Xml is same , material system has been change , but in the data you can find a folder with fs22 support and fs22 shaders , will see when the giants editor is out ...
@TheFarmSimGuy2 ай бұрын
Yes it should be quite quick and relatively easy to update
@FSMiner2 ай бұрын
@@TheFarmSimGuy Some changes has been done in the texturing system of the game so I think that one could not be untouched , and by the way the modders made the mods the first time , the modders will make them again :P I have a small hope we can convert them but I cannot be sure...
@deadfrequency12592 ай бұрын
@@FSMiner i just hope people stop recycling buildings from old maps or atleast update them to be up to the level of detail as base game its unfortunate when i load into a "new" map to see fs19 or older buildings with a level of detail of a potato chip
@Shawngaming842 ай бұрын
@@TheFarmSimGuy will fs25 mods work for fs22 on ps4?
@TheFarmSimGuy2 ай бұрын
@@Shawngaming84 No
@DRAGONS_SIN_2 ай бұрын
Of course the gov subsidy sign is the first mod available in fs 25........everybody wants money right.....lol
@StregKoden2 ай бұрын
Yeah, at this point I do think a huge number of the players just want to buy a big farm with the first 1-2 hours to see what to grind for down the road. I did the same thing in FS19, and first in FS22 i took it a bit slower and find the game kinda more fun.. But I also hunted for the 100% atch.. on Steam.
@jeffparker33342 ай бұрын
This is encouraging. I asked awhile back if Giants would share the modding process early to the mod designers. I guess not. I was waiting to see what showed up when you opened up the Steiger and was happy to see something recognizable. I’m anxious to see how quickly the modders are submitting new mods for review. I’m betting pretty quick. Thanks FSG for keeping us informed and entertained.
@jeremykross67922 ай бұрын
@@jeffparker3334 Giants did give early access to the popular modders
@3verland2 ай бұрын
Giants is too busy patching their beta test on the public to be concerned with releasing the editor and having more headaches. Found at least (5 bugs today).
@strodey1232 ай бұрын
@@3verland Only 5 lol? What games come out without bugs nowadays, 5 is nothing. Look how many cities skylines 2 came out with lol
@GamingInfested2 ай бұрын
they heavily rely on mods but not much help from them just from people who figured it out. on their official forum I got answer from staff: go google it... enough
@sparkyplug282 ай бұрын
Doesn’t look like a total disaster to be fair wheel. Tyre paths and texture rework not loads of work! Thanks for the info 👍
@BenKempa2 ай бұрын
Looks like it’s going to be a lot more work to convert from fs 22 to fs 25 than it was from fs 19 to fs 22.
@saberiskawaii2 ай бұрын
Seems that way hope I can figure it out lol
@derpycwc2 ай бұрын
Hopefully easier than you're anticipating... Super excited to get some of your trucks in game
@thememorystore2 ай бұрын
I'm an XML tinkerer too and was curious about Precision Farming mod from FS22 and like you, I got as far as seeing it in game menus and store but no textures and I'm sure it'll need the map data reworking, but clever modders I'm sure can do more.
@MattiAntsuK2 ай бұрын
This is the only part of any FS game that I dont play for weeks. Waiting for mods to appear is going to take forever. Some of my favourite mods in FS22 took nearly 2 years to appear, so fingers crossed those mods appear quicker this time. Mods such as: Field Creator, Scania Truck mods, CSZ pack. Once they are out, I'm playing FS nearly Non-stop.😊
@loadout37272 ай бұрын
Hello mister I can give you the field creator mod, the only problem is that it is not multiplayer supported. This is because something was changed in the GIANTS API, which was not documented yet, but it is singleplayer + FS25 ready.
@peterclarke33002 ай бұрын
Great video FSG and it was worth a go I just hope the power and gearbox configurations, are the same layout so I can tinker so don’t die off shock I have learned a few things since,I asked about course play all those years ago 🤣 and keep up with the awesome work 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
@Joe6packAmerican2 ай бұрын
This is promising. Shouldn't take too long for the older equipment to show up. If I buy it I'll definitely be converting for my own use.
@Chef422 ай бұрын
I don't like how people are somehow afraid to show processes. This is one of the major differences between the FS modding community and the Bethesda modding community. In the BGS world you will always have people showing you how to do stuff and sharing information. Here its all about keeping stuff secret where inly certain people can know certain stuff. I dont understand why this community makes it so hard to learn anything. Sorry for the bit of a rant, but its a sore spot.
@TheFarmSimGuy2 ай бұрын
I can’t show the process because I’m not an modder and don’t know the process, I know bits and pieces from watching modding tutorials, but I’m definitely not the right person to be showing people how to mod. I’ve always found it easy to find tutorials on KZbin for learning to mod for FarmSim I just don’t have enough time to sit down and learn it just now
@rastanz2 ай бұрын
@@TheFarmSimGuy I too am not a modder but I do dabble in editing the xml for my own personal use (mostly adding color options to vehicles that don't have it). I know enough to make basic edits but not enough to write a complete script.
