8 Tips to improve your animation fast

  Рет қаралды 94,155

Pierrick Picaut

Pierrick Picaut

Күн бұрын

Пікірлер: 122
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
🔥If you want to animate and rig as I do, check out my courses 👉 www.p2design-academy.com/
@jim-wallace
@jim-wallace Жыл бұрын
Pourquoi pas de VF de ta chaîne, il y a beaucoup de francophones qui ne comprennent suffisamment l'anglais, surtout avec ton magnifique accent 😝😁🙏🙏👍👍
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
@@jim-wallace C'est compliqué de faire tourner une boite autour de Blender avec du contenu francophone. Et ce serait une erreur de ma part de changer maitenant. But wise may fatastique angliche accente ailleme sour you indeurstinde everissingue :)
@jim-wallace
@jim-wallace Жыл бұрын
@@PierrickPicaut_P2DESIGN I didn't mean you change on this channel but create a 2nd channel, a répliqua in French
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
@@jim-wallace too much work
@kordaling
@kordaling Жыл бұрын
As an animator, supporting poses took me YEARS to discover by myself and changes everything. That's some great advices there!
@aleksandraradovanovic5044
@aleksandraradovanovic5044 Жыл бұрын
Hey, sorry to bother You, could You maybe explain what do You mean by supporting poses? I’m new and really curious. Thanks
@kordaling
@kordaling Жыл бұрын
@@aleksandraradovanovic5044 Pierrick explains it very well in this video, but it's pretty much holding a pose long enough so the next keypose become very snappy, while not being to floaty. Exemple; Imagine pulling a Bow string, frame 1 is the start of the pulling, frame 15 the very end of the pulling when the string is bended and frame 16 is the release. Your supporting frame is de 15th, because it will give "momentum" to the next frame, the quick effect your want. Basically, your supporting pose will determined what effect you want to give to your next KeyPose. Short spacing, (frame15-to -16) is snappy, long spacing like (frame5-to-15) is more relax, you release slowly the string, or calmly look around like in an Idle animation. Hope i explained it well enough!
@aleksandraradovanovic5044
@aleksandraradovanovic5044 Жыл бұрын
@@kordaling You did explain it well, thank You very much!
@kordaling
@kordaling Жыл бұрын
@@aleksandraradovanovic5044 animation is easy and fun to start but yes, there's so much to learn. If you have any questions feel free to ask!
@aleksandraradovanovic5044
@aleksandraradovanovic5044 Жыл бұрын
@@kordaling Alright, I will. That's very kind of you! I’ll use it thoughtfully. 😁
@davidshampwili8535
@davidshampwili8535 Жыл бұрын
You really Gives me the strength to push harder even when I feel like giving up. Please Keep up the good work you inspire a lot of people out here. (Zambia)
@kiprotichtony7561
@kiprotichtony7561 Жыл бұрын
I got into animation after seeing your work. I love your animation breakdowns please keep them coming.
@markrocka8718
@markrocka8718 Жыл бұрын
The link between supporting edges on a cube and supporting poses on a timeline is just brilliant. That one comparison really drove home the point like nothing else I’ve seen. I can’t wait to get to that chapter in your Alive series.
@andycuccaro
@andycuccaro Жыл бұрын
Wonderful tips! Really useful! I've been struggling against "floaty animation" and your analogy of "supporting edges" made it click for me. Thank you so, so much! I'll put this tip (and the rest too) to use right away! Thank you for what you do for the community!
@MrSupernaturalLife
@MrSupernaturalLife Жыл бұрын
The posing for the devil hero animation is beautiful!
@robbie_
@robbie_ Ай бұрын
Wow. The 05:30 tip has already vastly improved my animation. It never occurred to me that the Bezier slowed to impact. There was always something very unsatsifactory about it but I didn't know why. Changed it to a linear key and it's now proper smashing into the floor. Thanks so much.
@ajigavabadi
@ajigavabadi Жыл бұрын
This is called...piercing and disecting in to the Subject...very beautifully explained!...loved the way you edited to make people Understand...
