Bowazon in the heyday of WF in D2LOD revolved around two kinds of gameplay: 1. Multishot spam killing monsters off screen, and knock back keeping them off screen. Genuinely OP against melee only monsters, and at the high end was also good against ranged monsters although not nearly as OP. 2. Guided arrow used to pierce and return to the original target it hit to hit it again, pierce again, and keep going. On top of that, the knock backs would shove the target around in a really satisfying and disabling way. Reaching 100% chance to pierce was possible, and did exactly what you think it would. Every arrow would continue piercing and returning to the boss until the boss died. This caused balance and supposedly game performance issues. To recreate these playstyles in D4 in the current balance patch of season 4: 1. WF should be used with penetrating shot to mimic multishot. This is the clear skill. To accomplish this, the bow should turn Penetrating shot into a Basic skill which deals X% less damage and fires two additional primary penetrating shot projectiles on either side of the original. 2. WF should be used with Heartseeker to re create the guided arrow single target. WF should have a modifier on it which allows heartseeker projectiles to pierce and return to their original target. This should be a lucky hit proc, which goes well with Heartseeker and can be tuned to be cool and noticeable with an ordinary amount of lucky hit investment, but good enough with lucky hit investment that investing in lucky hit and ramping up this effect is the most effective way to scale single target damage while wielding the bow. 100% chance to return to hit the target again shouldn’t be obtainable so that the individual hit damage of each projectile can be balanced around a non infinite ramp. These changes would justify changing WF to an Uber unique, which would solve the issue of everyone wanting to play PenShot or Heartseeker needing the item to feel optimal or to have the gameplay they are imagining. It would make WF an aspirational item, as it was in D2LOD, but would also make it deterministically accessible, which I think would be a good change relative to it’s random and unobtainable feeling stature in D2LOD.
@marsovac7 ай бұрын
HS already has a piercing and returning modifier in the skill tree. But it pierces only once.
@gaspara98177 ай бұрын
My idea is for WF to modify Barrage to function like D2 Multishot. All arrows shot at once on a dedicated trajectory based on the number of arrows. Dramatically increased damage (500-1000% or 80-150% damage per arrow) but only 1 non richochet can do damage to a target (much like multishot of old). This to me is what the weapon should look like: * Lucky Hit: 80-100% chance to knockback. (The knockback is actually useful now and fits the WF historically) * +2-3 Ranks of Malice (Rogue and Barrage do good vulnerability and Malice is a good multiplier) * 20-40% Core Skill Damage (Barrage is a Core Skill) * 80-130% Critical Strike Damage (Barrage choice passive increase crit strike chance, precision key passive scales off CHD, this is already a stat Barrage builds want both on the item and from temper) ** Barrage damage increased by 500-1000% or 80-150% damage per arrow but non ricochet arrows from a single cast can only hit an enemy once. All Barrage arrows fire at the same time in a predefined spread based on number of arrows.
@Kade5037 ай бұрын
Well, it would pierce back and forth and do about 2-5 strikes per Guided Arrow, not infinite even with 100% pierce ( at least in 1.09 when I started playing online way too much as a kid) but you could still have like 5 GAs out and piercing on a boss at a time easily with enough IAS. I always wondered what the coding was one for that exactly, it felt like every time GA pierced it would lower you pierce chance slightly or something and automatically have zero chance after 5 or so and felt intentional with that skill. It sucked when they changed it in 1.10 though, especially since it was immediatly followed by the way more broken hammerdin.
@goranbogner89437 ай бұрын
Windforce was great in D1 and D2. D3 and D4 windforce is a salvage material
@Psychos1s7 ай бұрын
Bring back Yang's Recurve! :) Even as an uber! With Windforce, maybe permanent shadow clone that mimics all of your core attacks (essentially 2x projecticles) and turn knockback to only knock down with a freeze mechanic. Add Frigid to it for more damage synergy with the freeze.
@Mmoselle19836 ай бұрын
Great idea. But that would be an exclusive weapon to demon hunter. So different from a rogue. IMO, they should just bring demon hunter back as a class.
