2:27 *me, trying to listen to current Datto* : Datto in the past : "I literally smashed ON TOP OF HIS HEAD!"
@sameriksen-schultz53294 жыл бұрын
Howzet accurate
@iam_FLAME4 жыл бұрын
Cauldron? A well liked map? *laughs in camping behind doors*
@aimbotarrow59814 жыл бұрын
No no no, camping *on top* of doors
@josephmarchyok29474 жыл бұрын
cauldron was one of the best maps in d1
@CallMeBrostoise4 жыл бұрын
Cauldron was my favorite D1 map
@henryzelman45414 жыл бұрын
*Anomaly shotgun apes intensify*
@The_Number1Candyman4 жыл бұрын
I didn't really play it as a trials map but I loved it as a PvP map in general
@solstia4584 жыл бұрын
Extremely happy with Bungies execution on the LL advantage in trials being removed, they didn’t just say “we got your feedback” and waited 6 months to change it. Good Job.
@coolmew1094 жыл бұрын
@truejustice I don't know about you but I like my pvp with the most dominant number needed to win, is your skill.
@jakubkemel19114 жыл бұрын
Only artifact LL is disabled
@jxsh034 жыл бұрын
@truejustice Well cod doesnt have power levels, heavy ammo, special weapons, grenade and melee abilities, etc. so it never will be cod.
@dankerbell4 жыл бұрын
it shows bungie makes complete bafflingly stupid decisions and then goes back on them for good pr. it should never have even been considered in the first place.
@jxsh034 жыл бұрын
@truejustice Not in a competitive mode like trials. Im guessing ur one of them who sits there doing bounties all day. Power level should matter but only if its capped.
@HalenShredder4 жыл бұрын
Datto: I don't imagine a bunch of people running Cerberus in Trials. **traveldanielle has entered the chat**
@Kasumibnuuy4 жыл бұрын
I have 7683 kills with Cerberus in pvp, one of the best weapons in the game imo.
@hotjewishman4 жыл бұрын
TheOctavariumTheory unfunny
4 жыл бұрын
Barack Obama thanks obama
@paulchristian53754 жыл бұрын
@@hotjewishman Wtf does Barack mean just use the surname dammit
@hotjewishman4 жыл бұрын
Thanos unfunny
@AnAwesomeTeddyBear4 жыл бұрын
6:14 WEASONALBLE
@petrlazar52404 жыл бұрын
Me playing PvP: "Oh, what's behind this corner?" HANDHELD SUPERNOVA "Oh, what's behind that corner?" LORD OF WOLVES "Oh, what's behind that corner?" HANDHELD SUPERNOVA... AGAIN?! Aaaand that's me going back to playing strikes.
@jhustmyles2754 жыл бұрын
My issue with the ad clear supers being nerfed is that they're nerfing them based on kills per minute. No shit they'll have higher kills per minute, they're for AD CLEAR.
@MadKingIII4 жыл бұрын
Tbf, I don't think I actually use any super for ad clear aside Slowva and Tether lol
@hakmada4 жыл бұрын
do they even play their own game?
@mat.quantum26714 жыл бұрын
I think they meant it more for pvp, just based on how all these other balance changes are going
@jhustmyles2754 жыл бұрын
@@mat.quantum2671 I wish they'd do more sector only (pvp, pve, pinnacle) nerfs/buffs. If they did, I doubt there would be many dissenters to changes like this.
@jpgduff4 жыл бұрын
@@MadKingIII top&bottom tree Stormcaller and Dawnblade are trash mob supers.
@zarieees4 жыл бұрын
Power advantage always felt good in d1 as everyone was around max light, so it never felt like the deciding factor in the combat, out playing felt more rewarding if so, but with near “unlimited light/power” due to the use of the artifact, it would just provide such an unruly advantage over players and then the outplaying goes out the window, as there is only so much out playing one can do , which considering it’s about the “best of the best” competitive, competition of sorts... will result in the “lost sector goblin grinders” 1 shot body shotting with a sniper... which would not go down well.. but with artifact out of the way, as datto stated, pinnacle power drops will actually feel like they have a reason to grind for now, and I do believe that should be the power level advantage and not taking the artifact into account. The speed of response from the destiny team seeing the community’s opinion of that factor of the trials, shows how much they truly listen to the community and actually care about our side of balance aswell! Much love to the destiny team ❤️
@Forcer694 жыл бұрын
I may not care about Trials or pvp, but god, I can feel all the hype sweating off of everyone
@mikaelvahala14214 жыл бұрын
#forcerhasspoken
@hoop_dawg89394 жыл бұрын
sup forcer
@AAce_874 жыл бұрын
Hey fellow traveller we meet again...