@Zwenschondennschon
@Zwenschondennschon Жыл бұрын
This video is packed with so much value , thank you ❤
@tehprimelime1063
@tehprimelime1063 Жыл бұрын
How I wish I had you for my teacher in college, i'm only now learning animation on my spare time at 34 (using sfm as i've never used blender before) and its good fun once you rleax and enjoy it
@WaterShowsProd
@WaterShowsProd Жыл бұрын
Great tips as always. I'll be honest, I've seen motion paths as being useful for mapping the trajectory of a model through a scene, but never considered the idea of using them to find any jarring motions of details on that model, like the example you showed with the wrist position during the leap. I also love the analogy of a "supporting pose" like a supporting loop; as soon as you mentioned support loops on the cube I knew exactly where you were going with it.
@JuanFernandez-ti5bv
@JuanFernandez-ti5bv 2 ай бұрын
Thank you very much for all the great lessons you are sharing here!
@LazyBart
@LazyBart Жыл бұрын
golden tutorial, ty
@Benno950
@Benno950 Жыл бұрын
This is absolute golden information
@michaelCuevas27
@michaelCuevas27 Жыл бұрын
@4:59 easily in the top 5 beginner body mechanics mistakes. great vid
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
Definitely. And painful to see 😊
@TheVillainCity
@TheVillainCity Жыл бұрын
Gratz on your BlenderCon talk Pierrick :)
@pawpotsRS
@pawpotsRS Жыл бұрын
I'm an aspiring environment and organic artist but I find really fascinating about animation, I hope someday I'll be able to do
@Atomicherrmann
@Atomicherrmann Жыл бұрын
je n'ai pas encore essayé d'animer sur blender, mais rien qu'a voir votre vidéo, ça me donne envie de m'y mettre tout de suite ! ( et je vous admire pour parler anglais en étant tellement à l'aise ! , vous êtes une source d'inspiration ! merci pour vos vidéos ! )
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
²Merci, c'est gentil
@_g_r_m_
@_g_r_m_ Жыл бұрын
I didn't knew about motion paths, what an amazing tool I've been missing
@ArsenBlazhkiv
@ArsenBlazhkiv Жыл бұрын
This is so helpful! Thank you for this tutorial!💥
@nautisshadrick9254
@nautisshadrick9254 Жыл бұрын
Your. Are. The. BEST!
@zanimacije_LooP
@zanimacije_LooP 11 ай бұрын
Great explanations and very helpful. Thank you.
@Breakneck-C4
@Breakneck-C4 Жыл бұрын
wow this is crazy helpful as a animator in gmod 10/10
@MaXedOUT2.0
@MaXedOUT2.0 Жыл бұрын
Sensei Pierrick at it again, well done sir
@Farrukh3D
@Farrukh3D Жыл бұрын
Great video and tips! Thanks for sharing! :)
@mbbdart
@mbbdart Жыл бұрын
Keep doing video like this. It's so instructive.
@arthurgentz2
@arthurgentz2 Жыл бұрын
The synchronicity of this video is spooky. Yesterday i decided that today is when i sit down and watch a couple animation livestreams on youtube to finally answer my festering questions of "Why does smoothing motion paths in the viewport result in smoother motion paths, but almost never smooth curves?" "Is there a clever way to smooth motion paths using just the curves in the graph editor?" "Is it okay to have smooth motion paths at the expense of 'noisy' graph curves?" Thank you Pierrick for answering what i can only guess was the very same questions perhaps having come to you in a dream recently 🤠. Appreciate you man. Cheers.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
You will hate that but…. It depends. If a controller is a child of a noisy bone, whatever how smooth its curved will be…. It’s path will look jittery… That’s why you may use source switching sometimes to smooth end controllers
@arthurgentz2
@arthurgentz2 Жыл бұрын
@@PierrickPicaut_P2DESIGN Ah, I see. Guess i'll go by a process of elimination up the chain of parents and smooth out the offenders. Cheers.
