The group doesn't have group by expression in it anymore. Using a group expression node doesn't work because of possibly an hscript / vex issue. I'm not sure what to do here.
@b105czАй бұрын
The problem seems to be in the Smooth node, because it looks for a primitive group, not point group. The walk-around is to switch the operation expression from < to > (@pscale < 0.005). Now you have the point group that is not going to be smoothed. Then in the Smooth node, leave the Group blank, but set it in the Constrained points as group1.
@komaz67 Жыл бұрын
how would u extend this concept to animated geometry?
@pereriand8778 Жыл бұрын
Hey there! This is awesome! Is a differential growth with collision/obstacle handling possible? It would be great if the differential growth could dynamically grow around objects.
@alexgithiora62284 жыл бұрын
awesome tut but why do you guys use H15
@Entagma4 жыл бұрын
This is an oooold tut. Like 2016 old. Cheers, Mo
@zakirali8721 Жыл бұрын
what sorcery is this !@🤯 . im new to houdini . this is so cool
@excessoats3 жыл бұрын
How would I preserve the uv map on the parts that aren't receiving the growth?
@hutchinsonpatrick3 жыл бұрын
Would love to know this also, have you had any success?
@dottormaelstrom3 жыл бұрын
You could calculate them at the beginning separately and then use an attribute transfer on the mesh after it's been processed maybe
@hutchinsonpatrick3 жыл бұрын
@@dottormaelstrom ay thanks!
@dottormaelstrom3 жыл бұрын
@@hutchinsonpatrick let me know if that works, I'm a total beginner, that was just the first thing I thought!
@cosmosunited2 жыл бұрын
So nice. Mine grows everywhere, it's not emitting from a single point, I don't know why. I'm planning to use this as a model for landscape deformation with custom textures instead of noise. Would that be possible?
@uzaykisi18633 жыл бұрын
Please tell me or advise a tutorial to render it in redshift? As in your example
@Entagma3 жыл бұрын
Hey hey, we've got a whole premium course on rendering here: entagma.com/courses/rendering-101/
@yhi2284 жыл бұрын
Hi, is it possible to use audio for the noise input?
@Entagma4 жыл бұрын
Yes, you could do that using CHOPs. Cheers, Mo
@JohnDowson1002 жыл бұрын
Super interesting result! Is the workflow still the same in 19.5 or has it been updated? 😀
@fuckingdrummachinez Жыл бұрын
pretty much the same
@twodumbocreatives26274 жыл бұрын
Hi, I used your method get up to 6:57 where you introduced group sop and add the expression as @pscale > 0.005, but there is no such 'group by expression' option for operation within my group node, and my result turned out as a chaos, apparently I see my group node settings not exactly the same as yours, is it because of different versions? And if I don't have this group by expression option with that VEXpression @pscale > 0.005, are there ways or nodes to do the same thing to achieve the same result that can replace group node?
@twodumbocreatives26274 жыл бұрын
I only have learned Houdini less than half a year, really looking forward to your reply and help
@charlesnyiha46414 жыл бұрын
Two Dumbo Creatives The Group nodes changed in Houdini 16. There is a separate Group by Expression node now. You can use that.
@twodumbocreatives26274 жыл бұрын
@@charlesnyiha4641 thanks!
@isoutoforbit4 жыл бұрын
@@charlesnyiha4641 I'm new too, I can only see GroupExpression, not Group by Expression, and it looks very different, so I can't follow from there :/ any advice?
@noisenoise96004 жыл бұрын
@@isoutoforbit A bit late but I managed to create a work around: Add the Group Expression node, group type = points, | group = group1 | vexpression = '@pscale > 0.001' now create an attribute promote, original name = pscale | original class = points | new class = primitive now copy the first group expression node and put it under the attribute promote, all you have to change is group type = primitives Now add a smooth node, group = group1 and now it should work without errors. The reason you have to do this workaround (at least for me) is because the @pscale expression somehow wont work when the first group expression node is set to primitives, and the smooth node will just smooth the entire mesh. By first selecting the points with the first group expression, then promoting those points to primites, you can then select those primitives with a second group expression thats set to primitives, which the smooth node now accepts. Hopefully this is a good workaround, as i've been only using houdini for about 1 to 1,5 months now, but it seemed to work for me :)
@LightninK1ng Жыл бұрын
Can you please remake this in blender
@shmuelisrl Жыл бұрын
In the line differential growth you did collisions over here you didn't.
@DOVEDELS3 жыл бұрын
It's a great tutorial you made here, but when I start the simulation it just starts to smoothen whole mesh. Im a beginner with Houdini btw😅
@DOVEDELS3 жыл бұрын
Maybe it's because I started this with not a Houdini generated geometry, but imported my own fbx. file and then subdivided it? I'm on H18 BTW.
@aw_artwebanimation3 жыл бұрын
@@DOVEDELS No same thing is happening to me with houdinis geo!
@Thimer1323 жыл бұрын
Make sure that inside solver you are putting pointvop and Input_2 (not Input_1!) into attributetransfer.
@jihadakoury74422 жыл бұрын
Super late to the party, but this might help someone someday. When he switches the group type inside the solver from Points to Primitives it clears the selection, because it is looking for a pscale attribute at primitive level which does not exist. And therefore the smooth SOP later will apply to the entire mesh. Instead keep the group type at "Points" and add a groupPromote node after and convert the already existing group from Points to Primitives
@nikolaykirchev96722 жыл бұрын
@@jihadakoury7442 I love you
@animationspace85504 жыл бұрын
Can you guys do more stuff on differential growth? Found this cool video and got inspired by it all: kzbin.info/www/bejne/b3msaXmbp7ClbLM