Devlog 3: Back to the planning stage

  Рет қаралды 107

Watt Interactive

Watt Interactive

Күн бұрын

A video in which I give an update about the status of my game, working title Bear Friend.
Thank you to Streambeats by Harris Heller for the background music.
If you are able to and want to support my content, please consider buying me a coffee at
ko-fi.com/wattinteractive

Пікірлер: 4
@pixelsoupgames
@pixelsoupgames Жыл бұрын
Running a channel + making a game is not easy. Both require a lot of time. As long as you're enjoying it. It makes it all worth while!
@wattinteractive
@wattinteractive Жыл бұрын
Haha yeah, for sure! Thanks for watching! 😄
@sanketsbrush
@sanketsbrush Жыл бұрын
Do we have any node in godot 4 similar to blender's Reroute node ?
@wattinteractive
@wattinteractive Жыл бұрын
I'm not entirely sure what you're looking for, because from what I remember, the reroute node is something more used for organization in the visual shader in blender. You can use just an empty node in your scene to help keep things organized. As with all things programming, there's a tradeoff between efficiency and legibility so that's something you'll have to decide if it's worth the tiny overhead of another node in your scene.
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