Рет қаралды 1,345
Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve.
Stay tuned for more RBDLab simulations and tutorials.
• Blender RBDLab tutoria...
Building destruction Tutorial series:
Part 1 (Asset prep): • Blender RBDLab tutoria...
Part 2 (Fracture): • Blender RBDLab tutoria...
Part 3 (RBD, Constraints, Activators): • Blender RBDLab tutoria...
Part 4 (Bake, Particles, Collision & Smoke): • Blender RBDLab tutoria...
RBDLab stats:
Total # of rigid bodies: 25k
Total # of constraints: 55k
Smoke domain resolution: 512 (adaptive)
Render time: 1 min per frame (see below)
-----------------------------------------------------------------------
Materials and HDRIs:
Polyhaven
Simulations:
RBDLab addon (Blender Market)
Building model:
BlenderKit addon
-----------------------------------------------------------------------
Blender version: 3.6 LTS
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution.
-----------------------------------------------------------------------
Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Digital Pad: Ipad pro 2020 & Duet Display app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18.5
#blender #b3d #blenderanimation #render #cinematic
Music: Epidemic Sound