I really love to see Oliver's personality coming through in recent months. DF is great because of the people!
@Rhahdhdn2 күн бұрын
100% agreed. I feel like the last year especially Oliver has really grown as a presenter and getting his unique personality out there. I love how everyone at DF brings something to the table.
@MarkWSutton2 күн бұрын
Really enjoyed watching Oliver confidently doing the interviews at the PS5 Pro event. Felt like he had a great rapport with the devs and had some insightful questions.
@MikeyStewart2 күн бұрын
I agree. It appears as if Oliver's confidence both in individual videos and with others is now on a different level, and his personality also shines through. The DF team appear to work really well with each other.
@asdfjklo23420 сағат бұрын
Yes, he's a great addition to the team.
@purebaldness20 сағат бұрын
I find his content to be rather compelling, in a quite compelling way. I'd go as far as to say that he's gonna out-compel... ling himself throughout 2025. The power of compelling compels him!
@Dezzyyx17 сағат бұрын
only thing missing was alex and oliver holding glasses of wine, holding them to their noses and shaking them at frequent intervals as they pondered the topics
@SamKryptonian15 сағат бұрын
Tell me you are an alcoholic without telling me you are an alcoholic. Them holding glasses of wine was definitely not missing wtf
@Mitchy_Witchy14 сағат бұрын
@@SamKryptoniancalm down. It's just an amusing anecdote.
@simonrockstream13 сағат бұрын
@@SamKryptonian let me explain it for you; its a joke
@SamKryptonian11 сағат бұрын
@@simonrockstream Must be funny for people over 70 years old.
@SamKryptonian11 сағат бұрын
@ Totally amusing.
@theinvisibleman-e8v2 күн бұрын
Oliver blossoming before us.
@cyo73552 күн бұрын
Totally agree. He is fantastic.
@squelching20 сағат бұрын
He's isn't 13 anymore. Proud of him
@MoonOvIce20 сағат бұрын
@@squelchingIs he known for something from before?
@squelching20 сағат бұрын
@@MoonOvIce nah, just a joke about him being young.
@0ooTheMAXXoo020 сағат бұрын
Makes me sleepy though...
@F200219 сағат бұрын
The excitement on Alex's face when he saw the Nvidia renders reminds me of when I got my Voodoo 2 12 Mb card and saw how many triangles it can make
@roderickkennedy219219 сағат бұрын
know the feeling so well, good day's
@F200219 сағат бұрын
@roderickkennedy2192 I know right still have my dual voodoo in a windows 98 setup
@techsamurai1117 сағат бұрын
Wow, 12MB card vs 12GB for 4070 - crazy, right?
@Jean-jk4zv17 сағат бұрын
Me when I saw a game boy pocket in a store 😮
@ionseven16 сағат бұрын
Except that was raw performance and not smoke and mirrors. I remember those days too.
@joeykeilholz9252 күн бұрын
Yassify filter on the next DF direct for whoever loses a bet lmao
@alexsilva2812 сағат бұрын
YES PLEASE
@D2KX2 күн бұрын
The fake game Alex was mentioning at around the 41 minute mark is The Day Before
@FrawgfithAmblose18 сағат бұрын
Which is a title that was trying to sound like 'The Last Of Us' except 'the day before' makes abaolutely no sense for a post apocyliptic game LOL
@Floodsye18 сағат бұрын
The most wild thing from that whole fiasco is that those guys are trying to release another game now, some kind of Fall Guys knockoff, attempting to swindle people into a Kickstarter for it.
@VioletViolent16 сағат бұрын
@@Floodsye not to forget that their previous game was a cartoony dead by daylight knockoff
@niverive8415 сағат бұрын
Are you sure he's not talking about Unrecord?
@alexsilva2812 сағат бұрын
@@FrawgfithAmblose Right? Should be called The Day After
@ricepony332 күн бұрын
The energy you gain from going to a big conference cannot be underestimated! Really Glad they both attended
@satyasyasatyasya574620 сағат бұрын
*lowkey critique of american city planning and toxic transport systems and neoliberalism at the end there.* love to see it.
@FSAPOJake19 сағат бұрын
To be fair, Vegas is a pretty terrible city. Everyone I know that visits ends up hating it.
@mondodimotori18 сағат бұрын
I mean, europe is pretty liberal and neoliberal, yet pubblic transports and city planning kinda work and are decent.
@MikeDerucki017 сағат бұрын
@@mondodimotori 80% income tax to keep the class structure rigid and intact. Forced on you by old money aristocrats who don't work so the tax doesn't apply to them. That's why the U.S. is still the land of opportunity.
@sconathon17 сағат бұрын
love to find the urbanism in the comments
@shred_savage17 сағат бұрын
The strip has buses, a monorail, and pedestrian bridges so that you can walk over intersections instead of crossing traffic. Seems pretty walkable in the tourist areas.