@troyk24437 ай бұрын
Nothing makes me angrier than the fact all our unique bows suck, especially that Windforce does. I have played Diablo since D1 and have a lot of nostalgia for Windforce, and every season I try to make a build with it and never end up playing it much because it's bad. For the love of God, fix our bows geez!
@MrVoltimor7 ай бұрын
Windforce would be nice if it did change barrage to a weaker Rain of arrows that can also trigger Word of Hakan.
@sneakytails17247 ай бұрын
In the project diablo 2 mod for d2 Windforce spawned tornadoes on hit, it kept with the wind theme well I thought.
@Pharmacopium7 ай бұрын
Bowazon in the heyday of WF in D2LOD revolved around two kinds of gameplay: 1. Multishot spam killing monsters off screen, and knock back keeping them off screen. Genuinely OP against melee only monsters, and at the high end was also good against ranged monsters although not nearly as OP. 2. Guided arrow used to pierce and return to the original target it hit to hit it again, pierce again, and keep going. On top of that, the knock backs would shove the target around in a really satisfying and disabling way. To recreate these playstyles in D4 in the current balance patch of season 4: 1. WF should be used with penetrating shot to mimic multishot. This is the clear skill. To accomplish this, the bow should turn Penetrating shot into a Basic skill which deals X% less damage and fires two additional primary penetrating shot projectiles on either side of the original. 2. WF should be used with Heartseeker to re create the guided arrow single target. WF should have a modifier on it which allows heartseeker projectiles to pierce and return to their original target. This should be a lucky hit proc, which goes well with Heartseeker and can be tuned to be cool and noticeable with an ordinary amount of lucky hit investment, but good enough with lucky hit investment that investing in lucky hit and ramping up this effect is the most effective way to scale single target damage while wielding the bow.
@CMald7 ай бұрын
^ this guy fucks
@Co7Vc37 ай бұрын
Barrage should have been what rapid fire looks like with the scoundrel ring. A ranged skill that drops barrage of arrows, not shoot forward.
@JadeSelket7 ай бұрын
As a fan of barrage, I think it would be far more interesting for Windforce to change the way barrage behaves, similar to the rapid fire ring.
@LittleRadicalThinker7 ай бұрын
Should be the wind blows downwards or maybe upwards?
@wolverys7 ай бұрын
What if the knockback was "reverse knockback" as such that it pulls enemies instead. That would still fit with the existing theme and synergize with the skill.
@LittleRadicalThinker7 ай бұрын
Sounds like a bad idea for a range rogue.
@Three60Mafia7 ай бұрын
They are so afraid to make uniques really powerful, and in doing so, they made most of them absolutely worthless, un-fun vendor trash. If they can't give us tempering on them (with increased ranges over legendaries) - then they need to double the strength of the unique's power at the very least. Between being balanced and fun, i think they should choose fun. All of rogue Bow's are hot trash, not to mention they couldn't cook up a single unique xbow, after for some reason making Buriza just a regular wep.
@kaelos47 ай бұрын
Seems like it's just too difficult for them to balance different item types. Runewords in D2 made most uniques useless. Similar with Sets vs Legendaries in D3. I want uniques in D4 to be better too.
@gaspara98177 ай бұрын
@@kaelos4 They just really don't understand the playstyles to maximize of the values of the skills themselves. As Wudi said knockback on a shotgun is bad for the player, they don't want enemies farther away. If they really like the close range shotgun gameplay to stay then they should increase the number of arrows fired by 150% (thus combo points is not less buffed than inner sight) and maybe ricochets slow. I would much rather that instead they made the unique ability be "Barrage damage increased by 500-1000% or 80-150% damage per arrow but non ricochet arrows from a single cast can only hit an enemy once. All Barrage arrows fire at the same time in a predefined spread based on number of arrows." Basically make Windforce Barrage turn into D2 Windforce Multishot Bowazon. This to me is what the weapon should look like: * Lucky Hit: 80-100% chance to knockback. (The knockback is actually useful now and fits the WF historically) * +2-3 Ranks of Malice (Rogue and Barrage do good vulnerability and Malice is a good multiplier) * 20-40% Core Skill Damage (Barrage is a Core Skill) * 80-130% Critical Strike Damage (Barrage choice passive increase crit strike chance, precision key passive scales off CHD, this is already a stat Barrage builds want both on the item and from temper) ** Barrage damage increased by 500-1000% but non ricochet arrows from a single cast can only hit an enemy once. All Barrage arrows fire at the same time in a predefined spread based on number of arrows.
