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Distribute Objects using Weight Paint-Geometry Nodes (Blender Tutorial)

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Ryan King Art

Ryan King Art

Күн бұрын

In this Blender tutorial I will show you how to Distribute Objects on a landscape, in just specific spots, using weight painting and Geometry Nodes.
• Hand Painted Nature Assets: ryankingart.gu...
• Nature Assets Trailer Video: • Low Poly, Hand Painted...
• Distribute Objects Geo-Nodes Tutorial: • Distribute Objects on ...
● Help support the channel:
Patreon: / ryankingart
Gumroad: ryankingart.gu...
KZbin Memberships: / @ryankingart
● Timestamps:
0:00 Intro
0:46 3d Setup
1:24 Geo-Nodes Setup
7:05 Weight Painting
1:59 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wo...
• Patreon: / ryankingart
• Gumroad: ryankingart.gu...
• Artstation: www.artstation...
• Blender Market: blendermarket....
• Sketchfab: sketchfab.com/...
• Website: ryankingart.wo...
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender

Пікірлер: 240
@RyanKingArt
@RyanKingArt 2 жыл бұрын
• Hand Painted Nature Assets: ryankingart.gumroad.com/l/wvqSH • Nature Assets Trailer Video: kzbin.info/www/bejne/fJPTd6OiedR8jM0 • Distribute Objects Geo-Nodes Tutorial: kzbin.info/www/bejne/oqPLnYJ4jL2Xbbs
@trishaanagarwal8412
@trishaanagarwal8412 2 жыл бұрын
I was creating a landscape in blender and this tutorial popped up, awesome timing Ryan
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hope you find it helpful! 😀
@made.online2149
@made.online2149 Жыл бұрын
Note: Weight Painting requires vertices to work. If you're working on a flat plane like I was, apply a simple Subdivision modifier to it a for 6-7 passes to get enough geometry for decent weight painting.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tip!
@scatterbrainart
@scatterbrainart 5 ай бұрын
Thank you Ryan King. You are, in fact, the king.
@RyanKingArt
@RyanKingArt 5 ай бұрын
thank you for your support!
@chrismartindale3193
@chrismartindale3193 Ай бұрын
Another great Job. I needed a high-country pine forest. I made a 100$ mistake with a popular terrain software. It was imposable to use. (Programmers should never design interfaces or write documentation. ) Also, the tree assets were not what I wanted. So, I went to Polyhaven got some really good pine trees and used this tutorial to distribute them. Worked out great,
@VikTheViking
@VikTheViking 10 ай бұрын
Your tutorials are always crazy good - thank you!
@RyanKingArt
@RyanKingArt 10 ай бұрын
Glad you like them!
@cgxprabir858
@cgxprabir858 Жыл бұрын
The best blender teacher 🙏 sir your all tutorials are amazing, you taught in so deep it clears our all concepts 🙌 and the way you teach us is something that i love the most amongst all other tutorial channels.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@Shivakisa
@Shivakisa 2 жыл бұрын
I like your tutorials. You explain well and your way of speaking is just nice :) keep on going!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you! I appreciate it.
@bubulcumcum98
@bubulcumcum98 2 жыл бұрын
wow what a coincidance, i need this for my project and your tutorial drops. thanks a lot😂
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool! 👍‍ Hope you find the video helpful!
@Aidenjh11
@Aidenjh11 2 жыл бұрын
What a great tutorial. Not a wasted second. Subscribed.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the sub!
@Aidenjh11
@Aidenjh11 2 жыл бұрын
@@RyanKingArt Very well deserved.
@grahamconsidine8229
@grahamconsidine8229 Жыл бұрын
@ryankingart I always appreciate the little extra info that you add like holding shift to make. movements more sensitive. well done sir thanks!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it was helpful!
@exorcist3d99
@exorcist3d99 2 жыл бұрын
I love you, this is my favorite way to come close to c4d's scatter. Tysm
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@rubberdog
@rubberdog 2 жыл бұрын
Awesome tutorial and easy to follow ....geometry nodes for the win!! A big thanks from Scotland.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching 😀
@nemecsek2153
@nemecsek2153 2 жыл бұрын
Thank you so much for all these super tutorials, cheers!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad you like them! Thanks for watching.
