aura), a restricted loadout due to the presence of Champions, and on top of that, one of the toughest damage walls currently present in the game. You need to be quite well optimized to deal with everything. Should a CHALLENGE in a MASTER raid ask that much from the players? Maybe. But if that's the case, I wish there was some other option as well. Specially when power creep takes us more and more towards this kind of design on high-level content. I'm a bit tired of going into a raid and instantly evaporating everything in sight. Beating Atraks-1 on Day 1 is one of my fondest memories of Destiny, and coming back to it a long time after getting my seal done and not really touching it ever since, it felt so disappointing that people nowadays can instantly delet her without even tocuhing the mechanics. Not even builds are any fun when everything is dead before their engine gets going. But I also wish we had something that allows for more freedom of approach then what Warpriest challenge has been like. Where I need to actually think to play and show some level of mastery of the mechanics, but not to be so well optimized that it feels restrictive. I had some good fun with Master Vow, but even that feels something people will rarely actually want to play week to week. Specially if you are talking about Exhibition Challenge. Which I still felt more in control of and had more fun with than the Warpriest challenge, but is still quite taxing for non-A teams and below. Hard Mode felt much more approachable in Destiny 1 than Master has been on Destiny 2, and I would like to see something at that level of difficulty here too. Something that someone between B- and A- can have some semblance of challenge, but without it being overbearing. Because right now, it feels like Destiny has pretty much two modes. F- and A+, maybe S for some really insane stuff.
@anthonymanzo7867
@anthonymanzo7867 2 жыл бұрын
I love watching last season's thoughts and multiple ppl love to essentially say "the seasonal model is to old and bland, we need some changes to it" while also hearing those same ppl say things like this "seasonal story mission is not where I look for intense quest completion requirements" at this season. they heard you, but it didn't matter.
@morcbus123
@morcbus123 2 жыл бұрын
On the last point you harped on: they ARE doing that starting with Lightfall, retuning strikes came up as part of the expansion's content push, I have no doubt they will likely expand on that soon after.
@antares8826
@antares8826 2 жыл бұрын
Well, Bungo has stated that they will rework some of the old strikes in Season 20. Hopefully its not just "add more champions" and "Boss has 5x health now" but instead lightbearer hive, tormentors or some other difficult and not annoying stuff.
@innocent-_-
@innocent-_- 2 жыл бұрын
5x health holy shit hahah that would be terrifying and fun
@mediocregamer2484
@mediocregamer2484 2 жыл бұрын
I've been thinking about all the new enemies destiny adds in each expansion and then, just doesn't include them in endgame content? Stasis Fallen weren't in the raid, Hive Guardians are just in patrol spaces and story missions and also weren't in the raid. Hell, even Wyverns are pretty cool and are scary in nightfalls but they only appear in one strike. These are phenomenal ways to break away from Champions but it feels like they just aren't using these enemy types as much as they could be. Is that just me?
@Welverin
@Welverin 2 жыл бұрын
King's Fall is a reprised raid and Bungie is treating them as if they're snapshots in time. Vow is Scorn, so no place for the newer enemies types. DSC could have included stasis Fallen, but they may have had story reasons for not including them. I only did it once and am fuzzy on how it fits in the lore (if they weren't Fallen associated with Eramis, they wouldn't belong). The one exception to this is wyverns, they are in Vault, but we haven't seen any other new content with vex since then, so there's no where for them to be.
@juanramirez7522
@juanramirez7522 2 жыл бұрын
You’re not the only one, I was just thinking about that a couple of days ago. The Lucent Brood is freaking cool but… where are they?
@drizztdourden4855
@drizztdourden4855 2 жыл бұрын
The champion quest/challenge mentioned was in fact champion STUNS, which makes it a lot more different. I just loaded into a Legend lost sector, and stunned the same Overload champ 50 times, it took me all of 10-15 minutes
@danmannl2800
@danmannl2800 2 жыл бұрын
We need more quests! (like zero hour, whisper of the worm and stuff! )
@muggsHD
@muggsHD 2 жыл бұрын
regarding matchmade master seasonal activities, I wouldnt mind. I started using the d2 app lfg for stuff like master ketchcrash and it's been okay. Some extra UI in game when launching 6-player, master-mode activities to show how many weapons of each element type, and how many anti-champ weapons (with mods!!) players have equipped. So you see that your group has f.ex 2 void weapons, 5 arc, and 7 solar weapons, with 3 people having overload, and 4 people having antibarrier. That way you can hopefully prevent loading into activites improperly equipped, preventing frustration, since in matchmade activities you won't be communicating and strategizing your loadout with your team.
