"In 2030 we will path trace a trillion triangles at every second!" 2030: "We only use 2 triangles for the screen, the actual scene is hallucinated in a shader."
@sleepi555012 күн бұрын
Actually, there are a lot of ray/path tracers that render to one or two triangles covering the whole screen :)
@nprocopi123112 күн бұрын
@@sleepi5550 Yup! Deferred rendering has 2 triangles for a full-screen composition pass
@metal_brrr_200512 күн бұрын
hallucination = quantum fluctuation lol
@jameswashington470412 күн бұрын
Hallucinated is a great way to describe😮it wow
@nikhilchouhan180212 күн бұрын
@@metal_brrr_2005 nvidia 15900 chips powered quantum computing with AI++ + E=mc^2 bahaha and amd does the same thing **but integrated
@wizzenberry13 күн бұрын
cant wait for this to be in a single 7.5/10 game and never used again until consoles can do it
@RonniSchmidt-mi7pd13 күн бұрын
CRY PC FANBOY,all this nvdia fanboying yet gta 6 on ps5 will look better than cyberpunk at max settings
@Tailslol13 күн бұрын
well current 64 bit cpu model is made by amd yea but current gpu model and shaders was made by nvidia so it will be integrated for sure.
@kiroshi3213 күн бұрын
It's probably going to look amazing on ps6. But then ask yourself what it's going to look like on PC Max. Don't compare it to a different game. @@RonniSchmidt-mi7pd
@redclaw7266613 күн бұрын
@@RonniSchmidt-mi7pdyikes 💀 a nongamer that plays no games
@Fischihappen13 күн бұрын
Alan Wake 2 is going to use it soon.
@Tech-is1xy13 күн бұрын
0:30 Damn, Oliver take your time 😂
@KaiSchSp13 күн бұрын
That cut is so funny hahaha :D
@JamesPound13 күн бұрын
Love that they cut to that from the b-roll specifically.
@moshethehebrew832813 күн бұрын
That's a big boy swig
@ThePoushal13 күн бұрын
Video sponsored by Red Bull.
@AshtonRG13 күн бұрын
what a chug olli! haha good one!
@erikouwehand13 күн бұрын
I am more impressed by 0:30 than Mega Geometry
@lioncross184913 күн бұрын
wtf was he doing lol
@Azfargh13 күн бұрын
RTX Mega Chug
@Someoneudk89013 күн бұрын
@@Azfargh LMAO
@PierreVonStaines13 күн бұрын
0:30 Oli just downing his can of Monster.
@cia4U952513 күн бұрын
Powerful proof of gamer bonafides
@squirrelsinjacket180413 күн бұрын
@@cia4U9525 haha yup
@Alakazam55113 күн бұрын
Came here to say - "CHUG CHUG CHUG CHUG" hahah, bruh we all do that time to time ;)
@aboomination89713 күн бұрын
i cried
@Omega-EP13 күн бұрын
There's a reason why some people remain obese.
@charoleawood13 күн бұрын
Nanite impressed when it was first shown off, but zooming in on a friggin texture and having it be drawn as real geometry is MIND BLOWING
@xviii578013 күн бұрын
And now it's one of the curses of ue5 together with lumen T_T
@OverJumpRally13 күн бұрын
@@xviii5780 It's really not.
@Punisher199213 күн бұрын
@@xviii5780 non gamedevs, just watch stupid videos, from stupid youtubers, take it for solid as bricks and spread the word of it, without knowing they talked nonsense right now.
@Clay361313 күн бұрын
Imagine an Ant-Man game with this tech.
@coreytaylor736713 күн бұрын
@@xviii5780 agreed! Keep it up man 👌 arm yourself with more knowledge so these nerds don't just try and punch down on you, leaving your comments losts in the sea of nerd rage baiting for their favorite graphics engine. UE is great but currently detrimental to our wallets via increasing hardware costs--all for lesser performance and worse visuals. On the bright side though: my PC makes a great space heater for these cold winter days 😂
@romulino13 күн бұрын
Alex speaks in marvel for 10 minutes, and then says "What do you think of it Oliver?" Oliver says it's nice, and he continues talking. I love it. 😂
@doragasu13 күн бұрын
- How many triangles does that model have? - YES
@kewa_design13 күн бұрын
yeah totally crazy haha how did they even made that ? :D maya ? dies at this polycount immediatly, zbrush ? most likely but even zbrush would almost die trying to export that xD its insane
@bryanxo248913 күн бұрын
@@kewa_design PC with a thread-ripper or workstation gpu like Nvidia H200
@kewa_design13 күн бұрын
@@bryanxo2489 yeah but the dccs cant handle IT No Matter what PC, they might Just exported the Mesh from zbrush and Made everything Else in unreal, maybe die the subdivisions there AS well, or whatever they use to showcase IT here, but i guess ITS unreal or omniverse. but Maya, Blender, C4D and even Houdini die at this Polycount, No Matter the Hardware.
