DMX Control Console Updates in UE5.3

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The Interactive & Immersive HQ

The Interactive & Immersive HQ

Күн бұрын

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As Unreal Engine continues developing features in support of film, video, and live event users, its support of the DMX protocol and fixtures has also grown. Version 5.3 included some notable updates to the DMX Control Console, a great built-in tool for debugging and controlling DMX fixtures (physical or virtual) in real time, which have improved both the console’s interface and workflow.
In this video, Jack DiLaura walks you through several updates to the DMX Control Console released in Unreal Engine 5.3. Using one of the built-in DMX template levels, you’ll learn about (and put into practice) new custom user fader layouts, updated search functionality, fader control modes, and the ability to toggle DMX output.

Пікірлер: 5
@menybliss
@menybliss 7 ай бұрын
Love the UE training !!! Thank you for sharing.
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ 7 ай бұрын
We're glad to hear it! Thanks for watching :)
@doganaslan2969
@doganaslan2969 Ай бұрын
I'm wondering the answer to this question too, is there a way? "Is there a way to get this console data snapshots straight into level sequencer?"
@TheInteractiveImmersiveHQ
@TheInteractiveImmersiveHQ Ай бұрын
From what I've been able to find, there isn't a way to do this yet, although it really does seem like a feature worth adding!
@marcodeklerk89
@marcodeklerk89 6 ай бұрын
Thanks for the clear explanation of the control console. :) Is there a way to get this console data snapshots straight into my level sequencer? Keyframing everything one light attribute at a time is rediculous, and the Take Recorder has it's own limitations. Thnx in advance!
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