Easy Particle Rain in Godot 4
13:23
Easy Toon Style in Godot
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@Gravy_Guzzler
@Gravy_Guzzler 3 күн бұрын
this looks usefull, ill look into it
@rt5u
@rt5u 7 күн бұрын
Hey man your videos are awesome, please keep it up!
@Foxwizard35
@Foxwizard35 21 күн бұрын
I prefer the big and crunchy setting
@ServerSideSquid
@ServerSideSquid Ай бұрын
When using the viewport method, moving the camera makes it move 1 scaled pixel at a time, which makes the movement very unsmooth. How should I be setting up and moving the camera so that I can pan the camera smoothly? I also had this issue when I was using a shader - but I figured I could probably calculate the camera position relative to the nearest pixel and shift everything left or right by that offset to give smooth movement. I never got around to implementing that, but with the viewport method I have no clue at all how to solve the same issue.
@LokieLogic
@LokieLogic Ай бұрын
Gridmap3d uses multimesh btw, so no worries if you're using one
@mari-with-a-gun
@mari-with-a-gun Ай бұрын
To have the rain follow the player, I increased the radius of the spawn ring and greatly increased the amount of rain particles (I went from radius of 5 and 1000 particles to radius of 10 with 5000 particles)
@soundsofsweden9586
@soundsofsweden9586 Ай бұрын
Thanks for your efforts. I got everything to work until the GPUParticlesCollisionBox3D stuff. That really messed things up and I never understood how get it working, instead the particles just emitted from one of the sides (or all sides) of the collision box. But I really do not need that at this moment. That may have to do also with me running Godot 4.3 where so many of the settings have been moved around compared to in this video. I do hope you get a lot of views and that you are encouraged to do more videos like this, they are sorely needed because there are so little tutorials for Godot compared to Unity. I understand you put in a lot of work into this video, so again a great thankyou. I am going to look at your other videos dealing with Godot.
@RhevoRamirez
@RhevoRamirez Ай бұрын
Thanks my friend
@marinhoutube
@marinhoutube Ай бұрын
Is it possible to have collisions as well?
@janwagner3020
@janwagner3020 6 күн бұрын
You would need to use the PhysicsServer for that
@SunJaycy
@SunJaycy Ай бұрын
cool but the original texture details vanish. like eyes etc
@Carlover22-09
@Carlover22-09 Ай бұрын
Thanks I liked
@MrMr-oj7hl
@MrMr-oj7hl Ай бұрын
What about godot 4.x?
@Pyblo1588
@Pyblo1588 Ай бұрын
There is something weird in the way this pulse looks like on non-box models (like the ramp or for ng cylinder) - 09:20. The sdf shape looks deformed on those (not a continuation of box sdf shape). Any idea why it is so?
@aitboss85
@aitboss85 2 ай бұрын
I think for a large map, many falling and colliding particles will drop down the performance. I was thinking of a simple cheap trick of making an animated flat layer displaying falling rain over the camera just like in 3d games. What do you think?
@Qyedo
@Qyedo 9 күн бұрын
Just connect the particle emmiter to your player
@sweetabsol
@sweetabsol 2 ай бұрын
Played this game to 100% was a fun time only problem I had with it was the camera not fully behaving all the time. Also that stupid beach mini game.
@foixa
@foixa 2 ай бұрын
It's hard to test without knowing the node-tree settings: \TutorialBear\Bear_Simple\ControlRig\Skeleton3D\Bear001
@possiblyzslot838
@possiblyzslot838 2 ай бұрын
How did you get that glass ball?
@coratoraYT
@coratoraYT 3 ай бұрын
Why does every tutorial video on youtube assume people know things and skip critical steps for beginners. ALWAYS.
@Lersday
@Lersday Ай бұрын
Came to comment this. Just assumes you understand everything and shows you how it would work
@kazilife8059
@kazilife8059 3 ай бұрын
Bro THAT WAS IT! Idk, why every other tutorial/ article I saw about trying to cel shade was absolute irrelevant and confusing stuff that made no sense! God bless you man, thanks for this to the point and simple/ effective tutorial. Instant subscribed!
@JackAllpikeMusic
@JackAllpikeMusic 3 ай бұрын
I'm having absolutely no luck trying to replicate this in 2D. Changing the stretch shrink changes the size of everything, and it's effectively impossible to position things/get a camera working properly.
@UltimatePerfection
@UltimatePerfection 3 ай бұрын
But I've read the title as "A (Not So) Brief Overview of 3D _Parties_ in Godot 4" and prepared cute balloons, silly hats, and everything... 😢 Still, a very useful video!
@natwon633
@natwon633 3 ай бұрын
thanks for the tutorial, man. I was looking forever to figure out a way that doesn't exploit an engine bug.
@kulak8548
@kulak8548 3 ай бұрын
How did you make the mirror material?
@possiblyzslot838
@possiblyzslot838 2 ай бұрын
Pretty sure it can be done with the standard Godot material settings + reflections in Environment. High metallic and specular, low roughness etc.