@jarrodkober17 сағат бұрын
1:19:04 shout-out to whoever left in this clip of the guy tripping bc he didn't see the lit ledge 😂
@alexsilva2812 сағат бұрын
Oof imagine if he had tipped over that TV
@saiyaman90005 сағат бұрын
Looks like something I would do
@carlharrison363720 сағат бұрын
I dont think Ive seen Alex this excited since he tested Jedi Survivor lol
@be0wulfmarshallz4 сағат бұрын
NVIDIA pretty much innovating every single time, its hard to really not get excited because the alternate timeline is Intel and AMD doing nothing lol.
@SuperRobert5615 сағат бұрын
What a wonderfull person Oliver is, being able to present and keep this going at 1am after a jam packed few days. Such a stellar effort and did not cut any corners even though poor Alex was struggling, bless him. Top jobs guys, i hope you both get some well deserved rest!
@Wobbothe3rd2 күн бұрын
The VR term youre looking for at 49:10 is/are "Asynchronous Time Warp" and/or "Asynchronous Space Warp." Basically doing for head movement in VR what this does for mouse polling in FPS esports games.
@Kryptonic83Күн бұрын
and nvidia calls it frame warp with reflex 2
@Games-tt9hu14 сағат бұрын
I think he was actually searching for "reprojection" at one point.
@be0wulfmarshallz4 сағат бұрын
So they know about these terms for sure because they've used it many times in the past.
@tigrankhachaturian89834 минут бұрын
I remember some indie game developer about 2 years ago bringing this up as a way to increase apparent fps (say via running the mouse movement and weapon layer of the game at 240 hz while runnning the game at say 60 fps). Still waiting for someone to implement something like this.
@viktortheslickster582419 сағат бұрын
So glad Alex appreciates the importance of Mega Geometry. This was the tech release that excited me most from the 50 series announcement along with neural materials. A lot of current ray/path tracing implementations are limited by bvh quality and update! Imagine dynamic vegetation lighting with this tech!
@ArathirCz19 сағат бұрын
Mega Geometry should be implemented into Alan Wake 2 and from the wording of the news snippet, it looks like at the same time as DLSS4 and new Ultra RTX preset. Alan Wake 2 is one of the launch titles for RTX50* series/DLSS4 so presumably, we wont have to wait for long to see Mega Geometry in action (End of January).
@MikeDerucki018 сағат бұрын
Could this be the time for COD:Vietnam with full napalm effects?
@MikeDerucki017 сағат бұрын
COD:Vietnam is now imminent
@the_iurlix5 сағат бұрын
I don't understand what's the difference between this and sat Ninite, could you explain?
@viktortheslickster58244 сағат бұрын
@@the_iurlix Think of nanite as a tech which offers continuously adaptive LOD by changing the triangle count of assets on the fly to eliminate pop in. But for ray/path tracing, the lighting quality is dependent on the quality of the acceleration structure (Bounding Volume Hierarchy) for each asset. In regular nanite, though the geometry may be very detailed, the BVH is based around a 'fall back' mesh and not the actual model LOD in a specific frame. That's because building a BVH per frame is very expensive. Mega Geometries promises to accelerate BVH building which should result in exquisite lighting quality
@PCGH_English13 сағат бұрын
Gratz on your 30th birthday, Oliver! :D Greetings from southern Germany
@NatrajChaturvedi5 сағат бұрын
Wow he is just 30? He really needs to slim down a bit and fit up! Cuz he looks quite a bit older than he is!
@erttttt16 сағат бұрын
I love these guys' chemistry together. They should regularly meet in a hotel room and record themselves for us to watch.
@musguelha1415 сағат бұрын
Usually that type of interaction can't be posted on KZbin.
@JackWse17 сағат бұрын
You two work really well on camera together! Part of me wonders if Oliver being in the same time zone had something to do with it...? But it's nice to see the chemistry go and the enthusiasm!
@BucksterMcgee2 күн бұрын
The RTX Neural Faces seemingly look less realistic when it's turned on? It looks too smooth and the lighting doesn't seem to match the rest of the character/scene. I kept thinking the faces looked pretty good, but then Neural Faces was turned on and I actually recoiled, like it was falling further into the uncanny valley. Hopefully it will get better as they train it more.
@iurigrangКүн бұрын
Yeah, they look more realistic from a material response perspective, but they have that marvel "floating head over CGI" effect, and all of them looked yassified to different extents. I really don't know what they saw in that, more realistic material response surely is a better fit to something like rtx materials than making it look like something from a different world entirely was photoshopped on?
@Jonatan60620 сағат бұрын
This is still early technology and it will get better with time.
@HereIam12320 сағат бұрын
@@Jonatan606 That's not much of an answer. We're criticizing current technology, not hopeful futures.
@Jonatan60620 сағат бұрын
@HereIam123 Is it current technology though? It's a demo. It's upcoming technology.
@iurigrang19 сағат бұрын
@@Jonatan606I usually expect from demos that they look better than the alternative, if anything, so I think that's still very fair criticism.