@victorb7562
@victorb7562 2 жыл бұрын
I saw something where someone said that master raids should rewards glass needles (from D1) allowing you to reroll exotic armour stats. This would make master raids more rewarding and lost sectors grinding less painful. I'd imagine the cost for rerolling exotic armour to be very high requiring you to do at least a full master raid (or the equivalent, as in 5x encounter completions) to reroll your exotic once or you only get the glass needles if you do a full master raid completion (you buy a nightfall card, think trials card, and it keeps track of the encounters you have done) which then rewards you with enough materials to reroll maybe twice but this would make it so you can't just farm the shortest encounter. Oh and you can only get the glass needles from the most recent released raid.
@fraqq1600
@fraqq1600 2 жыл бұрын
Hot Take: What if they brought back the D1 raid intrinsic weapon traits from VoG, Crota, etc. into the Master Challenge weapons. I feel like there should be tiers to weapons. Ex. You get a Zaoulis Bane drop from the normal difficulty and that’s what you get a normal hand cannon with those perk traits. Then crafting that weapon will allow you to choose whatever perk traits you want on that weapon along with enhanced perks. Master weapons ex. You get the Zaoulis Bane but this time you get the normal random rolls obviously but there is an intrinsic trait added, like bonus damage to Knights or Wizards along with the ability to add adept mods. Master challenge weapons will allow you to get double perk slots. Crafting the Adept/Harrowed version of the weapons will allow you to have enhanced double perk traits along with the intrinsic bonus. Crafting the Adept/Harrowed will only take 1-2 patterns instead of 5 for the normal version of the weapon. Doing challenges on Master will have a 33% chance to get a redborder weapon. Normal challenge will be a 25% chance. Drop comments below for replies so we can discuss negatives and positives. P.S. Make crafted weapon costs free after purchasing that trait. Think Datto said something about the free cost after purchasing the trait that way you can swap traits for different content. Long comment but yeah… Edit: Another hot take along with the challenge for the week that specific encounter allows the enemies to have the Iron Modifier only on Elites/Mini-boss enemy types. Same for Master although in Master there will be more Elites/Mini-boss enemy types. Since Bungo doesn’t want to change Master raid mechanics there will be limited options to making the content a little more difficult besides saying hey you can’t stand on the same plate until everyone else has. If this actually becomes a thing the intrinsic trait for the raid weapons will become more viable as you might do more damage or will be able to stun Elites/Mini-bosses with your legendary weapon as if you had an anti-champion mod equipped.
@voidwalker9939
@voidwalker9939 2 жыл бұрын
Adept weapons from raids should be craftable, this way the pinnacle content would have pinnacle loot, which is slightly better than the standard one but only relevant to the minmaxers (aka the ones running Master Mode). The tier system would look like this Master Mode (Crafted) Adept
@buen0_
@buen0_ 2 жыл бұрын
Here are my ideas for Master raids, -Age of Triumph armor - just port from D1 please bungie -Emblem -Shader/Raid Momento -Some sort of crown or physical appearance change when completing master raid, or perhaps when equipping emblems, like trials does -One or two exclusive weapons with some more potent loot pools - these weapons wouldn’t necessarily be better, but just have more godrolls and just be a flex - this could easily be done for the destiny 1 raids since there are a few weapons that just didn’t get ported over -taken king ghost shell please bungie At the end of the day I totally agree that the population numbers in master content are not that high. But you have to ask yourself why? There can be many reason but at the end of the day I think it’s mainly tied to incentive. If there was more incentive it would get a larger portion of the community to be invested in master content, setting it as a goal since the loot is sought after. For example look at trials. Trials used to be a shit show about a year ago and it was mainly the sweatiest of the sweats playing because they just liked trials. Then bungie reworked trials, made loot more accessible, made new loot, re worked the system, and now the trials population has sky rocketed compared to where it was before. At the end of the day destiny players love loot and love to flex it, bungie just needs to capitalize on that to bring more players to master raids. Everybody always says fashion is the Destiny endgame for a reason, it doesn’t have to OP power crept gear.
@jonahbrown5669
@jonahbrown5669 2 жыл бұрын
Hope we start getting exotic quests with each season again instead of it being tied to dungeons. I loved the Ager's quest. To me, S16 and 17 felt a bit empty without them Edit: Forgot S16 had Vox Obscura... that activity was a miss for me though.
@tommyspun8026
@tommyspun8026 2 жыл бұрын
I’d really love for the nightmare/empire hunts to be revitalized in particular for more nightfall-level difficulty. So many iconic enemies from D1. Giving them their own playlist would also allow for old strike-exclusive armor to make a resurgence and introduce new armor based on Eramis’ old allies. I might be the only one who wants to see this happen but I’d like to hear from others on this.
