Alright you legend I'm back with a possible crazy one. I have a invs button and effect by a Marine and I need him to move to another move zone after pressing the button(talk to him). Also I have nav markers for and on him but I need them to go away when he arrives and a new nav marker to appear somewhere I need. The premise is to talk(button)to him and he leads you to another point to talk(button) to set up a new nav marker. This is an important part of how I want to do my ODST missions, I hope this can be figured out. Thanks in advance!
@thehitmakercartel23 күн бұрын
Just found out about your channel on tik tok thank you bro I can watch you all day!!!!!
@IIStone29 күн бұрын
Fantastic tutorial man!
@leftyrules945915 күн бұрын
This really helped! Was able to move a object using a repulsor. Was stuck trying to get this to work for awhile
@ButFirstHeLitItOnFire29 күн бұрын
Ok, SO… A few things: ⚪️Give Players multiple pieces of equipment to use at the same time (like I I wanted to swap out the Grenade for a second armor ability)? ⚪️How do I make Spartan Bots more proactive about pursuing objectives (and less dumb in general)? ⚪️How do I make it so that AI bots will break off from their current objective to do things, then return to those objectives when said things are done? So, like let’s say I have them assigned to move between move zones, and I want them to huddle around anyone on the same team as them who’s, say carrying a flag, and that once that flag has been dropped or scored, they’ll return to their assigned move zones? ⚪️And for another map idea, I would like to give Spartan Bots (and ONLY Spartan Bots) unlimited repair fields, and the urge to heal allied players, bot and AI allies with said repair fields at every chance they get.
@Zombielab11528 күн бұрын
For multiple equipment, I'd used a script where a branch on true crouch and only when crouched it gives players like a repulser with branch false(standing) give players thrusters. So on player spawn, branch condition on player crouch, on true, give player new equipment, on false, give player new equipment. That's one way I know.
@johnnymaestro29 күн бұрын
Merry Christmas Zechariot. Awesome tutorial.
@roguespectredelta195129 күн бұрын
YO thank you so much for covering this
@bonk431629 күн бұрын
I thought you quit… yayyy
@jonathanz.967529 күн бұрын
This is great. Can do a remake of that new halo 2 level with this
@ButFirstHeLitItOnFire29 күн бұрын
Do you have any scripts that can help stabilize the game (less crashing and freezing and players not spawning, etc…?)
@Zombielab11529 күн бұрын
For not spawning you can check if ignore danger and line of sight is on, on each spawner and repawner. If that doesn't help there it might be server issues. Or something else I don't know. Also maps with a few or more maxed budgets may induce these issues.
@gritpatrick29 күн бұрын
Merry Christmas and Welcome back! Can you do a script that prevents fall damage from ai dropping high from the sky? Make it so they dont die when they drop from a large distance
@ahsoka_polo29 күн бұрын
Is there a script that allows the grunts to use plasma turret?
@acrustykrab29 күн бұрын
Attempt to Enter Vehicle. Plasma cannon and all turrets count as vehicles. Pin the Plasma Cannon to node. Will need to reference the specific unit somehow, and one way is to specify the squad of the grunt unit. Such as, on squad spawned, get ai units from squad, for each object, attempt to enter vehicle. It's rare, I dont think many know of this for a while. The scrap cannon is messed up, ai will hop onto the scrap, but will not fire. But plasma works well
@ahsoka_polo29 күн бұрын
@acrustykrab Thank you!!!
@ayybe789429 күн бұрын
@@ahsoka_polo Put a boundary on the turret, area monitor -> on object entered area -> get is ai branch if true -> compare ai unit to Grunt, branch if true -> attempt to enter vehicle
@jonathanz.967529 күн бұрын
Sometimes ai on neutral team won’t get in vehicles when all other teams do btw
@ahsoka_polo28 күн бұрын
@@ayybe7894 Thank you! I'm trying to create a level where you fight the Keepers of the one freedom
@DG-11729 күн бұрын
Merry Christmas Zech! Hi, im a beginner to forge scripting, and I wanted to bring GTA V's Sumo Remix to Halo! However, I cant figure out how to set up circular zones that can detect any player within them. (If a player doesnt reach the zone within 30 seconds, they die/explode.) Essentially its a 3v3 mode where only one zone spawns and lasts 30 seconds before spawning a new zone (once a new zone spawns, the previous zone is disabled) every zone is smaller than the last, untill the final zone starts to actively shrink. Another thing is that the zones are random in spawning order. I hope you see this comment and make a video on it! Happy Holidays, have fun!