@saricubra286713 күн бұрын
3 trillion useless triangles for a pixel from a rock on a 1080p screen.
@bryanxo248913 күн бұрын
@@kewa_design Could be a massive amalgamation of multiple models exported separately? Even then just the head geometry is insane.
@bw868513 күн бұрын
NO NORMALS??!! That's INSANE!
@Ferodra13 күн бұрын
As a 3D artist, this basically is perfect tesselation and using the albedo texture for displacement - in realtime. Cool stuff. Looking forward to see the this eventually apply during texture painting. Though i can already imagine one or the other headaches when it comes to asset/content creation with this.
@andersonandrighi453913 күн бұрын
AI will happy painting. Also it will look for imperfections since the more detail the game has, the more people it requires and the more expensive it gets.
@RandomPickles11 күн бұрын
"Content creation" ugh...stop.
@Ferodra11 күн бұрын
@@RandomPickles "[A word about something you apparently never did but have strong opinions about] Ugh... stop" that comment says a ton about your personality, geez
@pro_rookie_gamedev6 күн бұрын
@RandomPickles They're literally just talking about making game assets. What are you on about?
@smittyvanjagermanjenson18213 күн бұрын
VR is going to be so Sick with this in 5 to 10 years.
@darkl3ad3r13 күн бұрын
Try 15-20. Look at current VR games how they perform on even top dog systems and then think about throwing in this level of path tracing into the equation. I have a 4090 and even I don't dream of playing eg - Quake 2 RTX in VR. At 1440p with max settings, my card struggles at 144hz in 2D. Imagine now rendering the scene twice at even higher resolutions (My nearly 6 year old Valve Index is 1440x1600 per eye and has to render at something like 2050x2200 per eye to make up for lens distortion) while also considering the fact that we are running up against a physics brick wall in transistor shrinkage, and it suddenly becomes a much more believable reality that we may NEVER even see these things come to fruition in VR, ever.
@ElitePortraits12 күн бұрын
@@darkl3ad3r think out of the box, in 2025 all this things makes less sense
@darkl3ad3r12 күн бұрын
@@ElitePortraits you can't ignore physics
@JackPadgett-z6w12 күн бұрын
@@darkl3ad3r ill take your word for it mr expert
@darkl3ad3r12 күн бұрын
@@JackPadgett-z6w you don't have to be an expert to know you can't shrink something below the size of an atom. We're approaching the hard limits set forth by the laws of physics and that's not debatable. Go back to the 90s and look at the rate of performance improvement gen over gen then compare it to what we've seen over the last decade.
@leoni764913 күн бұрын
The distance between Nvidia and AMD when it comes to R&D is getting larger
@techsamurai1113 күн бұрын
Yeah Alex said that it seems that Nvidia are 5 years ahead and he doesn’t know what to feel about it. Oliver was equally perplexed. That’s essentially been the whole CES for every GPU enthusiast or professional. AMD showed off a very impressive FSR4 but it now feels 5 years old
@luistigerfox13 күн бұрын
@@techsamurai11 unfortunately it doesn't help that Nvidia's annual R&D budget is somewhere around AMD's entire net worth. So for a meaningful lead there, AMD would have to either essentially get real lucky with a game changing breakthrough, or expand their r&d spending on Radeon group to levels that are currently unsustainable for them.
@Armendicus13 күн бұрын
@@techsamurai11
@blackdoc632013 күн бұрын
I mean that's why I stick with nvidia. They get a lot of hate for DLSS, but it's the best of the best when it comes to upscaling and now frame gen technology, and it was the first for each. Which means outside of upscaling and frame gen they will also be first to get the next big thing. Hell, when you go back and play xbox one and ps4 gen games there are sooooo many settings that were NVIDIA cards only because it just didn't exist yet for the other team.