@nadirbaitsaleem72704 жыл бұрын
I'm HYPED for Trials and I'm mostly a PvE player!
4 жыл бұрын
same
@yog74394 жыл бұрын
showbizonastick did you like your own comment?
@Little_Bitz4 жыл бұрын
@@yog7439 :) I bet they did.
@ZombieSlayerTakashi4 жыл бұрын
@showbizonastick And you're a fuckboi
@terriusmaximus52184 жыл бұрын
Nadir Bait Saleem - Are you still hyped?
@robertbell50734 жыл бұрын
The revoker returns shots when shooting barricades so that will probably make it an even stronger choice for trials
@MrVidman144 жыл бұрын
Maybe for this year but not when it gets its power level cap
@123mickymouse1234 жыл бұрын
Yeah I can see that being changed in the near future, since Revoker is already the best PvP sniper thanks to the return shots.
@Onyx_Meda4 жыл бұрын
Shoulder charging will still be a gamble, sadly. Even with a good connection, if it targets something, the hit can just completely miss.
@jaywu48044 жыл бұрын
and 50% of void shoulder charge will not properly suppress a super
@elspicychile4 жыл бұрын
I’m ready to experience Trials of Osiris! I want to forget trials of the 9 and Mida Meta.
@JamisonEdits4 жыл бұрын
Chile Muerto bro mida and uriels gift 🤮 scummy loadout
@ralpharambe1634 жыл бұрын
MIDA meta was pretty bad, but definitely not as bad as Season of the Recluse/Mountaintop
@JamisonEdits4 жыл бұрын
Ralph Arambe not true at all. Recluse was fine, it was terrible without its perk active so it balanced itself out. As for mountaintop people really need to stop complaining. Travel distance guns that fire in a straight line aren’t easy to use, you have to have perfect aim, and be able to predict where the enemy will end up when your grenade reaches them. On top of that it isn’t even a guaranteed kill, sometimes it hits for 182 or less. And the playstyle required is brutal. No distance at all. Every other meta this game has seen has covered close/mid/long. Spare rations Mindbenders is busted, erentil with anything is broken, mida was disgusting, last dance was awful. Recluse should’ve been changed to “not being able to reset after every kill” instead of only headshot damage is buffed, but go ahead and tell me why mountaintop is soooo bad. Cause I can tell you, give a noob a mindbenders/erentil and at the very minimum they’ll do decent. Give a noob mountaintop and they won’t get a single kill for 5+ games. It takes skill and people refuse to accept that
@ralpharambe1634 жыл бұрын
@@JamisonEdits "stop complaining" *proceeds to type out 3 paragraphs worth of complaining*
@JamisonEdits4 жыл бұрын
Ralph Arambe where are my complaints? Exactly. I’m explaining why mountaintop shouldn’t be whined about
@maroman72894 жыл бұрын
As a D1 warlock main, I'm happy they just gave us a longer melee range instead of making it the same as the Hunters and Titans. I want more things that make the classes feel and play different.
@IDECIDETHETRUTH4 жыл бұрын
I used to be a warlock main too. I still don't feel like they can keep up with hunters.
@WXYKE4 жыл бұрын
@@IDECIDETHETRUTH same lock main. Stormcaller melee sniper was the closest we got
@hakmada4 жыл бұрын
@@IDECIDETHETRUTH no class can, hunters are objectively the best
@seza92404 жыл бұрын
Warlock main from d1 vanilla until black armory :( hunters are op
@bunszheider3764 жыл бұрын
@@IDECIDETHETRUTH hunters wiff waaaay too much. I hate it
@williamrhyne26394 жыл бұрын
Titans have 3 shoulder charges. All of us have been hit by this thing so many times that it would make Britney Spears shiver. No one, and I mean NO ONE will shed a single tear regarding the nerf. It's been broken since its introduction.
@IDECIDETHETRUTH4 жыл бұрын
And they've gotten away with it for far too long William.
@Patriarch22184 жыл бұрын
good ol' dattowatto is back
@rvbrt32674 жыл бұрын
I also like how the light is disabled in Iron Banner as well.
@Herb..StateOfGeorgiaOwnsFSU4 жыл бұрын
It won’t be. Only artifact is.
@daedalus64334 жыл бұрын
Sad that they couldn't just give Warlocks good melee speed for us PvElocks that use Winter's Guile and One-Two Punch. Extra melee range is legit a non-factor in most PvE scenarios.