@kulak8548
@kulak8548 3 ай бұрын
very useful, thank you
@ilhanilhanDev
@ilhanilhanDev 4 ай бұрын
thanks for video , shart and understandable
@XxIBlueIxX
@XxIBlueIxX 4 ай бұрын
shart is crazy
@okie9025
@okie9025 6 күн бұрын
shart
@JohnStonexDj
@JohnStonexDj 4 ай бұрын
thanks dude! love you <3
@99JasonKim
@99JasonKim 4 ай бұрын
could you implement the Desperado3 or Shadow Tactics type of vision cone? Thanks~
@knowercoder
@knowercoder 4 ай бұрын
This is very useful. Thank you!
@zrw-xc9hy
@zrw-xc9hy 5 ай бұрын
Can your project 4.0 godot run
@zrw-xc9hy
@zrw-xc9hy 5 ай бұрын
How to link UI buttons with raindrop display? I really want to learn. Please tell me
@JuJuR
@JuJuR 5 ай бұрын
would you happen to know how to enable and disable this effect with a button click (like batman detective vision)
@Leoees
@Leoees 6 ай бұрын
Do u know more games like this?
@chomptar
@chomptar 6 ай бұрын
Short hike is honestly one of the best indie game I'd played in my life.
@camilosaavedralopez3757
@camilosaavedralopez3757 5 ай бұрын
Fr
@BallyBoy95
@BallyBoy95 5 ай бұрын
For reals! Best indie game I ever played. And 2nd best short game I ever played (after 'What Remains of Edith Finch').
@meowcow21
@meowcow21 2 ай бұрын
I went into it expecting a 2d side scrolling game full of text to read. I never expected something akin to Mario 64 and having so much fun for a few hours
@t2pol904
@t2pol904 6 ай бұрын
You the man 🙌
@tumblingrosesstudio
@tumblingrosesstudio 6 ай бұрын
Great video! Good luck with your future studio!
@GameDevGeeks
@GameDevGeeks 6 ай бұрын
im thinking about so many use cases for this. eg: bullet hole decals, bullet projectiles, 3d grass...
@semihylmaz3949
@semihylmaz3949 6 ай бұрын
Thanks a lot! Can you please tell me if you know a way to display 3d text whilst any of this is running? I don't want the text to be pixelated but couldn't found a way to do that.
@zrw-xc9hy
@zrw-xc9hy 6 ай бұрын
I tried running your project but the raindrops don't follow me
@ncarter76
@ncarter76 6 ай бұрын
For the second half of the video, if you're in Godot 4, CAMERA_MATRIX is now INV_VIEW_MATRIX.
@LucasRafaelDesenhista
@LucasRafaelDesenhista 6 ай бұрын
hi, nice channel. Please, make a video to explain more how to use multimesh instance to make grass or bunch of rocks, to level up the FPS. putting in the theory in pratice. making a simple scenario. please. O:) and a simple texture mix painting ground too, simulating blender mix shader factor.
@ridingatthenightok
@ridingatthenightok 6 ай бұрын
can i use on a 2D project?
@kiyasuihito
@kiyasuihito 6 ай бұрын
But how can I use this in Fortnite tho. Lol jk nice tutorial very helpful 🎉
@joshuastelly4256
@joshuastelly4256 7 ай бұрын
Thank you so much! The quality is on par with a paid course. It took me 30 minutes to get through because I kept exploring ideas. Can't wait to see the rest of your channel.
@bengtrust
@bengtrust 7 ай бұрын
When I click into Process Material and then on ParticleProcessMaterial, I dont have half of the settings you have. For example there is no Emission Shape, Color etc. Do you know why this is?
@samkoesnadi
@samkoesnadi 6 ай бұрын
Is it maybe the Godot version? He is using version 4...
@yotionstudio
@yotionstudio 5 ай бұрын
I couldn't find it either. It's under Process Material > Spawn > Position Hope you figure it out.
@sifou0550
@sifou0550 5 ай бұрын
@@yotionstudio Oh wow thanks for that
@othnielsu697
@othnielsu697 7 ай бұрын
❤非常有帮助,正好是我需要的
@QQnowQQlater
@QQnowQQlater 8 ай бұрын
Maybe the puddle forming is from a combination of the opacity of the texture along with the particle lifetime, as it collides and doesn't despawn? just a 2 cent thought off the top of my head.
@ivana.medina3126
@ivana.medina3126 8 ай бұрын
Nice! Thanks!
@NewFunnyAnimations
@NewFunnyAnimations 8 ай бұрын
thanks for the help!
@Zenva
@Zenva 8 ай бұрын
Thank you for making this video! How can we get in touch for a sponsorship opportunity for our Godot courses?
@wattinteractive
@wattinteractive 8 ай бұрын
I would love to chat more about an opportunity like that! You can send an email to [email protected] and it will reach me. Thanks! 😁
@anastasiaklyuch2746
@anastasiaklyuch2746 8 ай бұрын
the accuracy of shadow lines and their change with angle is what gives the 3D effect, regardless of shading or outline. You need the shadow border to be further back and depend on viewing angle.