@pluto3194
@pluto3194 2 жыл бұрын
Nightmare hunts being relevant would also where the Shadowkeep title more reasonable to get as well. Rn you just aren't going to get those speedruns done for the title
@theodoreklika8014
@theodoreklika8014 2 жыл бұрын
the best part of the video was the explosive payload incandescent zhaouli's bane drop at the end. not to say the video was bad but goddamn that gun is so hot.
@gidzoELITE
@gidzoELITE 2 жыл бұрын
For master raid it unlocks the AoT ornaments. Completing a full master raid unlocks the glows similar to trials of Osiris for a week or two. Boom people run it for the fashion
@unknown123455
@unknown123455 2 жыл бұрын
Glad you had a great vacation. Thanks for the recap of all the news, since I took a similar break from Destiny. As for your discussion of PVE content and incentivizing hard content, completely agree. The skill of completing a raid is what we look for. Not the endless grind. It's why I'm on the verge of walking away into FFXIV to finally have a narrative that will endure for a full year or more. Destiny is fun but the piecemeal story and grinding for pinnacles every season does take its toll. So thanks for all the videos and analysis. Keep up the great work and stay safe. :)
@lenyekpenyek
@lenyekpenyek 2 жыл бұрын
I'm liking these DattoRantsDestiny series lately. Keep it up
@SALEENS7GTR5
@SALEENS7GTR5 2 жыл бұрын
I mean that's been the channel since Day 1, because Bungie makes it really easy content
@DanteSoulest
@DanteSoulest 2 жыл бұрын
To touch on the end part of the video: I wholeheartedly agree. A week or so before Witch Queen, I was talking to a lot of my friends about how the game is missing something, and they got me to realize that the game isn't hard anymore, especially compared to D1 in my eyes. Yeah, GM, Trials (for non sweats), and the like are tough, but that's for various reasons. I remember doing a story mission when Taken King came out that took my an hour, alone, to beat the boss of it, but it was sooo good feeling when I finally did it. Destiny, outside of the Legendary Campaign, is just way too easy. And subclass updates/upgrades didn't help that aspect.
@nicxlaus
@nicxlaus 2 жыл бұрын
Thank you Datto for forming my opinion for me. I lost the ability to think for myself after tuning into one of Leopard’s streams, and your videos help alleviate my suffering.
@applenewmoon4402
@applenewmoon4402 2 жыл бұрын
loreley is still a super strong exotic and I still use it for masters stuff and pair it with Well Of Life and it’s still keeping me alive as it did before nerf. Only difference is that I can’t stand in front of hundreds of enemies thinking I can tank them all. I’m glad it was fixed as well and people got super dramatic because they can’t just be bad at the game kek
@shaggymoefoe8928
@shaggymoefoe8928 2 жыл бұрын
I would absolutely love a endless/horde mode in destiny.
@EnterTheFenix
@EnterTheFenix 2 жыл бұрын
increasing waves with rewards to match, and hard enough that you dont have a snorefest for the first few rounds.
@thecyanpanda241
@thecyanpanda241 2 жыл бұрын
@@EnterTheFenix or an option to start higher and then it scales faster. Comparable to Escalation in Dauntless if any of yall have heard of it. They had an easy mode that would start ridiculously easy,which would go up and up, adding modifiers and giving players buffs. The hard mode was the same yhing but much harder and there was a final boss at the end that would give you parts to make the best weapon in the game(at the time). Additionally they added different types of Escalation that each had the best weapon of their type. It was literally the best thing in the game, and everything kinda went downhill from there. I would be surprised if the game is still alive at all, and if it is it is solely because of Escalation.
@zz1426
@zz1426 2 жыл бұрын
I want some tower mode or something like prison of elders i loved PoE
@rightful4973
@rightful4973 2 жыл бұрын
Maybe add modifiers every 10 waves to make it more difficult as you go
@Lilshadow-hz7km
@Lilshadow-hz7km 2 жыл бұрын
I love how datto can straight up give his opinions and not give a damn even if its against the majority of the community's opinions. Sigma male moment
@amarioguy
@amarioguy 2 жыл бұрын
Not really, as he said in the divinity video that he actively holds back opinions that do not align with the casual community as he doesn’t want to deal with the inevitable vitriol that comes with said opinions
@Ozzie314
@Ozzie314 2 жыл бұрын
I appreciate his comments as well
@Lilshadow-hz7km
@Lilshadow-hz7km 2 жыл бұрын
@@amarioguy Yeah that is true, but all im saying is if he ever says fuck it and doesn't hold anything back. Run for the hills. And even if we got different options, not worth sending any bs death threats. Its a game and we just trying to play it. :>
@krystian6470
@krystian6470 2 жыл бұрын
Why would you care what other people in the D2 community think about your opinion?