@Chef422 ай бұрын
@@TheFarmSimGuy I get that. Once again I need to learn to step away from the keyboard at times. My apologies. I really enjoy your content and will continue to do so.
@MrPuddinJones2 ай бұрын
a couple years ago there was some drama in the farm sim modding community. it completely turned me off of attempting to obtain ANY mod outside of the in game hub. bunch of nerds creating drama. mods are supposed to be a work of passion and fun. they made it unfun
@TheBod762 ай бұрын
@@MrPuddinJones Totally agree. They made it unfun and mostly about money, which is contradicting the whole idea of a modding community.
@tjmfarming95842 ай бұрын
4:32 ooh this looks interesting. Speaking from experience as someone who's dabbled in the art of editing mods just to get my head around xmls and whatnot, by the looks the reason why the textures look a bit off on the main body of the tractor is because thats all of the areas where it had Udim applied to it on FS22, whereas the cab monitors model number decals etc all use textures and not Udim. If this is the case, depending on what the new GE is like, there's a chance that modders could spend less time re-doing absolutely EVERYTHING and spend more time focusing on getting the Udimmed parts up to scratch with the new material system. But that's just a theory anyway. Again, like FSG said, it's probably best to leave the converting of mods to the makers of the mods themselves. The last thing we want is to have the drama in the early 22 days where people converted mods that weren't done... properly...
@bluebutterfly63942 ай бұрын
As someone who wants to mod this scares and overwhems me
@SharpFarmer2 ай бұрын
I've converted some scripts from 22 to 25, all the ones that don't have a UI seems to work perfectly with just a minor XML change.
@3verland2 ай бұрын
I got to say, new editor and the change in textures is a real pain. I opened a mod of the game's plastic water tank that is crap brown, just for a test I was able to change it visually to blue in GE. Got into the game and it was still brown. Opened the id3 file with N++, searched for color, colorScale, and material, and found just two areas that have a color code, set them both to blue, and in-game it's still brown. I open the Albedo map and point it to the dds file I had changed from brown to blue, residing in the folder where the mod is stored, its blue everywhere it can possible be, all I can think of is somehow the mod is still looking at the base-game file still, even after I changed it. Purchased Mod Tutorials 6.0 (wait for email), sure hope there is something in there of what Giants has done with all the layers. I have been unable to load equipment in GE, and tree everything out, and can't come up with the name needed to add color for that surface in its xml. It sure would be nice if Giants would do a tutorial on what they've done, they have killed my ability to do simple editing for what knowledge I have.
@TheFarmSimGuy2 ай бұрын
There's a whole PDF in GDN that details the changes from FS22 to 25, including details on the new material layers
@3verland2 ай бұрын
@@TheFarmSimGuy I looked at that, it will help, but it doesn't explain the why I loaded a simple (4) side trailer, expanded everything out in the scenegraph, then cycled through every one, and at no time was I able to see the main body or any of the sides highlighted, it's like its been hidden. I did this for several models, I could never locate (highlight) the main body of the model. Previous versions you could just click on the surface you wanted.
@AngryOscar2 ай бұрын
should have bought it and tried to jump in to see what happened with sounds and animations
@darkdavey2 ай бұрын
Very Interesting, purely on an informative level....
@jonathanmaybury56982 ай бұрын
It would have been nice to see what the building look like from FS22, then we would have been able to find out what the mapmakers are up against. I've heard that Oxy's said that it will be another year before his map comes out. I wonder if that is due to how the buildings are rendered in FS25.
@TheFarmSimGuy2 ай бұрын
Yes a lot of updates to textures and materials mean it’ll likely be a time consuming job
@sparkyplug282 ай бұрын
@@jonathanmaybury5698 missyB says she has FS22 buildings in fs25 already even without GE10 so shouldn’t be too hard 👍
@Valo-Ran632 ай бұрын
I can say it vividly.....Converting mods with the new Era Will be a total nightmare...I'll stick to my words as I'm pretty sure... cuz my trails yesterday to convert some fun stuff all ended up in the bin..
@jonathanmaybury56982 ай бұрын
Wouldn't you need the new game editor to do that?
@Valo-Ran632 ай бұрын
@jonathanmaybury5698 It's essential to do it with GE but just by looking at the results of personal conversions it's quite a huge amount of work ahead of modders..