@SilverKlapwijk
@SilverKlapwijk 11 ай бұрын
this has so much useful information! Thanks so much :)
@2randomguys24
@2randomguys24 Жыл бұрын
Holy fucking shit. The first tip hit me like a ton of bricks, I think that's it, man!!! That's where I'm struggling with the most! My blocking looks 100 times better than my splined polished version all the time, if I do what you just showed there I have a chance to improve a lot!!! Can't believe I didn't figure it out before
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
Yes, it’s often painful to see student’s nice blocking and floaty/boaring spline. That’s a nice first step
@StevenCampusano
@StevenCampusano Жыл бұрын
Hello , could you do a tutorial on the workflow with the cube pass, I'm interested in learning how to animate that way and I've seen that it's a little easier to do it, but I've only found Maya tutorials and I work in blender, it would be helpful. a lot of help.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
I’m sorry but I don’t understand what you’re referring to? What tutorial would you like ?
@xzombiefx
@xzombiefx Жыл бұрын
THANKS for the tips!
@samseddmedia
@samseddmedia Жыл бұрын
2:13 A supporting frame/supporting pose can also be called an "in-between."
@USBEN.
@USBEN. 6 ай бұрын
I really am waiting for motion path editing in Blender upcoming versions(they confirmed), that will take all my graph editor headache away.
@heidicgi
@heidicgi 9 ай бұрын
awesome video and awesome tipps! Thank you!
@jonathanm5446
@jonathanm5446 9 ай бұрын
this is a Godsend, thank you so much!!
@TomasHradckyComposer
@TomasHradckyComposer Жыл бұрын
Most excellent. Thank you.
@pyrstudio8669
@pyrstudio8669 Жыл бұрын
Willing to see you at bcon 22 soon🤗
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
well, you'll have to wait for Bcon23 now :)
@roger4845
@roger4845 Жыл бұрын
@@PierrickPicaut_P2DESIGN kek 🤣
@crystolz5538
@crystolz5538 Жыл бұрын
Thank you so much🙏...you literally addressed an issue I've been facing ever since I started animating characters in blender...and it came at the right because I'm currently working on an animation for a contest.🙏🙏🙏
@ViniciusWells
@ViniciusWells Жыл бұрын
Amazing as always !
@nehulbhardwaj832
@nehulbhardwaj832 Жыл бұрын
Thank you very much for this video.
@chaosdoesstuff
@chaosdoesstuff Жыл бұрын
This is a very helpful video. All of the tips here are something I can benefit from, even though I've been animating for years. I learn something new every day 😉
@123dtv
@123dtv 10 ай бұрын
thanks a lot for your great tutorials!
@Man3gga
@Man3gga Жыл бұрын
Great vid, as always!
@marcovbitt
@marcovbitt Жыл бұрын
As always, a dope content!! Thank you for sharing with us bro.
@Yaguara
@Yaguara Жыл бұрын
Super tuto, très clair ! Je m'abonne !
@SDB_Dev
@SDB_Dev Жыл бұрын
Great video! It feels like a sort of a mini recap of one of the chapters of your animation course. :) Very concise and useful information in only 10 minutes!
@Pyango
@Pyango Жыл бұрын
Sagat will be proud of this
@randomniichan
@randomniichan Жыл бұрын
Fascinant et très bien expliqué :)
@Konanzor
@Konanzor Жыл бұрын
Great stuff.
@zamora3D
@zamora3D Жыл бұрын
Thank you sir
@ceporalles4922
@ceporalles4922 Жыл бұрын
Hey dude, thank you so much for all this tutorial. To be honest i knew some of these tips, but ive learned so much more here. A year ago i made a short film by myself without all of this tips . I think ill try to make an episode 2 with all of these tips. Thank you so much :) My shot film is on my channel btw
@antoaktopasa2511
@antoaktopasa2511 Жыл бұрын
Cet accent incroyable 😅♥️
@SolidMetal8718
@SolidMetal8718 Жыл бұрын
spidey looking double cheeked up
@gravemistakes8427
@gravemistakes8427 5 ай бұрын
This is great. Now if I can only get ahold of someone to get my damn 3D model made XD
@x-xew
@x-xew 3 ай бұрын
y dawgs cheecks clenchep up asl
@AndresWalsh
@AndresWalsh Жыл бұрын
What are those little animated flashes called? Are they made with Blender Greasepencil?