@omensoffate
@omensoffate 2 жыл бұрын
He paints his nails. Soft takes
@ChrisWCarlson
@ChrisWCarlson 2 жыл бұрын
I agree with many points you make in this video, I would disagree that Armor is living in the same space as the weapon and subclass systems. Armor is not stone-aged like many activities, but it has several ways it could be improved to better match the way that weapon acquisition has developed. Every armor piece being a complete 6-full-odds slot machine every single time is not modern enough yet.
@theswaggernaught2012
@theswaggernaught2012 2 жыл бұрын
I want to believe they're experimenting with new mechanics, like that tormentor(if that's what it's called) coming in lightfall, but I agree they need to buff older content now that the 3.0s are set.
@DeontologicalMalaise
@DeontologicalMalaise 2 жыл бұрын
The bigger problem with the Ketchcrash step was, there was literally no way to know in-game that one master Ketchcrash will cover the step because of some unknown multiplier. I shouldn't have to go to Reddit, social media or KZbin to get the hot tip. If the quest description clearly stated the multiplier or just straight up said finish one Master Ketchcrash then it would have been an interesting experiment to see how many went to LFG. It would have still been rough for newer players who are underlight but maybe Master would be contest mode scaler and not purely LL.
@thebestpilot7
@thebestpilot7 2 жыл бұрын
I swear I would do a master raid if they made some armor cosmetics for it. Age of triumph armor was sick and had me do some of those back in D1
@mostner7
@mostner7 2 жыл бұрын
Master raids could use more cosmetics like Age-of-Triumph style ornaments, maybe a cool memento for crafting purposes, and maybe give the adept guns enhanced perks (or at least make them start with normal perks but they turn into enhanced perks after an extra expensive masterwork which requires ascendant alloys at the final increment instead of just enhancement cores as usual)
@every_eve
@every_eve 2 жыл бұрын
LOVED the takes and reality checks. You just don't miss do you
@reillydavis1100
@reillydavis1100 2 жыл бұрын
Been binge watching old datto videos so when I saw this in my feed I was like “oh I don’t remember this one”
@FrostReach66
@FrostReach66 2 жыл бұрын
In most content, I kind of find it funny, as in technicality, we’re supposed to be this strong against everything with the power we have🤣 it’s similar to how the Dragonborn in Skyrim is supposedly able to level mountains and destroy entire towns in a shout
@HumbleOtaku_
@HumbleOtaku_ 2 жыл бұрын
I think a good suggestion is for Bungie is for them to make master raid/dungeons drop different variants of the armor sets , for example VOG and Kings Fall should drop the age of triumph armor sets for master completions, they could make it like trials and have the armor have glows when you do your completion for the week to give a bit more incentive. Also Raid/Dungeon mementos, easy one is a taken memento for Kings Fall. It's a simple thing that I think a lot of people would like. It doesn't solve the issue when it comes to the weapon drops but it is better then what we have now.
@flansquadgaming9286
@flansquadgaming9286 2 жыл бұрын
People are way too over confident in player ability. Enough LFGs will show you how much people suck and don’t want to learn, it’s crazy. The game is also insanely easy compared to how difficult they make this game. Nothing is this game is difficult outside of Day 1 raids, master raids, and GMs. Nothing, and I mean nothing outside of those are of any difficulty people just don’t want to actually try.
@pluto3194
@pluto3194 2 жыл бұрын
Master raids aren't even all that difficult if you're close to on level and run endgame viable builds tbh. It's only hard if you're not prepared to deal with everything that master mode brings to the table, which is basically just the ability to stay alive and stun champs.
@thetimers1973
@thetimers1973 2 жыл бұрын
The last segment of this video is very important and I understand how much of an issue this is? The content is truly stuck in the past, where everything else is moving forward. Can’t wait to see your next video about this topic.
@Jackhgrange
@Jackhgrange 2 жыл бұрын
The 50 champions was like a d1 exotic quest😂
@ravenous2268
@ravenous2268 Жыл бұрын
That harrowed zaouli’s at the end was just beautiful
@nekotyrant1629
@nekotyrant1629 2 жыл бұрын
As fun as ×2 Restoration Loreley was, just eating absurd amounts of damage; but I fully agree with the nerf. It made things TOO easy, however it is still quite strong and keeps your ass alive most the time. Sunspots bestspots.