@SOULSEEKERBEATS13 күн бұрын
Marketing*
@davidludwig750113 күн бұрын
Digital Foundry, you guys rock! Appreciate you all.
@squirrelsinjacket180413 күн бұрын
DF is like the gold standard for graphics videos
@davidludwig750113 күн бұрын
@squirrelsinjacket1804 the only group I care to follow. Their passion for their work shows in their videos. They are the best.
@vectoralphaSec13 күн бұрын
The future of games graphics and rendering is gonna be incredible in the next couple years.
@blackface-b1v13 күн бұрын
Yup it's gonna be insane
@coreytaylor736713 күн бұрын
Agreed! But too bad we're in a fidelity low point right now.. such a blurry mess with what we have right now. And to skip ahead: I run the current best hardware with a DSR factor of x4 with no smoothing @1440p, meaning 5k. The technology is well underdeveloped but heading, hopefully, in the right direction. Hopefully soon.
@christophermullins716313 күн бұрын
It's crazy we are in this transition period where AI is used to doctor graphics because we aren't actually there.. this looks like the proper way to do it where you do not need the doctoring.
@Osprey85013 күн бұрын
This is going to take a lot longer than just a couple years.
@456MrPeople13 күн бұрын
It's less about doctoring and more about using AI to directly enhance the rendering pipeline through neural rendering instead of being limited to post process effects like ray reconstruction and DLSS/DLAA.
@Fafhrd4213 күн бұрын
The big deal here I guess is the raytracing acceleration, because otherwise this is just Nanite tesselation of skeletal meshes, which is an experimental feature in UE 5.5.
@456MrPeople13 күн бұрын
You're right, but I'd argue the more important part is getting the API standardized through DirectX and Vulkan so that all modern GPUs can use it. Similar to cooperative vectors/matrices in DirectX and Vulkan.
@Leosalvaje_13 күн бұрын
@@456MrPeople Are we going to witness a super collaboration among Nvidia-Intel-AMD and Microsoft? the justice league? xD
@rudrasingh635413 күн бұрын
@@Leosalvaje_ Yes this always happens. When Nvidia introduced real time ray tracing with RTX 20 series back in the day they worked with Microsofot to make it a proper API in DirectX - DXR. Then later in Vulkan. AMD then gets into it a few years later and benefits from the work Nvidia did for standardised apis. But nvidia benefits because it makes sure the stuff they make spreads everywhere even if AMD sort of gets a use from it because Nvidia will always be a few years ahead in research.
@benox509 күн бұрын
I love that dragon eye closing animation so much
@dokerb3d6013 күн бұрын
but you still needed to do retopology for subdiv and displacement maps baking for that. another groundbreaking technology will be a way to compactly store and stream hight poly meshes
@TheJoKeR74 күн бұрын
aka nanite
@xYarbx13 күн бұрын
Soon.... it will be over 5 years before compute on the level of 5090 that the demo was running on is mainstream even in midrange and probably closer to 10 on low end. Just look at steam hardware survey and the age of cards being used. While cool as novel tech it won't get wide adoption (meaning not only in Nvidia sponsored titles) before Nvidia 60 class cards can achieve it.
@mojojojo629212 күн бұрын
Steam hardware survey is not a remotely accurate way to assess average hardware. The people actually spending money on new games tend to have decent hardware. If you don't have money for decent hardware you aren't spending full price for new games either
@xYarbx12 күн бұрын
@mojojojo6292 This has to be one of the most out of touch responses I've seen in quite a while. What you spend for games and what type of rig you have are not hard linked like you think. 70$ for AAA or 45$ for AA game is not same type of investment as 500-600$ that Nvidia charges for 60 class.
@xplicitoddz301613 күн бұрын
I will believe it when I see it in games, I remember all the hype for unreal 5 and when it released we had games running like crap poorly optimised
@lolpl000013 күн бұрын
this would be amazing for VR. if it can be reasonably cheap ofcourse. because in VR games you bring objects RIGHT up to your face. this would be extremely fricking cool.
@fluidthought429 күн бұрын
I was wondering what use case this would be preferable over normal maps and other techniques but I didn't think of VR.