@No-cc1fq
@No-cc1fq 6 ай бұрын
Miles caked up
@roger4845
@roger4845 Жыл бұрын
Things that happening with artists make me feel scared. AI replacement is a nightmare. Will our animations still be relevant? I hope so
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
That's just a tool.... as everything else before.
@IrenDoesAnimations
@IrenDoesAnimations Жыл бұрын
@@PierrickPicaut_P2DESIGN Ai is a great tool.
@jonasvflores
@jonasvflores Жыл бұрын
Amazing!!
@soirema
@soirema Жыл бұрын
Hey man, I really appreciate your content you helped me a ton. But do I miss something or you didnt do pose library tutorial?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
You didn’t miss that. I should dig it
@soirema
@soirema Жыл бұрын
@@PierrickPicaut_P2DESIGN Awesome, Im looking forward !
@zeepakman6885
@zeepakman6885 20 күн бұрын
A quick question as a 3d noob. Why should I use the graph editor except for the niche situation when I want to change the interpolations of key frames. Currently I make a rough animation by moving the object where I want to be from example from point a to b and then add details to it until I like the animation. Why would I want to do all of this is the graph editor especially because moving around rigs and objects from the graph editor is much more painful.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 20 күн бұрын
Because if you want a very accurate animation without the graph, you'll have to key each frame by hand. Also, the graph editor, once you're confortable with it, allows you to work faster, spot bugs, understand/modify motion behavior.
@ukmonk
@ukmonk Жыл бұрын
LOVE your tutorials and also working through your course and its fantastic! Quick question though please. Your animation principles are more suited towards game design or cartoon/anime style sequences where realism is not important right? I mean if I am working on a digi double for a realistic live action scene, a lot of these methods are not needed, correct? Mo cap is prob better suited?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
Whatever the style, the same principle applies. It’s about how much you exaggerate things that will set your style. But cartoon or not, a good animation will follow the same rules. Mocap is just a tool
@ukmonk
@ukmonk Жыл бұрын
@@PierrickPicaut_P2DESIGN thanks for replying :)
@akzc8953
@akzc8953 Жыл бұрын
thanks you
@nioniostopmo
@nioniostopmo 8 ай бұрын
you are awesome
@Dread-Drake
@Dread-Drake 6 ай бұрын
hey you are working with Euler Rotations or Quaternion ?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 6 ай бұрын
Both
@ShiroiAkumaSama
@ShiroiAkumaSama Жыл бұрын
How did you make the dust and fire effects shown at around 0:14 in the intro? Is that part in your rigging course by any chance?
@MrRailpro
@MrRailpro Жыл бұрын
Super super super!!
@FineBlender
@FineBlender Жыл бұрын
skatching was importent for Character animation ?
@pianosouls_yt
@pianosouls_yt Жыл бұрын
Hi your tutorials are great, can I ask a question?. Recently I have learned about animations of Shooting Games like CSGO and COD Modern Warfare 2022 and know that in addition to the main animations, there are also animations called additive animations like the blend animation layer in NLA, but I don't understand yet. , do you have any documents related to additive animations :D thanks
@ukmonk
@ukmonk Жыл бұрын
Also when you mention spline that's Bezier in Blender right?
@ukmonk
@ukmonk Жыл бұрын
is it please?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
Yes
@ukmonk
@ukmonk Жыл бұрын
@@PierrickPicaut_P2DESIGN Merci :)
@charmingvang4082
@charmingvang4082 Жыл бұрын
I have a question, am i suppose to always animate everything in place? Esp for game design. I know run and walk cycle should be in place but what about punches and kicks do should they be in place too?