@aots664 жыл бұрын
Sees new Datto video has posted. Me - 11:42
@jameswulfgang1544 жыл бұрын
Light enabled for Trials in D1 was never that big a deal. House or Wolves made the light level 34 and even if you didn't do anything new after Crota, your light level was 32. A 2 light different didn't mean very much. Giving Warlocks extra melee range will just artificial increase their numbers in PvP since it will be the default class to use for the shotgun punch playstyle.
@aarlavaan4 жыл бұрын
As a gunslinger main, I very much welcome the trip mine change!
@shshyie4 жыл бұрын
The twab: "voidwalker bottom, nightstalker bottom and striker middle are getting buffed" *cries in stormcaller and dawnblade bottom*
@thegamestreak4 жыл бұрын
Warlock main here, I'm cool with the changes to Handheld Supernova. It is supposed to be a quick, short-range nuke that can kill almost anything in it's range. I believe that Bungie is just dialing in on that specific power fantasy and that's cool with me! 👍
@IDECIDETHETRUTH4 жыл бұрын
Starts out with one nerf, ends up to the point where you don't wanna play warlock anymore.
@Nero_PR4 жыл бұрын
They should buff the shit of it in PvE. It is the worst grenade attack from any class. For PvP it is perfectly fine for them to nerf its range, spread and charge time.
@rsgamingpr55934 жыл бұрын
What i dont get is the self damage, i mean cmon
@ZachPlum4 жыл бұрын
Yeah I agree. I mainly run it and it definitely is way too easy to use. As long as the one-hit potential is still there, I’m fine with it but it needed some toning down.
@IDECIDETHETRUTH4 жыл бұрын
@@rsgamingpr5593 Nobody else has their insta kill ability damage themselves. Titans heal from shoulder charge kills when using exotics
@sherpagoolsbee83904 жыл бұрын
The more I think about it... the more I don't think they actually needed to disable the Artifact... I think they could just flatten the curve above pinnacle cap. So, if pinnacle cap is... say 980, then make every 10 power provide a 0.5% increase (or less) in true power. The flattening the curve would not remove the Artifact as a whole, but rather make bounty grinding not provide the effective power in competitive pvp. Additionally, this system would mean that those who were dedicated last season and were at pinnacle cap, then they would be given an advantage early in the season. If you don't want to do the pinnacle grind, then you can simply level up your artifact naturally and eventually you will get to an even playing field with those who participate in the pinnacle grind.
@briangiordano86824 жыл бұрын
I still say since barrier is getting changes that rift needs a reduction in time its active and dodge needs a nerf on how fast it comes back
@RobGThai4 жыл бұрын
As a Titan main in Crucible, I’m ok with ability to burst down barricade with special ammo but I reckon the activation time and recharge time need to be adjust to accommodate that. Perhaps shorter duration of barricade but faster charge time. Design to make it used as exit strategy instead of area negation which is only applicable to certain situations.
@constantine72494 жыл бұрын
I wish I could actually see the titan charge working the way you showed. For me, I would more likely just fly through the target to no effect, or just get shotgunned and meleed with a 50% chance of the shoulder charge actually registering a second or 2 later and taking the opponent down. That's why I just stopped using it completely. I totally agree with the adjustments overall though.
@constantine72494 жыл бұрын
@@jyrone3943 perhaps that's connection based? What playlist were you playing?
@constantine72494 жыл бұрын
@@jyrone3943 there is classic mix which is connectiin based and other modes like control are "skill" based
@HalenShredder4 жыл бұрын
"Well received" game mode. Hoo boy, that's dangerously close to a hot take.
@masetodabase4 жыл бұрын
As a warlock main, the supernova nerf is welcome it does feel like a bit of a cheese lmao but it's cool. The Melee range buff makes me put my tinfoil hat on and wonder what that would do paired with the exotic ophidian aspect which already extends melee range, I smell some more warlock cheese lol
@BoatyBae4 жыл бұрын
Supernova while has been nice to use its pretty damn broken rn so yea a nerf was totally reasonable - a fellow warlock main
@scotts60674 жыл бұрын
Might want to test ophodian first. I don’t think is working right no. Tested it with DARCI and there was no range difference or it was so small you couldn’t detect it
@gtgeli72184 жыл бұрын
I’ve seen a few reddit posts saying Ophidian is currently not working for melee range
@GrEEnF1Re14 жыл бұрын
And when the Hunter nation has nerfed everything, they will go back to their sweat caves to feel they are good in PVP, Here lies another Warlock sub class murdered by the tears of Hunters...Rip voidlocks
@shshyie4 жыл бұрын
Imo, the hhsn change is good, until the self damage... that was just unnecessary
@hughmongoose98544 жыл бұрын
@@Andrew-pg5ji Neither does shoulder charge, throwing knife is just aiming at the person and target acquisition will hit the head for you
@bankaiwarrior14 жыл бұрын
is handheld really that prevalent on pc? it's nonexistent on console from my experience and i actually do play a quite a bit of crucible
@sambauer40944 жыл бұрын
as a hunter main im glad that throughing knife is being change, the amount it would bend was just ridiculous
@jei39704 жыл бұрын
Throwing*
@Daragh3564 жыл бұрын
I believe the idea behind Light Level Advantage was for in future cases where not all gear can get to max light level and the newer gear has to be used, as to avoid a stale meta of a few weapons over many seasons
@AAce_874 жыл бұрын
Blind perdition! I miss you so much! Oh and also burning eye!
