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As Unreal Engine continues developing features in support of film, video, and live event users, its support of the DMX protocol and fixtures has also grown. Version 5.3 included some notable updates to the DMX Control Console, a great built-in tool for debugging and controlling DMX fixtures (physical or virtual) in real time, which have improved both the console’s interface and workflow.
In this video, Jack DiLaura walks you through several updates to the DMX Control Console released in Unreal Engine 5.3. Using one of the built-in DMX template levels, you’ll learn about (and put into practice) new custom user fader layouts, updated search functionality, fader control modes, and the ability to toggle DMX output.