@akfourtysvn9828
@akfourtysvn9828 2 жыл бұрын
This game in it’s entirety is too easy.
@knifeinggg6980
@knifeinggg6980 2 жыл бұрын
I think the main thing with the nerf to lorley is that by chaining solar kills warlocks can keep the restoration x2 and do the same job a titan was able to do. I believe that this is what they want back to be the tank class they are meant to be
@f.r.vanderhaven1793
@f.r.vanderhaven1793 2 жыл бұрын
Finished that quest by running a lost sector multiple tines plenty champions. And that counted also
@omensoffate
@omensoffate 2 жыл бұрын
Man you didn’t run to twitter and cry and actually handled your business. Good on you king
@BillyBones42
@BillyBones42 2 жыл бұрын
That zaoulis Bane roll at the end was cracked.
@omensoffate
@omensoffate 2 жыл бұрын
Yea but the crafted version is better 😂
@pkmn7777777
@pkmn7777777 2 жыл бұрын
My thoughts: Gear power should be based on the max level of any item in that slot. If I have a Calus Mini Tool drop at 1580, I think a sunshot in my vault that I haven’t infused so it’s at 1350 should be treated equivocally as 1580 in most/all content. Same for all armor slots. It creates the drive to complete pinnacles but reduces the frustration of infusing specific gear, as that’s a big limiter of buildcrafting. I also think most content should do like Haunted Leviathan and bring up the power of anyone not at it. Let me try a master nightfall even if I’m 1500 power, and just set me 20 power under or something. It would require extreme work to complete, and would hedge on buildcrafting and tactics to work, but would still be doable. Honestly I hate grandmasters have light minimums. If I have a perfect build, champion mods, and a group, I should be able to enter at the already-appointed minimum light level it sets you at. I shouldn’t have to exp farm to even be able to do one
@antares8826
@antares8826 2 жыл бұрын
Just put the contest-modifier in GM's and cap everyone 20 lvl under. Noone would have to mindlessly grind anymore for doing GMs every season (although that would reduce playtime by a lot which Bungo probably doesn't like)
@dyscalculic
@dyscalculic 2 жыл бұрын
I agree with you on the light level comment, I'd like to move to slot leveling first and just see how that goes. But I can also understand the argument from some folks that just say "no light on gear" and just have the artifact. I don't think I want to go as harsh as that last statement yet. I'd just like to see how slot leveling would work out first. Plus it would be nice to just eliminate the need for upgrade modules.
@caster269
@caster269 2 жыл бұрын
How to incentivize master raids: Make armor and weapons look like Trials gear after a flawless run where you get the extra visual effects for the week. It doesn't need to be something super elaborate but at least it's a reason to go back into one.
@wizard9368
@wizard9368 2 жыл бұрын
My favorite part of the casuals freaking out about "50 champion kills" for the story progression is that you literally didn't have to kill any to get it. I loaded into a master ketchkrash and my teammates got the champ kills for me.
@adammercy7579
@adammercy7579 2 жыл бұрын
For the raid opinions Bungie already confirmed a future change to Master Raid weapons in one of DCP’s podcasts (whichever the weapon dev one was). I would suggest to watch the podcast it’s worth it.
@marcusnanez8917
@marcusnanez8917 2 жыл бұрын
happy to see you back, datto. hope you and danielle had a good time
@dankwaffle701
@dankwaffle701 2 жыл бұрын
Nah bro don't apologize for this, you're right on so many levels we are to stronk to the point where stuff isn't made around us being this strong. No doubt lightfall will bring some good stuff but the whiplash of going back to the same old activities we'll doing for another year is just gonna keep makin my neck hurt till Bungie does something about it, love ya Datto and I hope we will see this eventually cause if they are gonna do something about it it'll be a long time till then
@kloudkuromeshi
@kloudkuromeshi 2 жыл бұрын
I just banged out the 50 champions in a couple runs of Heroic nightfall. A little excessive for a storyline quest, sure, but there were options outside of Master Ketchcrash.
@jlb4685
@jlb4685 2 жыл бұрын
I love the Master difficulty raids. I hate the lacklustre rewards.
@mrcawfee.
@mrcawfee. 2 жыл бұрын
@@Barn80 I’ve been saying this. D1 mechanic changes from hard mode with the D2 res system. Prestige Levi did hard mode perfect but yet again the problem with it was lackluster rewards that made it not worth running so nobody did.
@joshuaritter9747
@joshuaritter9747 2 жыл бұрын
As someone that always does the master raid and challenges the one thing I would really like to have is just enhanced traits on the adept weapons.