@FatherLamb13 күн бұрын
Sorry to say it....... the more "REAL" things try to be the less "Gameplay" I've been given. Idk if its just me. But I've been gaming on PC since 2005 or so. I've seen A LOT of change. And I'm being honest.. the more real things try to be any more, the less I enjoy it.. I do love a nice looking game but sheesh.. where'd actual passion go?
@dagorenouf12 күн бұрын
that's why the Switch is the top selling system. Game experiences over graphics.
@outlander2349 күн бұрын
@@dagorenouf I need more than Zelda and Mario my guy.
@Marvin-vs3tu5 күн бұрын
Lack of balance, graphics getting better but gameplay feels the same. That's why modern games feel boring because you've high expectation for gameplay of a AAA graphic game
@marsstarlink323513 күн бұрын
This is almost a 2006 E3 Crysis like demo. I hope AMD and consoles catch-up and NVIDIA standardizes this tech so we can enjoy massive geometric games.
@pctechloonie13 күн бұрын
Sounds like we're going to get standardization in DX12 9:45.
@mrdeafter13 күн бұрын
RT and upscaling are actually standardized by Nvidia and Microsoft working together to get it work well with dx12 but amd fans don't really talk about it even tho amd have much less work to put in rnd because Nvidia and Microsoft already pave the road for them
@pctechloonie13 күн бұрын
@ truth! Yeah this is anti NVIDIA stuff is getting stupid. No doubt they're greedy and many of the cards are horrible value, but don't shit on the technology. RTX Mega Geometry is almost certainly going open source like OMM, DMM and RTX Remix and many other GameWorks tools.
@mrdeafter13 күн бұрын
@ they shit on dlss saying it bad for gaming but praise fsr4 saying it good for gamer even tho fsr4 literally required amd new 9000 gpu AI core to work just like nvidia rtx lol
@pctechloonie13 күн бұрын
@@mrdeafter LMAO true. Fanboy logic 101.
@xlr555usa11 күн бұрын
I always get up close and personal with textures to see how optimized it is. Sounds like I’ll be able to get more intimate with my textures in the future. I’m sweating with anticipation. Thanks for the video.
@rx183411 күн бұрын
lol
@at19658 күн бұрын
Soooo spicy...
@c2ashman12 күн бұрын
00:30 DF has Mega Chug technology in form of Oliver. Who needs Mega Geometry!!1!!!!111!!!!
@arthurarthur608312 күн бұрын
Another marketing driven crap...
@wh17313 күн бұрын
Why does the guy on the left looks like realtime 3d?
@Armendicus13 күн бұрын
Lighting n filters.
@ferna229413 күн бұрын
I wonder HOW can it run so many million polygons and how much the GPU will burn while doing it.
@AdrianMeredith13 күн бұрын
Because most of the performance loss with lots of polygons is not where you might expect. It's often more the size of the triangle, not the amount that does it
@EJM0713 күн бұрын
@@AdrianMeredith 12:20
@CoolSmek13 күн бұрын
This is really cool, but I find it interesting that in the end you still need to rely on texture resolution and essentially baked textures to drive the micro detail here. Opposed to when Epic showed off the nanite demo and the statues were ~35 million triangles each, that was a high poly export directly from zbrush therefore detail was not tied to texel density. The problem with that is the file size for that model would be massive compared to a GPU tessellated mesh with mid/high levels of geometry. I suppose using UDIMs will have to take precedence here. Overall it is really cool tech, but I do hold reservations for performance in the end, especially if integrated into an actual game project and not just a tech demo. I have PTSD from trying to run STALKER 2 on my 1440p ultrawide with a 3070.
@Nick-gx4oc13 күн бұрын
Alex has a fantastic way of explaining the technical aspects where I can actually understand it even though Im not well versed in the subject
@StephenMinkin11 күн бұрын
That is the most next generation technology I have seen in longtime. That's what it has to be. No more textures doing it all.
@Super-id7bq10 күн бұрын
I still don't get what it does. So does it provide the ability to path trace and light massively detailed meshes, or is it like an alternative to Nanite that can be adopted by other game engines and will allow for much higher mesh detail outside of UE5? It sounds like it's a bit of both but I can't tell if the dragon demo is already using Nanite or not.
