Dive into Dialogic Godot Addon: A Fast Guide

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Hex Blit University

Hex Blit University

20 күн бұрын

I quickly go through a simple dialogue setup. There are things not covered but this should get you setup and running if you have never used it before.
This is the github repo:
github.com/dialogic-godot/dia...
Releases:
github.com/dialogic-godot/dia...
if you want to dive deeper check out the docs here:
docs.dialogic.pro/introductio...
I stream on Twitch / youtube every Tuesday, Wednesday and Friday. (8:30 to 12:30 mst)
- / hexblit
Discord!
- / discord

Пікірлер: 66
@adlerkonrad1946
@adlerkonrad1946 7 күн бұрын
tutorials like this are invaluable for the Godot community please tell me you are going to make more tutorials about it ......PLZ T-T
@HexBlit
@HexBlit 7 күн бұрын
I will totally be making more on Dialogic as I progress in my experience and likely do a "What i've learned version"
@TheRealAfroRick
@TheRealAfroRick 9 күн бұрын
Very cool. Not creating a visual novel, but this cuts the time to do any sort of 'story' interaction with the player.
@HexBlit
@HexBlit 9 күн бұрын
Absolutely
@bagasraga7765
@bagasraga7765 6 күн бұрын
wow this is so good, i want more of this tutorial about Dialogic !! i want to make Visual Novel and so far this looks good to explore
@HexBlit
@HexBlit 4 күн бұрын
I will make more as I progress in my experience with it. :)
@cheddarcat2
@cheddarcat2 5 күн бұрын
Omg I've been searching for a more current and in depth tutorial for dialogic godot addon like foreverr T T Thanks for taking the time and effort to make this tutorial, looking forward to more of it! ^^
@HexBlit
@HexBlit 4 күн бұрын
Glad it was helpful!
@innerb1oom
@innerb1oom 8 күн бұрын
This is so helpful, thank you so much for this video! Would love more in depth tutorials for Godot 4 on how to use this for a RPG game in the future also : ) Much appreciation to you!
@HexBlit
@HexBlit 8 күн бұрын
Thanks working on more content ☺️
@emi_cpl
@emi_cpl 8 күн бұрын
Very nice tutorial 👏
@chass2472
@chass2472 8 күн бұрын
The man himself
@HexBlit
@HexBlit 8 күн бұрын
Thank you so much 😊
@neonreflections23
@neonreflections23 16 күн бұрын
This is a very good introductory video to dialogic and I am so happy that it's here because I looked around most tutorials and most either are too vague or too confusing. This one is nice and concise! I'd love to see any other potential videos on Dialogic or just some tips with it in general.
@HexBlit
@HexBlit 16 күн бұрын
Appreciate the kind words, As I do more complex things with it I'll see what l can do to make a part 2.
@compasscrafting1147
@compasscrafting1147 5 күн бұрын
Didn't know this existed. Looks fantastic, flexible, and easy to use! Thanks for the intro!
@HexBlit
@HexBlit 5 күн бұрын
Thanks, hope it helps
@harshivchhabra4180
@harshivchhabra4180 6 күн бұрын
Thanks so much! Please keep these coming!
@HexBlit
@HexBlit 5 күн бұрын
I am glad that it helped you. I have a lot of planned content I am working on. You can expect a lot more videos soon!
@Luther_the_Developer
@Luther_the_Developer 12 күн бұрын
DUDE THIS IS SO COOL!!!! THANKS!!!
@HexBlit
@HexBlit 12 күн бұрын
I'm glad you like it
@MOSULI
@MOSULI 13 күн бұрын
THANK YOU 🙏🏾
@--NLS--
@--NLS-- 18 күн бұрын
Nice straight forward video. Would like to see example of how you are integrating it into your game? Like how would you transition from Dialogic to your main game loop.
@HexBlit
@HexBlit 18 күн бұрын
Thanks, I appreciate it. (I dual stream to YT / Twitch my gamedev journey) kzbin.infoe6SzYFKeLvc?si=yjyk_51mm-m7UoaO&t=1257 shows an interaction where you collect a note and journal. The journal becomes your in game menu and progress tracker. (or will eventually). I am using Dialogic for this and some state and game collection tracking.
@Cuttlefishofdoom
@Cuttlefishofdoom 13 күн бұрын
Great video, thanks! I've had so much more success using Dialogic 2 so far than I had with other dialogue systems in Godot. Any idea if there is a way to set conditional branches in Dialogic timelines based on global variables outside of Dialogic (e.g, checking variables within an unrelated autoload in a project)?
@HexBlit
@HexBlit 12 күн бұрын
It's not super clean but you could Dialogic.VAR.awesomeVarCopy = autoloadedClass.awesomeVar Or have a signal event that sets the dialogic var equal to the variable you are using. It is not awesome but I've been thinking about it too.
@HexBlit
@HexBlit 12 күн бұрын
I might create a proposal to track external vars so they show in the timeline/ conditions via Dialogic.VAR.external()
@Cuttlefishofdoom
@Cuttlefishofdoom 12 күн бұрын
@@HexBlit That would be a brilliant improvement - thanks for the ideas for approaches to setting the values into Dialogic!
@productiveguyjohn8766
@productiveguyjohn8766 10 күн бұрын
Very good video!
@HexBlit
@HexBlit 10 күн бұрын
Glad you liked it!
@Singleraxis
@Singleraxis 9 күн бұрын
This is some good shit.
@yudhaxn1195
@yudhaxn1195 8 күн бұрын
