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@eliasmercado5661
@eliasmercado5661 Күн бұрын
Hello, for some reason when I change the fluid material to the ocean material with displacement only. The fluid simulation shifts. Do you know why?
@fulanxi6434
@fulanxi6434 Күн бұрын
Good animation, but the lack of foam makes it looks like a miniature.
@eliasmercado5661
@eliasmercado5661 3 күн бұрын
Hello, can you explain how you inflowed the plane exactly?
@judofernando8298
@judofernando8298 7 күн бұрын
hey, how can u get those whitewater appear so much ?
@HMNummi
@HMNummi 7 күн бұрын
Thank you 🫡
@judofernando8298
@judofernando8298 8 күн бұрын
my whitewater not appear when finish render. helpo please
@timmy_mine
@timmy_mine 10 күн бұрын
Where can I download the animation?
@yashwanthponde
@yashwanthponde 12 күн бұрын
What are the Minimum specs required for this one
@Baudryvincent
@Baudryvincent 13 күн бұрын
Hello and thanks a lot for this incredibly detailed tutorial ! I'm trying to do something close to the end sequence of the ship going out of the water and I am having trouble. Even with high resolution simulation, I have a lot of surface tension and my water is way too thick given my spaceship's big volume, it should drizzle but is very blobby instead. Did you have any issues or do you have any tips for how you generated this sequence ?
@mohamedshuaib4877
@mohamedshuaib4877 25 күн бұрын
how can I simulate the white-water layer using the flip fluid ??
@r189lf5
@r189lf5 Ай бұрын
Question: when setting my own up... At a resolution of 65 the fluid water works correctly, but when I change resolutions either up or down and re render the same scene, the fluid water level is higher or lower (above or below my ship model) depending on the resolution I have chosen. How did you fix this issue?
@ottoma3909
@ottoma3909 Ай бұрын
I followed the tutorial but the water in the centre of the scene looked like black spikes, what is the problem
@bear5335
@bear5335 Ай бұрын
I had this problem too! It's the scaling of the texture that's the problem... What fixed it for me is scaling up the 'Texture Placement' empty object that you made earlier. For me it needed to be quite a lot larger than expected, but basically just mess around with the size of the empty object until it looks right!
@sunflower-ee4uv
@sunflower-ee4uv Ай бұрын
The smoke is visible in viewport but not in material view or render
@cg.man_aka_kevin
@cg.man_aka_kevin Ай бұрын
If only the surface is baked with water from the volume, will the baking be much faster or will it be the same?
@__Reagan
@__Reagan Ай бұрын
THANK YOU SIR🫡🫡🤍
@bitspacemusic
@bitspacemusic Ай бұрын
Bevel almost never works for me. In the sidewalk it just creates segments along the face.
@ScraggyDogg
@ScraggyDogg Ай бұрын
Thankyou very much, inspiring indeed, I'd have been stuck at the lattice part. I think I need to find myself a boat now thanks v.much
@MGZDVO
@MGZDVO Ай бұрын
Hello, thanks for the tutorial, but I can't find the tab anywhere right now where I select in the Domain tab instead of Simulation - Surface
@oziicem
@oziicem Ай бұрын
having a problem during importing ocean surface to simulation, surface pastes correctly but somehow ocean surface looks more flat and sharp like its not subdivided enough. Looks like ship sails on pixelated ocean 😅
@avogaster
@avogaster Ай бұрын
How can you insert this on a video to destroy a real building? With a clean plate of part of the building?
@blendercinematic
@blendercinematic Ай бұрын
I haven’t tried it yet but will look into it.
@Cineinsaner
@Cineinsaner 2 ай бұрын
hey just found your channle really love it.. but if you could please change your channel name to some thing else .. i search your channel name many times on youtube but still don't find your channel even with exact name... so I need to filter every time to find your channel.. so if you could change your channel name to something cool... love from india
@blendercinematic
@blendercinematic 2 ай бұрын
Thank you so much. I’ll try and come up with a unique channel name soon.
@tientran220
@tientran220 2 ай бұрын
verry good. thanks you
@blendercinematic
@blendercinematic 2 ай бұрын
You’re welcome!
@pascalg1981
@pascalg1981 2 ай бұрын
You are my new idol!! I want more! Bravo, you are impressive! More Tuto please!