@deadfrequency12592 ай бұрын
i get that people want their mod to continue into the next game but the fact is a good percentage of the converted mods from fs19 and fs22 don't ever get an upgrade they just get slapped into the next game with the same textures same detail and for some mods you can visually see how old they are its like looking at a 3d model from nintendo 64, some of these mods need to go to rest or receive some serious tweaks to update them maybe this new system will push people to stop recycling half a decades old mods and bring some much needed brand new mods to fs25
@TheFarmSimGuy2 ай бұрын
Agree with this wholeheartedly
@MattiAntsuK2 ай бұрын
**Cough Cough** Blacksheep Modding.
@StregKoden2 ай бұрын
Maybe you could do a video on map as well? (I did build my own map in FS22, just to see how it goes. I was to simple (empty) to get on Modhub. But I also joined FS22 at the end of life, so i hoped with FS25 I could maybe look in to building a bit more content for my map. But I have not yet bought FS25.
@edneioliveira90872 ай бұрын
I can't wait for the moders to create a greenhouse that uses not only water, manure and seedlings, since we now have the mechanics of rice seedlings.
@philash8242 ай бұрын
i might try and convert the tree devourer mod for my own use because i hate forestry
@rodneynantz35142 ай бұрын
The amount of time for mods to come on console in fs22 was like a year or so to have nearly everything I wanted to use so at best I’d probably wait a full 2 years for fs25 to have all their mods before I decide to jump ship unless they have a realistic looking western map I could use since fs19 lacked in slot count fs22 was better but all the maps I used in each gen below Fs17-welker farms map Fs19-dhal ranch Fs22-big Texas flats
@kansasdudeАй бұрын
FS22 mods work in FS25......as in forward compatible, it might work if you happen to find a FS22 mod that was made after 25 came out (22 mods are still being made) and if your really lucky, the modder will code it for 25
@jonathanmaybury56982 ай бұрын
I'm guessing now that tyres have to work with ground deformation that quite a bit more coding will be needed.
@sparkyplug282 ай бұрын
@@jonathanmaybury5698 it is but I think it very unlikely that will be done at mod level more likely hardcoded and we just need to add the tyres to our mods
@GamingInfested2 ай бұрын
not much different from implements, they basically have touch points or whatever you want to call it. everything else is in engine
@LevokuOfficial20 күн бұрын
Nice mod! Will it be on all platforms? Can you also please try create John Deere 6630 or 7530? These are amazing tractors.. I will appreciate it if you will try! You are very good at this!
@petrokemikalАй бұрын
From a game engine that has chaged very little over the last 8 years, Im suprised how badly they support the conversion of mods..
@SalamibroАй бұрын
And what about script mods like for the mod field lease ?
@hubcap4KHDRgameplay2 ай бұрын
A script mod like Tardis Teleport would be good
@Joyan4U2 ай бұрын
what about Script mods like Lumberjack or Productions Revamp? 🤔 would those work?
@TheFarmSimGuy2 ай бұрын
No they’ll need updating too
@nickenoch77932 ай бұрын
has the subsidy mod been released or was that imported?
@TheFarmSimGuy2 ай бұрын
It should be there on day one or very soon after
@nickenoch77932 ай бұрын
@ ok I wasn’t sure because I know Djgoham and farmer cop were using it I didn’t know if they import and edited for 25 for filing and content purposes
@wavycamlol2 ай бұрын
Very happy it’ll take actual effort to convert. That means less half ass mods that don’t even use the the game engine and giants editors full potential features such as rain and new tires that have mud in the tread etc
@ThatUntitledPublisher2 ай бұрын
This is a garbage thought process, mostly due to concern with mods that might not be maintained or their authors might deem to difficult to move over. You want a game to have the bar as low as possible for modification so it can be more replayable.
@TheBod762 ай бұрын
@@ThatUntitledPublisher Exactly!
@Vermontfarmboy112 ай бұрын
Honestly though it doesn't look like it would be to hard to convert fs22 mods
@pattonm47532 ай бұрын
can you update this video and show us what it is throwing for errors?
@CursedTwitch2 ай бұрын
Where is the FS25 mods folder? I looked in the usual place in the My Games doc folder..
@TheFarmSimGuy2 ай бұрын
Try downloading a mod from in game first it should automatically create it
@whpony962 ай бұрын
Actually this is not a plus that some of the mod is showing. This means the game engine used in FS25 is till the same engine in FS22. If there was a new engine NOTHING would work.
@Gmax100_2 ай бұрын
It's a new engine built upon the old one. They aren't going to spend another decade to create a new engine.
@TheFarmSimGuy2 ай бұрын
Fortnite doesn't break every time Unreal Engine is updated
@Gmax100_2 ай бұрын
@@TheFarmSimGuy It does when it updated from 4 to 5. They had to update the game for the new engine. It wasn't copy pasted and instantly worked.
@TobiasKryze2 ай бұрын
The guy that built the potato mods i use no longer mods it seems. At least i cant find any update since last year. I want to convert it myself to at least use the proper tools for potato harvesting.
@delgat02 ай бұрын
Can you help me? I added Ursus 4 pack v1.0 mod for FS25 and it is showing like the fs22 mod. Textures and wheels are not loading, i dont know why.