@masterjim6664 жыл бұрын
I love Supernova and I think those changes are perfect. It was insanely mindless. And the changes to the super sound ok too. It is already good if you play around cover.
@zachbunch87014 жыл бұрын
I'd rather them keep the cost to blink but increase the distance. Anyone know if Astrocyte Verse increases blink distance in your super as well?
@azure984 жыл бұрын
Dont know if the artifact will be disabled forever though in level enabled PvP. The second half of that tweet seemed pretty keen on including it but with a power cap on the artifact. They even said they plan to do a deep dive with number on how exactly Level Advantages work which should be neat.
@HyenaFox4 жыл бұрын
Yeah, I mean, it made a lot more sense back in the D1 Taken King days where the power levels were a lot stricter and you didn't have the artifact. Light level was a really big deal back then, and those last like 35 or so points were INCREDIBLY difficult to grind. The difference between someone at 400 and someone at 385 is someone who put in hours of raiding and PVP time. That kind of went out the window a bit as Destiny 2 screwed with the way you earn light levels and the way loot drops, making it far easier to see a linear progression through power, instead of a linear progression and then the final 25 or so points being very hard. I think the concept of power mattering at all in most activities went completely out the window with Shadowkeep and New Light, pushing everyone to a base of 750 and giving them a very easy, railroaded, linear path towards gaining light all the way up until about 940. That last 10 power, from 940 to 950, I got those Destiny 1 feelings again, grinding my power up, but the problem was it was far easier here because I could just spam all of the easy bounties. Crucible bounties and about an hour of Rumble every day made it incredibly easy to get to 950. Same with 960. The game pretty much threw 960 loot at me the second they raised it from 950. The only time I get that feeling now is trying to get pinnacle loot to push my power up to like 962. Power level literally doesn't matter in anything besides the one or two modes that are set at a requirement of ABOVE the base cap (like the higher nightfall difficulties, at 960 and 970 respectively I think).
@joorak63664 жыл бұрын
As someone who lives and dies by bottom tree Nightstalker, this news of a buff has me excited. What'll it be? Better invis? Longer invis? More Heart of the Pack? More shots in the quiver? LONGER GRENADES? MELEE DAMAGE INCREASED WHILE INVIS? MELEE DAMAGE WHILE INVIS SUPRESSES ENEMIES? CAN I SHUT DOWN A SUPER BY DOING A SNEAKY STAB? Maybe that'll be a bit too much. But still, I'm happy my favorite subclass is getting some love.
@thegingerjedii-11294 жыл бұрын
“GIMME” Datto 2020
@j-wes83434 жыл бұрын
There was many MANY people who wanted range back in warlock melees it’s been pretty well recieved from what I can tell
@JamisonEdits4 жыл бұрын
I wish they’d just add all D1 game modes and maps back instead of a few at a time, I miss asylum and rift and combined arms
@seanslaysean70974 жыл бұрын
I like the warlock melee changes for pvp...although I guess I’m sticking with my rampage demolitionist perfect paradox instead of my 1-2 punch roll lol It’d be interesting to see more class-based differences as it increases individual incentives to play each class along with spicing up the game a little
@tylerlouis2934 жыл бұрын
In the original trials, did you have to complete the card in one go, or could you play a few matches then come back and finish it later?
@squido81684 жыл бұрын
With the larger non-locked shoulder charge distance increase, will we be able to launch teamates further?
@sergeanttailsrko45894 жыл бұрын
I'm always a proponent of balance (if the game was heavily focused on a competitive environment since conception/execution). I get the concept of power creep. What I'm concerned with, is how heavy handed the nerfs can/could be. I'm just used to them bringing a sludgehammer to the nerf table.
@gamerclips18824 жыл бұрын
My guess is the fix for contraverse hold is gonna be a set amount on grenade energy given back
@Jasperpep4 жыл бұрын
i wanna hear the middle striker buffs real bad. its my favourite subclass in the terms of what it does, but its really lacking. especially in the super
@meh32774 жыл бұрын
Not a titan but I agree wholeheartedly GIVE THE YEET THE BUFF.
@ninelie08544 жыл бұрын
Ikr, mid striker is very different one among all of 3 subclasses. The real titan main must be in love with mid striker 😂
@Patraquashe4 жыл бұрын
I must be dumb but I've been aiming shoulder charge for as long as I can remember. I had no idea the tracking was that strong (auto-lock at a 90-degree angle).
@TheRiaki4 жыл бұрын
yeah, the tracking was always really high, it was a problem in d1 too as it'll also follow you in the air when you jumped over it. Took a while to get a nerf.
@pgnhrybc27484 жыл бұрын
I feel like the warlock melee range will greatly increase with ophidian aspect equipped too
@motox204 жыл бұрын
I’ve been playing a lot of middle tree VoidLock lately and I’m actually glad they’re adjusting both HHS and Nova Warp, they both needed some love. HHS will still be very strong, it’ll just take some actual thought to be as effective, which I love. Most of these changes are pretty great, I’m really looking forward to playing with the tweaks and seeing how it all feels. I was on the fence about quitting D2 depending on how they approached next season, so I’m very glad Bungie listened and is taking PvP seriously again and I’ll definitely be sticking around. Bastion will shred a barricade now, it’ll absolutely destroy them next season.
@LtCWest4 жыл бұрын
Wait, 90° Shoulder charge was a thing? IM A TITAN MAIN AND I ONLY HEAR ABOUT THIS NOW?!!! Well, at least transitioning into the new system isnt going to be hard for me ^^
@cunnor4 жыл бұрын
they’re bringing the old maps because it’s the safest thing to do for them
@Tyler-nj5dr4 жыл бұрын
And cheapest ;)
@liamhood49814 жыл бұрын
truejustice so you’re definitely one of the lost sector gang that has no hope of going flawless
@cunnor4 жыл бұрын
truejustice pvp should not be determined by how many bounties you turned in that week. it should be determined by your skill in which you play the game.
@cunnor4 жыл бұрын
truejustice if there was a cap to your power then yea 100% but when you don’t have a power cap it becomes who spent more time turning in bounties.
@chuckfinley7564 жыл бұрын
truejustice hope you’re baiting, cause if not yikes
@Lyon221194 жыл бұрын
the novawarp blink distance should be increase a little bit
@blairexe81174 жыл бұрын
Power level enabled can work but only if they adjust the scaling on the power gaps
@Facelauss4 жыл бұрын
I dont get the pve complaints about hhsn, in strikes anything I repeat ANYTHING is good. In any endgame pve content that entire tree is a C tier pick at best and you hurt your entire team by choosing it.
@friendlyelites4 жыл бұрын
C tier is optimistic, it's the worst subclass branch for pve in the entire game.
@Facelauss4 жыл бұрын
friendlyelites fair enough
@Giacon4 жыл бұрын
I feel like they should make any stick-shaped grenade a sticky, at least for hilarity's sake
@denzellizasuain5634 жыл бұрын
Thunder dick, just thunder dick
@josephnavarro96394 жыл бұрын
Nova Warp is by far the worst roaming super of them all. slower than other roaming supers without using it's blink (which takes a ton of super energy as of now), can't beat other supers, and lowest roaming super resistance (only beaten by chaos reach overall) yet for some reason, spectral blade has the highest. you heard that right, an invisible super that deals massive damage to other supers has the highest super resistance. Warlocks in general have horrible super res for no reason compared to the other classes but besides that, Nova Warp absolutely needed that buff; let's just hope that it's enough (probably won't though because it'll still have a hard time beating other supers).
@Xn2th3blue4 жыл бұрын
Unpopular opinion: Nova Warp needed this big buff. More importantly, I think it needs to be reverted back to its pre-nerf state. As far as roaming supers go, I feel like the Warlock is lagging behind the other two. Burning Maul is just plain ridiculous, Fist of Havoc still has a stupid long duration, Spectral Blade is hard to kill because of their movement and they can be invisible for almost the entire super duration so you can't see them coming, middle tree Arc Staff and any tree Sentinel can block literally anything, etc. You get the point. There isn't much redeeming quality to Warlock roaming supers right now save for Daybreak. If we're talking super vs. super, Nova Warp loses every time. It takes 2 blasts to kill any super (save for Golden Gun, obviously), meanwhile some supers can one-shot Nova Warp. Those that can't one-shot Nova Warp can hit twice much faster and you lose anyway. The super has been massively underperforming for a while now. The only fair solution was to buff this super, or nerf the damage of the others to a point where the TTK for all supers vs. other supers is about even. I'm not a fan of calling for nerfs, so the first option is the better one.