@jonathogmКүн бұрын
Poor Alex looks like he needs about 12 hours of sleep :D
@anabang125120 сағат бұрын
3 hours of real sleep with 5 hours of AI sleep reconstruction can do the job just fine
@Maannull20 сағат бұрын
@@anabang1251 I grew tired of all the cringe AI/FG jokes going around recently, but yours was actually funny so kudos to you for the BESPOKE humor.
@Helicon119 сағат бұрын
Europe to Us West Coast 8 hour time difference jet lag is brutal!
@ReSpAwNkILeR16 сағат бұрын
the jet lag is real
@UM_88-s2cСағат бұрын
@@Helicon1jet lag in only 8hrs ? Weak. Try 15hrs time difference
@dolan_plz20 сағат бұрын
And AMD is surprised that people don't buy their GPUs? When you see as Alex said 20 NVIDIA engineers geeking out about tech they worked on, trying to present it in the best possible light, explaining things in detail,.. and then you see a lonely contextless computer without anyone near it, presumably showcasing FSR4... it doesn't really show confidence by AMD, or good marketing skills.
@Jonatan60620 сағат бұрын
There is also the fact that even if they had a representative, the introduction would come down to "Well, we realised because of Nvidia that AI is the future of upscaling, so we are following in their footsteps, except we are years behind technologically."
@luism813019 сағат бұрын
I agree, AMD must spend most of their money marketing to KZbin channels because a lot of disingenuous KZbinrs keep touting AMD graphics as some superior product. The fact is that Nvdia is far ahead and will continue to be.
@fjosh619 сағат бұрын
I don't think AMD is too worried, they sell a ton of chips. Every PlayStation, every Xbox, every Steam Deck, ROG Ally, etc
@Blazemaster919 сағат бұрын
They may be getting ready to close
@jabrilwilliams175219 сағат бұрын
Nvidia software wise a good bit ahead but that also comes down to them being a much larger company with more money available to R&D etc. AMD has done well to take on both Intel and Nvidia while being a fraction of the size od both companies.@luism8130
@Veptis20 сағат бұрын
The marketing for Neural Material says it compressed your shader code. However the research paper behind it doesnt touch or see the code at all. Its trained on rendered high quality images to get a neural BRDF. The code changes are just Dx12 tensor core instructions which already exist in Vulkan.
@chengcao41817 сағат бұрын
those aren't usable in non-compute shaders and those require full warp to work, in pathtracing getting a full warp is very hard
@SITSIndustries2 күн бұрын
Alex: "Look, I'm too old and jaded." Oliver: "I love everything for what it is."
@FrawgfithAmblose18 сағат бұрын
They both started out loving all the demos in the beggining of the video
@unihaale19 сағат бұрын
Someone remember those "unlimited details" videos from a company like 12 years ago? Mega Geometry reminds me of that, but now actually real and usable.
@speedsociety91774 сағат бұрын
I thought the same, this is the "Unlimited detail" engine's promise from over a decade ago finally becoming reality in a different form
@pipgoesthepossum2 күн бұрын
Love to see the lads together in person!
@lasaldude2 күн бұрын
This video needs a floating cloud in between Oliver and Alex. Where Rich, Tom or John pops up to add their input as I think that would be comical. but all kidding aside. Great video guys. Really cant wait to what more new gaming experiences nvidia will keep giving us while the others play catch up or keep adding for frames to Rasterization instead of the future of gaming which is Full Path Tracing.
@brandon_nope2 күн бұрын
41:09 the game you're thinking about is called The Day Before
@Skynet_1119 сағат бұрын
didnt got cancelled?
@Spaceman6942018 сағат бұрын
@@Skynet_11 it got released and was just unreal engine store assets. got removed from steam.
@user-be6zy8dt5j17 сағат бұрын
The game looks very good. and they say it is optimized. (DF)What else can be done? They can't do anything against bad thoughts.
@AgsmaJustAgsma20 сағат бұрын
25:26 If my Uncanny Valley perception had a mouth, it would scream in confusion and in panic right now.
@franciscor39019 сағат бұрын
They look like Chucky murdér puppets.
@Ayoul6 сағат бұрын
I was super confused by their praise of this one example. It changed the whole face. The lip sync was gone. No more wrinkles. A more plastic-y look over the whole face. The eyes look lifeless. I could go on. Just a huge step back compared to what we can already do in video games today.
@speedsociety91774 сағат бұрын
@@Ayoul i am still confused about which is supposed to be the AI enhanced version
@thebaffman489817 сағат бұрын
That neural face technology reminds me of the L. A. Noire face animations, what a cool tech that was.
@rickgear257917 сағат бұрын
I have no idea why anyone would think Sony regrets going with AMD. It can be argued that Sony saved AMD by using them in the PS4. nvidia would cost a whole lot more money.
@thanksbetotapКүн бұрын
When NVIDIA first shared their neural texture compression research, they could only support stochastic texture filtering. Has that now been solved, or is it still an (enormous) constraint?