@marsovac7 ай бұрын
if all uniques are powerful you would not have build diversity. You would only run uniques that are mandatory. They would become your diablo 3 set. I surely don't want that to happen, since it invalidates the whole idea of the codex and build diversity, making it obsolete together with the tempering. Uniques just need to be build defining. One or two per build maximum. And perhaps one or two uber uniques. If they are too powerful we would just run them, and perhaps one item to get the missing resist and armor. So the game would be dumbed down like D3 was.
@iplayagame86527 ай бұрын
unique bow of rogue are trash all of them. It doesn't matter what build that i play i just don't use all of them becuz it not make my build stronger than legendary bow with a useful aspect
@Kade5037 ай бұрын
@@kaelos4 Too be fair the OP runewords didn't come out until essentially the last content patch of D2 LoD. That and there were plenty of slots that either couldn't have runewords in them (boots, gloves, amulet, rings, helms didn't haven anything great as far as runewords) or just better uniques slots for many builds, so it didn't make uniques useless, the biggest game changer for non-sorc classes was the Enigma armor with +teleport. Then some other extremely powerful RWs were a Bow and Polearm that went on your act 1 or 2 Mercernary and provided the Fantacism and Conviction aura, then Call to Arms, etc. Windforce was still the best bow for an Amazon in D2, had the best damage(paired well with the Merc bow that gave Fantacism). If bows could have been ethereal than WF would probably have been edged out by Breath of the Dying or something I suppose. Diablo 2 items/loot was the best part about the game and by far the reason people still play it today, D4 copied the D3 style of loot because... frankly it was much easier to copy. You didn't have to deal with item bases and normal, exceptional and elite bases of every item. Rare rings, amulets, and circlets all had the potential to roll BiS, etc there was just way more depth and subtleties to loot they didn't completely change what you base skills did, just made them more effective. Evolved D2 loot with D4's smooth and updated combat would have been nice.
@napdejoras7 ай бұрын
Nice catch with the update. Hope they get this changed as well. I have some suggestions, let me know if its any good. Skystrike - LH chance for basic skills to fire rain of arrows. RoA are always cold imbued. Windforce - enemies are knocked back/down by marksman skills. Killed enemies within 3 seconds explode with shadow damage Eaglehorn - cuthroat skills deal poison damage and have a chance to infect nearby enemies
@christophluger7937 ай бұрын
Remove the knock back keep it 40% to knockdown, give barrage straight up double damage. Also change the animation and sound for some eye candy.
@whereswaldo63967 ай бұрын
Why not make windforce change how barrage works just like the ring for rapid fire? Make it so all arrows hit one target and then branch off of that one target?
@droid57857 ай бұрын
Ah yes, windforce just makes barrage into regular rapid fire. Makes a lot of sense!!!!
@whereswaldo63967 ай бұрын
Make it work depending on combo points. 3 combo points is a concentrated single target anything less than 3 sprays like normal. Kind of don't like how barrage(ranged ability) has to be played at melee range to be played optimally
@Obrim346 ай бұрын
How are you feeling about windforce after its change again?
@Jak0vas7 ай бұрын
Hey Wudi, did Blizzard not say PTR would not include the big changes for existing uniques? Only new Uniques, or did they squeeze them in last minute?
@sachiel1237 ай бұрын
But why use combo points? That item greatly calls for only casting barrage it seems, can it be done though, non generation on rogue?
@jourfriend7 ай бұрын
can you recommend some creativ sorc player?
@Nornagest846 ай бұрын
Making it work for RF (not considering Scoundrel's Kiss) could be really nice to keep enemies at a distance. To make it stronger WF could just always proc... Maybe the knockback could be changed to a "pull in".
@dAVEUSSILVERTEJP7 ай бұрын
How do u get ur healtbar above ur player?
@PhrazeMuzik7 ай бұрын
We need to be able to craft on uniques, not temper but craft. Tempers in general could be rebalanced a bit.
@tremonray24837 ай бұрын
Plenty of ways they could make it unique: Turning a skill into the Arrow Storm stuff they've been pushing, chance to fire other Core Marksman skills, Tornado Shot from PoE, Wind Arrows concept from WoW (basically repeat tempers but less damage when repeated), always Cold Imbued & Reverse Knockback around enemies hit, slap on Core + Innervation ranks & have each Marksman skill used increase the damage of the others (playing multiple core skills on Rogue again), no longer gain Attack Speed but Attack Speed is turned into Damage, applying Thorns to damage dealt with the bow, both the Phys & Cold damage Tempers with Knockback/Knockdown & Double Damage, etc. "Funny"(unique but also lazy) would be giving it 2-3 Marksman related aspects. Could always make it "The Grandfather" of bows by removing the Barrage part and passive affixes, then adding a big Lucky Hit chance and 100% recast.
@Wabbajack-t7p7 ай бұрын
Ditch the core dmg for 50% chance to cast twice remove the knocback and make it do 2x every shot. Make it apply to core skills. Also make it a mythic unique. Boom🎉
@leevenable86287 ай бұрын
Easy. I don't understand why this is hard for developers
@Mike-om4tv7 ай бұрын
They seriously are lacking in creativity.
@gaspara98177 ай бұрын
If there is no knockback its not windforce. They absolutely MUST design it around knockback.
@henrynguyen43157 ай бұрын
They can make it knockdown instead of knockback
@Lumerlume117 ай бұрын
They need to add the %chance to cast barrage twice temper on to the item. And also another special effect that makes barrage shoot a tighter spread.
@stimu1us7 ай бұрын
I had this item drop with all four GAs and got so excited until i realized it was trash. Does anyone know if item can be updated to the newer items in later versions or is it always 'locked' with its current stats?
@YetAnotherShadowBannedAccount7 ай бұрын
Most likely locked as all uber uniques before this season weren't updated. So I highly doubt they would go back and change it.
@Seanidor7 ай бұрын
When I hear the name Windforce it makes me think of Speedforce from The Flash. Would be cool if like how the flash gets his powers from the speedforce and controls it, we could get windforce powers and control wind. What would we do by controlling wind? Make barrage fly towards enemies as well as have the wind boost how fast the arrows fly so they do more damage and have the wind infused arrows knock back enemies. So basically the same thing but now you don't have to worry about missing. Honestly I kinda wish they went back to having it work for all marksman skills tho. Edit: I guess it might be better if instead of shooting arrows you shot wind blades/bolts/whatever instead.
@Sure0Foot7 ай бұрын
Back in D1, Windforce was the first really good item I ever found. It was incredible, because of the damage and because, with only Teleport as a movement skill, knockback was SUPER good. They should, at the very least, change it from "Barrage" to "Core skills" (or "Basic and Core skills")
@gaspara98177 ай бұрын
They have explicitly stated that they want non uber uniques to be tailored to a particular primary damage ability/source. Hence the change form generic to barrage.
@himay3337 ай бұрын
To stay on theme. I would change it to all barrage are cold imbued and knock down. That alone would make it very desirable.
@Noireinself7 ай бұрын
... 24 or so years ago I traded 100 SOJs for one Windforce ... was the best time. Loved the windforce amazon in D2 LOD cow level all day every day
@PhrazeMuzik7 ай бұрын
If we had a better way to pull enemies in this would be okay. Most rogue uniques are in a weird place. I've used some pants and boots to get massive damage reduction from close on a build, but it's still super gimmicky and you lose too much functionality.
@pieking47 ай бұрын
what's crazy about WFs status in D4 is that in D2 it was one of the ultimate godly uniques. they need to rework it into mythic status
@esvban7 ай бұрын
They should give windforce the effect that forceful arrow has, for all arrows and plus 1 pierce
@scottybeats53287 ай бұрын
Windforce was at it's best in D2 LoD v1.09 when Guided arrow would penetrate the same target multiple times. When the multishot was good.