@blendercinematic
@blendercinematic 2 ай бұрын
Wow, thank you!
@pascalg1981
@pascalg1981 2 ай бұрын
You are my new idol!! I want more! Bravo, you are impressive! More Tuto please!
@blendercinematic
@blendercinematic 2 ай бұрын
Wow, thank you
@devendrapisda3528
@devendrapisda3528 2 ай бұрын
ufff, that was awesome 🔥🔥🔥🔥
@blendercinematic
@blendercinematic 2 ай бұрын
Thanks!!
@MKLS
@MKLS 2 ай бұрын
Pls pls pls do a tutorial on this!
@blendercinematic
@blendercinematic 2 ай бұрын
I'll keep this on my list of tutorials to do. Thank you.
@jukestv4873
@jukestv4873 3 ай бұрын
Useless tutorial
@blendercinematic
@blendercinematic 3 ай бұрын
Thanks for the feedback!
@A000803323
@A000803323 3 ай бұрын
lmao I'd never have thought to use shader editor to get the most out of ocean modifier! Very clever! do you use this with anything else? off the top of my head it seems like you could use dynamic paint to get some interactions with objects, which could be nice!
@blendercinematic
@blendercinematic 2 ай бұрын
Thanks to the artist Dylan Neill for coming up with this idea for ocean displacement. I sometimes use for creating terrains as well.
@Crookedcedarish
@Crookedcedarish 3 ай бұрын
In my timeline area i do not have the "Summary" on the left side. How do i go about finding that so i can extrapolate time (around 6:38)
@blendercinematic
@blendercinematic 3 ай бұрын
Sometimes it might be hidden from view. Try clicking on the small arrow that looks like this > at the left of the timeline area to unhide the summary tab.
@buggy5079
@buggy5079 3 ай бұрын
absolutely amazing work, could i ask what final resolution and scale you used and any tips to get that realistic white foam, or the add on takes care of all ? thx
@blendercinematic
@blendercinematic 3 ай бұрын
Thank you so much! For such large scale sims, I use upwards of 1024 resolution and the scene is usually built to actual scale. For realistic white foam, first, the number of foam particles should be a lot like in millions (I usually target upwards of 1 million foam particles per frame, and for some of my sims, I used 50 million foam particles per frame as well). Also, I have a bit of transparency in the foam shader so that it behaves more like foam and less like particles. Hope this helps.
@buggy5079
@buggy5079 3 ай бұрын
@@blendercinematic thank you really much, that seems obviously heavy, does can flip fluid use gpu to render ? and also can you open viewport without crashing? sorry for the amount of questions, this is really fascinating work.
@blendercinematic
@blendercinematic 3 ай бұрын
No worries. Yes, I use GPU to render. For viewport, I usually keep the display of particles and surface to minimum for faster response.
@wigglepixel
@wigglepixel 3 ай бұрын
Looks great! Keep it up!
@blendercinematic
@blendercinematic 3 ай бұрын
Thank you!
@KingKong19100
@KingKong19100 3 ай бұрын
I’d love to see you try and export your particles and model and camera into EmberGen and render the smoke sim there!
@blendercinematic
@blendercinematic 3 ай бұрын
Yeah. I have to try that at some point. Thanks!
@weeq326
@weeq326 3 ай бұрын
Amazing!
@blendercinematic
@blendercinematic 3 ай бұрын
Thank you!
@alimkotwal5876
@alimkotwal5876 3 ай бұрын
Tutorial ❤
@blendercinematic
@blendercinematic 3 ай бұрын
Sure. I’ll keep it on my to-do tutorials list.
@Politico_Gamer
@Politico_Gamer 3 ай бұрын
Nice #1
@blendercinematic
@blendercinematic 3 ай бұрын
Thank you!
@doriflow_engine
@doriflow_engine 3 ай бұрын
good combination of software. Looking forward to more tutorial in the future :)
@blendercinematic
@blendercinematic 3 ай бұрын
Thank you!
@wackerstube6020
@wackerstube6020 3 ай бұрын
i will personally come and kiss you
@blendercinematic
@blendercinematic 3 ай бұрын
Haha. Thank you so much!!
@ohlawdy6855
@ohlawdy6855 3 ай бұрын
This could be the thing I need! Is it possible to punch through the metal as well and create holes with this, or import created destruction sims to Unreal Engine?
