Character Rigging in Maya! Episode 10 - Creating a Robust Spine Rig with SPLlNE IK

  Рет қаралды 10,439

Dikko

Dikko

Күн бұрын

Пікірлер: 18
@eliyips
@eliyips 4 ай бұрын
Hey there, I've been following this tutorial series for the past couple days, and it has been very useful. :) I just wanted to let you know: This video is missing from your "Character Rigging in Maya!" Playlist :) Edit: My mistake, this video is actually in the playlist! It's just incorrectly placed in the playlist, at the very end.
@CarsonSmith-mckinney
@CarsonSmith-mckinney 5 ай бұрын
Woah that hip flexibility! Great tutorial! 44:24
@tankthomus
@tankthomus Жыл бұрын
I'm loving your tutorials, but I have a question. When I first created the IK spline handle it moved the DEFORM legs and arms joints off a bit, so they are no longer aligned with the FK and IK MCH joints. Is there any way to align the DEFORM joints back to their original position or is this an unavoidable consequence of the IK spline?
@sidneyleguern9809
@sidneyleguern9809 11 ай бұрын
Hey man, i came across the same problem watching the video, and i found out that when creating the Ik_spline, increasing the number of spans of your ik_spline, fixes the issue. If u keep your spans at 1, your joint chain offsets a bit, but when you crank it up to 4 it stays in place
@MultiNathan29
@MultiNathan29 Жыл бұрын
Great tutorial! I'm following quite well... quick question, when I use the ik spline handle, why do the character's leg DEFORM joints slightly translate out of place? but my ik and fk leg joints are in the same place? the way my character's spine joints are places are at a curve to match their back's curve and I don't know if having it straight matters or not. Thanks as always.
@gracciliano
@gracciliano 8 ай бұрын
Great question 👏👍
@TheSkulldugary
@TheSkulldugary Жыл бұрын
What do you parent the IK arms to? Is it to the hip joint or is it the Shoulder Jnts?
@Dikko
@Dikko Жыл бұрын
Shoulder :)
@ghklfghjfghjcvbnc
@ghklfghjfghjcvbnc Жыл бұрын
Hi Dikko, First off, thank you for this tutorial series. I have a critical question. Can I still make this same rig but without the spine rig and just use an FK spine while maintaining the FK/IK arms and legs? Your input would be greatly appreciated.
@Dikko
@Dikko Жыл бұрын
Yes, absolutely
@Prashant-yj4on
@Prashant-yj4on Жыл бұрын
Great Tutorial man! Quick Question: Is translating the control the only way to rotate the hips?
@Dikko
@Dikko Жыл бұрын
Yeah in this set up it is because the hip joint is entirely being overidden by the IK handle. IK splines work differently than blender it seems!
@jesuss196
@jesuss196 Жыл бұрын
Really nice, thanks mate!
@Dikko
@Dikko Жыл бұрын
Glad you liked it!
@tkitart2200
@tkitart2200 15 күн бұрын
I tried to follow the tutorial, but for some reason the joints above my chest joint always stretch when i move up, even after i do the save volume part
@Dikko
@Dikko 15 күн бұрын
Disconnect the stretch nodes on the last joint
@tkitart2200
@tkitart2200 15 күн бұрын
@@Dikko I didnt connect the stretch node in the spine 03 (chest). But it still stretch out the arm and the head joint :((
@henriqueribeiro4954
@henriqueribeiro4954 Жыл бұрын
How fix The limitation for 180 degrees rotation?
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