Crafting was brought up in the video. I think one option to improve crafting would be to have the recipe keep the properties of the base magic item used in the recipe, add the crafting properties, and add up to 2 affixes. Example: crafting a caster amulet using a “Arch-Angel’s Amulet of the Apprentice” (+2 Sorceress Skills & +10FCR) could produce the following: +2 Sorceress Skills +18 FCR (10 base + random roll from 5-10) Regenerate Mana 6% (roll from 4-10) +14 Mana (roll from 10-20) +13 Fire Resist (roll for extra prefix +8 Strength (roll for extra suffix) One issue is that some affixes can only appear on magic items (not rare or crafted), so it would probably have to “downgrade” those mods to what can actually appear on a crafted item. It could also be interesting to have class specific items keep their staff mods as well, potentially opening up room for some gg items
@cj_steff76002 күн бұрын
I am a new player. I am in hell now & the summon druid is simply the best beginner build. I basically just watch my ravens kill everything as my pack runs at them. Anyways, if you're new to the game, check out summoner druid! Thanks Mr Llama!
@jimkelly77723 сағат бұрын
Skip to 7:41, if you want to avoid ... everything
@0331ballКүн бұрын
I don't really understand the no stealth strat. First off, running the tower gives chance for leaf runes. Second, the runwalk is still valuable for druid even if fcr isn't as affective. I feel like one guy got a WR skipping tower, and now it's just accepted that it's correct.