@asum77867 ай бұрын
Annoying Knockback aside, I honestly think they need to nerf Tempers if something like this can't compete. In general though, I really don't like how everything is rapidly going into the D3 direction of insane damage numbers. I'd much rather have interesting mechanic/gameplay altering Uniques and Legendary Aspects that I can pick from and combine into a build I enjoy to play, rather than having to pick the ones with the highest absurd damage multiplier, even if they make the gameplay worse.
@rich44697 ай бұрын
Random thought: windforce causes barrage arrows to spin around you like a hurricane, and still do knockback. The play style would be based around pushing enemies in front of you til they die.
@GeminiMoto7 ай бұрын
What if they gave uniques the ability to receive 1 temper
@Essemlol7 ай бұрын
Uniques need to drop with random tempers. Makes finding a BiS one very very hard, but also very very good if you do find a "Windforce" with Barrage temper for example.
@sgtanarchy98507 ай бұрын
40% chance to cause marksman skills to overpower would be an interesting aspect for windforce
@cgerman7 ай бұрын
How many patches and seasons will it take to make Windforce good?
@MrTOman-827 ай бұрын
soon in season 25 ;)
@AshySamurai7 ай бұрын
But doesn"t scoundrel's kiss does the same for rapid fire? If I want to go anywhere competitve (i.e. not fall back from my friends) I have to put scoundrel's kiss on. So it is a mandatory item RN. Sure it is not the same in regards of gained power but so far no rapid fire build go without this ring.
@gaspara98177 ай бұрын
Blizzard stated that is their intention. If there is a unique for the skill that is your primary damage skill then they want you to want it in your build.
@kevingassen82337 ай бұрын
If you look back to what truly made D2 uniques special, there was almost always a range of dmg %, there was usually something cool like +3 to all amazon skills, and added to that, there was often times on uniques a % chance to cast a strong skill from another class. 29% chance to cast amplify damage. That is so good, because who wouldn't want a curse that strong being applied so often? These unique items made the game what it is. Windforce in D2 was special because it allowed more mana hungry builds a way of leeching and sustaining resource. It also had the knockback, but it also had considerably higher base. The other problem with unique WEAPONS in D4 is that their damage is tpo closely locked to item power. What about Windforce having its maximum damage affix given back from D2? So whereas any other bow would have like 3700 damage, it might have 4200 (give it a range from 300~400). I know I'm bouncing between D2 and D4 in comparison here but it really shows the difference when you look at the old Windforce compared to what it is now. The other massive L that D4 takes is, Uniques drop way too often and they're way too weak. You need them to be actually rare enough to where when they drop you get that dopamine hit. And because they're not as common, make them super super strong and give them effects that legendaries cannot compete with. You can play through Normal>Hell all the way up to your mid 80's and not find your Thunderstrokes. But what happens if you do a playthrough and you find it early? You're PSYCHED. And if you don't find T-strokes early? There are other ways of achieving higher damage output (not quite as good but still competitive) like shopping javs in Act 5 Nightmare for +30% IAS / +3 to jav skills. It isn't a comparison to Tstrokes but it still will get the job done until you can farm it. For this reason, builds that would be heavily impacted from a unique, don't RELY on that unique. I hate that all of these uniques are adding special effects to skills like Scoundrel's Kiss. As Wudi said in a past video, make a bunch of OPTIONS for rogues to choose how to buff their Rapid Fire without shoehorning them into one. That's my rant. They need to steal some D2 magic, and I get it, they thought people wanted D2 all the way and that wasn't true, but the UNIQUE items in D2 are the most special a Diablo franchise has ever seen.
@balkhazzargaming53737 ай бұрын
Which of the geniuses who rewoerked this item played barrage for like 5 minutes and thought:"man, I really would like it if the enemies were further away." You'd literally want the item to do the opposite.
@MyN0N4M37 ай бұрын
PSA letting us temper uniques doesnt make them any more or less unique, it makes them simply useful
@chennytango92987 ай бұрын
Hope they add multi shot instead of barrage. And also add back sentry. I love the DH in D3 but not so much in D4. The core still need redesign for rouge.