@DerFinder
@DerFinder 2 жыл бұрын
very helpful and easy to follow, thank you
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@andysutton
@andysutton Жыл бұрын
Thanks! As someone who is just getting into Goe Nodes - this was just what I needed.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped!
@stephenmendoza7745
@stephenmendoza7745 Ай бұрын
Thanks! Really good content
@RyanKingArt
@RyanKingArt Ай бұрын
thank you for your support!!
@umarmi1495
@umarmi1495 Жыл бұрын
You have explained it in the easiest way I would say. Much appreciated work dear Ryan.
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it was helpful!
@_Unpleasant_
@_Unpleasant_ 2 жыл бұрын
I was wondering how people did this, thank you so much!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@TheDeadKingsRaven
@TheDeadKingsRaven 2 жыл бұрын
Great video as usual.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you Chris!
@fabriceburgos4618
@fabriceburgos4618 2 жыл бұрын
saved my life
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it helped!
@Dmedvedew
@Dmedvedew 2 жыл бұрын
Woah! At last! You explained it! Thank you so much! I mean it!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome! Thanks for watching.
@lolathepinky4857
@lolathepinky4857 2 жыл бұрын
Yuppp the tutorial really was helpful ! thanks so much for teaching us about geometry nodes !
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@maxlevelspeed
@maxlevelspeed 2 жыл бұрын
Thank you very much! This was all I needed in one video. Big thumbs up for slow pace as non native in english :)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@philipmcdonnell7168
@philipmcdonnell7168 2 жыл бұрын
Thanks Ryan. I'm building a landscape right now (the painful way - vertex by vertex almost - because it's a fictional landscape with no GIS but the creator did very detailed contours to all the mountains) and I need to add a tree-line rivers, roads, lakes, etc so weight painting with geometry nodes may be a way forward for me on my Ivy Lake GPU MacBook Pro 2012. :) Should only take until next year to render...
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool 👍‍
@deiniou
@deiniou Жыл бұрын
That was one of the best tutorials I have ever seen, I did not skip any part, I did not have to!!
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it was helpful!
@deiniou
@deiniou Жыл бұрын
@@RyanKingArt oh yeah, been using blender for.. 10 years now, or more, and I am so late to the party. Is taking me so much to even grasp geometry nodes, so your tutorial was a perfect introduction for me!
@fouadkazem1270
@fouadkazem1270 2 жыл бұрын
Thank you Ryan, very helpful, this is what I asked about before, really thanks
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching! Glad it was helpful.
@deadman-zc5ro
@deadman-zc5ro 2 жыл бұрын
Thank you
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@guillaumec3d662
@guillaumec3d662 Жыл бұрын
Thanks ! Great tutorial, simple and quite clear. 🙏
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it was helpful!
@neozhou9591
@neozhou9591 2 жыл бұрын
Super well explained, thanks!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching. 😀
@Robolord123
@Robolord123 2 жыл бұрын
Very helpful and to the point tutorial! Thanks!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful! Thanks for watching!
@habhsnahjauxk748
@habhsnahjauxk748 7 ай бұрын
you’re the best
@RyanKingArt
@RyanKingArt 7 ай бұрын
thanks!
@tomtruyens9804
@tomtruyens9804 8 ай бұрын
Thanks for this, to the point and easy! A lot of other videos I found were way too convoluted..
@RyanKingArt
@RyanKingArt 8 ай бұрын
Glad it was helpful!
@Fleischkopf
@Fleischkopf 2 жыл бұрын
Exactly what i was looking for. thanks very much mr king art :D
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@skyvendik
@skyvendik Жыл бұрын
Thank You for this tutorial, there is all what I want to know to start landscaping, great
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it was helpful!
@chx99
@chx99 Жыл бұрын
Thank you so much. I really like all your tutorials! :D
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like them!
@IanLetarte
@IanLetarte 2 жыл бұрын
Exactly what I was looking for. Thank you so much.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You are welcome!
@Guilherme5988
@Guilherme5988 Жыл бұрын
Great tutorial!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thank you!
@tomasbrechler9299
@tomasbrechler9299 Жыл бұрын
amazing tut, thanks
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you liked it!
@user-cp4xw8mi5d
@user-cp4xw8mi5d 11 ай бұрын
Thanks! Nice tutorial
@RyanKingArt
@RyanKingArt 11 ай бұрын
You're welcome! thanks for watching!
@drumSick66
@drumSick66 9 ай бұрын
Exactly what I needed, thank you!