@txlec9911 күн бұрын
the things that nvidia does is just wild and beyond comprehension no wonder AMD cant catch
@MDXZFR13 күн бұрын
Applies to blackwell only or all rtx series?
@vanman26613 күн бұрын
Interesting, but what is the point in any of this?
@davidsentanu783613 күн бұрын
Yeah, I mean modern games already have enough geometry. Too much geometry, I'd say. What we need is more environmental interactivity. Like how water should behave when poured, shot, splashed, run by cars, etc. What's the purpose of having billions of triangles that do nothing but be a solid indestructible uninteractive object with clipping everywhere?
@Krisztian5HUN13 күн бұрын
@@davidsentanu7836 yes! we need more interactive environments and deep storylines, not this shit.... but yeah Nvidia only sells for gamers 3D cards so this is the direction....
@DeltaZavr.12 күн бұрын
it is similar to nanite skeletal mesh with displacement ?
@coolmacatrain943413 күн бұрын
That dragon and man is absolutely incredible!!! Remember, we are watching it on youtube, through a camera that filmed a monitor ... and it still looks better than any other graphics I've ever seen! Amazing
@mohamedMustafa-yn4uc13 күн бұрын
Hi, high level of details make 4k looks 4k. That is why horizon forbidden West look more 4k than actual 4k games.
@anthonyrizzo90432 күн бұрын
Heres the thing, by time we see mega geometry used in games its likely gonna be past the 6000 series. These games using this arent just gonna pop up if they havnt been in development, and surely they haven't.
@ViRiXDreamcore12 күн бұрын
I wonder what Threat Interactive has to say. This will be great for films and stuff… this won’t be in most ganes as many still don’t have these cards.
@JerryKid7213 күн бұрын
so what, they have a game appropriate model and a straight zbrush reference model it draws from?
@youyouak12 күн бұрын
7:45 How are current games that are fully path traced still displayed via rasterization ? If it's fully path traced then aren't all pixels of your screen calculated via ray-tracing ? How is rasterization still in use then ?
@firstnamelastname-oy7es12 күн бұрын
I think only lighting, shadows, reflections, transparency and other material affects are ray traced and path traced. The geometry in the scene is still mostly rasterized first. Not many games have been made where the entire scene is path traced or ray-traced. Scenes in AAA games have way too much geometry and light sources for the frame to be rendered using only path tracing.
@gridvid13 күн бұрын
We need this in Blender 😊
@Dacon13 күн бұрын
But how much will this increase performance?
@shark3D13 күн бұрын
I'm a 3d artist for film and games, at least from the scene where the dragon detail "comes in" it looks like they're using some sort of vector displacement that comes into the mesh and near the end you can see they are also using realtime tesselation... and while we've seen things like this done on terrain for example (with non vector displacement maps) this is impressive on animating meshes, but we've seen these sort of technologies attempted before going all the way back to shiny's messiah no? the groundbreaking part I imagine is translating the mesh to some sort of volumetric representation much faster. and tying those two techniques together lets them really get around things like mesh swapping for LODs because the data is coninuous between detail levels. As an ARTIST authoring these assets it's a fun possibility but also there's an element of imagining the production team budget it'd take ... (see People make games' recent video about outsourcing too) fun stuff!
@Mcnooblet13 күн бұрын
Seems like the smart people are very impressed, and the others are their usual selves with predictable behavior. I see why companies don't want to interact with the public.
@Navhkrin12 күн бұрын
We have had tessellation for a while, that part is no surprise. But you need to construct spatial acceleration structure for efficient ray tracing and this did not work nicely with dynamic meshing systems (tessellation & mesh shaders & nanite). Therefore limiting amount of animated geometry, you can ray trace. What is special here is that it can handle this much geometry with ray tracing.
@frostudio12 күн бұрын
So with new API, we're on entirely new GPU architecture? As in this won't be available for RTX until the generation following 50-series cards or are they going to retrofit it to most RTX cards? Assuming the card can run it...
@bigPauliee7 күн бұрын
I thought i was pretty up to date with rendering technology, but this is beyond me 😂
@intetx13 күн бұрын
I'm so glad after triangle count computing getting sidelined for so so long it is finally priority again.