@fpgamemearray17 сағат бұрын
is it me or the neural materials demo was baffling? is the drape supposed to have the overwhelming green sheen to it? is the non neural version the baseline reference?
@mattbartee845413 сағат бұрын
I was also a bit confused by the neural materials demo. I was hoping someone else would comment on how odd especially the fabric looked. I feel as if it was used as an exaggerated example of what is possible, but it looked glitchy? Or I just didn't understand the demo well enough.
@chrisdpratt11 сағат бұрын
This is why I love Remedy. AW2 released over a year ago. It's not a live service game, and it was already one of the most technically accomplished and beautiful games out there. Still, as soon as there's a way to improve it further, they are on it and ready to kick out another free update. I mean there's plenty of devs you can't even get to fix their broken games. This is truly next level dedication to their users.
@Paakli9 сағат бұрын
I'm wondering about that, surely they must have a deal with Nvidia.
@burretploof6 сағат бұрын
I wish more devs would pay as much attention to making their game run really smoothly like the devs of Black State seem to do. That footage looked *so smooth* that I was surprised to hear that it's UE5. I'm so used to games running on that engine to have hiccups, shader compilation stutter and such that it's refreshing to see a game using it run really well for a change.
@user-be6zy8dt5j18 сағат бұрын
It's great to have people who understand the game commenting on Black State. Black State looks great.😮😮😮
@Alexand3ry2 күн бұрын
If you test the Razer cooling pad - please compare it to simply sticking something under the back of the laptop to lift it and improve airflow. Other KZbin channels have looked at older 'cooling' solutions and found most weren't much better than that.
@3KPK320 сағат бұрын
DLSS 4 along with Reflex 2 and some other features coming to previous generation cards is epic.
@BusyWeaverBeats19 сағат бұрын
Yeah but the implied higher cost of the transformer model makes me worry about the performance
@ArchieBunker1116 сағат бұрын
@BusyWeaverBeatsdoesnt matter if you can run it at lower input resolutions with higher fidelity and stability
@BusyWeaverBeats16 сағат бұрын
@@ArchieBunker11 yeah time for Nvidia to make resolution slider for dlss (dlss tweak is annoying)
@gargean167114 сағат бұрын
@BusyWeaverBeats gets added into NVidia app along other DLSS 4 overrides afair
@CarloVloet16 сағат бұрын
@10:00 The common reason for tracing primary rays along with the rays that are normally seeded by rasterization is to avoid ray tracing acne issues due to self-intersection when the rasterization mesh and the ray tracing/BVH mesh don't 100% match*; imagine the raster mesh having a little 'dimple' in a character mesh but the RT mesh doesn't (e.g: slight LoD difference) - the raster-seeded ray would intersect with the same triangle in the BVH as the raster-triangle it was seeded from, causing a black firefly (commonly called ray tracing acne). So, primary rays being used for a ray tracing demo mostly just points towards the technique being demo'ed likely still having some inherent issues w.r.t self-intersection (which, to be clear, is reasonable!), especially given that this is such a geometry-heavy demo - unless they were able to switch between primary visibility being done through raster and RT on-the-fly and show the demo to be faultless with both, I'm reading that choice as most likely providing a workaround to the self-intersection issues. Also note that primary rays being cast instead of using rasterization tends to not come at a great cost, nor come with a great gain - yes, you can do funky stuff like algorithmic screenspace effects that are harder to pull off with the fixed grid of the rasterizer, but outside of some niche cases the practical application of that seems to be mostly focused on cool ShaderToy effects**. But overall the general wisdom of 'use screwdriver for screw and hammer for nail' still applies, so Raster being specifically optimized for primary visibility and RT allowing for secondary visibility means Hybrid Raster+RT is nearly always going to be the way for optimal algorithm (and HW cores!) leverage. * Or don't have some kind of object-ID mechanism in place to avoid self-intersection, but the same issue can still occur with neighboring triangles even with that improvement ** What is an actually much more interesting consideration is that casting primary rays and secondary rays emitted from the primary ray's hitpoint is that there's now a consistency between the primary and secondary visibility spaces - one clear example of the benefit of this is the abovementioned avoidance of ray tracing acne, but another clear benefit is that you don't have to deal with near clipping issues anymore. Another nice benefit is that the primary visibility can now be calculated as a 'cone' from the eye, instead of being mapped onto the artificial raster grid .. so you end up with implicitly normalized eye rays, which has great benefits for more accurately calculating certain effects (often ones that rely on 'pixel footprint', like ray traced depth-of-field).
@ChrisPerrella8 сағат бұрын
Raster & Primary Rays can be toggled with no noticeable artifacts. It wasn't demo'ed with a toggle because optimization decisions are different and we made the primary ray goal early.
@CarloVloet8 сағат бұрын
@@ChrisPerrella Awesome, great to hear that Raster->RT SI wasn't a problem. Now I'm morbidly curious if any fudge factor offsets of RT origins were employed to get there*, but I won't press :-). Great job all around on tech + art! * when I last (~4 years ago) tested what happens when throwing triangles to (flt_max,0,0) with NV RT I did notice some staircasing due to numerical instability - to be expected. Also, raster hitpoint math and RT intersection math have inherent numerical precision differences due to algorithmic considerations (e.g. moller-trombore/woop vs raster math).