@pedrodecarvalho8648
@pedrodecarvalho8648 2 жыл бұрын
elitist datto is fucking dead. in his place we have conformist datto: "be thankful bungie is being generous enough to make master mode raids at all"
@DragonsAnvil
@DragonsAnvil 2 жыл бұрын
My only real annoyance this season has been that there is more of a focus on expeditions which I find dull as compared to Ketchcrash which is way more fun but doesn’t reward plundered energy
@chuckyi2345
@chuckyi2345 2 жыл бұрын
I hate the seasonal dlc delivery style, killed the game for me. People complain about droughts but I’d rather just play a different game during droughts and get higher quality content more sparsely.
@Indoraptor769
@Indoraptor769 2 жыл бұрын
The only thing good about artifice armor Is getting a class armor right away and not having to do a master raids (if it got added) and dungeons anymore. Another thing for master raids if they added more rewards (like maybe 10-15 spoils per encounter if you complete the challenge, raid mementoes based on what raid they dropped from, and craftable adept raid weapons) there would be a reason to do master raids every week if you already got the title
@bobbywasabi5752
@bobbywasabi5752 2 жыл бұрын
I think the emphasis on power level would address a lot of issues. Set a standard difficulty for all this old content and let power level only affect things like master raids and other end game stuff
@Anchor-Supreme
@Anchor-Supreme 2 жыл бұрын
I think the problem with this is that there would have to be a base power set. Power caps partially stop weapons that were sunset from being used, like Mountaintop and Recluse. If a base difficulty existed, then I guess all sunset weaponry could be disabled in them to avoid old meta weapons from returning.
@RarePotions
@RarePotions 2 жыл бұрын
Imagine if they brought back Menagerie with new loot and revamped it as an endless horde mode? I could see it happening honestly, would be pretty sick.
@paytonpatterson5159
@paytonpatterson5159 2 жыл бұрын
My only problem with the Lorely nerf was that the wording is very misleading. Yes, it now gives 1x restoration but that’s only from the exotic when you don’t have Sol Invictus equipped. Sol Invictus at base gives the 1x restoration and if you want to use Lorely, chances are you’re using that aspect as well. Now, Lorely still has its other perk which is Sunspots on demand and at any location, but I’m probably going to be using Phoenix Cradle now for Sunspots anyways. Getting a throwing hammer kill is pretty easy in most content, especially with Roaring Flames and the extra duration from Phoenix and the ability to share Sunspots with allies makes it somewhat better.
@tenacity25
@tenacity25 2 жыл бұрын
I honestly think that the solution to the master raid loot is as simple as 'craftable adept weapons'. Where getting to the level that'd give the +2 adept stat bonus thing on a crafted weapon gives +4 instead, and they can slot adept mods, as well as getting enhanced perks. Yes, it'd be powercreep for the elite players, but it'd be so little that it wouldn't ruin the game like a Mountaintop/Recluse situation. Anything more and we'd be in dangerous territory, but I think that's just enough to make it both worth it, and not overwhelming. Also, there should be Mementos for master mode raiding. That'd help too, an additional cosmetic that makes sense with how mementos are already rewarded.
@lametown2269
@lametown2269 2 жыл бұрын
My biggest issue with the champion quest step is that most people run 1540 nightfalls anyways. Anyone who’s moved past needing to do that runs solo lost sectors. Why was this autocompleted and not brought down to ten? It’s just another short sighted bandaid patch. We’ve been seeing them a lot recently, and it’s starting to affect gameplay on a moment to moment basis.
@Umbra-oj2vk
@Umbra-oj2vk 2 жыл бұрын
A horde mode would help so much with the state of Destiny atm. First give us more challenging strikes with the incentive of strike specific loot. Maybe armor that drops from a group of strikes, and a weapon or two per strike. Next a horde mode. It can keep going for however long you want to, and every 5 waves you get a boss fight. After the boss fight you have a choice to either leave and get rewards or keep going. The longer you stay in the better the rewards. This can go all the way up to Ascendent Shards and Exotics. To keep the loot fresh they can have a weekly rotation for the weapons and armor that drop, and a daily exotic per class.