can i custom the dialog to show the character image out of dialog box instead of character potrait in dialog box?
@HexBlit
@HexBlit 8 күн бұрын
The image can be any image, if you want to show the node2D you would need to customize the scene for the dialogue box and likely make a copy of the gdscipt to change the image reference to be scene or animation. I hope that helps 😃
@TimeWisely
@TimeWisely 8 күн бұрын
Hey just wondering, do you have to make quests separately or can this be used in place of a quest? do you know?
@HexBlit
@HexBlit 8 күн бұрын
You could extend the dialogue and make a quest version, then you could either have a timeline per quest or a mega timeline using vars to know what quest text event to show.
@TimeWisely
@TimeWisely 8 күн бұрын
@@HexBlit I downloaded a plugin for my project simply called "Quest System" it may work with it, perhaps? Are you familiar with this plugin?
@HexBlit
@HexBlit 8 күн бұрын
I am not familiar with it, but I'll add it to the list of add-ons to review. You might be able to use it with the customized dialogic workflow, but you might need to experiment and find out :)
@UltimatePerfection
@UltimatePerfection 7 күн бұрын
Any way of showing the dialogue automatically without stealing control from the player? My game that I want to port from Unity to Godot does that thing that it shows the dialogues while the normal gameplay is occurring - player is free to ignore them or stop to read it.
@HexBlit
@HexBlit 7 күн бұрын
In mine it shows up but the event handler still works as I expected and the character can move around with dialogue open. Everything is customizable, you should check out the floating dialogue template, that might help you :)
@UltimatePerfection
@UltimatePerfection 7 күн бұрын
@@HexBlit Yeah, but is there a way to advance dialogues on their own without waiting for the user input without the user being able to space through the dialogue (I use space to jump) or skip the dialogue in any other way?
@HexBlit
@HexBlit 5 күн бұрын
Looks like you can via the auto advance feature, docs.dialogic.pro/auto-advance.html check it out and if you run into an issue can submit a PR.
@lilwage6910
@lilwage6910 6 күн бұрын
What does it mean for it to be in alpha? Why is it not out of alpha despite being so feature-complete?
@HexBlit
@HexBlit 5 күн бұрын
I think its more that its a rewrite and a 2.0 version. They have some issues reported and want to make it even more stable. I think they have more features they want to implement before getting out of alpha. github.com/dialogic-godot/dialogic/releases feel free to ask the creators on their github page as well.
@CodeX-xyxy
@CodeX-xyxy 6 күн бұрын
can this plugins cause problems when porting?
@HexBlit
@HexBlit 5 күн бұрын
I am not sure. I haven't tested porting but its worth asking in a PR question github.com/dialogic-godot/dialogic/pulls
@Hex_Tv
@Hex_Tv 2 күн бұрын
Do you can make quest with this
@HexBlit
@HexBlit 2 күн бұрын
Yeah don't see why not :)
@Hex_Tv
@Hex_Tv 2 күн бұрын
Can u make tutorial
@Daviesdev
@Daviesdev 16 күн бұрын
cool
@HexBlit
@HexBlit 16 күн бұрын
thx
@ulrich-tonmoy
@ulrich-tonmoy 9 күн бұрын
Can it give a competition to renpy for these visual novel type games
@HexBlit
@HexBlit 9 күн бұрын
Considering Ren'py has years of updates I bet it has more features and stability at the moment. But I think over time it will be able to be a serious contender.
@NihongoWakannai
@NihongoWakannai 7 күн бұрын
Dedicated visual novel engines will likely be better for traditional visual novels. But godot gives you the power to implement more complex gameplay features.
@aloyminimum
@aloyminimum 9 күн бұрын
Can this be used in a 3D game?
@mazander_entertainment
@mazander_entertainment 9 күн бұрын
Ye why not?
@TheRealAfroRick
@TheRealAfroRick 9 күн бұрын
Yep. It's just putting an interface layer in front of everything else.
@HexBlit
@HexBlit 9 күн бұрын
absolutely, as others said, it renders its nodes in a Dialogic Node root in the scene tree no matter the project type.
@mikeconnie2270
@mikeconnie2270 9 күн бұрын
I keep getting this text when trying to enable the plugin: Unable to load addon script from path: 'res://addons/dialogic/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/dialogic/plugin.cfg' to prevent further errors. What should I do?
@HexBlit
@HexBlit 9 күн бұрын
you might need to remove the addon and the resource file that is in root, and remove the entry in the godot file for plugins and then reinstall, my assumption is you are using 4.2.1 / 4.2.2. I hope this helps.
@mikeconnie2270
@mikeconnie2270 8 күн бұрын
It's not working, sorry I'm quite new to Godot 😅
@mikeconnie2270
@mikeconnie2270 8 күн бұрын
Hmm As I install it to godot, it says 'Failed to load script : (some script name)' A bunch of times...
@HexBlit
@HexBlit 5 күн бұрын
I recommend posting the issue on their github, github.com/jotson/ridiculous_coding/issues you can upload the project and describe the issue better than in a youtube comment :) I hope this helps.
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