@missfortune92696 сағат бұрын
Alex's mood went from being really excited about Nvidia latest tech demos to then being completely blasted, my god you guys could have done 1 hour direct it was good for me.
@samson72942 күн бұрын
DF is gonna have sooo much material for content now that DLSS and frame gen are becoming more and more ubiquitous in gaming! I look forward for their constructive deep dives that will keep the industry honest!
@HueyTheDoctor8 сағат бұрын
What a missed opportunity to have John in the video echoing everything Alex just said.
@sassydog539918 сағат бұрын
Nintendo stuffing an optical mouse sensor into a JoyCon would be yet another example of the company leveraging cheap, commonly-available technology for console gaming use, which tracks with the sort of thing they've done many times in the past.
@twistedtxb19 сағат бұрын
I'm used to AMD dropping the ball but this year's CES was a whole new level for them. I especially feel bad for their OEM partners
@Nucleosynthese19 сағат бұрын
I am very disappointed too... I hope their new line-up will have amazing pricing. The usual $50 less for the same raster but vastly inferior RT and upscaling is not going to do it. Nvidia has 80% market share now. We need good pricing for once, give folks a good reason to switch. We need competition.
@Dark-qx8rk17 сағат бұрын
AMD knew what they were doing. They got to see the competition's products and will price accordingly. Also their gpu launch will have all the limelight instead of being overshadowed by the fake frames performance of a 5070.
@Nucleosynthese17 сағат бұрын
@@Dark-qx8rk AMD has a pricing problem, usually they are only about $50 cheaper for the same raster but much worse RT and less good upscaling. Most consumers just end up picking the Nvidia card for $50 extra (To the point that Nvidia has about 80% market share now) AMD needs to price the 9000 series way more aggressively this time around if they want market share. Don't price the 9070 $500 if the RTX 5070 is $550, people will just buy the better RT/DLSS card with that small price difference. Imho it needs to be closer to $400 for AMD to break this bad streak. I have high hopes for RX 9000 as I think it is going to be a price fighter. Hope AMD will not disappoint us again though. We need competition.
@dkerr20015 сағат бұрын
@@Dark-qx8rkthis isn’t a new strategy but I think you will see so little press coverage for one mid range card. Don’t blame anyone who gives it just a cursory visit on a product that will feature in what. 1 in 10 GPUs sold. I think that estimate might be generous too.
@techsamurai1114 сағат бұрын
1:46:57 "Nvidia seems 5 years ahead of everyone" yeah, pretty much sums up CES 2025 and shocked everyone.
@dolan_plz19 сағат бұрын
Please let Black State be a good game! It looks incredible. It's like a mix of Max Payne, Metal Gear, Doom Eternal and F.E.A.R 😮
@philwalker71602 күн бұрын
Alex wants to go to bed 😂
@reznoire12 сағат бұрын
No normal maps on that dragon IS crazy
@tonygunk188612 сағат бұрын
Realizing you're astonished by the dragon geometry and not noticing your video is in 480p lol.. my word this is unbelievable
@MRTOWELRACK12 сағат бұрын
It's not in 480p. Probably just KZbin doing a phased upload on your end.
@dsidebotham19 сағат бұрын
I see some shimmer on that haircut on Alex. Definitely room for improvement.
@jwhi41918 сағат бұрын
Yeah but unironically there actually is suppose to be shimmering on fast moving grass and water. In real life under bright conditions anyways.
@kingzor10018 сағат бұрын
@@jwhi419 real shimmering looks quite differant than video game shimmering does though
@jwhi41918 сағат бұрын
@@kingzor100 yeah its more like glints than pixel shimmer. But real life also goes above 10,000 nits. So i dont know if someone could translate that stuff
@Kiyuja15 сағат бұрын
so you're saying its a specular artifact from shader aliasing?
@BravelyBasicСағат бұрын
Hearing Alex say "yassified filter" makes me smile so much. The only thing better than that would be hearing Rich say it.
@TheMelMan17 сағат бұрын
2:16 CHUG! CHUG! CHUG! CHUG!
@thedudely114 сағат бұрын
lol
@hbdude1557 сағат бұрын
He housed that lol
@notthatrkelly15 сағат бұрын
Those micro-LED close-ups looked like 64 color dithering in a video!
@zanderman200920 сағат бұрын
wow, nvidia's geometry geometry is definitely something I'm interested in, that's some crazy level of detail detail
@plume...18 сағат бұрын
Thank you very much both, really good to see you together in person too
@leodonuts18 сағат бұрын
so you're saying i'm NOT going to regret my 5090 purchase?!
