District Styles, Ploppable RICO, Realistic Population - Buildings in Cities Skylines Explained

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YUMBL

YUMBL

Күн бұрын

Buildings in Cities Skylines Explained! - District Styles, Ploppable RICO, Realistic Population
➤Why are some buildings "grown" and "zoned" while others are placed or "plopped"? This video will demystify the building types in Cities: Skylines, and offer some ways to manipulate them. You can now place growable buildings, or convert that unique building into a place for cims to live and work.
➤Feel free to SUBSCRIBE if you found this helpful!
0:00 Intro
0:32 Two Building Types
2:21 Ploppable Mods
9:10 Growable Mods
13:25 Building Themes
15:33 Plopped Growables
19:22 Lifecycle Rebalance
21:00 "at the end of the day..."
➤Ploppable RICO: steamcommunity.com/sharedfile...
➤Realistic Population: steamcommunity.com/sharedfile...
➤Building Spawn Points: steamcommunity.com/sharedfile...
➤Building Themes: steamcommunity.com/sharedfile...
➤Advanced Building Level Control: steamcommunity.com/sharedfile...
➤Lifecycle Rebalanced: steamcommunity.com/sharedfile...
➤Patreon: / yumbltv
➤Discord Server: / discord
➤Watch Yumbl Live: / yumbltv
➤Twitter: / yumbltv
➤Instagram: / yumbltv
➤Steam Workshop Collections: tinyurl.com/y4u7lcnn
#citiesskylines #buildings#yumbltv

Пікірлер: 233
@weetnietgeen
@weetnietgeen 2 жыл бұрын
You’d think a channel like yours with such detailed and perfect guides would have more than 23k subs. You need more exposure, you are of the highest levels if you ask me.
@YUMBL
@YUMBL 2 жыл бұрын
Thank you very much :)
@MssrSandman
@MssrSandman 2 жыл бұрын
Same? When I first saw this channels videos pop up I mentally slotted YUMBLs channel into the popular/trendy category for whatever reason so ignored it until I realized just how high quality these videos are. So well put together with great commentary. Every video feels purposeful
@jennymunday7913
@jennymunday7913 2 жыл бұрын
I found Yumbl looking for decent intersections and I've stuck around for the quality. I sort of know what I'm doing with the game but he's definitely made me more purposeful in my gameplay and I'm lovin the results.
@N3UM4NN4TOR
@N3UM4NN4TOR 2 жыл бұрын
@@jennymunday7913 same!
@jasonfuentz7681
@jasonfuentz7681 2 жыл бұрын
But, but, but....BiFfA!!!
@mbrackeva
@mbrackeva 2 жыл бұрын
Another great tutorial! Tip for those interested in Realistic Population. It's better to enable it at the start of your city, or when it's still fairly small. If you activate the mod on an existing big city with dense areas, you're probably not going to enjoy yourself too much in the next few hours. It can generate so much traffic from cims moving into buildings that your roads get totally blocked. This is actually the only time I ever used the "Remove all traffic" option from TMPE. As always, make plenty of backups when adding or changing mods!
@YUMBL
@YUMBL 2 жыл бұрын
Great advice!
@JelliThePilot
@JelliThePilot 2 жыл бұрын
yeah, realistic population is way easier to get used to if you just dive into it as you start a city and grow it as you build.
@SomeGuyWhoPlaysGames333
@SomeGuyWhoPlaysGames333 2 жыл бұрын
I did this in a city of about 80,000 people. It took several hours, but eventually the population more than doubled without me doing anything else, lol.
@jennymunday7913
@jennymunday7913 2 жыл бұрын
A thing I've noticed - for large ploppable skyscraper type buildings using the realistic population mod you can sometimes end up with problems having enough space for your ambulances/police/hearses so its good to set a few spawn points for those with building spawn points mod. I tend to have at least three that only deal with those three services so I don't have a conga line of emergency vehicles all the time. My puppy says Hi Yumbl!
@YUMBL
@YUMBL 2 жыл бұрын
Great tip! Hi puppy!
@SimonMeskens
@SimonMeskens 2 жыл бұрын
Ploppable RICO Revisited doesn't get nearly the love it deserves. Great video again!
@YUMBL
@YUMBL 2 жыл бұрын
Thanks a lot!
@stanthechanman
@stanthechanman 2 жыл бұрын
Building spawn points = party in the front, business in the rear
@YUMBL
@YUMBL 2 жыл бұрын
Precisely! 😂
@engu1348
@engu1348 2 жыл бұрын
Just the way it should be.
@EelkoA
@EelkoA 2 жыл бұрын
@@engu1348 Depends what kind of business, like an one-way road!