@Mikoto_Suou4 жыл бұрын
datto for the barricade you forgot about bastion its a fusion and it will probably shred the barricade along with the titan next season...
@norskbjorn84844 жыл бұрын
As a titan main, I think shoulder charge should be infinite use (like d1) but do as much damage as a normal punch
@MediocreSix4 жыл бұрын
Middle tree void walker should be a go-to. People love to talk up this mythical 'skill based gameplay', like shoulder charge or spamming s for instant heals is not the antithesis of that. And also, can we get a hunter exotic where kills with weighted knife make bodies explode or kills with weighted knife lower the charge time of weighted knife until you die? Im kinda sad on the fact that Bungie didn't give me more incentive to run it, beside its insane tracking which is getting a nerf...but also a buff(?). Its customary at this point that any new or returning ability in D2 gets a sick exotic. I would like my firefly knives or risk/reward glass cannon ninja exotic now please.
@Sandercool994 жыл бұрын
I think the warlock melee one is good. I am doubting if the Handheld Supernova nerf was needed like give us something that we can use instead of that then. I am happy with the melee change tho
@MidKnightXMB4 жыл бұрын
Bro I didn't even notice Shoulder Charge did that.
@corviiidae4 жыл бұрын
Tripmine can stick again? I can’t wait to bring back ahamkaras spine on cauldron and bait people into my trap heaven, or grant them unicorn explosion death.
@sunsinger9704 жыл бұрын
Nova bomb needs improved more than Nova warp also, bring back lance and shatter
@yourdude99424 жыл бұрын
Will I be able to get the trials armor without a flawless run (or a communicating fireteam) ? I don't care that much for god rolls anymore but I would love to get the armor.
@xplosives17524 жыл бұрын
Your Dude pretty sure; you didn’t need to go flawless to get the armor in d1, and the armor has a special glow specifically based on whether or not you went flawless so one would think you wouldn’t need flawless to get something that itself rewards you for going flawless
@jxsh034 жыл бұрын
Communicating fireteam is pretty essential for success in trials. Plus there is no matchmaking so u will either have to get friends or go on lfg.
@boomboxkat14644 жыл бұрын
wait how do u grind high level gear in lost sectors? from the chest?? can drop power??
@Lovve_less4 жыл бұрын
What are your thoughts on Revoker????
@allaion28974 жыл бұрын
Yooooo Trespasser! I loved that gun back in D1, I wish there was a way to re-add it to D2 without it being useless
@Gilbert_Eugene4 жыл бұрын
I didn’t know what this Lost Sector talk was about since i stopped playing. But it is quite literally doing a Lost Sector over and over again.
@gryphon1234564 жыл бұрын
Handheld super nova is NOT ANYWHERE NEAR dominant. Check your numbers and stats and win rates. It still doesn’t allow you to compete with hunters.
@13576bard4 жыл бұрын
I would imagine the main reason that Bungie wants PvP power enables is that they then have a degree of control on the meta. Tired of Recluse/mountaintop/Luna's Howl/revoker? Well they might be meta in regular crucible, but in Trials & Banner they're not viable.
@Beru4life4 жыл бұрын
As a PVE player I'll see you all in season 11... I'll skip this. I always had trouble in D1 getting flawless and finding a good team.
@ULTRANOOB13244 жыл бұрын
there will be PVE content as well
@EduardoDiaz-zy8mo4 жыл бұрын
Omg, Trials is Free for everyone, the season pass will include other activities
@maxqazwsxedc10504 жыл бұрын
Jdog1212 didn't see any
@maxqazwsxedc10504 жыл бұрын
Eduardo Diaz and nerfing pve weapons is ur indicator for saying so?
@Ibrahim-dj5hu4 жыл бұрын
@@maxqazwsxedc1050 just cuz izanagi got nerfed doesnt mean that there isnt any good endgame dps weapons
@saithvenomdrone4 жыл бұрын
With the current light level system, I don't like light enabled in crucible. Light creep has been my least favorite feature in recent memory, give me a light cap. I don't want to be nickle and dime'd for my upgrade materials to keep up with the light creep.
