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AR Foundation Face Tracking with Unity3d is used to create an augmented reality scene where I walk you through the implementation and all the components required to use AR to perform face mask swapping and also toggle of face tracking. We also go through the code and I explain to you how everything is configured and how the source code works.
New AR Foundation Components used in this Scene:
AR Face Tracking
AR Face Controller
AR Face
ARKit 3 released for under iOS13 Beta recently and in this video we go through and use it to create a mesh of our face in real-time.
Recommended Unity Asset For Today "AR Foundation Editor Remote"
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