@williamhuang8309
@williamhuang8309 2 жыл бұрын
18:10 One of my worst mistakes was allowing Bulldoze It to bulldoze historical buildings. I had a massive area of plopped residential, and then I got hit with a mega death wave that went up to 7000 deaths at one time. Can you guess what happened next? Edit: I think I should mention that after that, I immediately installed Lifecycle Rebalanced Revisited because I didn't want another deathwave. I also turned off that option in Bulldoze It.
@kirilmickovski3543
@kirilmickovski3543 2 жыл бұрын
As a newcomer, this is the first channel that helps but is not showing off. It doesn't put me off from studying the game.
@Seriously_Unserious
@Seriously_Unserious 2 жыл бұрын
Funny timing in this one YUMBLE - right at the moment you're talking about how freight deliveries go to the back like IRL, there's a delivery van actually making a delivery. I also love using the spawn points mod to have regular commercial zone deliveries go to the back and run a back alley parallel to the main road (usually an arterial or connecter with commercial zoned along it). so the deliveries don't clog up the main road and back up traffic. Who really cares if a few trucks or the odd passenger car gets blocked going down the back alley? But who's going to care if the busy main street gets blocked off constantly? Right?
@jasonfuentz7681
@jasonfuentz7681 2 жыл бұрын
Man, I have had troubles with theme management the entire time I have been playing modded. It was always a crap shoot whether or not buildings would spawn. Had no idea you needed the additional mod and settings. Of course this why I love this game. Always something new to learn and do.
@gamingterri3710
@gamingterri3710 2 жыл бұрын
This tutorial came at the most perfect time for me... just upgraded my RAM so now I can use more districts... I had no idea I could use American Eclectic at a higher level... (I do not care for the construction zones LOL). You explained each mod very well and I understand now how they all work together. Thank you!!!
@YUMBL
@YUMBL 2 жыл бұрын
I’m glad to help! :)
@SunkenShip
@SunkenShip 2 жыл бұрын
Got to have Wegmans! Great video Yumbltv, I’ve been so split on if I wanted to use RICO and this definitely helped!
@YUMBL
@YUMBL 2 жыл бұрын
Thank you, enjoy!
@t3po3
@t3po3 2 жыл бұрын
You and City Planner Plays are my go to to learn about this game…thank you very much for taking your time and effort to do these videos!
@YUMBL
@YUMBL 2 жыл бұрын
You’re very welcome! :)
@paulandersbullecer3152
@paulandersbullecer3152 2 жыл бұрын
T4get is nice too especially on city planning designs but Yumbl is my go to for modded and also interchanges. City planner is for theories.
@yangionet8116
@yangionet8116 Жыл бұрын
Why houses won’t build ? it takes a lot of time to build
@marcoslays
@marcoslays Жыл бұрын
@@yangionet8116your city doesn’t have a lot of demand! build more city services
@yangionet8116
@yangionet8116 Жыл бұрын
@@marcoslays thanks
@BeachLookingGuy
@BeachLookingGuy 2 жыл бұрын
Your videos always get me so excited for mods. I use most of these already but this video just got me so excited to get off work and tinker with my re-re-build of my city 😄
@YUMBL
@YUMBL 2 жыл бұрын
Glad to hear it, have fun!
@Mythriak_
@Mythriak_ 2 жыл бұрын
Thanks Yumbl! I was really needing some explanation on this. Defnitely will be looking to use these in my next build.
@YUMBL
@YUMBL 2 жыл бұрын
Glad to help!
@EelkoA
@EelkoA 2 жыл бұрын
Another awesome CS video :-) PS: You have a really nice speaking voice, relaxed (but not to slow), explains things carefully without being a drag. Keep on going.
@YUMBL
@YUMBL 2 жыл бұрын
Thank you very much!
@nickolasgenoff4896
@nickolasgenoff4896 2 жыл бұрын
Thank you, Sir. Your tutorials (especially this one) are always excellent. I actually feel more confident using mods because of you. Hope all is well with you and yours.
@jasiek1405
@jasiek1405 Жыл бұрын
TL;DR Thank you for an amazing tutorial! Wish I'd found it sooner, that's on me tho :D I've been playing this game since basically its inception and have only just recently jumped into designing more custom cities. So far I'd been happy with what the game provides, but thought "Hey, I can make it look way nicer", and got into mods. At first, I was so bewildered by what RICO did and how to place the buildings, the buildings not working, etc., so I wanted to look for a tutorial on how to use those mods (the RICO, RealPop, etc.). And I stumbled upon your channel. And my world, your explanations are so clear, so easy to take in, even if there's a lot of info in them, and most importantly, are not boring and tiring to watch through the entirety! Remember, kids, you are never too old a player to learn something, and with YUMBL as your teacher, you're in for a great experience and info that stays in your mind.
@rd9102
@rd9102 2 жыл бұрын
Great video, so helpful. I appreciate it. Also i downloaded just about everything you have on the steam workshop, intersections so helpful, i wish there was more to download.
@YUMBL
@YUMBL 2 жыл бұрын
Thanks a lot! :)
@Housestationlive
@Housestationlive 2 жыл бұрын
exactly the information i needed thanks !
@jamessoy9616
@jamessoy9616 Жыл бұрын
Found this at the right time. I want to start a city and create it with ploppables. Thanks for sharing.
@WhitefangGreytail
@WhitefangGreytail 2 жыл бұрын
Thank you for the great overview for these wonderful mods.
@Max-ht4vc
@Max-ht4vc 2 жыл бұрын
This is the first vid iv watched of yours. It would seem you have a talent for doing you tube tutorials. Nice work 10 out 10
@YUMBL
@YUMBL 2 жыл бұрын
Thanks a lot! :)
@akido7
@akido7 2 жыл бұрын
Hi Yumble. Stumbled across your channel by chance and loved it for your in depth tutorials and frank friendly narrative! Big fan now :) Anyways was wondering if you might one day do a tutorial on building a rural farmland area, the kind you would find transitioning once outside the city limits so the end of the concrete city is not so abrupt or unrealistic. I have been trying that for my city but not really happy with the result. Just a suggestion for a future video. Keep up the great work. Cheers.
@YUMBL
@YUMBL 2 жыл бұрын
Welcome in! Perhaps someday I’ll focus more on realistic industry. Idk that I’ve mastered it yet, but I appreciate you asking!
@e-bow
@e-bow Жыл бұрын
New to PC, and this is the best little video I've found. Appreciative (late to the party) subscriber here 👍
@Samuel-hw6in
@Samuel-hw6in Жыл бұрын
Amazing video, love the level of detail you go into! R.E. the ploppable mod: That level of micromanaging is too much to do for every single building, although it seems great if I wanted to change just one or two things. I'd be very happy if there were collective database for all of the buildings in the game that would adjust the housing, number of workers, density, for all of them simultaneously to community decided realistic values.
@inked3d
@inked3d Жыл бұрын
Just started getting into mods and custom assets, very helpful, thanks
@ANC-Air
@ANC-Air 2 жыл бұрын
22 minutes worth of watching! Even haven't watched it all yet, but I know this video is valuable. Finally someone who knows how to explain well. You can watch 10 videos or just this one. Liked and Subscribed!
@YUMBL
@YUMBL 2 жыл бұрын
Thank you very much! :)
@baronjutter
@baronjutter 2 жыл бұрын
You do such wonderful tutorials and intros to concepts!
@EnigmaticSoulExplorer
@EnigmaticSoulExplorer 2 жыл бұрын
Wow thank you for the explanation! Just downloaded the plop mod and couldn’t understand what it is for
@akana_
@akana_ 2 жыл бұрын
Hi again yumbl! Just got cities last week, it was on sale 70% off for a few days on steam. Your tutorial on city starts really helped!
@YUMBL
@YUMBL 2 жыл бұрын
Excellent! I’m glad to hear it :)
@joeyplaysps4
@joeyplaysps4 2 жыл бұрын
Thank you so much for this.
@hashmatabbasi7844
@hashmatabbasi7844 2 жыл бұрын
Love your work bro!
@YUMBL
@YUMBL 2 жыл бұрын
Much appreciated :)
@npsinboro
@npsinboro 2 жыл бұрын
I frickin love Wegmans. Did not expect it to cross over into my KZbin today 😂
@carstenzimmermann4435
@carstenzimmermann4435 2 жыл бұрын
Wish I'd seen this when I started to play; even after much playtime, it's still confusing... Early on, I got nice looking buildings from workshop and wondered why I would not find them ingame, not knowing RICO... Thanks for this one
@YUMBL
@YUMBL 2 жыл бұрын
You’re very welcome :)
@MrVeeBlog
@MrVeeBlog 2 жыл бұрын
Nicely done. Thanks for the detail in these mods. Good to know how to think about how these mods could affect your skyline. I read descriptions of a lot these mods and they seem like a good idea and I add them but in practice, they are rarely used. Thanks again Sir.
@YUMBL
@YUMBL 2 жыл бұрын
You’re welcome! :)
@nickbroekhuizen8858
@nickbroekhuizen8858 2 жыл бұрын
highly informative ... thanks
@YUMBL
@YUMBL 2 жыл бұрын
You’re welcome :)
@deldarel
@deldarel 2 жыл бұрын
I'm holding my breath for a mixed RICO mod, the application of which would make zoning hierarchical. Let's take the L2 3x3 Shop03 for example. It's a store with a living space above it. It would be amazing if it could actually be used. '16 workplaces and 1 family'. Or the ability to add jobs and living spaces to service buildings. I want farmers to live at their farms. Otherwise I'll add that to my wishlist for a sequel, alongside 'meaningful bike/ped integration', 'high-density low-rise' to allow for row housing and duplexes, and better use of the space given to growables. If I have a 16u by 16u square with a 4u margin for high density urban, I want an 8x8 park in the middle. If I have a 60 degree angle in my intersection and zone it res, I don't want this weird 1, 2, 4 triangle of squares with the first two being tiny unique buildings, I want one this corner filled with a 60 degree building. I'm wondering, what are your wishes for C:S 2?
@daimhaus
@daimhaus 2 жыл бұрын
This was really helpful. Could you do a Video about Citizen, their behavour, how it works etc. ?
@YUMBL
@YUMBL 2 жыл бұрын
Idk if the citizens have enough stuff for a video. If theyre close they walk or bike. If not they drive or take transit. Whats your question
@captbohica
@captbohica 2 жыл бұрын
How did I not know there was a Wegmans?! Installing that immediately!
@dxnxz53
@dxnxz53 2 жыл бұрын
so good!
@medrano_rm
@medrano_rm 2 жыл бұрын
18:25 We see that evil Yumbl destroying American Eclectic dreams. Thanks for your thorough tutorial about these buildings. My confusions are no longer here.
@PhattyMcdugen
@PhattyMcdugen 2 жыл бұрын
Thank you for teaching us the Yumbl way!
@YUMBL
@YUMBL 2 жыл бұрын
Any time! :)
@chingymofo1
@chingymofo1 2 жыл бұрын
How the heck haven't I heard of Building Spawn Points??? That's a sick mod!
@ian22222
@ian22222 2 жыл бұрын
I don't think anyone mentioned this, but around 12:17 when you're not seeing the L1 and L2 American Eclectic buildings in Theme Manager, it isn't due to Advanced Building Level Control. It's because the buildings are under the name "Eclectic Construction" instead of "American..." so when you searched for American, of course they won't show up :) Additionally, the American Dream building is L1 so that's another way to tell. I'm positive that's less of a clarification for you than it is for anyone who might be confused about the functionality of those two mods together. Other than that, I loved this video, as I do all your videos. They're always so helpful.
@roqsteady5290
@roqsteady5290 2 жыл бұрын
The other realism mod I use is Real-time, which gives much more realistic day/night cycles: your citizens go to sleep at night and don’t work at weekends. Do hate to see children going to school in the middle of the night and stuff like thar… Does make the game a lot harder though.
@angrodNumenesse
@angrodNumenesse 2 жыл бұрын
Definitely adds more complexity to the game. I had to completely change how my public transport was designed so it could handle the morning and afternoon rush. The city also behaves far more naturally as well. No more things happening at odd hours.
@Liupp
@Liupp 2 жыл бұрын
Amazing job! Greetings from Italy 🇮🇹
@YUMBL
@YUMBL 2 жыл бұрын
Thank you!
@rorrodeh
@rorrodeh 2 жыл бұрын
Spawn point mullet for the win!
@Deedee5858
@Deedee5858 2 жыл бұрын
I'm subscribing because A. You're good and B. You know what Wegman's is and C. you speak in a normal and calm voice - these are all good things! Did I mention you know what Wegman's is?
@YUMBL
@YUMBL 2 жыл бұрын
Wegmans! 😂
@beajoh
@beajoh 2 жыл бұрын
I finally started playing today with Realistic Population. Man, you have to build a lot of low-density houses early in the game Realistic, sure, but quite a departure from how I'm used to playing. And giving RICO a shot again. Thanks, YUMBL.
@roqsteady5290
@roqsteady5290 2 жыл бұрын
Make sure to look at the number of homes realistic population assigns to low density residential. As Yumbl mentioned it often assigns a single home to buildings that are multiples, such as UK terraced houses. Helps to count the doors and floors :). The new version just released is a big improvement and you select the default way it calculates for different builds.
@YUMBL
@YUMBL 2 жыл бұрын
I recommend starting with everything unlocked to overcome this if you need to.
@beajoh
@beajoh 2 жыл бұрын
Oh, I wasn't minding it. Just noting it was considerably different, but I was burning through map real estate fast. I would unlock everything on small-build maps.
@denvergray8943
@denvergray8943 2 жыл бұрын
Ploppable RICO is king. I'm at the point where I generally find 3 or 4 things unacceptable about 90% of zoned buildings in every city I build. I don't like that particular building's roof, or it's 2 stories too high, or it's the wrong shop, or it's not quite the right architectural style, or I want a townhouse with some greenery in front instead of a billboard, or I want a single tourist hotel and a single leisure bowling alley side by side with a European department store, for reasons...on and on. Deleting and waiting for it to rebuild as something else for most buildings in the city is obviously not feasible, and the district brushes aren't fine enough to really mix a couple of small districts close together.
@Ash_18037
@Ash_18037 2 жыл бұрын
Thanks for the explanation on Ploppable RICO, thinking about trying it as I already use Realistic Pop. Just a correction at 7:21 I see plenty of low density residential buildings where Realistic Pop has set it to 2 households where it makes sense, no need for me to change anything (such as a semi detached shared wall building with 2 front doors). These are vanilla residential buildings though, maybe the situation you see is custom asset related?
@YUMBL
@YUMBL 2 жыл бұрын
I bet that the vanilla assets are set correctly, though real pop actually only knows the density (rico type) and height of a given model. Yes, my issue is with downloaded assets. 1 household is typically correct, but not always.
@h2o742
@h2o742 2 жыл бұрын
Thank you for the explanations. I've been playing the game for years but, never understood why I would want Ploppable RICO. And your explanation about theme levels cleared up a mystery for me! I had that exact problem. (why am I not getting residences built in a theme with high demand?)
@YUMBL
@YUMBL 2 жыл бұрын
I’m glad to help! :)
@gunnarthomas9937
@gunnarthomas9937 3 ай бұрын
Which map, theme and LUT are you using here? This looks absolutely amazing I love it!
@MoreDeiftwaser
@MoreDeiftwaser 2 жыл бұрын
My PR wasnt working, thought it just wouldn't work for me until I saw that there was a Revisited version. I only now realized that I was using the outdated one, lol
@EricThyKaiser
@EricThyKaiser Жыл бұрын
Thank you so much I have been looking for a mod like RICO. It‘s strange knowing my nickname is Rico 😂 Genuinely THANK YOU
@aliamiri4413
@aliamiri4413 2 жыл бұрын
What mods and crp files do you use for the parking lot roads?
@editorkuno2809
@editorkuno2809 2 жыл бұрын
Nice video! One question, how did you paint your district like that? so precise
@YUMBL
@YUMBL 2 жыл бұрын
The district tool snaps to roads. I just used the smallest brush around the edge
@editorkuno2809
@editorkuno2809 2 жыл бұрын
@@YUMBL Thank you! :)
@stevecox2703
@stevecox2703 2 жыл бұрын
Thank you. By far my favorite Cities tuber. You're explainations of the details of mods are invaluable. Now how do you get your cars to drive at reasonable speeds?
@YUMBL
@YUMBL 2 жыл бұрын
Thank you! For speed the mod is called “speed slider”. Its at the bottom left of my UI. Always set to 70-80%. (Get realistic walking speed too)
@angrodNumenesse
@angrodNumenesse 2 жыл бұрын
I use Speed Slider v2 set at 60% so that my cims walk at a 'normal' pace. For the traffic I use Advanced Vehicle Options. I went through and changed the acceleration values for every vehicle I have in the game, even trains. Big trucks accelerate really slow and hold up traffic while sports cars zip around, just like real life. It can be tedious depending on how many vehicles you have but it totally changes how you lay things out and deal with traffic.
@Artificial.Unintelligence
@Artificial.Unintelligence 2 жыл бұрын
obviously im burning through all your mod videos right now, had a few more questions haha 1. Cost and upkeep - Is there a mod that lets you edit either the initial COST of building or the UPKEEP? some assets (even vanilla) are insanely overpriced and unbalanced where as others are too cheap. 2. "ticket prices" - is there any way to change ticket pricing for various forms of transport? even its just flat rate regardless of distance or user (citizen vs student vs tourist, etc). I know the cims just pay regardless so this could be easily abused but you take that on yourself but IMO a hot air balloon ride should be kinda pricey vs hopping on a bus or monorail. Some of my services operate at extreme deficits for really no practical reason. Edit: i think i found a generic and slightly out of date ticket price adjuster (Ticket Price Customizer) for the base transportation methods at least, but nothing for making hot air balloons or access to panda exhibit etc cost $ (unless placed within a park, zoo, etc for indirect $)
@YUMBL
@YUMBL 2 жыл бұрын
Theres a mod called “customize it” for costs. Idk about ticket prices though
@Mursaat666
@Mursaat666 2 жыл бұрын
There is one thing that I wish existed that does commonly IRL, is that in cities you see commercial first floors and then residentials above.
@YUMBL
@YUMBL 2 жыл бұрын
Yes. Mixed use :)
@ronniereeves4477
@ronniereeves4477 2 жыл бұрын
Hi again really thank you for your attention !! After realizing that I had bought the wrong version [Microsoft] of this game I loaded your New Market and some mods that are used and I finally have got a working game . I've got a nice build on the other game [Microsoft] using the train stations DLC and it was fun ,but , MODDING it just looks like more fun.
@YUMBL
@YUMBL 2 жыл бұрын
Steam is the way to go. Congrats!
@playtimewithdragonfire
@playtimewithdragonfire 2 жыл бұрын
Wegmans! From my home town!
@iankarldavid8836
@iankarldavid8836 Жыл бұрын
What are those Non-RICO growables bldgs.? Is that a plopabble Hospital bldg. that growable for example?
@d1p
@d1p 2 жыл бұрын
This video hasn't made it to the Newmarket playlist. I didn't know that I missed it!
@YUMBL
@YUMBL 2 жыл бұрын
Oh, its not really part of the build. Just a tutorial on buildings and building mods
@ongschannel9335
@ongschannel9335 2 жыл бұрын
What the icon with the Money and pennys Icon with the commercial image on the bottom
@timkoch8405
@timkoch8405 2 жыл бұрын
Great video, as always! Quick question: if I have made a growable asset RICO-enabled, it seems to ”disappear” as a normal growable building. It doesn’t spawn randomly (and it says the asset isnt loaded when I go into Building Themes to change my district styles). Is there any way to make an asset RICO-ready AND keep it as a normal growable asset to have in your zonings and districts? Would really appreciate an answer!
@YUMBL
@YUMBL 2 жыл бұрын
Growable buildings are rico automatically. You shouldn’t have to convert them.
@timkoch8405
@timkoch8405 2 жыл бұрын
@@YUMBL Oh, they are? Then I must have missed something :) I can’t see them in my Rico mod until I ”Add Local”, and then they are there to be plopped. But as I said, the problem is that any assets that are RICO-enabled immediately disappear as growable to me.. :(
@YUMBL
@YUMBL 2 жыл бұрын
The rico options give you the ability to plop them by hand. You can look them up in find it, not the rico menu.
@timkoch8405
@timkoch8405 2 жыл бұрын
@@YUMBL Okay. Thank you! I’ll try to see if I can find the answer to why the RICO-buildings won’t show up as growables somewhere else then. I’d still like to have both :)
@YUMBL
@YUMBL 2 жыл бұрын
Search them in find it ;)
@frederf3227
@frederf3227 2 жыл бұрын
How cool would it be for your lvl1 to all be tract homes and lvl2s be remodel designs based on those tract designs?
@YUMBL
@YUMBL 2 жыл бұрын
A series of homes that are modified and renovated. I like it :)
@WestOfEarth
@WestOfEarth 2 жыл бұрын
It's funny how this vid stuck in my head. I keep thinking about it when playing CS. How does the transportation system respond to Realistic Population? Do metro trains and buses also have their capacities increased? Or is that a separate mod to boost them?
@YUMBL
@YUMBL 2 жыл бұрын
Thats a separate mod. I use “improved public transport” and “advanced vehicle options”.
@kimmi109
@kimmi109 Жыл бұрын
Looks interesting. But RICO seems to me to complicate. I just want to play the game and see my city growing 🙂 when I download new assets, like buildings, they are all growable?
@SimonDouville1
@SimonDouville1 2 жыл бұрын
I work in a very small downtown grocery store (half a block maybe less). we are around 25 employees (we could add more), I think 201 employees for a supermarket is not a stretch. Think Cashiers, check out watchers, security, reception, people who place the food, people who prepare the food, Administraion. There's a lot of people working in a supermarket. and constantly understaffed.
@YUMBL
@YUMBL 2 жыл бұрын
A fair point!
@darkwitnesslxx
@darkwitnesslxx 2 жыл бұрын
350 for a Walmart Supercenter (24hrs)
@ukasztraczyk8913
@ukasztraczyk8913 2 жыл бұрын
how to set the rico icon in the building panel?? you make great tutorials, very helpful.
@moizesbrando
@moizesbrando Жыл бұрын
Advanced Building mod supposedly has a "district control panel" but no such panel appears when editing districts. the extent of any UI is on selecting individual building and editing level. How to access district control panel??????
@stevengalloway8052
@stevengalloway8052 2 жыл бұрын
I've always had trouble with the themes. Hopefully, this'll help...
@YUMBL
@YUMBL 2 жыл бұрын
I hope so!
@user-uc1th9yw4s
@user-uc1th9yw4s 2 ай бұрын
Again, you came through for me.
@darkwitnesslxx
@darkwitnesslxx 2 жыл бұрын
A typical Walmart Supercenter has about 350 employees for a 24hr store. I think you are low-balling your grocery stores, and the mod was closer to reality.
@saddestchord7622
@saddestchord7622 2 жыл бұрын
When i was a kid I worked at a supermarket, a big one that was not 24 hours. I don't know how I remember this, but it had 83 employees and that was including the pharmacy and floral and all of that. According to my city's website, the local Super Walmart and two Wal Mart neighborhood markets all together employs just under 400 people. Those places are way, way busier than any of the regular supermarkets around here, though.
@Joyologist23
@Joyologist23 2 жыл бұрын
I’m trying to change the “skin” of vanilla grown buildings with ploppable Rico. Should this be doable, or is ploppable Rico revisited just for placing down new buildings? For instance, I have some sections where the same vanilla buildings spawned 10 in a row and I want to change the look of some of them.
@YUMBL
@YUMBL 2 жыл бұрын
New buildings essentially are skinned vanilla buildings. What you need is to use building themes.
@ericellis2729
@ericellis2729 2 жыл бұрын
Me, living in Western New York, seeing a ploppable Wegmans grocery store in the game 😲🤯❤
@YUMBL
@YUMBL 2 жыл бұрын
Only the best ;)
@MrShabindigo
@MrShabindigo 2 жыл бұрын
When you add a building to RICO, does it disappear from the growable menu, or is it still able to grow when zoned?
@YUMBL
@YUMBL 2 жыл бұрын
Growable buildings are always RICO and will always grow when zoned.
@darkracer1252
@darkracer1252 8 ай бұрын
i think i have been building my city's wrong. 10:22 to me it feels like you started this design with those suburban area's. and then work your way up to main roads and then collectors. then arterials and then the highway. where i have been doing it the other way around. i started with a connection to the highway and then some arbertrary plan of arterials. then collectors. and now i am still trying to figure out the placement of main roads and the residential roads.
@roqsteady5290
@roqsteady5290 2 жыл бұрын
I found it quite hard to get details of how many workers businesses employ. How many employees does an average Tesco Extra employ, for instance? Similar to a large Walmart in the US, I think. A good addition to the game (skylines 2) would be distribution networks for commercial operations, such as wholesalers and chain store depots.
@YUMBL
@YUMBL 2 жыл бұрын
Employers dont say how many work in a given location for security reasons I believe, but SLIGHTLY more than youd expect at a glance may be a good bet ;)
@darkwitnesslxx
@darkwitnesslxx 2 жыл бұрын
Walmart has 10500 stores and 2.3 million employees, or an average of approx 220 per store. This takes in account the smaller local markets, and the Supercenters. I know from experience that the typical supercenter Walmart has around 350 employees (24hr store) and the markets approx 100 (18hr store).
@moondog548
@moondog548 2 жыл бұрын
Mmmmmm this is the GOOOOD STUFF yaaaassss
@YUMBL
@YUMBL 2 жыл бұрын
Glad you like it :)
@TorbenEatsBrain
@TorbenEatsBrain 2 жыл бұрын
Rico dont work on my PC i dont know why, but i use the mod „plopp the growables“ + „find it“ works good but i cant change the kind of the building
@CraigPaschang
@CraigPaschang 2 жыл бұрын
Using the RICO mod, can you add RICO to other unique buildings like the electric car factory or the Art Deco skyscrapers?
@brent3522
@brent3522 2 жыл бұрын
Yup. Made my electric car factory into an industry building with RICO. Spawns trucks and all.
@CraigPaschang
@CraigPaschang 2 жыл бұрын
Thanks! Although it can be nice to use them to increase the leisure service in out-of-the-way places, a lot of them would make way more sense as RICO buildings instead of tourism destinations.
@YUMBL
@YUMBL 2 жыл бұрын
You can but the building will probably lose its other properties. ie water buildings wont produce water once converted.
@CraigPaschang
@CraigPaschang 2 жыл бұрын
@@YUMBL lol making your power plant RICO industrial and losing power to your city! Thanks for the warning, that’s good to know.
@matthewparker9276
@matthewparker9276 2 жыл бұрын
Also something to be aware of, it can break requirements for monuments if you make a unique building RICO.
@ScottKorin
@ScottKorin 2 жыл бұрын
The fact that American Eclectic level 1 was all construction sites turned me off when I originally downloaded it. It never occurred to me that I could set the minimum level. That feels like cheating though.
@YUMBL
@YUMBL 2 жыл бұрын
I’m already playing with infinite money. Starting a district at level 3 is worth it to make an area look complete imo.
@ruecole
@ruecole 2 жыл бұрын
Building Themes allows you to clone buildings. So you could make all the level two buildings also level one. Or clone all the buildings to level one like I do for maximum variety. :)
@YUMBL
@YUMBL 2 жыл бұрын
I didnt know! I’ll have to check it out
@MrWhiXy
@MrWhiXy 2 жыл бұрын
If i want change uniqe buildings to commercial.. do i need Ploppable RICO or plop the growables? Or Ploppable RICO Revisited is universal mod od both these? And do i need fór this Real population? Or can play without this?
@YUMBL
@YUMBL 2 жыл бұрын
I linked the proper versions in the description. I would recommend using “realistic population” if you want buildings to have a realistic population, or the ability to manually change the amounts.
@accidrainn
@accidrainn Жыл бұрын
Where are you from if you know what a Wegmans is? I'm from Western New York originally 😂
@Tech_Champ
@Tech_Champ 2 жыл бұрын
I don’t know why, but the trees remind me of cool ranch Doritos
@YUMBL
@YUMBL 2 жыл бұрын
The colors of the seasoning on the chips 😂
@Tech_Champ
@Tech_Champ 2 жыл бұрын
@@YUMBL YES, EXACTLY
@JimEstep12071
@JimEstep12071 2 жыл бұрын
I hope you see this. I am an idiot. I watched this one and another on RICO. I saw my Cruise Harbor was residential, so here I go, messing with the settings. I killed it. I flat out, drew a mouse and keyboard, and killed it dead. Stone cold dead. Not only did it change location, but a lot of things have. I found it, but will not find the ship path. I downloaded one with out a road, it finds the path, but just sits there. I no longer can bring in tourists by ship. and I built a sweet monorail to the casinos
@emoshiro
@emoshiro 10 ай бұрын
He vented in eclectic!
@YUMBL
@YUMBL 10 ай бұрын
What does this mean? 😂
@dmathiasen
@dmathiasen 2 жыл бұрын
How to get the theme manager to work with e.g. Modern City Center DLC ?
@YUMBL
@YUMBL 2 жыл бұрын
The existing entry “building pack 5” (or something like that) IS modern city center.
@drangusbadger1976
@drangusbadger1976 2 жыл бұрын
Corndogs and ranch. Were you hungry when you made those collections?
@YUMBL
@YUMBL 2 жыл бұрын
I’m always hungry!
@darkracer1252
@darkracer1252 8 ай бұрын
06:13 120 workers?? holy shit dude. there's 2 little corner shops with 2 or 3 workers max. a pharmacy with 2 or 3 max. and then there is the mall itself with at most 30 people. it's not that big a place.
@The_Harylaba
@The_Harylaba Жыл бұрын
I need help,the mod ui on my ploppable Rico and realistic pop only show abbreviations. Ho do I fix this?
@YUMBL
@YUMBL Жыл бұрын
Idk what that means. You should check with the people who made the mods.
@alohatigers1199
@alohatigers1199 2 жыл бұрын
I wish they have tiny homes. Specifically, I’m looking for a 3+ story tiny home that fits in a 1x1 unit. Imagine 1 unit is 100 square foot or 1 square meter. So a 4x4 unit is 1,600 square feet. That’s the average single story American home. I can place down a 3 story 300 square foot home in a 1x1 unit (because each floor is 100 square foot) OR place down a 2 story 400 square foot home in a 2x2 unit. In a 3x3 unit, I can place down a 3 story 900 square foot home. The possibility is endless
@YUMBL
@YUMBL 2 жыл бұрын
I think midrise housing in underrated in the USA.
@Vizimie
@Vizimie 2 жыл бұрын
What is the name for the mod that makes modlist in the alphabetical order?
@YUMBL
@YUMBL 2 жыл бұрын
“Sort mod order”
@85UKDan
@85UKDan 2 жыл бұрын
How much impact does realistic pop have on CPU compared to vanilla
@YUMBL
@YUMBL 2 жыл бұрын
In high density areas it makes many more cims generally. Which means many more calculations to get them to and from work and school. But its also much more realistic. Lots of impact.
@kamma44
@kamma44 7 ай бұрын
What map is that you're playing on please?
@YUMBL
@YUMBL 7 ай бұрын
Sunny Coast from the Steam Workshop :)
@kamma44
@kamma44 7 ай бұрын
@@YUMBL Thank you! 😊
@moshehim1000
@moshehim1000 2 жыл бұрын
Hi, What about the "plop the growables" mod?
@YUMBL
@YUMBL 2 жыл бұрын
Ploppable rico revisited has it built in.
@moshehim1000
@moshehim1000 2 жыл бұрын
@@YUMBL Oh, okay, Thanks.
@eshelly4205
@eshelly4205 2 жыл бұрын
Dumb question time. How do you use plopable houses in the growing zoning area. I’m still growing weird houses. I just want the American ploppable houses.
@YUMBL
@YUMBL 2 жыл бұрын
I have a recent video about buildings that explains it. “District Building styles” is the mod
@eshelly4205
@eshelly4205 2 жыл бұрын
@@YUMBL thank you
@saddestchord7622
@saddestchord7622 2 жыл бұрын
It doesn't look like you have many services or parks near those suburban neighborhoods. At level three how do you keep them from complaining about low land value?
@YUMBL
@YUMBL 2 жыл бұрын
Level control mod fixes it ;)
@saddestchord7622
@saddestchord7622 2 жыл бұрын
@@YUMBL Not for me, sadly. I'll have to look in the options menu, I guess
@YUMBL
@YUMBL 2 жыл бұрын
Exactly. Its in the options menu.
@saddestchord7622
@saddestchord7622 2 жыл бұрын
@@YUMBL Okay. That setting is in RICO, not Advanced Level Control. Either way I looked for it in both and still somehow didn't see it until now.
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