@RyanKingArt
@RyanKingArt 9 ай бұрын
glad it helped!
@n4thanstewart
@n4thanstewart Жыл бұрын
excellent Blender tutorial, thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@icesupport
@icesupport Жыл бұрын
Thank you so much! ❤
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@ibrahimayad6732
@ibrahimayad6732 Жыл бұрын
Thank you so much.
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@Kayesi3D
@Kayesi3D 2 жыл бұрын
This video is very helpful!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad to hear that. Thank you for watching.
@vincentleroux8383
@vincentleroux8383 Жыл бұрын
Thanks a LOT ! Exactly what I was looking for and allowed me to do what I wanted with geo nodes. Thanks, A LOT. :D
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad it helped!
@flashgordonrocks
@flashgordonrocks Жыл бұрын
thank you!🙌
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@yecomer8577
@yecomer8577 Жыл бұрын
Thank. You.👍
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching! 👍‍
@antonioreis7629
@antonioreis7629 2 жыл бұрын
Thank you very much!!!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome! 👍‍
@madjepjep
@madjepjep 6 күн бұрын
awesome
@RyanKingArt
@RyanKingArt 6 күн бұрын
thanks!
@TomasHradckyComposer
@TomasHradckyComposer 2 жыл бұрын
Wonderfully helpful.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@jeremypajotart
@jeremypajotart 4 ай бұрын
You're the best Blender teacher
@RyanKingArt
@RyanKingArt 4 ай бұрын
thanks!
@fonzjedelarosa7587
@fonzjedelarosa7587 Жыл бұрын
Thanks!
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@agyab_cg
@agyab_cg 2 жыл бұрын
Love it ❤️
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you!
@youngVegeta2
@youngVegeta2 Жыл бұрын
Hey great Vid. Just a quick question. I made a land scape using a grid node and I don't have the group input plugged in. however it is making it so I can't weight paint on it. how should I go about fixing this?
@ramyissa20
@ramyissa20 Жыл бұрын
I made it and saved it as an asset and now my life is easier by 15%
@LowBudgetStudiosMario
@LowBudgetStudiosMario Жыл бұрын
thank you
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@gabrielmoro3d
@gabrielmoro3d 2 жыл бұрын
Wish I could use those as attributes the same way we use vertex colors in nodes. Easy.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
me too! That would make things a lot more easy. I wish Blender had a weight paint node, that would let you just select your different weight paints. Then you could just plug it into other nodes.
@gabrielmoro3d
@gabrielmoro3d 2 жыл бұрын
@@RyanKingArt this! Plus it's super confusing and there's no way to know you can even do it just by working on the node window.
@AudreyGoncalves-
@AudreyGoncalves- Жыл бұрын
You're the goat.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks : )
@phalhappy8612
@phalhappy8612 Жыл бұрын
can u help show a similar way by masking with texture instead of weight paint?
@codeBlock786
@codeBlock786 3 ай бұрын
Ryan, many thanks for this tutorial. I don't seem to figure out as to why my collection info node is only showing 'instance' as the output instead of 'geometry' in your case. I have checked this in 3.6 and 4.0 both. Also, perhaps due to this reason when I render it in Cycles I only see a single instance in render output whereas I see my plane fully populated with all the instances.
@nabilali
@nabilali Жыл бұрын
thanks
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@MR-br2uv
@MR-br2uv Жыл бұрын
THX!!!
@RyanKingArt
@RyanKingArt Жыл бұрын
your very welcome!
@byAndreasEkberg
@byAndreasEkberg Жыл бұрын
Now, I get it : )
@RyanKingArt
@RyanKingArt Жыл бұрын
👍‍
@johnsmith56920
@johnsmith56920 Жыл бұрын
Great tutorial as usual. I encounter a slight problem when I do this: The density is the same if the paint is green, light blue or red. Is it just me or is it that I missed a turn somewhere? What I want is to have a fuull density factor when it is red, a 50% where it is green and so on. Is this even possible with vertex groups?
@socialofficial5247
@socialofficial5247 Жыл бұрын
thank uu
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@user-fn3dt2ec7g
@user-fn3dt2ec7g 2 жыл бұрын
Thank you for the tutorial, one question if you have time. When you add the nature instances they add to the top of the group input, but when I add them, they are added in the middle of the grid. They can be moved up with a transform node but this doesn't work if the objects are of different sizes Is there anything you can think of I have missed?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
the objects will be instanced on the plane by there origin point. so make sure the origin point of the objects are on the bottom.