@romentsaturyan5537
@romentsaturyan5537 Жыл бұрын
What if they add bevel to graph editor, like, when you bevel selected keyframe, the keyframes that come out are copied poses from adjacent keyframes
@MishkaSky
@MishkaSky Жыл бұрын
Do you consider these supporting poses similar to "Moving Holds"?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
Yeah, that’s a good comparison
@arrtma
@arrtma Жыл бұрын
sound like i fk.up. but yeah this is something we want to know about. great video
@shivastyles
@shivastyles Жыл бұрын
It doesn't twist that much 😂
@MODEST500
@MODEST500 Жыл бұрын
OMG pierrick just woke up lol, just kidding . thanks for the valuable info
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
I need a hair cut ^_^’
@monkey.5075
@monkey.5075 Жыл бұрын
@JoshmStudios
@JoshmStudios Жыл бұрын
Is your motion path auto updating?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
Yes, when editing a pose with autoKeying it will. But if you edit your curves in the graph, it won’t, you will need to force the update
@JoshmStudios
@JoshmStudios Жыл бұрын
@@PierrickPicaut_P2DESIGN thank you so much for the amazing content🙏🏾🙏🏾
@szmeew
@szmeew Ай бұрын
Must watch video for everyone, who consider him(her)self an animator
@amartyamukherji6314
@amartyamukherji6314 3 ай бұрын
recently I have switched form maya to blender. Can anyone tell me how to select multiple controllers and rotate all of them together while setting up a pose.. for example select all the spine controls and rotate together OR all the finger controllers and rotate together. I tried that in blender but its rotating only the last selected control.. Eagerly waiting for a response. Thanks.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 ай бұрын
You need to change your pivot point from bounding box or active to individual origin. In the top bar, you'll find your transform orientation, your pivot points options etc.... Explore these
@rdxyz007
@rdxyz007 Жыл бұрын
World is wierd. You sell a kidney to get formal education and learn shit all, on the other hand you get all this priceless knowledge for free and it almost feels like a sin, or a cheat code😂
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
Life 🤷🏻‍♂️
@mastart4971
@mastart4971 4 күн бұрын
A lot of smearing in your animation. (at least it think this is what I see) It is amazing to see how much effort you put into your work. Thank you
@OkamiSatsugaiCheri
@OkamiSatsugaiCheri Жыл бұрын
.... everything on that thumbnail leads my eyes to Spiderman's 🍑
@matchdance
@matchdance Жыл бұрын
This is so helpful! Thank you for this tutorial!
The principles of animation in Blender
16:15
Pierrick Picaut
Рет қаралды 106 М.
How to Get Hireable Animation Skills Fast
16:57
Rusty Animator
Рет қаралды 159 М.
Wait for it 😂
00:32
ILYA BORZOV
Рет қаралды 6 МЛН
How it feels when u walk through first class
00:52
Adam W
Рет қаралды 26 МЛН
🕊️Valera🕊️
00:34
DO$HIK
Рет қаралды 15 МЛН
버블티로 부자 구별하는법4
00:11
진영민yeongmin
Рет қаралды 26 МЛН
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 1,1 МЛН
Everything you need about Keying in Blender 3 0
13:01
Pierrick Picaut
Рет қаралды 45 М.
Blender's animation tool you should always use
13:01
Pierrick Picaut
Рет қаралды 390 М.
I created a Deadpool Anime... in Blender
12:55
Noggi
Рет қаралды 335 М.
3 Tips to improve your SENSE OF TIMING for animation!
8:29
Jean-Denis Haas
Рет қаралды 59 М.
3 Animation Secrets I Wish I Knew Earlier
8:01
Smeaf
Рет қаралды 87 М.
I Found 8 POWERFUL Blender Tips you've never heard of
20:05
Inverse or Forward kinematics - Blender animation tutorial
11:04
Pierrick Picaut
Рет қаралды 106 М.
The 5 Stages of Learning Blender
3:14
Artin Azarnejad
Рет қаралды 199 М.
I Made a $100,000 Commercial in 24 Hours With $0
15:42
Smeaf
Рет қаралды 614 М.
Wait for it 😂
00:32
ILYA BORZOV
Рет қаралды 6 МЛН