@Kiyuja15 сағат бұрын
well, truth be told...unless you have a lot of unused monitor refreshes to spare you wont see much for the time being. Most of the upgrades are available on 40 and older and stuff like Reflex 2, neural radiance or textures still needs to be implemented by a developer. Like with ALL new tech launching, you wont experience anything new for quiet some time actually
@mattdhargett2 күн бұрын
love love love this deep dive! I hope you both got to see some Cirque, Penn & Teller, Battle Bots, or The Sphere!
@spicydeluxe4206910 сағат бұрын
The amount of comments talking about the digital foundry staff is downright unsettling. If I were Rich I'd turn off comments moving forward.
@mojojojo62924 сағат бұрын
What are you talking about? I didn't see any negative comments about them. Only positive ones. Do you think nobody should comment about them? I think you might be the one with the issue.
@barrygormley16 сағат бұрын
In the age of diminishing returns in graphics quality increases generationally, its so great to see the old school twch demo hype of new real time graphics tech.
@D3lor34n18 сағат бұрын
Great overview from you guys, thanks for explaining some of the demos and the tech behind it.
@ethanwelner123019 сағат бұрын
Imagine having to do the art for the pores of every characters skin. That mega geometry looks incredibly impressive but I gotta wonder how it'll work in actual practice. Will they use ai to add arbitrary detail? No studio is going to add cotton stitching patterns to every shirt by hand.
@alfheim757919 сағат бұрын
You don't do each stitch by hand but with a "brush" in your sculpting program that can procedurally add that detail to the model. It's already pretty common to do that much geometric detail on the hero models that you then bake into a low poly version that you'd see in game.
@steel589714 сағат бұрын
Probably as always it will only be properly used in Nvidia sponsored games at first, most developers target consoles (Series S, to be specific) as their baseline unfortunately. But most likely this kind of stuff will be standard in 4-6 years, it's like a glimpse of the future.
@technewseveryweek83324 сағат бұрын
@@steel5897 Remember that Sony ports are at the forefront for Nvidia tech in the last 2 years
@luism813019 сағат бұрын
That oriental dragon demo is insane…
@pixelverdicts19 сағат бұрын
Alex keeps low-key mocking the AMD and their "Research Project" ...it feels like my professor in my undergraduate kept air quoting my "Sales Forecasting" as "My ML-Project" , 12 years ago. LoL
@ArchieBunker1116 сағат бұрын
Their marketing campaign for 9000 looks exactly the same as Nvidia’s..for Turing and Ampere. “ML/AI, improved upscaling, improved RT”. Heck, even the performance of the 3090 looks like it wont be terribly far from RDNA4..
@pixelverdicts8 сағат бұрын
@@ArchieBunker11 They have crushed AMD this time, believe me or not Nvidia just stalled AMD from making any announcements until the Nvidia GPUs are actually launched. We all kept thinking that they showed graphs like 1x, 2x performance with MFG and all but think from AMDs perspective they are totally blocked to even say anything about their cards. And that 5070 pricing…god! They fucked up AMD hard in their ass.
@BurningBaboon13 сағат бұрын
This feels like a Chris/Stewie plot in family guy. Don't see the two teamed up often, but it pays off when they do!
@Games-tt9hu14 сағат бұрын
Important to mention about the montior discussion is that the VESA HDR verification is really misleading, cause it requires the whole screen to be at the advertised brightness, which is something OLED's can't for the most part above 400 nits while also not really releavant for the image quality in 99% of cases compared to the 10% and 3% value.
@war5truck17 сағат бұрын
That level of detail in black state with the dismemberment & blood splatter 🤩. I look forward to that game. Nice to see it perform well too.
@Dogbreath197420 сағат бұрын
And the best bit, Alex and Oliver know how each other party in Sin city.
@LazerBeam6920 сағат бұрын
We got DF touching grass before GTA 6!!!!
@downnout573817 сағат бұрын
Oliver is just chugging at 02:18 😂
@gameguy30117 сағат бұрын
I think the question about the DLSS ground truth misses a fundamental thing. DLSS isn't creating any detail as is implied by the question. DLSS is a temporal upscale that means it combines current samples with previous samples, all the detail in a DLSS image comes FROM the scene itself via current samples + previous samples. the only thing the AI model does is figure out how to accurately reproject and weight previous samples so they can be incorporated into the current frame.
@TheGoncas215 сағат бұрын
Nvidia is so far ahead of AMD in terms of software+hardware development, that it's not even funny anymore.
@gravious18 сағат бұрын
great coverage, need to do more vids like this. love these guys
@timroberts2 күн бұрын
Anyone else notice the middle tv nearly get destroyed at 1:19:04 😂
@Hakuja8813 сағат бұрын
It’s nice to hear that Alex really liked the social interaction aspect of it all. I’ve always pictured him to be a brilliant guy but an uber introvert. 😅
@mayen6719 сағат бұрын
looks like Alex was playing Spiderman 2 on the legion go, because he was fighting sandman, sandman is not in Spiderman 1 and miles morales. This is strange because Spiderman 2 doesn't release on pc until jan 30th
@thenerdsharkКүн бұрын
In regards to the "low HDR True Black 400 certification" of that 5120x2160 monitor you checked, desktop monitor manufacturers don't really go for anything higher because of the absurdly high brightness levels (for an OLED) that these WOLED and QD-OLED have to hit in order to reach a higher certification; the fullscreen brightness levels that VESA requires are meant for AMOLED displays found on laptop displays, which tend to more uniform brightness levels all around! Still, the monitor that you checked hits a 1300 nits peak brightness figure though and around 250 nits of full screen brightness (based on the certification)! Also, I didn't knew that Oliver was just 30 years old hahahahahahaha.