@user-fn3dt2ec7g
@user-fn3dt2ec7g 2 жыл бұрын
@@RyanKingArt Thank you! this has helped me a lot
@6TheBACH
@6TheBACH Жыл бұрын
Quick noob question: How can I make real the instances when exporting for Unity/*random game engine* ? I'm not a fun of Polybrush, so for me any alternative is worth trying. Thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
yes, I have a tutorial on that here: kzbin.info/www/bejne/rpayfWutl613jJI
@choize9762
@choize9762 Ай бұрын
how can I add more objects from another collection. For example, I want to add more elements on a plane but I want to paint them in a different position. 🤔
@assemble3d704
@assemble3d704 Жыл бұрын
Loved This. Could we particularly convert just ground plane into shadow catcher or hide as emitter, so that we can get more realistic shadow of grass on our ground plane ?
@jaypandya7759
@jaypandya7759 2 жыл бұрын
Thanks for this beautiful tutorial. After applying the geometry node in modifiers, all of my objects scattered on lane get disappeared. Please help me
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I have a video on how to fix that: kzbin.info/www/bejne/rpayfWutl613jJI
@jaypandya7759
@jaypandya7759 2 жыл бұрын
Thank you so much it really helped me ❤️
@EMB3D-du6zn
@EMB3D-du6zn 28 күн бұрын
how can you export the weight painted colors to texture, along with the UVs?
@MohammadUsman-wb4eq
@MohammadUsman-wb4eq 8 ай бұрын
Hi Ryan, I have a question, I'm following all your steps and all, but from the moment I connected group input to joint geometry, my object is still invisible. Can you help?
@jonggoon51
@jonggoon51 Жыл бұрын
I want to collectioned the objects to which each modifire is applied and call them up as an instance. If I apply Modifire to an object, my computer can't handle it. So I can't touch the Modifire. To do so, I know that it can be solved by putting it in a "collection", but if I put it in a "collection", the location value of the object changes. How do I make the location value of an object unified by a collection equal to the origin of the object? plz help me...
@andreibogdanbojescu4221
@andreibogdanbojescu4221 13 күн бұрын
My weight paint covers both sides even if the setting front face only is enabled and the fallof shape is set to sphere... Help?
@ArnelHinson
@ArnelHinson Жыл бұрын
I installed a free add on which is biome reader, can i use weight paint to it? So i can control the grass location.
@itsjes3d
@itsjes3d 7 ай бұрын
thanks for the tutorial! I have a question about this.. Is there any way that we can use an image like you do with pbr maps (procedurally creaded preferably) to weight paint? instead of using a brush over the model. I would like to tell the weight paint to follow the image placed on the uv map for exaple, am I being delusional?
@vuk8550
@vuk8550 Жыл бұрын
Is there a way to use a black and white image to drive the weight paint map? I know that it should work in theory, but I have no idea how to set it up. Cheers, tnx
@kennethkam9747
@kennethkam9747 Жыл бұрын
Hi Ryan, @ time 8:33, I can not find the "input attribute toggle" in blender 3.3..any suggestion will be much appreciate. Thank you for the video, very helpful!! Nevermind...I pug into the wrong input...Got it
@scottmayson
@scottmayson Ай бұрын
How can you do this if using "instance points" on an ico sphere?
@samanhaghgoo1474
@samanhaghgoo1474 9 ай бұрын
Niceee
@RyanKingArt
@RyanKingArt 9 ай бұрын
Thanks!
@MarkReategui
@MarkReategui Жыл бұрын
8:05 the crucial part I always forget about. Not sure why I'm always trying to drag and drop the Vertex group into the geometry nodes haha!
@RyanKingArt
@RyanKingArt Жыл бұрын
Ahh yeah. I wish that Blender had a vertex group node that we could use instead.
@Interloper_32388
@Interloper_32388 6 ай бұрын
Hey man, Blender keeps crashing on me when I go to change it to disk. I have to leave it on random, which populates trees but a lot of them. I wondering how I might be able to control the density of my trees after connecting to weight map. As you loose the controls when you plug in the group point on random.
@user-xl3lc2yf1g
@user-xl3lc2yf1g Жыл бұрын
Why in the beginning the scale is so messed up? What to do if I need the objects ti spawn the exact same size they are in the collection?
