For the spanish you maybe should also take into account the gold free blacksmith upgrades as an "extra gold for the late game" bonus
@Esarathono Жыл бұрын
Came here to say this. They definitely have additional advantages in castle and imperial ages due to this. Not to mention the trade bonus in team games.
@jeffhe1701 Жыл бұрын
speed is of the essence. thats why the direct bonus is so powerful compared to dragged out situations. if you can hit hard and fast, most likely you'll have map control and be able to control neutrals. then youll just snowball
@atoucangirl Жыл бұрын
holy crap the fact that "top-tier" is 53% wr in this game is a testament to how well it's balanced Edit: if i learned anything from this video it's that maybe Burgundian Vinyards and Paper Money need buffs
@kommodore6691 Жыл бұрын
Every civ is the same base tech tree besides their unique units and bonuses. Easier to balance that than completely different factions with different mechanics like Zerg vs Terran etc.
@ScudForEver Жыл бұрын
@@kommodore6691 I wish the devs try to make unique skins for regions at least. So Aztecs don't fight using europeans soldiers and things like that. Forgotten team and lots of modders out there already made a lot of excelent looking skins.
@tokagerkun Жыл бұрын
@@ScudForEver this is really cool, but I think it might make things confusing from a game play point of view. Especially at a high level, you need to recognize units within a second or less, on a screen filled with other information. I think it's great that there are a lot of mods for the people that want it, but it shouldn't be standard.
@AuronDdraig Жыл бұрын
They be mixing it better than Walter White cooking.
@Yumao420 Жыл бұрын
@@tokagerkun a guy in the AoE2 subreddit already made some art of regional skins and it's both unique and immediately recognisable. But I agree that if they do something like that it should be as a game setting like small trees.
@robbylava Жыл бұрын
One of my favorite civs when they first dropped, it's great to see them getting some much-needed love.
@aoefsmrap Жыл бұрын
Ah, another Malian appreciator. My number one civ by a huge margin.
@robbylava Жыл бұрын
@@aoefsmrap Fancy seeing you here!
@aoefsmrap Жыл бұрын
@@robbylava Of course.
@alexhussinger3550 Жыл бұрын
It says a lot about how balanced this game is that the highest win % for a civilization is 53%.
@ruukinen Жыл бұрын
The most broken Hearthstone deck ever had something like a 56% win rate. In competitive 1v1s 3% is a lot. It's more than house edge in Casinos and Casinos are not known to be fair.
@Eunostos Жыл бұрын
@@ruukinen waaat? :o
@ethribin4188 Жыл бұрын
Yes. 3% advantage is a lot. But its not so much that its a must pick.
@ethribin4188 Жыл бұрын
Yep. AoE2 is suprisingly balanced. Not only cause the most successfull civ is only in 54%-58% area, but because lowest winrate ones never fell bellow 36% winrate, and more vommonly hover around 42-46%
@ruukinen Жыл бұрын
@@ethribin4188 I guess it makes a difference if mirror matches are possible, like in Hearthstone since then the deck itself can at most win 50% against itself so it's a self balancing mechanic, only casualty being deck diversity.
@terrab1ter4 Жыл бұрын
I remember back when Malians had the free gold mining upgrades, casters would always comment on how it synergized so well with Malians' flexibility (could do archers, infantry or cavalry in any age, tho archers drop off a little bit since they lack bracer). I think this bonus brings back that flexibility of having more gold available in the mid-game
@LeicaFleury Жыл бұрын
Regarding Poles: you forgot the fact that Poles got that extra gold by mining stone, meaning they have both the stone and the gold, and malians would have to go mine that stone too separately, making the Pole bonus arguably better if not as good. Also it reduces villager load in the mid game :)
@ruukinen Жыл бұрын
Poles will have to mine gold as well anyway. 33% roi on villagers is pretty bad especially since stone is the slowest resource to mine after farms.
@BayWa4eva Жыл бұрын
why does it matter, which resource gives you extra gold? i would even put it exactly reverse - if the resource you need is stone and gold is aplenty extra gold from stone gives you exactly nothing. however, the bonus directly on gold means it applies every single time at the moment you need it. btw who stops Malians from tasking the same number of vils to stone as Poles do? they gain the exact same amount of stone.
@LeicaFleury Жыл бұрын
@@BayWa4eva the pole bonus is far more powerful in practice than your comment implies.
@BayWa4eva Жыл бұрын
@@LeicaFleury not because of stone. in fact the same rate (33%) on wood or farms would be broken beyond repair. the Poles can only get to that high bonus number because stone is such a bad source for bonuses.
@LeicaFleury Жыл бұрын
@@BayWa4eva the bonus is stronger in practice than what your comments say. It already got nerfed and it makes the beeline towards a castle less punishing which allows them to pick their knight discount tech or go obuch or sell it on the market. You just need to have levels of creativity that are not contemplated in your responses.
