MRTK 3 Mixed Reality Toolkit Is Here !

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Dilmer Valecillos

Dilmer Valecillos

Күн бұрын

Пікірлер: 54
@SimonDarksideJ
@SimonDarksideJ 2 жыл бұрын
Quick note @dilmer, at kzbin.info/www/bejne/o5ynqHaNa5epiNE you forgot to mention that you also need to enable "Preview packages" in the Feature tool configuration. Else the MRTK3 packages do not show up.
@dilmerv
@dilmerv 2 жыл бұрын
Oh no I swear I thought I did ! But thank you this is so important, I will pin your comment to this video, much appreciated Simon !
@araimizan
@araimizan 2 жыл бұрын
thank you so much for uploading these tutorials every time. I'm always grateful to you
@dilmerv
@dilmerv 2 жыл бұрын
Thanks a lot for your super kind comment and have a wonderful week !
@danreid70
@danreid70 2 жыл бұрын
Sweet! Thanks for another great vid, Dilmer!
@dilmerv
@dilmerv 2 жыл бұрын
Thanks a lot Dan and many thanks man I know you have watched my videos for a long time !
@f00bert24
@f00bert24 2 жыл бұрын
Will there be a video MRTK3 + Meta Quest? Thank you for all this hard work Dilmer!
@dilmerv
@dilmerv 2 жыл бұрын
Thanks for your awesome feedback and yes I am making a new video with it, I should have it done this week !
@musicgotmelike9668
@musicgotmelike9668 Жыл бұрын
Hey Dilmer:) Thank you for your great videos! Have you by any chance worked on a project making use of MRTK3 new UX elements but at the same time utilizing features such as spatial awareness? I can't seem to make those work together. For example, is the MRTK game object deprecated for MRTK3? How would one then add all features provided formerly through it? Do you know anything regarding that?
@WilzModz
@WilzModz Жыл бұрын
Same question here. I'm trying to figure out where all of the settings that were previously exposed by the MRTK game object are now.
@musicgotmelike9668
@musicgotmelike9668 Жыл бұрын
@@WilzModz feel free to let me know if you find out, would highly appreciate;) I really could not find much info about it
@WilzModz
@WilzModz Жыл бұрын
​@@musicgotmelike9668 I got a reply on a github issue that I opened up regarding Spatial Awareness. It sounds like this functionality is now covered by Unity's built-in ARFoundation APIS. For scene reconstruction (i.e., meshing), see the ARMeshManager API. For scene understanding, i.e., planefinding, see the plane detection API. The github issue (Issue 11400) has links to Unity's documentation for both.
@kemy6814
@kemy6814 6 ай бұрын
sorry.... May I asked you a question? I put the unity project into the hololens 2, but there's a light blue window on my project. What should I do TT...
@dilmerv
@dilmerv 6 ай бұрын
Interesting, I haven’t messed with this in a while, have you checked the hierarchy, and see if it shows any game object which could be responsible for this?
@ARaza-
@ARaza- Жыл бұрын
Hi Dilmer, This is great! Can you guide me if I can use MRTK 3 to develop a same XR application for both Quest 2 hand HoloLens 2. Also, do you have discord?
@dilmerv
@dilmerv Жыл бұрын
Hey thanks for your feedback, and yes MRTK 3 supports Quest 2 and HoloLens 2, also you can join my discord here: discord.gg/9jNqHpD9
@leonae.6379
@leonae.6379 Жыл бұрын
Hi, new to the use of mrtk in unity. I cannot find slate in mrtk ux components. Please advise
@merijngommeren8096
@merijngommeren8096 7 ай бұрын
It is now located in MRTK UX Components (Non-Canvas)
@leonae.6379
@leonae.6379 7 ай бұрын
Thank you
@voidchannel1492
@voidchannel1492 2 жыл бұрын
Hey Dilmer, whenever we are adding MRTK in a scene it always instaniates at 0,0,0 is there anything we can do, to make it start at a different position
@dilmerv
@dilmerv 2 жыл бұрын
Are you using MRTK 3 or 2.x ?
@voidchannel1492
@voidchannel1492 2 жыл бұрын
@@dilmerv 2.x for now
@VasuJ-mr1wv
@VasuJ-mr1wv Жыл бұрын
Hi @dilmer, in packages when imported under ux component - slate is not found, do we need to install latest version of unity, I'm using 2020 version
@dilmerv
@dilmerv Жыл бұрын
Interesting I will have to check again and I continue working on this series, thanks for your feedback !
@ssgarments146
@ssgarments146 2 жыл бұрын
Sir How much is this. Is it launch in India?. Some friends are Rich near to me. when It comes they buy it and I am also finishing my by using with my friends.
@dilmerv
@dilmerv 2 жыл бұрын
Currently you can find pricing information here: www.microsoft.com/en-us/hololens/buy Great question and thanks for watching !
@elementcxi8375