@TheFarmSimGuy2 ай бұрын
Yes that’s all the stuff you’d need to update for FS25
@timharrop73972 ай бұрын
Another idea for a Vid. Will FS25 run in Win11 as it is recommended for Win 10. Well at least it is on the steam page.
@TheFarmSimGuy2 ай бұрын
as someone who's running it on Win11 (and also ran FS22 on Win11) I can confirm it's all good! 👍
@timharrop73972 ай бұрын
@@TheFarmSimGuy Thanks for that.
@MultiBoomer772 ай бұрын
cool thanks for the vid.
@TheFarmSimGuy2 ай бұрын
No problem 👍
@jammiedodger70402 ай бұрын
Where is the FS25 mod folder?
@TheFarmSimGuy2 ай бұрын
documents > my games > farming simulator 25 > mods
@jammiedodger70402 ай бұрын
@ But there no Mods folder in FS25 folder.
@doctorg19142 ай бұрын
what happens when you put fs19 mods into fs25!?
@TheFarmSimGuy2 ай бұрын
Lots of really bad stuff!
@CasparOBrien2 ай бұрын
how many degrees of terrain angle and crop angles are there?
@TheFarmSimGuy2 ай бұрын
16 on cultivators and seeders 4 on root crops
@CasparOBrien2 ай бұрын
@@TheFarmSimGuy ah thats a little bit disapointing. dream is to have 360 for both lol
@pickle552 ай бұрын
Thank you!
@3verland2 ай бұрын
BTW, I could not get any of the console # gs commands to work, the one you type for field and ground state, all say not found?
@TheFarmSimGuy2 ай бұрын
Have you enabled cheats in your desktop shortcut?
@3verland2 ай бұрын
@TheFarmSimGuy The only thing I added is skip videos like you did. So far the only console command that works is super strength.
@TheFarmSimGuy2 ай бұрын
@@3verland before skip videos , add in a space then -cheats it should work then
@3verland2 ай бұрын
@@TheFarmSimGuy TY FSG, that did the trick. Not to rant at you, but you might be able to pass on another thing I do not like...Under "prices" I don't like the main crops being mixed in with all the production products where everything is listed alphabetically, I'd rather they be more like in groups like 22 was, where I could easily access main crops at the top of the list.
@walliesgaming2 ай бұрын
before watching this im going to say its not going to work
@TheFarmSimGuy2 ай бұрын
Haha what gives it away?
@walliesgaming2 ай бұрын
@TheFarmSimGuy the fact there is so many changes to physics and the shadowing/textures and even it being build with a newer engine version
@SpikeSixFourSix2 ай бұрын
I have no desire to try and convert mods. But I do like to edit some base game equipment and make them into mods. My question is what is the new
@TheFarmSimGuy2 ай бұрын
Hi, it's 91 👍
@SpikeSixFourSix2 ай бұрын
@@TheFarmSimGuy Thanks
@davidvanmol51992 ай бұрын
Me too. Especially the big DeWulf harvester. It will be getting a capacity and some cultivators are going to be plows. 😂
@MsHesus2 ай бұрын
How are you able to play the game already?
@TheFarmSimGuy2 ай бұрын
Becuase I'm extremely lucky to be a Giants Gold Partner
@droptopeclipse2 ай бұрын
Some of the KZbin content creators have early access so they can make videos and hype the release.
@stevethefarmer78652 ай бұрын
Yes this game looks bloody awesome I love the wheels going in ground and prows I can't wait get my hands on it
@missybmodding2 ай бұрын
@MsHesus I also have early access to the game, only reason is i have silver level in the modhub for a set number downloads
@farm_tech_game2 ай бұрын
Good Game 😊
@stefaan7712 ай бұрын
Its more simple just to rename the zip/rar downloaded than extract and archive it again under fs25 .........
@WikkyPlays2 ай бұрын
🤦♂️
@TheFarmSimGuy2 ай бұрын
I don’t even know what that means?
@missybmodding2 ай бұрын
no its simple as that there is alot to it
@worldtravels27632 ай бұрын
Do you really need a 7 and a half minute video to say yes or no? Fluff.
@TheFarmSimGuy2 ай бұрын
About as useful as your comment then 😉😜
@Storm_Striker-n1c2 ай бұрын
Bru
@davidvanmol51992 ай бұрын
The only mods I really want back are mostly scripts. 😁
@TheFarmSimGuy2 ай бұрын
Yeah hopefully we don't have to wait too long
@marshmellowstv2 ай бұрын
You shouldnt need mods yet game just came out Tuesday not even a week old
@WhatAboutRC2 ай бұрын
WTF didnt even show the changes you made before you zipped?
@TheFarmSimGuy2 ай бұрын
I just update the mod version, didn't make any changes