@steel589713 күн бұрын
I feel like a lot of this stuff should only be aimed at developers. We've seen what happens when it's aimed at gamers, they usually randomly take whatever the new tech they don't understand is and turn it into a buzzword to blame all their imaginary problems on, whatever the new bogeyman is to call devs lazy and cope about new games not running well on their 1070s. I'm soooooo jaded at this point, like unbelievably blackpilled about this space and the discourse in it.
@GrahamScanlonDrums13 күн бұрын
This is what happens when a channel blows up. DF had always catered to the tech enthusiast, whether it be Engineers, Developers, or gamers with a strong interest in the technology that runs the games they play. They've always focused more on the tech side and less on the gameplay side. As the channel has gotten bigger, it feels like the audience has shifted from tech evangelists towards general gamers who neither know much about hardware/software tech, nor really care about it, largely due to their benchmarking and optimized settings videos. Now the general comments are just a bunch of complaining about bad gameplay experiences. There's no interest in the technology for technology's sake.
@40Sec13 күн бұрын
Always relieving to see the people who are actually here for the tech and maybe even--gasp--watch the videos before they comment.
@mrdeafter13 күн бұрын
they also blame low level entry card not able to run 2k ultra ray tracing even tho that's card only supposed to play at 1080 max setting lol
@gendalfgray78899 күн бұрын
7:47 but modern games decide what to oclude by rendering game in lower res then checking, then increace res and occlude again and repeat until full frame is done. HZ buffers or what they called. I know that UE does that. Or i missing something? Can't wait when they do RTX Mega anti aliasing to replace TAA.
@HybOj11 күн бұрын
smells like Nanite... and that did not bring nothing good to the table, but increased HW requirements and issues
@flioink13 күн бұрын
That cool dragon has 99% chance of have been made by the very talented 3d artist Xelong Xu.
@wunkadurgenfaceball13 күн бұрын
Should have led with the fact that the model before us had no normals. That's the most impressive thing
@smartguy97657 күн бұрын
I'm afraid to ask because it might be a sensitive topic, but does anyone know how Alex got that badass scar?
@Mundm2813 күн бұрын
is there a paper published on this by nvidia? would love to read
@justindressler599213 күн бұрын
So does this demo only work on 5090?
@dokerb3d6013 күн бұрын
for vr it will be amazing
@D-36512 күн бұрын
Yoko Taro is going to go nuts with this! 😂
@NightPanther_GoldTeam13 күн бұрын
will this enable Nanite for skeletal meshes?
@OverJumpRally13 күн бұрын
You can already enable Nanite for skeletal meshes in 5.5
@Azfargh13 күн бұрын
Oli's new RTX Mega Monster Chug drinking rendering
@axlfrhalo12 күн бұрын
replacing normals with ultra complex geometry to me just sounds like an unnecessary change, Normals allow for more optimized meshes that still deliver the same visuals, why do away with that makes little sense to me
@grantyale13 күн бұрын
We can get really round wheels now?
@bettybunbun96645 күн бұрын
I wish there was more innovation with controllers (and therefore gameplay) than graphics. I often daydream about things like Nintendo making another Wii 20 years on. What could you do with a cutting edge low latency motion control system with perfect tracking in 3D space in 2025? Twin stick controllers and keyboard and mouse are so limited in how they allow you to interact with a virtual world its almost laughable. One of the reasons I want VR to finally take off.
@hvanmegen13 күн бұрын
More ways of having Unreal Engine vendor locked into Nvidia hardware.. quite disgusting.
@petyavodolaz12 күн бұрын
I bet AMD will come up with something similar. They make chips for Xbox/PS after all.
@Navhkrin12 күн бұрын
Nvidia is the one inventing technology, so naturally technology stays vendor locked to them before AMD can implement something similar - at which point it makes its way into DX standard. Nothing disgusting about it really.
@Nooneisgaming13 күн бұрын
Soon... Triangle generator. You see 3000 You have only 300
@InnerFire621313 күн бұрын
Sooo I guess this generation of rtx will be advertised to be able to use this ‘mega geometry’ but it’s actually only gonna be capable after the next 2 generations. Cool
@InnerFire621313 күн бұрын
@@WaldemarPerezJr yeah so was RT in the rtx 2000 generation. all of them were 'RT capable'
@Mcnooblet13 күн бұрын
@@InnerFire6213 You could say the same thing about raster, that they are all 'raster capable'. Later versions can do more of it, and better. I think peoples entitlement blinds them to what have been patterns running clearly in front of their faces. Society is degrading if you haven't noticed, I think its the internet doing it.