@boismi15 сағат бұрын
Great reporting guys. 🙌
@sirgareth528319 сағат бұрын
Thx at DF for a new interesting year❤️
@Jensen891811 сағат бұрын
The Nvidia faces were a blurry mess. Who decided to use that one for the show case?
@masonpetrosky18 сағат бұрын
I'm guessing the reason they didn't have VRR enabled on the OLED is due to VRR flicker that is very distracting on some OLED models. I know you guys have covered this a little bit in the past, but I'm not sure you have emphasized the issue enough. In something like Alan Wake II that has a lot of dark scenes, I actually turn VRR off due to it being very distracting. I guess VRR is less crucial on a 240 Hz monitor though since there is less time the monitor has to wait to deliver each frame. If you were on a 60 Hz or even 144 Hz panel, the issues from not having VRR on could be more noticeable.
@donizettilorenzo19 сағат бұрын
Now that's DF we love!
@kn0bhe4d20 сағат бұрын
I wonder when things like Mega Geometry will even end up being used in a game. These tech innovations don't end up in games that are on the market for like 5-10 years (if it even does), but hopefully the new tech being developed gets adopted quicker now.
@ArathirCz19 сағат бұрын
Mega Geometry is going to be added to Alan Wake 2 as well as DLSS4 multi frame gen support and transformer mode for DLSS and it is supposed to be one of the RTX50x0 series launch titles, so it should be there at the end of January. They are also adding new Ultra quality RTX preset - adding fully ray-traced refractions, fully ray-traced transparent reflections, and higher quality fully ray-traced indirect lighting.
@kurtwells71115 сағат бұрын
See, whats special about this LOD is that this LOD goes to 11.
@SeanBires11 сағат бұрын
1:34:45 Alex craps on the notion of comparing DLSS to a supersampled "ground truth", but isn't that how DLSS was trained -- to approximate supersampled imagery? Is it that absurd to check how good of a job it's doing?
@CharlesVanNolandМинут бұрын
It sounds like they're doing BVH traversal against proxy geometry and then once the ray is inside a leaf node it then traces the ray against the displacement-mapped geometry.
@thedudely114 сағат бұрын
the "updated" version of nueral faces they showed you guys is so subtle I barely see a difference now. I feel like they changed it for you guys because they saw the response from the presenation online lol
@teemos27323 сағат бұрын
Loved watching this. You're both great. Oliver is the most calming person in the world to listen to.
@matsui902 күн бұрын
Video graced by the golden boy himself, Oliver, ladies and gentlemen
@cinders814420 сағат бұрын
The game Alex is trying to remember is The Day Before
@sehrschee19 сағат бұрын
Have RTX Neural Materials the potential to "replace" shaders? Maybe thats a way to beat shader-compilation-stutters for good.
@MargLaster4 сағат бұрын
Adaxum’s innovative approach to E-commerce integration is a game-changer. Joined the presale today!
@JohnDoe-ip3oq18 сағат бұрын
AMD has stated mesh shaders are supported over primitive in dx12. It is not true the older cards can't do it.
@professorwh0429 сағат бұрын
41:23 Sure thing, Mr Plinkett
@Thegoodsherman218 сағат бұрын
I think the upscaler magnific AI and kera Ai are super impressive.. They do super magic stuff.. I think these upscalers /adder are a lot better at the moment what Nvidia is doing with the faces.
@RurouTube12 сағат бұрын
If Reflex2 is working similarly to something like async reprojection then it is useful to reduce latency (which is why they use it on VR) but it is going to be bad for accuracy, especially in a multiplayer game. Basically what they are doing is when a frame finished being rendered, they "moved" the frame according to the current viewport position. When a game renders a frame, it has cost in terms of milliseconds (ms). In a 30fps game, the cost is 33.33ms max. This means there will be 33.33ms lag between when the viewport being captured for rendering and the current viewport. Relfex2 is going to "move" or "wrap" that rendered frame into the current state so basically it will feel almost no latency at all. Why this is bad for accuracy then? It is because it will create disconnect between what you do and what you actually see. The easiest thing to imagine is when the game engine sees you shooting the enemy and then process it, Reflex2 will show that you already pointing your gun past the enemy but the enemy is still registered as being shot. The reverse is also true. You might think that you're already took cover but in reality the game engine saw that you weren't in cover 33.33ms before, thus if at the same time the enemy shoot you, it will register. Of course I'm exaggerating. In reality for most gamers a 1 frame lag is not really that much, especially with online games where they already need to deal with latency, but still if it works like I described, it is best to not turn on this feature because it will introduce a disconnect between what you see and what actually happening. It basically fooling you into thinking that the latency is lower when in fact it is like 1ms higher (or whatever extra processing need for Reflex2). Yes, your view moves with almost no latency but the game state is actually like 33.33ms behind in a 30FPS game. Ideally you want to use more than just the viewport direction, but from what I can understand they don't take a new snapshot of the current game state as in it doesn't take account of enemy position and such. If they actually capture the game state and then wrap the rendered image into this new state, then it would really be useful for competitive gaming.