@steliosziantaris
@steliosziantaris Жыл бұрын
Perfect tutorial. But what if I want weight paint a different collection? How can I paint in the same plane in different areas? Can someone help me?
@RyanKingArt
@RyanKingArt Жыл бұрын
You can add multiple weight paints, by going to the Object data properties, and adding multiple vertex groups. Then you can select and paint each one, and use them both in the Geo-Nodes setup.
@gdematteis9023
@gdematteis9023 2 жыл бұрын
Great tutorial - I've listed to many and everyone were excellent. If you have the time, one question - do you have to crank up density before you weight paint. Using weight is great but how do you increase the density of the areas you paint?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Turn up the density max value on the Distribute points on faces node.
@gdematteis9023
@gdematteis9023 2 жыл бұрын
...thank you
@tinman3000
@tinman3000 2 жыл бұрын
Awesome! Bye bye particle systems. Mostly...
@RyanKingArt
@RyanKingArt 2 жыл бұрын
yeah, geometry nodes replaces some of the features of the particle system, but the particle system still has many uses. 👍‍
@vgcontas6664
@vgcontas6664 Жыл бұрын
i followed it step by step but with trees (tried different trees) and it just make my 3d object a 2d plane how do i fix
@andrelopesdasilva6626
@andrelopesdasilva6626 2 жыл бұрын
Thank you so much. You helped me a lot!!! I have one question: Can i paint without having the green painin? I mean paint a perfect circle witg red and blue frontier? Can find a way
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You want to paint a perfect circle? Just make your brush really big, and then click once to make one large dot.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Also, change the falloff settings, to make it only values between red and blue. use the constant, on the falloff settings.
@conorsvfx
@conorsvfx 2 ай бұрын
is it possible to use two different weight paint maps?
@calogiga
@calogiga 11 ай бұрын
If the weight paint datas have a name, can we do several weight paint datas with different names ? So, we will have for example one painting for the mushrooms, another one for the grass, etc ?
@evandrooliveira7575
@evandrooliveira7575 Жыл бұрын
Very good! I have a doubt. How do I change the position of distributed objects to prevent the displace from overlapping?
@saadmosar7423
@saadmosar7423 Жыл бұрын
how to make them cast shadows.. I made trees on a mountain thanks to you.. but they're shadow-less
@jorgerosas1094
@jorgerosas1094 Жыл бұрын
Thanks this is what I am looking for! Easy and simple. Buuut I have one question, what if I want to scale each object separely?
@RyanKingArt
@RyanKingArt Жыл бұрын
you might need to apply the geo-nodes to a mesh to do that.
@navich3416
@navich3416 11 ай бұрын
is it correct to use vertex paint instead weight paint?
@user-rv4dx1op1i
@user-rv4dx1op1i 3 ай бұрын
👍🏻👍🏻
@RyanKingArt
@RyanKingArt 3 ай бұрын
thanks for watching
@ruk3d
@ruk3d Жыл бұрын
Strange thing happening, when I connected socket of density fac I don't see any input slots on the modifier tab I'm using this inside node groups maybe this is the reason
@RyanKingArt
@RyanKingArt Жыл бұрын
hmm yeah it's probably because of the node group.
@supersidgale
@supersidgale 2 жыл бұрын
Hey the point group float attribute doesn't appear for me. Do u have any ideas on what to do? I have checked that I followed the tutorial and everything is the same, just no point group float attribute. EDIT: There was no vertex group for the object. Silly me.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Ahh ok.
@Guest_1138
@Guest_1138 2 жыл бұрын
I can’t get this to work unless I build it exactly like yours. But my set up is more complex than yours. I can’t build the entire thing on one geometry node.. also I have an additional group output which seems to conflict with yours. Can you show how to build it outside of the object geo group?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You can get this same effect with the particle system in Blender. I just think Geo-Nodes works better, but the particle system will do it too. I'm sure there is a tutorial out there on KZbin on how to do this with the particle system.
@Holm55
@Holm55 Жыл бұрын
My collection is stuck midway on the plane. Any way to raise them up? Also, how can you get 2 different collections on a geomoetry node setup like this? Edit: Nevermind, I figured it out. I was missing the object origin on the bottom and a second distribute point on faces node.
@RyanKingArt
@RyanKingArt Жыл бұрын
ahh ok, glad you fixed it!
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