@InnerFire621313 күн бұрын
@ you know that's not the same thing. raster performance is just gpu raw power or tflop, nothing new. they specifically advertised RT as an added capability for the 2000 gen, just like how they keep inventing more jargon like rt overdrive, path tracing, ray reconstruction. mega geometry is the new kid in the block and your current gpu doesn't have it.
@WaldemarPerezJr12 күн бұрын
@@InnerFire6213 Back in 2007 Zbrush enabled billions of polygons to be worked on in a CPU bound app. What we are seeing today in unreal nanite and DLSS are similar software techniques. This is why the modern games are so dependent on it. There was also a Australian company some years ago that previewed being able to look at trillions of polygons on screen at one time but they were static.
@BobManHobbit12 күн бұрын
@@InnerFire6213jargon because you don’t understand basic and regularly explained (even outside of marketing material) terminologies?
@brando334213 күн бұрын
The name gives me mega texture vibes… wasn’t such a good turn out for Rage, and Gearbox lol
@LoricSwift12 күн бұрын
We will wait years, see it in one maybe two games, and then it will quietly get dropped is my bet.
@PK0123413 күн бұрын
When will pixel clipping be solved?
@Cinnamon108012 күн бұрын
It can be solved now. You can solve whatever you want. It's an issue of where you allocate resources. Clipping isn't a huge priority.
@PK0123412 күн бұрын
@ I’ve never seen a game without clipping. Saying it “just needs more resources” ignores that even with advanced physics, precise collision, and optimization, no game has solved this to date..
@akshaydharmadhikari39313 күн бұрын
I think one should make a game where you are Nvidia/Epic showing off new features and you collect fans which go nuts after feature is revealed .. lol
@JohnDoe-ix4kx13 күн бұрын
Does it work on aggregate geometry? things like grass, foliage, hair, fur etc....
@MR-vg7yn13 күн бұрын
Awesome video! Nice to see some details on what was shown by Nvidia. Honestly, it's a bit sad that DigitalFoundry seem to be among the very few tech KZbin channels that looked at Nvidia at CES this year with "open eyes", actually appreciating what was shown. Most other channels just go "too expensive!", "raytracing is a fad!" or complaining something may or may not be proprietary, without ever actually looking at the tech. If you're lucky they give specs on the GPUs, but DF, so far, was the only channel I know that actually looked at the tech being developed and shown off at CES.
@PupilofN13 күн бұрын
Isn’t it more urgent to improve CPU RAM and GPU coordination to eliminate stutters on PC? Can Nvidia do something about it first before increasing further GPU tasks? I can see a couple of stutters on this demo.
@davidsentanu783613 күн бұрын
That's on Epic, not Nvidia.
@zbigniew262812 күн бұрын
Watch threadinteractive or whatever was his name...
@EverydayMania13 күн бұрын
My favorite part of this video is when you referenced Big Trouble in Little China. LOL
@rx183410 күн бұрын
Thumbnail: NEURAL RENDERING! # of times "neural" or "AI" said in actual video: 0
@michaelsoftbinbows691912 күн бұрын
Expect 500GB to 1TB game files in the future when AI generation is core part of the image processing. Got to load that bulk load of prerendered compressed texture/shader files in real time.
@pozytywniezakrecony15113 күн бұрын
Hmm we need it for Skyrim asap!
@TheTakenKing99913 күн бұрын
Isn't primary ray tracing just a flipped version of rasterization? I am surprised they hadn't done it so far, although I think they did do it for Indiana Jones I think.
@netron6613 күн бұрын
correct if im wrong, the game dev should be targetting their performance based on hardware 3 years ago. I would imagine the Mega Geometry could not run for most of the GPU in the market
@Ziplock900012 күн бұрын
Cool but this, RT and rasterization will be irrelevant in 2 years when games are fully AI rendered in real-time
@teekanne1513 күн бұрын
All I can think is how this will improve top tier graphics by a few percent but dramatically complicate development and decrease overall software quality
@marcelinouzerrio493713 күн бұрын
0:30 keep going, keep going! I'm still listening to you...