@davidruppelt12 сағат бұрын
I disagree with your conclusion. The more responsive camera should help with aim. For every other input it is, as you said, a degradation. But at least for me better aim with worse movement and trigger timing would be a good trade off.
@RurouTube11 сағат бұрын
@@davidruppelt The issue again, potentially what you see is not what you get. It is responsive, but it gets there in a fake manner. Imagine you see someone in your crosshair and you shoot him but in reality what you see is a reprojection from past frame that is being moved into your crosshair. For a static target, yes, it does improve your aiming. For moving target? no, unless again, Reflex2 also take snapshot of enemy latest position when they do the reprojection. Honestly, we are talking very few ms here and probably wouldn't really matter. I just don't buy this Reflex2 will improve your gameplay because of the latency improvement by "sliding" the image. It is a tradeoff of making you feel slightly better at the cost of slightly inaccurate representation. edit: I'm saying this because I have a similar idea like this in the past, basically since I know the existence about motion interpolation in TV where I think a game should be able to generate frames based on the previous data and map that data into this new frames where the game engine only need to calculate the current scene without actually shading most of it (only shade the previously occluded location which Nvidia solves it with AI inpainting). This will introduce additional latency, but less than current frame gen, also the frame is accurate (not just "sliding" the image). Of course later I know about the existence of asynchronous reprojection in the VR world and Reflex2 is basically that but without the weird warping stuff to fill the previously occluded part, replacing it with inpainting.
@davidruppelt10 сағат бұрын
@RurouTube I get your point, I'm just not conviced the negatives outweigh the positives, for high base fps that is. Or maybe I don't peoperly understand the importance of the aspects that do get worse. I guess we'll see once it's out. While I'm disappointed that this seems to just be half baked ASW and not proper reprojection based on game state, I also did not expect proper reprojection to show up just yet. As long as reflex 2 frame warp is also properly applied with mfg enabled, I'm happy with what we've got.
@RurouTube10 сағат бұрын
@@davidruppelt What I'm surprised is Nvidia didn't do frame generation based on reprojection especially with them introducing Reflex2. It is basically just one step away from turning Reflex2 into FG. With high base fps, the error introduced by reprojection shouldn't be noticeable and obviously it will have less latency than the current interpolation method. I wouldn't be surprised if future DLSS will have it.
@shibbybypass502819 сағат бұрын
That Razer cooling pad looks very similar to the one I got off of Amazon. There are dozens of them out and about, and they do work, but of course, Razer will probably be charging double or more for the same thing. I guess the auto increases wattage will be new.
@NearynHubСағат бұрын
1:21:21 But did you see Samsungs 21 : 9 MicroLED that was wallmounted? It has a new "seam" and should look pretty sick in person, also the prototype one, next room on a stand... And what about the RGB MiniLED TVs of Hisense and Samsung?
@steel589715 сағат бұрын
Very exciting times!
@Decenium15 сағат бұрын
they should let visitors test their own material on televisions
@FrawgfithAmblose18 сағат бұрын
1:08:04 little did alex know that when oliver said this they were only a little over halfway through with the video lols (I haven't finished it yet so maybe the mqjority of the rest of the video is just interviews with engineers but I still thought it was funny after looking at the progress bar on the video when oliver said this)
@HeroVax18 сағат бұрын
Can you shut down people's argument about input delay? Do you experience really bad input delay when DLSS4 enabled? 200+ fps and it's so smooth.
@alexb11514 сағат бұрын
I still think you guys are overestimating the costs of DLSS based on those 2050 tests to what it could be on a closed platform console with NVN API. The model can be shrunk down, less general, less broad, more focused on specific games or gameplay types. Multiple models stored on cartridge and loading the best ones. It would be much lighter than what PC is doing. By the same concepts, if you had taken a similar spec'd PC to a PS4 at launch day, how would it have aged trying to run the order 1886, uncharted 4 or The Last of Us part 2? It would have aged like milk. Switch 2 will punch way above a PC handheld even though it will not win the Teraflops war against an Asus ROG ally (and even doubling Tflops, that handheld is choking).
@radu19d18 сағат бұрын
I feel like we live in the era of unimaginable heart-stopping impressive mind-blowing innovative state-of-the art tech demos … and no decent final product… i had enough unreal engine and nvidia crap in the past 5 years but not a single good new game.