Рет қаралды 77
#3d #blender #interiordesign #3dmodeling #furniture
The Art of Texturing: Importing, Assigning Materials, and File Management with Foliage Scattering (Part 5 of 8)
In this tutorial series, we will show you how to create a stunning dining space in 3D, using Blender and Unreal Engine. In part four, we will cover the essential topic of texturing, exploring how to import textures into Unreal Engine and assign materials to your 3D models. You'll also learn the basics of file management and foliage scattering, ensuring that your scene looks beautiful and runs smoothly. With these skills in your toolkit, you'll be ready to move on to landscape creation, lighting, and cinematic shots using Unreal Engine's sequencer.
Watch Part 6: • Dining Interior | Unre... .
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Chapters:
00:04 Importing Textures
00:10 Assigning materials
00:35 PostProcessVolume Settings
00:53 File management/cleanup
01:40 Foliage scattering / Quixel
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Follow me!
Behance: www.behance.ne...
Instagram: / pinnacle__studio
Gumroad: pinnaclestudio...
Discord: / discord
Blog: www.buymeacoff...
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Models:
Delfino armchair: www.arflex.it/...
Herman Miller Landmark Chair: 3dsky.org/3dmo....
Soundtrack:
Patros15 - Daily Fights (Oscuro Remix)
/ patros15-daily-fights-...
Quallm - Sunset
Thanks, and enjoy!
#ue5 #unrealengine5 #ue4 #designer #interiors #design