@skewool13 күн бұрын
Can we appreciate the effort Df puts into these videos?
@akathenugget13 күн бұрын
Yeah, they need more appreciation in the comments, and less bot spamming lol
@Direwolf011013 күн бұрын
@@akathenugget And less stupid gamer rage about "fake frames" that they don't even understand.
@akathenugget13 күн бұрын
@@Direwolf0110 frame-gen is very misleading, but I wouldn’t call them fake frames, because currently, if your base fps is 60 or higher, then FG is mostly a good thing, and based on how smooth games feel to me with FG vs without it, I’d say that 60 base fps to 120 with FG feels like around 80-100 fps, and this technology will only get better, but it’s still never going to be more useful than upscaling
@davidludwig750113 күн бұрын
Df is the best!
@Krisztian5HUN13 күн бұрын
no! we cant
@Klefth6 күн бұрын
This is cool as a tech demo flex, but in practice, it's just insanely inefficient for absolutely no benefit to the consumer/player whatsoever. It's a detriment to us, if anything. This isn't exciting, it's kinda scary considering the absolutely disgusting state of game optimization currently as this will only make it worse.
@xuimod13 күн бұрын
2:24 conical hat.
@WaldemarPerezJr13 күн бұрын
Actually ☝🏻 it's a rain hat.
@JLONess13 күн бұрын
you have two dots on your camera that scare the s out of me i thought was my monitor XD love your videos! always learning something!
@bgtubber13 күн бұрын
Looks great, but what I fear is that this might lead to more senseless waste of resources and lack of optimization. Why optimize your game when you can just use your hi-res meshes and call it a day.
@gregoruski12 күн бұрын
Looks amazing but can we see it in motion with other stuff going on
@VincenzoAvallone13 күн бұрын
IMHO the future of games is AI generated,like the doom demo totally generated on the fly with no engine,which will unlock videorealistic gaming and custom made movies etc
@LudvikKoutnyArt13 күн бұрын
Cool information but there should have been way less talking heads and way more visual showcase. When it comes to such visual topics like computer graphics, talking heads should never take up more than like 20% of the video content. The whole point of video format, unlike just audio, is that it massively increases the bandwidth of the information that can be transferred to the viewer. If 90%+ of the video are just two talking heads, the viewer receives only small fraction of information the format could provide.
@mysteriousfox8812 күн бұрын
just a tech demo, dev cycles will include it in 6 years
@TheSonicrobbe13 күн бұрын
Not sure about this one, it reminds me a lot of nanite which has been shown to not actually be that great in most cases
@toastbrot9711 күн бұрын
Can't wait for nvidia to force devs to way overuse this tech to tank the performance on every card in existence. Except it barely runs on the absolute best cards in the market, so everyone loses while nvidia continues to upsell you to the highest gpu tier. And don't tell me this is not what is gonna happen, cause that is literally always what is happening when nvidia decides to introduce new software features.
@Swdgame13 күн бұрын
it's cool and everything. now show me how does a crew of 3-5 3d artists can make this detailed character model within 3 months.
@vladmihai30613 күн бұрын
you should drop the redbulls dude.
@cryptocsguy928213 күн бұрын
@Agent13467 Ikr , drink energy drinks and coffee rarely
@Krisztian5HUN13 күн бұрын
why that was his workout
@bettybunbun96645 күн бұрын
Cant wait for more games with even bigger and more beautiful empty dead worlds. You can find more emergent behaviour in Conways Game of Life written in 5 lines of code than the latest AAA release.
@saricubra286713 күн бұрын
Nanite bloatware is finally gone or the problem is now worse?
@SergeySedlovsky12 күн бұрын
What is Riden? He's called Raiden, yolo
@nielsbishere13 күн бұрын
Here's to me adding support to yet another api I guess
@Sharki3312 күн бұрын
God digital foundry and their Nvidia's ass kissing. Quiet disgusting i say. Nvidia , unreal engine , digital foundry destroying the game industry from inside and out.
@GeneralKenobi6942012 күн бұрын
I can't wait until literally no studio uses this tech to its full potential but rather uses it as a clutch to make half assed games that run with half the framerate we had 10 years ago and look barely more realistic just like every other nVidia "innovation" we've had since the first RTX cards