@blendercinematic
@blendercinematic 3 ай бұрын
It is possible to punch a hole into the metal using RBDLab metalsoft. The official RBDLab studio channel has a tutorial on this. Regarding importing sims to unreal, I’m not sure as I haven’t done it.
@bigsky7617
@bigsky7617 3 ай бұрын
This is a fantastic tutorial, especially the building prep. Something weird in my project though, in 4.1. What happens on your screen when you press Auto Smooth is the opposite of what happens on mine; de-selected makes the chunks flat while Auto Smooth makes them stick out. No biggie, doesn't seem to affect anything if I leave it off...just curious if anyone knew why that is.
@blendercinematic
@blendercinematic 3 ай бұрын
Please ensure you are using RBDLab v1.5.5 for Blender 4.1
@bigsky7617
@bigsky7617 3 ай бұрын
@@blendercinematic I just noticed I have 1.5.4
@birhon
@birhon 3 ай бұрын
Why are you using 3.3 in 2023??
@blendercinematic
@blendercinematic 3 ай бұрын
It’s an older tutorial, re-edited and uploaded.
@0do
@0do Ай бұрын
Oh my god how can he possibly do that!!?? This is unbelievable!! in 2023?? Arrest him now!! 😡🚨
@OtaNaiki
@OtaNaiki 3 ай бұрын
This is one of awesome Blender tutorial ever seen at KZbin. thanks for your wonderful job!
@blendercinematic
@blendercinematic 3 ай бұрын
Thank you so much!
@mirabosan
@mirabosan 3 ай бұрын
The downloaded 3d model usually penetrates through the liquid. For a ship, a simple obstacle of similar shape will solve the problem, but for a living creature or something with motion, it is a bit troublesome. Any suggestions?
@blendercinematic
@blendercinematic 3 ай бұрын
Of course, the obstacle mesh should always be manifold (watertight). Try duplicating the mesh and use decimate modifier to reduce the mesh density and if necessary edit the mesh to make it manifold and then use this proxy mesh as the obstacle in the flip sim.
@kochavrendy
@kochavrendy 3 ай бұрын
When I apply a material to a flip surface and look at the render preview, for some reason it is off to the side from the actual simulation 🤔.
@kochavrendy
@kochavrendy 3 ай бұрын
Furthermore, it looks like one part of the white water is under the sea. I can't think of any good solution 😭
@blendercinematic
@blendercinematic 3 ай бұрын
I haven’t had a chance to try this yet but adding a displace modifier to the foam with the ocean displacement maps as texture might help.
@kochavrendy
@kochavrendy 3 ай бұрын
@@blendercinematic Thank you so much! Everything went well😭
@DinoMundo
@DinoMundo 4 ай бұрын
Does this work on eevee?
@blendercinematic
@blendercinematic 4 ай бұрын
Adaptive subdivision only works with cycles and experimental features need to be enabled.
@patnor7354
@patnor7354 4 ай бұрын
pretty
@blendercinematic
@blendercinematic 4 ай бұрын
Thank you!
@Cokey96
@Cokey96 4 ай бұрын
Such eyecandy!
@blendercinematic
@blendercinematic 4 ай бұрын
Thank you!!
@Cokey96
@Cokey96 3 ай бұрын
I wish all tutorials had such an excellent description in their video's. Thanks for the info. Now I have finally an idea about the speed of a photo realistic animation 🙏🏻
@MarwinOrtasc
@MarwinOrtasc 4 ай бұрын
hello i hope you are well, need to ask this, if the shrinkwrap is on, that means you dont have to render the Fluid surface and it has the same output? Thank you and i hope your channel will grow.
@blendercinematic
@blendercinematic 4 ай бұрын
Yes, correct. Thank you!
@WizardCGI
@WizardCGI 4 ай бұрын
not tutoriel for this amazing video ?
@blendercinematic
@blendercinematic 4 ай бұрын
It’s on my list of tutorials to do as soon as I find some time.
@BongbokCG
@BongbokCG 5 ай бұрын
🔥🔥🔥🔥
@blendercinematic
@blendercinematic 4 ай бұрын
Thank you!
@yosifilm6359
@yosifilm6359 5 ай бұрын
I am a beginner in blender. Thank you for teaching so easily. It's best.
@blendercinematic
@blendercinematic 4 ай бұрын
Happy to hear that! Thank you!