Always enjoyed your tutorial so much mate! Precise and well explained!
@timsonss3 жыл бұрын
Nice nice nice! Always giving ideas that I would otherwise never think of myself
@MattAspland3 жыл бұрын
That's great to hear!
@JessicaMarinaRushie2 жыл бұрын
If anyone needs audio for this tutorial and you have UltraDynamicSky, There is audio in there called "BrownianNoise" it works great. Also this works the same in Unreal 5
@ty_teynium3 жыл бұрын
Pretty interesting! Will try this one out right away. To add to this you can add camera shake or other effects. A good example is in Nier Automata.
@MattAspland3 жыл бұрын
Nice, hope you like the result! And that's a great idea yeah, there is a lot you can add to this. I did a tutorial on a hard landing animation too! So much potential
@katuxsolorzano95303 жыл бұрын
thanks so much I was looking this video do you have one where the sound change with the altitude if its higher one and if is not other one thanks again
@3sgamestudio3 жыл бұрын
you can use "ABS" - absolute value on float to not make it minus instead of creating a 32bit vector.
@ombhusal24723 жыл бұрын
Great work bro
@MattAspland3 жыл бұрын
Thank you!
@kaymonosara3 жыл бұрын
You are my God
@Gcaptain143 жыл бұрын
Very good video and thanks for helping all
@MattAspland3 жыл бұрын
Thank you man!
@nareice3 жыл бұрын
Hey, amazing videos. Do you have anything where the player can leave a vfx trail behind them when walking or running and it fades. Not left in the world?
@MattAspland3 жыл бұрын
Hey, thank you! I don't have one currently, however it is something I can look into doing and add it to my list :)
@nareice3 жыл бұрын
@@MattAspland amazing thank you!
@crazyguy75853 жыл бұрын
can u make tutorial sprint breath sound according fast and slow sprint and stop when stop player
@MattAspland3 жыл бұрын
Hey, I have a video on this top already. Let me know if this is what you are after :) kzbin.info/www/bejne/bJWppa1jmrmnj5I
@crazyguy75853 жыл бұрын
@@MattAspland thanks bro but I want 2 sound blend between like when player start sprint it start light breath then sprint long heavy breath then when he stop he play some light breath then sounds fade out can this possible.
@MattAspland3 жыл бұрын
@@crazyguy7585 Oh okay yeah I get you. That sounds like a good idea. I can look into doing that :)
@VVLGK3 жыл бұрын
seems this principle will work for flying pawn component based on speed of pawn
@Ahku53 жыл бұрын
This works great for flying too. However I'm trying to play different audio for different speeds of flying. Hovering, Flying, supersonic ect. How would I stop the hovering sound and go into the flying sound? Also for the supersonic and mid air stopping sound.
@DellAgarpo Жыл бұрын
This only works for character blueprints, how about just Actor blueprints?
@happycakes84693 жыл бұрын
Great tutorial! My only issue is that, in my game I created a bouncer so when I jump onto it and go up the sfx plays and Im not sure how to fix that.
@ThatGuyOnBlue Жыл бұрын
Im using ALS V.4 And i can't move when the script is done, why?
@EthanFilms3 жыл бұрын
I was about to share how I did this, you beat me to it!!
@MattAspland3 жыл бұрын
Ha wow, glad we both had similar thinking lol
@EthanFilms3 жыл бұрын
@@MattAspland yeah, except mine is for vehicles, and if you bail out while it's running, the wind keeps playing so I have to work that out 😆
@MattAspland3 жыл бұрын
@@EthanFilms Ha yeah lol, are you checking the speed on only the Z or all axies? That might be it, although you might have done it completely differently to me
@EthanFilms3 жыл бұрын
@@MattAspland well it doesn't use axises, only velocity, as mine is for a hovercraft going great speeds. I have it playing within the craft BP so I just need to set it up so it stops on end possess
@MattAspland3 жыл бұрын
@@EthanFilms Ah right okay, well I'm sure you'll get it! Good luck and let me know if you want a hand :)
@KiLLzionILLuminati Жыл бұрын
Hey Matt , i have one big Voice Wave File is there a way to get a node in Bp that knows when the Voice is Paused Word after Word , i want to make my own Character morph shapes and want Controll the Face Animation when the voice stop talk i can branch it to stop and play etc. (No MetaHuman)