You keep calling the attribute create attribute "pscale" when it's still named "attribute1"?
@SteviaCookies4 жыл бұрын
I just started with houdini and that's why I'm a noob, but I don't understand how the attribute create came into play, because the name of the attribute was left default attribute1, but the relax points was set to pscale? Thank you as always, all your videos are an inspiration
@Tiazzful4 жыл бұрын
yes you're right, the attribute name should be pscale, here you can find the edit from Mo and a .hip file with the new smooth node: vimeo.com/169438763, just scroll in the comments
@narissawall97404 жыл бұрын
I can't get the new smooth to give as nice of a result as the old one. Are there specific parameters I'm missing? Or is there a way of using the old smooth node? Thanks so much for this awesome tutorial!
@moimatthieu4 жыл бұрын
Set the "constrained boundary" to none and it will work like in the tutorial hehehe
@shaykh64054 жыл бұрын
How can we make the simulation follow a texture like you here you used NOISE which is also a texture of constituting of blacks and whites. Can we use custom textures for example specific shapes and then drive these lines and simulation according to that?
@Sykophantic3 жыл бұрын
Can someone explain what Entagma did at 4:19
@mrexa3 жыл бұрын
cut the nodes, create a solver, paste the nodes.
@TheInfinites3 жыл бұрын
Hey, how can we control how far the growth goes? Can we limit it's growth?
@mohamedzayani78193 жыл бұрын
Thanks, I did the same but with a for loop.
@uzaykisi18633 жыл бұрын
Is there a way to render these lines without illustrator and just using the Houdini? Sorry for the noob question
@globglob3D4 жыл бұрын
First link in description is broken, otherwise great tutorial as always
@sevfx4 жыл бұрын
Very nice explanation. I will try to implement this in 3d :)
@Entagma4 жыл бұрын
Great, thanks!
@eclairesrhapsodos54963 жыл бұрын
Do you have tutorial for 3d agreggation?
@Entagma3 жыл бұрын
Look no further: entagma.com/vex-in-houdini-diffusion-limited-aggregation-plus-rendering-in-mantra-redshift/