Differential Line Growth - The Quick Way

  Рет қаралды 35,067

Entagma

Entagma

Күн бұрын

Пікірлер: 17
@Moctop
@Moctop 9 ай бұрын
You keep calling the attribute create attribute "pscale" when it's still named "attribute1"?
@SteviaCookies
@SteviaCookies 4 жыл бұрын
I just started with houdini and that's why I'm a noob, but I don't understand how the attribute create came into play, because the name of the attribute was left default attribute1, but the relax points was set to pscale? Thank you as always, all your videos are an inspiration
@Tiazzful
@Tiazzful 4 жыл бұрын
yes you're right, the attribute name should be pscale, here you can find the edit from Mo and a .hip file with the new smooth node: vimeo.com/169438763, just scroll in the comments
@narissawall9740
@narissawall9740 4 жыл бұрын
I can't get the new smooth to give as nice of a result as the old one. Are there specific parameters I'm missing? Or is there a way of using the old smooth node? Thanks so much for this awesome tutorial!
@moimatthieu
@moimatthieu 4 жыл бұрын
Set the "constrained boundary" to none and it will work like in the tutorial hehehe
@shaykh6405
@shaykh6405 4 жыл бұрын
How can we make the simulation follow a texture like you here you used NOISE which is also a texture of constituting of blacks and whites. Can we use custom textures for example specific shapes and then drive these lines and simulation according to that?
@Sykophantic
@Sykophantic 3 жыл бұрын
Can someone explain what Entagma did at 4:19
@mrexa
@mrexa 3 жыл бұрын
cut the nodes, create a solver, paste the nodes.
@TheInfinites
@TheInfinites 3 жыл бұрын
Hey, how can we control how far the growth goes? Can we limit it's growth?
@mohamedzayani7819
@mohamedzayani7819 3 жыл бұрын
Thanks, I did the same but with a for loop.
@uzaykisi1863
@uzaykisi1863 3 жыл бұрын
Is there a way to render these lines without illustrator and just using the Houdini? Sorry for the noob question
@globglob3D
@globglob3D 4 жыл бұрын
First link in description is broken, otherwise great tutorial as always
@sevfx
@sevfx 4 жыл бұрын
Very nice explanation. I will try to implement this in 3d :)
@Entagma
@Entagma 4 жыл бұрын
Great, thanks!
@eclairesrhapsodos5496
@eclairesrhapsodos5496 3 жыл бұрын
Do you have tutorial for 3d agreggation?
@Entagma
@Entagma 3 жыл бұрын
Look no further: entagma.com/vex-in-houdini-diffusion-limited-aggregation-plus-rendering-in-mantra-redshift/
@karolinasereikaite8233
@karolinasereikaite8233 3 жыл бұрын
That was fun! Thank you :)
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