Differential Line Growth - The Quick Way

  Рет қаралды 32,890

Entagma

Entagma

Күн бұрын

Edit: At 03:19 I made the mistake of cutting out the naming of the Attribute in the Attrib Create SOP. It should (of course) be named "pscale". See this image:
www.entagma.com/wp-content/upl...
00:03 - Intro
00:35 - Differential Line Growth Theory
01:31 - Building the setup
06:12 - Shaping the growth
11:33 - Exporting to Illustrator
Download Basic Setup: www.dropbox.com/s/ln04n0t0tss...
Download Advanced Setup: www.dropbox.com/s/7lg3itx8jzu...
For more info visit www.entagma.com

Пікірлер: 17
@mohamedzayani7819
@mohamedzayani7819 3 жыл бұрын
Thanks, I did the same but with a for loop.
@sevfx
@sevfx 4 жыл бұрын
Very nice explanation. I will try to implement this in 3d :)
@Entagma
@Entagma 4 жыл бұрын
Great, thanks!
@SteviaCookies
@SteviaCookies 4 жыл бұрын
I just started with houdini and that's why I'm a noob, but I don't understand how the attribute create came into play, because the name of the attribute was left default attribute1, but the relax points was set to pscale? Thank you as always, all your videos are an inspiration
@Tiazzful
@Tiazzful 4 жыл бұрын
yes you're right, the attribute name should be pscale, here you can find the edit from Mo and a .hip file with the new smooth node: vimeo.com/169438763, just scroll in the comments
@karolinasereikaite8233
@karolinasereikaite8233 3 жыл бұрын
That was fun! Thank you :)
@narissawall9740
@narissawall9740 3 жыл бұрын
I can't get the new smooth to give as nice of a result as the old one. Are there specific parameters I'm missing? Or is there a way of using the old smooth node? Thanks so much for this awesome tutorial!
@moimatthieu
@moimatthieu 3 жыл бұрын
Set the "constrained boundary" to none and it will work like in the tutorial hehehe
@globglob3d
@globglob3d 4 жыл бұрын
First link in description is broken, otherwise great tutorial as always
@TheInfinites
@TheInfinites 2 жыл бұрын
Hey, how can we control how far the growth goes? Can we limit it's growth?
@shaykh6405
@shaykh6405 4 жыл бұрын
How can we make the simulation follow a texture like you here you used NOISE which is also a texture of constituting of blacks and whites. Can we use custom textures for example specific shapes and then drive these lines and simulation according to that?
@uzaykisi1863
@uzaykisi1863 2 жыл бұрын
Is there a way to render these lines without illustrator and just using the Houdini? Sorry for the noob question
@Sykophantic
@Sykophantic 3 жыл бұрын
Can someone explain what Entagma did at 4:19
@mrexa
@mrexa 3 жыл бұрын
cut the nodes, create a solver, paste the nodes.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 жыл бұрын
Do you have tutorial for 3d agreggation?
@Entagma
@Entagma 2 жыл бұрын
Look no further: entagma.com/vex-in-houdini-diffusion-limited-aggregation-plus-rendering-in-mantra-redshift/
@Moctop
@Moctop 2 ай бұрын
You keep calling the attribute create attribute "pscale" when it's still named "attribute1"?
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