@xmythiicc39454 жыл бұрын
Please do a video on weapon retirement. If it changes the meta and I can actually use new weapons then I'm all for it. I'm tired of using the same year 2 weapons all the time and I want something to feel new again. Also if you see this comment I think that vault space is part of the issue with collecting weapons and armor since it all goes into the same space in the vault and having just 500 spaces for ALL of that stuff is just not enough. I'm the kind of player that doesn't want to get rid of anything because I might not be able to get it back like most of the old Iron Banner armor and weapons and now the stuff from seasons past with the new system. A solution that I've come up with is to just simply make separate tabs for weapons, armor, vehicles/gear (sparrows, ships and ghosts), and general materials and have 500 spaces for each tab instead of 500 total for everything and also make it so you can pull old stuff from collections like armor because with Armor 2.0 random rolls don't exist outside of stat rolls and they can make everything have either set stats or random stats of a max total like blues.
@SmileOverlord4 жыл бұрын
With the announced nerfs, HHSN sounds reasonable. i'm worried about what it will be after the Controverse hold nerfs.
@HawkmoonaMatata4 жыл бұрын
6:14 *WEE-SONABLE*
@xsciconic43254 жыл бұрын
I love the Destiny gameplay in the background.
@lamakicker694 жыл бұрын
11:33 uhhhh Datto that data you’re looking for can be found at Guardian.gg it’s been around since D1 lmao
@rpa70664 жыл бұрын
Melee speed perk could be brought back? Why not? Options are good.
@ralpharambe1634 жыл бұрын
*Definitely* getting nerfed: Arc Web and Lightning Reflexes Probably getting nerfed: Weapon damage buff from Frontal Assault, or Knockout Probably getting buffed: Moebius Quiver or Heart of the Pack buff *Definitely* getting buffed: Inertia Override and Devour melee/buff
@DarkKosmic4 жыл бұрын
I’m hungry to see those devour buffs
@lamakicker694 жыл бұрын
Does Datto not remember that Warlocks melee in D1 had more range but slower speed? Seems weird that he’s mentioning the buff to warlock melee but not mentioning that that’s how it was in D1...he’s talking like it’s something brand new that warlock melee will have longer ranger.
@robotom65954 жыл бұрын
2:21 PREACH DADDY DATTO!!! PREACH!
@bryanperez61344 жыл бұрын
Titan main here. I'm not sure how I feel about the barricade changes, I don't think I can say I felt they were an overpowered specially with how long it took to make a barricade. Also have y'all seen what lord of wolves does to it, idk maybe I'm just being overdramatic
@pkmn15584 жыл бұрын
Let's not forget that bungie themselves said trip mines sticking to people was a bug
@Crosbysman894 жыл бұрын
Light level shouldn't be a factor in a mode that's supposed to be "fair and balanced", plain and simple (which we all know the game isn't nearly as balanced as Bungie probably think it is, but with all these changes, it sounds like they're getting closer). Sounds like PvP will be improving, so getting excited to see how all the changes play out.
@meganclare74 жыл бұрын
I'm honestly not a middle tree user of void warlock I'm a top tree person I really love the gloves for charged bloom grenade and really hope it's not nerfed to the point of being crappy.
@NonConformistNinjas4 жыл бұрын
meganclare7 Yup. I’m a PvE player mostly and if the nerf on the gloves is big it’s going to really fuck with using the void subclass in pve. Combining them with the top tree void subclass was my main way to dps.
@carmine604 жыл бұрын
95% of my play time is on titan and i had no idea you could just not aim your charge like that
@jacobkern20604 жыл бұрын
Didn't it used to have a longer range in D1 as well?
@zaam2314 жыл бұрын
will there be any Matchmaking for solo players?
@cromica4 жыл бұрын
Pay no attention to the fact that most of the time shoulder charge has you go through the enemy causing no damage.
@dankerbell4 жыл бұрын
"as a titan this kinda sucks" well as a warlock the complete obliteration of hhsn would suck, let's hope it's as reasonable as it sounds
@meh32774 жыл бұрын
Its not, footage is maxed out on pc, console is much more brutal.
@janesmith18404 жыл бұрын
@Nicholas Cazmay Shoulder charge is a much higher risk for the same amount of reward. You can't hide behind a corner and then suddenly shoulder charge someone from a distance, you need to be sprinting for a few seconds and then literally slam yourself into your enemy. Basically HHSN in it's current state is by far the easiest one-hit kill in the game, and anyone complaining about it getting nerfed has been using it as a crutch for way too long.