@atoucangirl Жыл бұрын
Malians are a civ that really just needed a slight buff to go into top-tier, given that they're probably one of the most flexible civs in the game. a good eco bonus, good infantry, good cavalry, decent archers, decent siege, decent trash, one of the best raiding units in the game, and even good defense, and all of that all game long. they don't really have a weak point, neither in terms of stages of the game, nor in terms of unit options. they can just adapt to every situation, so giving them such a strong eco bonus just puts them over the top. vs archers? good cavalry + tanks infantry vs infantry? hand cannons and good knights vs cavalry? great camels vs siege? good cavalry and tanky infantry
@seraphimconcordant Жыл бұрын
"Good at everything" civs are the most boring design wise
@jordivermeulen2519 Жыл бұрын
@@seraphimconcordant I actually think they're quite interesting, because it needs to be balanced somehow. For Malians, it's the classic "each unit is missing something in imp". Arbalest but no bracer, siege onager but no siege engineers, great champions against ranged units but no blast furnace, great cavalier and light cav but no paladin or hussar. Their heavy camel with farimba is basically their only unit that is strictly better than the baseline "fully upgraded" unit.
@pokefuranku Жыл бұрын
@@jordivermeulen2519 Yeah, it's more like "good at everything but excelent at nothing"
@RobotShield Жыл бұрын
@@seraphimconcordant that’s interesting, I feel that “only good at X” civs are quite dull. Like goths pretty much only going inf and franks well it’s knights 90% of the time. So 🤷♂️
@speciaforces Жыл бұрын
I am 1000 elo and I hate when my opponent picks turks on Arena but I also don’t like playing as turks.
@joaquinreisin9372 Жыл бұрын
I feel that in the Malians/Spanish comparison there's been one element forgotten: the no-gold blacksmith upgrades of the Spanish. That has to be an advantage that probably puts them over Malians at least in the mid-run
@GoranXII Жыл бұрын
1695 gold all told, or 1995 gold, if you include the 20 gold/tech bonus.
@joaquinreisin9372 Жыл бұрын
@@GoranXII So, the bonus could end up being almost as strong if you research enough blacksmith upgrades, right?
@GoranXII Жыл бұрын
@@joaquinreisin9372 Yep.
@Sven73524 Жыл бұрын
On water maps i always pick spain, the 25% more gold trade bonus actually helps out so much, and the faster cannon galleon shots make you rule the waves and your trade untouchable
@joaquinreisin9372 Жыл бұрын
@@Sven73524 I always love it when SCPs come out of their holes to play some good old Age of Empires
@xMarble Жыл бұрын
On the Spanish bonus: Keep in mind Spanish Blacksmith techs don't cost gold. Should that also be counted for the total gold? It is still gold available that the other civ has to spend.
@AhmadAhmad-r1x4 ай бұрын
nobody picks technologies of blacksmith worth of 1800 gold or even half of it, i think he mentioned that in the last parts when he compared results of some game
@AuronDdraig Жыл бұрын
There's general elections going on right now in my country, and I'm about to go vote, but Spirit decides to trigger my curiosity and keep me close to Wi-Fi.
@ghghgghggh8172 Жыл бұрын
go vote and reward yourself with the video afterwards. as a random internet man I'm legally bound to say to you how important voting is.
@tomasferraz7655 Жыл бұрын
Are u from arg?
@AuronDdraig Жыл бұрын
@@tomasferraz7655 Paraguay
@johnxina5126 Жыл бұрын
@@AuronDdraig so are any of the candidates good? Or you are forced to choose between the lesser of two evils?
@EcclesiastesLiker-py5ts Жыл бұрын
Vote for the best party: The Malian party.
@Longknife Жыл бұрын
I've been a ride-or-die Malians fan since release and through every patch. Love their military diversity and that all three unit types feel viable for them, love that Gbeto feel like the best raiding unit in the game, love their subtle-but-supportive eco bonuses. And now I love that they're finally getting the recognition as the top-tier civ they've honestly always been.
@edwardblom2661 Жыл бұрын
Malians were dope when you could spam +3 pierce armor halbs and fuck up archer and cav civs
@SammyBoyy300 Жыл бұрын
They are great but conquistador is better, come on
@Longknife Жыл бұрын
@@SammyBoyy300 If you've ever done Conqs vs. Gbeto, they feel very similar and infact their head-to-head matchup can go either way because Conqs have the better hit-and-run DPS whilst Gbeto have the better stand-and-fight DPS. The absurd damage on Conqs also tends to overkill really bad vs. Gbeto. In my experience it usually ends up with Conqs running from Gbeto so much that they can't get the damage in that they'd like, and IF Gbeto get a counter-raid in, it can be damaging for Conqs, who can be unfortunately semi-slow to stop it, giving Gbetos a couple free swings at getting vil kills in before the Conq shots lead to kills. But what Gbeto can do that Conqs can't is burn through walls. And opponent who has walled extensively = Conqs won't get much damage in and miss their window. An opponent who *has* walled in will still see their walls burned down in seconds by mass Gbeto, because as an infantry unit they get bonus damage vs. buildings and have perhaps the fastest, most *practical* DPS vs. buildings in the game. (for example, Shotels theoretically burn through buildings faster, but can't be stacked as well vs. walls, so here Gbeto outperform them in practice) I would say Conqs are the more user-friendly option and the one that feels cleaner and easier to manage, especially without walls. If we're talking about a walled opponent or the potential of use though, I'd still rank Gbeto higher. Conqs are legit only good at raiding and tend to flop in direct combat, precisely because their reload speed is pretty bad. (something that running tends to "cancel") Gbeto are much better on this front.
@Progeusz Жыл бұрын
@@Longknife Conqs are way superior when microed properly. Reload time doesn't matter, what's important is initial fire delay before doing the attack - and Gbeto are one of the slowest units in the game to perform their attack after stopping. