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The original Quake was a landmark FPS that introduced a lot of genre standards, including capture the flag and rocket jumping, and earned a lot praise. Naturally no game is perfect though and Quake did get a lot of criticism, in particular its world of Lovecraftian abominations and dreary realms was just way too similar to Doom's demons and Hellish environments. As a result, Id made sure Quake II had a proper identity (so much so it didn't even start as a Quake game), making a much more interesting world and story where humans are being abducted by a spacefaring race of zealous cyborgs called the strogg to turn their victims into more strogg. You played as the usual one-man army marine who went to the strogg bases to beat em up and get em away from earth.
Quake III did not continue this story, instead just being a multiplayer arena game in the vein of Unreal Tournment, but Quake 4 picked it up. The strogg are furious at being foiled and have now declared a proper war against humanity. As veteran marine Matthew Kane, you fight the strogg on their homeward and attempt to dismantle them by taking down their leader, a colossal organic AI called the Nexus. All in all a standard but fun FPS... Then about halfway through the game you find out the main villain from the second game, the strogg general known as the Makron, has been revived and he single-handily captures you. Poor Matthew Kane now finds himself on the strogg assembly line and you get to see up close and personal how the strogg convert human captives into more strogg, though fortunately his squad members come in before he can be converted to the strogg hivemind. Even with the less realistic graphics it is a thoroughly intense, disturbing, and... Well, graphic scene. You can't really even hear the music easily due to the sounds of machinery and the screams of the humans, including Matthew, being stroggified. The music there is though is definitely fittingly harrowing and despairing.