@TheRealCubz
@TheRealCubz 2 жыл бұрын
I’ve honestly thrown the idea around that Adept weapons should be like Year 1 weapons and be able to change elemental affinities, it’d add versatility to the weapons without outright making them required (having casuals cry about needing them to compete). It’d just be a nice flavour and would let people get more attached to there weapons and would also solve the “hoarding multiple weapons of the same archetype but with different elements” issue to a degree. Simply put it’d purely be a convenience rather than being outright stronger than other options. The only problem I foresee with this is having the weapons possibly make future weapon drops less desirable because Bungie has a very predictable and stale way of introducing “new” weapons that mainly only add to the hoarding issue I mentioned earlier. People may or may not have already suggested this but to be blunt it’ll probably never happen because the casual playerbase will always want whatever slice of pie the hardcore players have but without going out of their way to earn it. Obviously this isn’t all casual players since some could actually care less or actually respect hardcore players but because they make up 90% of the playerbase it’s hard not to generalize. There are some things that were clear problems, like pinnacle weapons being way too good not to use, but it’s clear that the casual players are essentially the annoying younger sibling wanting to copy their older siblings and crying when they don’t get their way (no disrespect to anyone who is casual but doesn’t act like this, I just wanted a clear analogy). But hey, I just wanted to swing the idea out there in case by some miracle it gets traction and actually gets implemented. If you managed to read this far, thank you.
@mrpainface8515
@mrpainface8515 2 жыл бұрын
Just your casual reminder that warlock can still easily get x2 restoration with healing nades and the aspect that buffs them so that level of immortality is still there
@Gee-bg2rv
@Gee-bg2rv 2 жыл бұрын
You have to give up grenades completely for that tho which is the trade off, and they don’t recharge as fast as titan barricades. On top of discipline not being something that warlocks need to spec 100 (they can but a lot dont since the class ability is tied to recovery) into like Titans do with resilience
@mrpainface8515
@mrpainface8515 2 жыл бұрын
Still really strong especially since you have healing rift/phoenix dive on top of that
@ASpaceOstrich
@ASpaceOstrich 2 жыл бұрын
I'd like to point out that matchmaking in Destiny 2 is based on light level in almost every pve activity already. I pulled out a sunset Waking Vigil for the arc hand cannon step of the treasure maps and found myself in a ketchcrash with a bunch of kinderguardians who were stuck in a bugged activity. The spider tank was immune and the scorch cannons hadn't spawned for whatever reason. They were all brand new and low light and hadn't realised it was bugged, and nobody experience was going to end up in their activity because light level based matchmaking exists. So your proposed limitation for master ketchcrash matchmaking is straight up already in the game. If you remember back when afk material farming in forges was a thing, people would drop their light to below the minimum level to ensure that they would only matchmake with people who were also afk farming. That system of light level based matchmaking never went away.
@adummy9664
@adummy9664 2 жыл бұрын
One thing I'd like to see is to have the Adept Raid weapons roll with Enhanced perks so there isn't a feeling that they're just worse than crafted versions, and I don't think that would be power creeping too hard either since most Enhanced Perks may as well be call Adapt Perks since most of the time you're not going to care that a weapon has +5 Stability and it's more of a nice bonus to something you were gonna run anyway, and it'd be nice to have the end game path for farming for an Enhanced weapon if you don't want to invest the time and resources to craft it. (And plus gold border on perk causes neuron activation.) Also Raid Mementos from Master, I was disappointed that wasn't a thing moving forward with Witch Queen when they made a fuss about Mementos being an end game cosmetic chase to show off. (Could even just be as simple as giving a weapon the respective Raid's adept weapon shader.)
@sehyunjun251
@sehyunjun251 2 жыл бұрын
The solution for master raid reward is simple: completing a challenge on master gives us a raid memento. Use the memento on the raid weapon to unlock new shaders and adept mod slots.
@PAuguste16
@PAuguste16 2 жыл бұрын
honestly the most fun things in d2 for me were exotic weapon missions like the whisper zero hour and pressage
@montregloe
@montregloe 2 жыл бұрын
I would like to see adept weapons having a Hard light or Borialis swapping firing modes, but instead it swaps the primary perk being used. Could be interesting. Especially if it stacks
@OpThomastic118
@OpThomastic118 2 жыл бұрын
All I really want from Master difficulty raids is a set difficulty that is unchanged by leveling, and just generally gives more rewards for doing it on that difficulty rather than Normal mode beyond the one-time rewards and triumphs. What I mean by unchanged by leveling- I mean I want something between the WQ Legendary Campaign and Day One Contest Mode; where enemies hit harder and take more, and you cannot be under leveled or endlessly grind to be over leveled for one season before you gotta do it again. You can go in at whatever point in a season at any level, and expect a solid, challenging experience no matter what. Maybe make an exception to where sunset gear will actually end up with you being significantly weaker in the difficulty, as to make sure they can't be used in what is meant to be an unmoving difficult. And by more rewards- give better high stat armor, give higher odds for red border weapons, higher odds at the raid exotic should it be an RNG drop, multiple drops per encounter even outside of doing encounter challenges, mementos based on each raid, a unique armor set or variation of the Normal mode armor (I really don't know why this was dropped after D2Y1).