@elementcxi8375 2 жыл бұрын
This was very helpful but I need to add locomotion. MRTK3 doesn't seem to have the teleport functionality of MRTK2. Could you do a tutorial for how this works now?
@dilmerv
@dilmerv 2 жыл бұрын
Great information and feedback, I will look into your question and make a tutorial thank you !
@shhhhtahimik
@shhhhtahimik Жыл бұрын
wow, is this free? and what softwares can make a mixed reality scene/environment if I don't have a hololense yet?
@KalebVal
@KalebVal 2 жыл бұрын
Your videos are the best! Any chance you can make a tutorial on Asset Bundles to load DLC on Quest Store? (: Thank youu!
@dilmerv
@dilmerv 2 жыл бұрын
Thanks for your feedback and added it to future video ideas !
@aregbedavid8007
@aregbedavid8007 2 жыл бұрын
Hey valecillos, what headseat are you using
@dilmerv
@dilmerv 2 жыл бұрын
Hey thanks for your interest, I am using the HoloLens 2 in this video but look at the description of this video for more info about MRTK 3 supported devices.
@gabrieleroppolo7059
@gabrieleroppolo7059 2 жыл бұрын
hi, nice video! Could you make a video where you explain how to use vuforia on unity with hololens 2?
@dilmerv
@dilmerv 2 жыл бұрын
Great idea let me look into it thanks !
@porhuat
@porhuat Жыл бұрын
Hi, how i can build out the app in hololens 2 with mrtk 3 ? i cannot found the build windows on unity.
@sanjitsingh3693
@sanjitsingh3693 Жыл бұрын
i tried running mrtk3 on HL2 but when i run it no UI shows up, just a blank screen app with pointers
@dilmerv
@dilmerv Жыл бұрын
I have seen that happened many times, make sure the HL2 has OpenXR enabled, I remember having to do that when I tested it, also review all player settings as one little missing check could do it 😅 If you still have issues let me know and I can try on my end.
@sanjitsingh3693
@sanjitsingh3693 Жыл бұрын
@@dilmerv yeah it has openxr enabled under uwp platform which is the build settings I have checked
@sanjitsingh3693
@sanjitsingh3693 Жыл бұрын
@@dilmerv any certain things I should have checked in player settings?
@supremebeme
@supremebeme 2 жыл бұрын
woah this looks great
@dilmerv
@dilmerv 2 жыл бұрын
Thanks Paul I appreciate your feedback !
@kumarrajaburela1032
@kumarrajaburela1032 2 жыл бұрын
Hi Dilmer Unable to see hand model in editor and build as well, I followed you and did the same What is the issue? Kindly revert me
@dilmerv
@dilmerv 2 жыл бұрын
Have you tried one of the examples MRTK provides ? I would say test those and see if you have the same results, if they work then you have a baseline to compare. Thanks
@kumarrajaburela1032
@kumarrajaburela1032 2 жыл бұрын
@@dilmerv Yeah, tried too but result same
@lucashyde1164
@lucashyde1164 2 жыл бұрын
@@dilmerv Where can I find the examples they provide since I'm also at lost. There's no hands appearing in the editor.
@dragonballclips8364
@dragonballclips8364 2 жыл бұрын
Does anyone know where I can find a hololens emulator tutorial?
@dilmerv
@dilmerv 2 жыл бұрын
For MRTK 3 I didn’t see support for HoloLens 2 emulator just yet, but you can use 2 options: in editor simulation and remote app (but this one does require a device) for now I think editor simulation works good enough. You can find more info about debugging options here 👉 docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-input/packages/input/input-simulation Great question thanks !
@dilmerv
@dilmerv 2 жыл бұрын
📌 Support me in Patreon so I can keep doing stuff like this for free ! www.patreon.com/dilmerv Thanks everyone and let me know if you have any questions about MRTK 3...
@chriswhite7439
@chriswhite7439 Жыл бұрын
Where to find MRTK3 Sample Sence???
@dilmerv
@dilmerv Жыл бұрын
They are all included under packages.
@andrewo7369
@andrewo7369 2 жыл бұрын
IndexOutOfRangeException: Index was outside the bounds of the array. UnityEngine.InputSystem.InputManager.ProcessStateChangeMonitors (System.Int32 deviceIndex, System.Void* newStateFromEvent, System.Void* oldStateOfDevice, System.UInt32 newStateSizeInBytes, System.UInt32 newStateOffsetInBytes) (at Library/PackageCache/com.unity.inputsystem@1.3.0/InputSystem/InputManager.cs:3503). Any advice on this error? Trying to playmode on Quest2. Thanks
@dilmerv
@dilmerv 2 жыл бұрын
Weirdly enough I had the same issue and it went away by simply resetting my Unity layout back to default, try it and let me know I think there is something happening with the simulation prefab implementation. Thanks for the info.
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