@jakob54134 жыл бұрын
Revoker gets ammo back when hitting barricades. So that's a counter to barricades now I guess.
@superbob244 жыл бұрын
Nova Warp was hands down the worst super in Destiny 2. I only used that subclass in PvP for HHSN, the real super. Using Nova Warp actually felt like a detriment.
@cocodriloblanco4 жыл бұрын
On making a weapons retirement video, yeah don't do it... I will not support that idea (hated it in D1) nor will I be convinced otherwise to do so in D2. Bottom line, when I sit down to grind my time is worth a lot.
@cocodriloblanco4 жыл бұрын
@imnotmexican1987 I can't sit here and pretend to know what a better solution would be, but something I've thought of in the past would be... instead of having seasons every 3 months, we'd have it every year or year and a half, maybe even 2 (you know more time to better balance the sandbox). That way we're not also oversaturated and the focus would be on quality over quantity (it's too late now, but that would've been an idea). I still chase new weapons now, but if I wanted to continue using what I've collected in the past so be it as well. I should not have to feel that my time is meaningless, especially after being led to believe that I can play this game how I want to. In the end I should not have to be the one that has to come up with a solution nor should the community, but what I do know is after having experienced this with D1 this is not it. Side note: all the eververse items would've been great to chase to buy time before the next season (based on the afore mentioned and if eververse didn't exist or if items weren't locked behind a pay wall), even new weapon / armor ornaments (we have plenty of open spots for it). Or maybe more character customization like a better shader system, even putting shaders on weapon exotics... something other than how things are going now. I love bungie, but bungie's problem with destiny is bungie.
@cocodriloblanco4 жыл бұрын
@imnotmexican1987 I understand and I would respectfully disagree... i don't believe that content would be stale when the roadmap lays out what to expect just like the way things are currently displayed. I will definitely note that bungie shot themselves in the foot by having to come up with content too quickly because of a select few in the community and now that the spoils have been laid out there's no way of taking that back. As for how weapon retirements were handled back in D1 doesn't mean that it was the right way back then either. I can't begin to dissect where things went wrong or where they could've gone better especially when there are 2 games with the same errors. What I do know is weapon retirement is not the way, bungie will lose me completely as a gamer and as a consumer... hopefully with more discussions and more transparency a solution can be attained or at least a happy median.
@cocodriloblanco4 жыл бұрын
@imnotmexican1987 I understand and that maybe but I'm not playing those games I'm playing destiny and this will not work for me, I can't speak for anyone else. I bit my tongue in D1, I can't do it again and if I don't matter to bungie or the community then what was the point of spending actual money if my time wasn't worth anything? The argument that this happens in other MMO games is moot because I don't play other MMOs this was my intro to it and if this is my take away then there's no way I'm going to invest my time in any of those other games and just stick to single player and other co-op's that are less complicated. I wish I had a better response or a solution but this is how I feel. I appreciate all your input thank you.
@AgentZombie60214 жыл бұрын
hearing datto say "Gimmie" is kinda funny
@jennybrooks60844 жыл бұрын
What’s the shader on his go figure?
@unleashedhero22254 жыл бұрын
I agree that players who play more difficult content should be rewarded more/better. HOWEVER I don’t think difficult content should be restricted to time. Here’s why: I don’t have a raid team. I can get lfg’d or whatever, sure, but if I don’t have time to do that and try and get objective x done in one season, I should still be able to attempt this difficult content later with no penalty. FOMO is awful with content relying on a group of players. Solo FOMO I think is much more acceptable. Basically just let me get raid stuff many seasons later, when I have time and a group.
@r351574nc34 жыл бұрын
12:24 I think weapon retirement is directly related to your argument about power advantage in PVP. Bungie devs justified that they don't want to the burden of testing every single possible loadout. This is especially the case with Trials. Think about it. They didn't address it until now because it really wasn't a big deal. I bet they weren't really testing every single possible loadout as it is. That a load of horse poo if they says so; however, that will not be the case with the release of Trials. They definitely will be testing things then. This is them trying to head that off. They know the extra burden will be a huge problem. Before it gets to that point, they're trying to mitigate things ahead of time. They're trying to prevent situations where guns from 3 seasons ago are meta in Trials or how a recent buff to snipers broke a sniper from 4 seasons passed in Trials. These are obviously problems that they had with Trials, but they were never able to fix. Now that they're going to re-release Trials, they still don't have a fix for this and weapon retirement PLUS power advantage is their /best/ solution. If we remove power advantage, it breaks their half-measure of a fix. Basically, there's no way they're removing power advantage from Trials.