Unity3d with AR Foundation - How To Toggle AR Image Reference Libraries At Runtime?

  Рет қаралды 4,567

Dilmer Valecillos

Dilmer Valecillos

Күн бұрын

Пікірлер: 14
@vicenteeslavamunoz420
@vicenteeslavamunoz420 4 жыл бұрын
¡Muy bueno Dilmer! Continúa así. Una pregunta: ¿Cómo se puede pausar y continuar un vídeo tocando en la pantalla?
@ercuesy
@ercuesy 5 жыл бұрын
Gracias una vez mas por compartir, hermano!
@dilmerv
@dilmerv 5 жыл бұрын
Muchas gracias a ti por tu tiempo saludos !
@sgtphnx
@sgtphnx 4 жыл бұрын
In this series of videos you use a prefab where you put a video as a mesh on and object. Have you made a video on how you complete this if so can you refer me to it? Thank you
@VirtualproDigital
@VirtualproDigital 5 жыл бұрын
Hi !! Could you tell me which is the first tutorial to use ARFOUNDATION with image target? I cant find it. I really appreciatte your videos!! Thanks!!
@dilmerv
@dilmerv 4 жыл бұрын
Look at my AR Foundation Beginner tutorials playlist and they should all be in order now.
@ercuesy
@ercuesy 5 жыл бұрын
Dilmer, how do you manage to get the prefab flush with the tracked image? All my prefabs are instantiated at a 90 degree perpendicular to the tracked image, which works fine if the tracked image is horizontal, but not if it's vertical. I have TextMeshPro prefabs that are always instantiated at 90 degrees. I didn't see any manipulation in your code regarding rotation. In fact, you don't even instantiate the prefab, right? So, what makes the TV prefab appear totally over the tracked image and not perpendicular? Thanks. Gracias!
@dilmerv
@dilmerv 5 жыл бұрын
The prefabs are instantiated internally within AR Foundation, to manipulate the prefab just use the trackedImage transforms as I show on this line and make sure you update the transform during add and update events. github.com/dilmerv/UnityARFoundationEssentials/blob/2c77a59a99e8c919a9fa0685d91e7d45340d2f41/Assets/Scripts/TrackedImageInfoRuntimeMultipleManager.cs#L72
@ercuesy
@ercuesy 5 жыл бұрын
@@dilmerv Yes, I saw that you adjust the local scale. So, let me play with the rotation quaternion. I struggle a lot with this AR stuff because there's no easy way to debug on the actual device. I've used runtime hierarchy and runtime inspector but still is a hassle on an iPhone 6s. Gracias!
@dilmerv
@dilmerv 5 жыл бұрын
I am glad that helps and yes I agree that debugging on the device is a pain, I need to find out why Unity is not proving an AR remote just yet because it would accelerate development drastically if there was one.
@ercuesy
@ercuesy 5 жыл бұрын
@@dilmerv PLEEEAAAASE! :-D
@rupsje7974
@rupsje7974 2 жыл бұрын
Hi All, For me, my Image Reference library is not generated when building Xcode project. Does anyone have any experience with this issue? It is also not working on a fresh project. Instead it is only exporting Two folders named TestReferenceImageLibrary, but not my own.
@innaarmilleenriquez1164
@innaarmilleenriquez1164 4 жыл бұрын
How to scan 3d image using ar and connect it on database xampp. For the imformation to show
Snap Spectacles AR Glasses Unveiled - BUT Here Is My Dev Take!
25:30
Dilmer Valecillos
Рет қаралды 2,8 М.
My Daughter's Dumplings Are Filled With Coins #funny #cute #comedy
00:18
Funny daughter's daily life
Рет қаралды 29 МЛН
Kluster Duo #настольныеигры #boardgames #игры #games #настолки #настольные_игры
00:47
Кәсіпқой бокс | Жәнібек Әлімханұлы - Андрей Михайлович
48:57
버블티로 부자 구별하는법4
00:11
진영민yeongmin
Рет қаралды 17 МЛН
Unity3d with AR Foundation -  How To Capture And Track Images In RealTime?
11:15
How to Do 90% of What Plugins Do (With Just Vim)
1:14:03
thoughtbot
Рет қаралды 900 М.
What can you build in Golang?!
11:10
Golang Dojo
Рет қаралды 184 М.
Indoor Navigation in AR with Unity and Revit
9:39
Ambiens VR
Рет қаралды 54 М.
Dear Game Developers, Stop Messing This Up!
22:19
Jonas Tyroller
Рет қаралды 719 М.
My Daughter's Dumplings Are Filled With Coins #funny #cute #comedy
00:18
Funny daughter's daily life
Рет қаралды 29 МЛН