@Jreaddy
@Jreaddy 2 жыл бұрын
I think to matchmake master content you would have to be +15 aritifact, and don’t let ppl launch unless they have 2 champ mods that are being used, rarely do we have all 3 active. It need to just highlife the champ modifier, and not let you start until you have them equipped.
@Nightblade2134
@Nightblade2134 2 жыл бұрын
On the topic of the endless horde mode, what about a firefight mode where its wave after wave, ending with a boss fight, kinda like extinction protocol or altars, but more in line with how the prison of elders did. From there for incentive A: there’s mindless shooting, but B: maybe old sunset gear reprised and maybe even craft able for some. This way they feed the burn out and also help the people who want old gear back.
@enkerman
@enkerman 2 жыл бұрын
As a generally non-raid (and by extension definitely not a master raider), would tying the master raid triumphs to raid exotic bonus chances similar to heartshadow and duality make doing them more appealing?
@DrunkenSquirrell
@DrunkenSquirrell 2 жыл бұрын
Significantly. I got lucky with getting Touch after only 20 clears, but friends of mine had almost 80 clears in Deep Stone before they got Eyes. Most people I know got Heartshadow within 15 clears AND they actually wanted to work for the title because of how everything was linked
@enkerman
@enkerman 2 жыл бұрын
@@DrunkenSquirrell thanks for giving the insight! Glad to know that I'm not completely off-base conceptually!
@talialevi2723
@talialevi2723 2 жыл бұрын
You bring up a super important point in the first couple minutes related to making builds: one item alone should not itself be a build. If you want to be immortal, it should cost you nearly every aspect of your build to do it. Pre-nerf, it takes 100 resilience (which you should be doing anyway) and Loreley Splendor Helm. That isn't a build, that's one exotic. Compare that to an arc grenade build with armamentarium, elemental ordnance, elemental charge, and firepower. You get infinite storm grenades for the price of an exotic armor piece, 4-5 mods (depending on how you stack them) with each costing more than 3 energy, an aspect and three fragments. THIS is a build. Loreley made the cost of being immortal lower than the cost of infinite grenades, which was just ridiculous. I'm glad they reined it in.
@glenseaman5057
@glenseaman5057 2 жыл бұрын
I have been taking a long break from destiny just on account of the fact that I’ve been fixating in the Pokémon TCG lately, but I think you’re right in a lot of regards. It feels absolutely incredible to be a guardian in the world of destiny, but nothing does feel all that challenging, and in order for me to reach anything that’s challenging or fun like that, I usually have to grind my tits off and I simply can’t be bothered to grind out all of the seasonal nonsense just to get to the fun parts of the game
@samwbutcher
@samwbutcher 2 жыл бұрын
For me it's the opposite problem. I have so much stuff in the game that grinding for the new stuff just isn't fun anymore. You could argue that I just create a new account but at that point I don't want to abandon my 21 seals and hundreds of powerful weapons or do the same content over again just to claim the same stuff. I log on maybe once or twice a week do the seasonal content and then log off. I'm not saying I dislike the game I am just saying that it's the same stuff over and over. I know that this isnt going to change anytime soon and I do not think I will ever quit the game because I am too deep to quit entirely. At the start of DLC's I do my best to delete a majority of my stuff and obtain the new items. I absolutely loved last season's content though and I'm not trying to sound like a hater. If I didnt like the game then I wouldnt have been playing the last 7 years.
@storma8023
@storma8023 2 жыл бұрын
To be fair, my group have already been doing the master challenges just for the seal. The thing I've always wished they'd bring into these master raids is something simple like the age of triumphs armour ornaments from D1. The only problem is that again once you've gotten that stuff there's no reason to play it.
7 Unlockable Characters Not Worth the Effort: Commenter Edition
17:07
Kluster Duo #настольныеигры #boardgames #игры #games #настолки #настольные_игры
00:47
Миллионер | 1 - серия
34:31
Million Show
Рет қаралды 2,8 МЛН
46 Types of Destiny Players
11:11
Castle Content
Рет қаралды 472 М.
Ghosts of the Deep in 8:42 (World Record)
8:56
Soupy
Рет қаралды 9 М.
Paradox Interactive Is A F*ing Embarrassment, And They Know It
18:42
Bellular News
Рет қаралды 179 М.
Destiny 2: Datto Reacts to "Hard to Accept Destiny Facts"
44:58
Revenant is Destiny 2 without the filler... For BETTER & for WORSE
21:30
Kluster Duo #настольныеигры #boardgames #игры #games #настолки #настольные_игры
00:47