Difference between Timeline, Dope Sheet and Graph Editor in Blender | Blender 4.1 Tutorial

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NEXTGENBLOGGER

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Blender Tutorial for Beginners - In this tutorial, • Difference between Tim... , I show you the difference between timeline, dope sheet and graph editor in Blender. Watch the full video till the end to know more about it.
There are 3 types of motion editors in Blender, 'Timeline', 'Dope Sheet' and 'Graph Editor'. In the timeline, you can adjust the timing of your animation by moving keyframe. In dope sheet, you can adjust the timing of your animation by moving individual axis specific keyframe belonging to a particular transform action. In graph editor, you can not only adjust the timing of your animation by moving individual axis specific keyframe belonging to a particular transform action but you can also change the value inside the axis.
There are 3 transform actions, location, rotation and scale. Each of these transform action contains 3 axis, X,Y and Z. This means there are in total 9 axis. They are location x-axis, location y-axis, location z-axis, rotation x-axis, rotation y-axis, rotation z-axis, scale x-axis, scale y-axis and scale z-axis.
When you move keyframe in timeline, you are essentially moving all the 9 axis specific keyframe as well. However in the dope sheet, you get the option to move individual axis specific keyframe belonging to a particular transform action. In the graph editor, you get more options. In graph editor, not only can you move individual axis specific keyframe belonging to a particular transform action but you can also change the value inside the axis.
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Пікірлер: 3
@caltini77
@caltini77 2 ай бұрын
if the main difference between dope sheet and timeline to see and control individual channels is as you show on this tutorial, you can access each individual channels also on timeline..! You can access all the channels in your animation on timeline Menu > View > Channels. But you can not access to action editor via timeline. it goes only via dope sheet. isn't t so!?
@codeBlock786
@codeBlock786 5 ай бұрын
Nice tutorial but I just want to know why we have to create all those unnecessary 8 extra keyframes which have not been affected in this cube's movement. Does it cost an overhead on the processing power, system resources etc. For such a small example, I understand it would not make any difference but assume you are working on a slightly larger project. Kindly shed some light on this.
@nextgenblogger
@nextgenblogger 5 ай бұрын
You don't have to create those extra keyframes if you don't want to. There are two types of keyframes you can insert. One where you insert all the 9 keyframes and another where you insert keyframes of only that action that you want. I inserted all the 9 keyframes for explanation purposes.
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