@pokemonfan26307 ай бұрын
Imagine bringing a bow class back with no multi shot.....
@kipz7 ай бұрын
They need to just add a Lucky hit: knock back as one of the base affixes, similar to the tempers we can take on armors... Then just make an actually interesting unique power. Making such an iconic bow a barrage-only item is such a disappointment
@sylvonbryant27867 ай бұрын
Maybe I should slow enemies with a 40% chance and knock back slowed enemies.
@trollsearching89687 ай бұрын
Hopefully we can get 1 temper on uniques.
@Maxstube7 ай бұрын
Reverse knockback would make it somewhat viable
@xjrfanatic6 ай бұрын
I still remember my first Windforce trade in D2 early on and having it poof because it was a duplicate. But when I finally dropped one of my own the sweet joy having the best bow in the game hasn't been replicated since except for crafted items in Project Diablo 2. Am I wrong in the opinion that Windforce should be a mythic item over Ahavarion? WTH are they thinking. If not at least carry the same mythic item power budget? It's shameful that it's only a regular unique. These are just spitball suggestions without serious consideration on how to make Windforce viable for all ranged Rogues. - Drop the Barrage only skill tag - Add back in the scaling damage with level so at early levels if you manage to get/craft an early Windforce you simply don't need another bow on your leveling journey. This also carries you into end game by capping out at a higher base damage so compared to a 925 item power bow it has 10% more base damage to it's min/max ranges. Not crazy but still thematic. - Keep the knockback, it's iconic to the item. - Change the chance to do double damage into a new Windforce only repeating aspect that works with every ranged bow skill, a chance to double cast your ranged skill for free or reduced cost. There are so many better things they could be doing with one of the most iconic items that's currently salvage/sell on sight when it drops. Seriously Blizzard, is this the best you can do?
@thimmoftw78477 ай бұрын
To make uniques competitive against tempered legendaries, they have to either nerf tempering (by a lot) or give uniques really extraordinary stats to make up for tempering. Especially two handed uniques are extremely disappointing, compared to most 2x legendary aspects and tempering slots.
@BlackStarASMR7 ай бұрын
we need a mystic uber unique bow or crossbow. In fact we need an uber unique for each kind of item and each gear slot.
@thisishowthetruthdies6847 ай бұрын
Making some uniques skill specific can't be a good thing, can it?
@Shakk4047 ай бұрын
Hear me out…change the effect from knocking down to grouping upLike godslayer. Could even automatically place a trap down when it pulls them together.
@bonelessthincrust7 ай бұрын
The core damage is useless additive damage, completely unnoticeable. Ranks to impetus is trash as well because it's one use when you're going to be spamming 10+ barrages a second. I don't know why they continue to put absolutely awful affixes on uniques. We still have babby's first dev team at the helm making terrible decisions somehow.
@skydogrules5787 ай бұрын
how about make windforce group enemies instead of knocking them back
@ZomgZomg0077 ай бұрын
If Barrage is the trigger, why doesn't it have +skill to Barrage and or Barrage dmg modifier. it should be just all range skills tbh.
@txhookey56087 ай бұрын
Tempering and aspects have significantly watered down the value of uniques. Uniques don't need to be super overpowered but they do need to be on par with well tempered and aspect gear or provide a "unique" function that takes a build to be competitive. One possible solution is allow uniques to be tempered. Let the uniques powers be slightly better or more functional than aspects..
@paulli11767 ай бұрын
The problem is some classes can equip more uniques than other classes
@kevingassen82336 ай бұрын
I'll disagree. As I said once before on this comment section, Uniques need to be considerably stronger than aspects, but way more rare and not drop like candy from a piñata. When you get a unique, it should be a "OMG" moment. Also, as rarity of uniques are increased, disable all smart loot for uniques. If I found this cool unique in D2, that would be good for a pally, I would think "should I make a pally?" - this inherently increases gameplay longevity because I might want to make a pally build that uses that. But since if I am playing Rogue, I can only find Rogue uniques, and there are only a few uniques that benefit a few of the only decent rogue builds, and because legendaries with aspects are on par, they by default are boring. I have more to say about this but most of which I already put in a comment here.
@undeathmetal17177 ай бұрын
Either make Windforce only knockback non-elites and give it 100% chance to cast Barrage twice, OR, Redeisgn it to function only with Forceful Arrow, which already loves knockback. Something like, "When using this bow, Forceful Arrow gains all benefits from Weapon Mastery passive and both of it's skill upgrades." Or something.
@AndrewMcculloch-w3w6 ай бұрын
I don’t understand why they have a level cap
@nintandao647 ай бұрын
Knockback on its own is more of a nuisance for most builds than a desirable CC if they're set on keeping it on Windforce for the sake of nostalgia, then it needs to come with additional benefits when knockbacks proc, like being able to stun enemies against one another, or stunning them when they collide with walls Perhaps allow this knockback-stun to bypass Unstoppable
@L00TxGoblin7 ай бұрын
Uniques are not as good as legendary powers currently because you loose a aspect and tempering. We should be able to temper 1/2 on items and even let us put a aspect on it at 25-50% of the value
@nvrt72097 ай бұрын
You'd fit right in on the odd season dev team.
@Hjortur957 ай бұрын
LOOOOL @@nvrt7209
@BenaresDarkness6 ай бұрын
Blizzard needs to do something about rapid fire for consoles because HOLY SHIT I have 6 enemies right in my face hitting my character and the damn thing shoots at an enemy off screen. I died 3 times because of that today.
@benboyer27767 ай бұрын
1. Wind force was a very rare and powerful unique in D2. 2. Wind force had mana leach. In other words make it a Mythic unique and add energy leech and maybe life leach or some other crazy unique property, but please don’t limit it to 1 skill!
@Aeonian6667 ай бұрын
they should rework unique and uber unique items or at least give them +1/2 additional damage or skill stats ( + boost stats up), or add unique temper manuals that can give us desired stats on all uniques and uber uniques
@UltracoreUltraUranium7 ай бұрын
Straight 25% chance to fire twice and imbue Windforce with a random imbuement for 8 secs, cycling on and off.
@kaylee429007 ай бұрын
idk why they think a 40% aspect on a 4 affix item would be good... The aspect is Edgemaster but more inconsistent. Maybe go triple or quadruple and adjust the proc chance. Maybe they could then tweak things around to work well with shadow imbue since the big hits could pop and enemy which then causes some chain reactions (since shadow's weakness is generally needing a kill to get going). Also with the knockback, it feels like it would be better for regular rapid fire (which has been supplanted by the signet effect where the knockback would suck). I feel like you have to ditch the history, remove knockback and say knockdown is close enough. In general I'd like to see uniques have 4 "regular" affixes (things you find on regular items but without slot restrictions) and 2 "tempers" which are either existing tempers or things they could imagine being tempers in the future but are currently unique to these items.
@leevenable86287 ай бұрын
Easy just give it 100% double damage.
@tomtomkowski76537 ай бұрын
Barblo IV... as always. They can't (or don't want to) balance this game but they always can buff Barb. Flay - the most OP build is buffed in PTR. Barb gets a new Aspect for Perma Berserking. Polearm gets buffed. Bash Nerf is replaced with OP items like Shard of Verathiel. One step forward and two steps back so in general they are going backwards. This PTR as a whole was a disaster without access to new items so we tested nothing.
@ProtoXoa7 ай бұрын
How about we turn Uniques into common items we have to level up. We take them out and gain experience with them and POOF it levels to a Magic, then Rare and Legendary/Sacred/Ancient THEN becomes a base Unique that can have these "lesser" powers that when we continue to use gain more or stronger versions of said powers.
@stratos18767 ай бұрын
Need Buriza (ballista) with cold damage and +frigid finesse
@LytreGaming7 ай бұрын
Just make windforce turn barrage into d2 multishot with the same amount of arrows you'd normally shoot from the barrage
@STOUTIM0US7 ай бұрын
Keep knockback, drop knockdown, add arrows are guided.
@leevenable86287 ай бұрын
If we cant temper uniques let us just put an extra aspect on them. Solved
@nvrt72097 ай бұрын
The devs are messing but thankgod it isn't you average gamers on the dev team we'd be cooked.
@leevenable86286 ай бұрын
@@nvrt7209 it actually is average gamers developing the game
@stevem-u4v7 ай бұрын
should be changed to marksman skills have chance to knock back or down and deal double damage and one of the stats on the item should be your marksman skills have X chance to cast twice
@SponsoredbyPfizer7 ай бұрын
Why add the barrage only text? Blizzard fixed the unique and then instantly ruined it. Change the barrage only text to read x chance to skill twice
@fedekapo67 ай бұрын
They dont want to have general uniques
@fatalradius7 ай бұрын
We need Uber bows and daggers. Windforce should be an Uber bow
@troyk24437 ай бұрын
Make it do double damage, only knockdown, and it still wouldn't be overpowered but would be unique and balanced. Does Blizzard not understand how truly powerful a legendary aspect and two tempers are on a 2h weapon?
@MatteNcs7 ай бұрын
Somehow it's even worse. Blizzard is so clueless sometimes, man.
@Mytelefe7 ай бұрын
Lets test Windforce ... drops 115 Pit levels. xD I know it aint all that but it looked funny.
@AllrightNOR7 ай бұрын
If they can make ANY unique a viable choice I'll be surprised.
@lgb18717 ай бұрын
i wish WF would have been made as an uber.
@apollo57567 ай бұрын
If any skill would run it, it would be Pen shot Victimize, but clearly they have no idea what they are doing. It also seems to have been designed for Leyranna's Instinct which just isnt that great still. Why would you take double damage at 40% when you can temper for 100% to double projectiles.
@2oozedae7 ай бұрын
with Season 5 being only 2 months, they should just let everyone get uber/mythic uniques in the season journey. dont just give the aspects of a build, give the ubers that go with it
@xCoupDeGracex7 ай бұрын
D2 WF had MAX dmg? So why not give it something like a % dmg boost? Also Tyrael's Might needs that movement speed on it and the Can Not Be Frozen ( give it Invulnerability). I know it makes it OP but it's a "Mythic Unique", it's suppose to be OP.
@darksamurai3337 ай бұрын
Dear Blizz, make uniques temperable.
@averyjames51647 ай бұрын
Windforce was on bar with grandfather for it rareness in D2. Why did they make it shitier now a day
@UltracoreUltraUranium7 ай бұрын
Then they’d have to change the name if it doesn’t ’force’ anything😮 and make a totally new Unique
@asxzone7 ай бұрын
Make Windforce great again!
@ginochiappelli11417 ай бұрын
Make barrage shoot heartseeker arrows
@bcatbb28967 ай бұрын
make it a pure chance instead of only barrage, then it will be useful. all the unique bows are pretty trash
@ACiDRiFT77 ай бұрын
Remove the knockback and %chance, just make it say “Barrage deals double damage” the main damage is the skill and the double damage is the “wind force”. I hate the %chance of everything, lucky hit is also a terrible idea in general “sometimes you sometimes do damage” ….. thanks I hate it.
@SirTobyGirl7 ай бұрын
Should just fire in a straight line knocking down everything in its path
@TheWipprSnappr7 ай бұрын
yeah makes no sense, since you want xbow on barrage builds anyway
@frankgallagur20457 ай бұрын
Can we not lock items into a specific skill plz, like jesus
@justsaying31767 ай бұрын
they fckin killed this legendary bow from d2 what a fools hope they will never touch the stormshield on this game
@formatdrivec96087 ай бұрын
Well, windforce now is even worse cause its bounded to a single skill, it was a great bow back in diablo 2, sadly it is trash here at D4
@georgeb12987 ай бұрын
I blame the weapon gem
@DARKCOP20117 ай бұрын
Rapidfire aka cold pee rogue!
@ragnarokfps7 ай бұрын
Yeah windforce sucks now. It should be an Uber Unique maybe, given its legendary status from D2. It's kindof pathetic now unfortunately. And limited to Barrage now makes it even worse, nobody was using it before.
@ytubestolemyhandle7 ай бұрын
man, are you sure it was buffed? It looks EXTREMELY WEAK compared to even semi-well rolled legendary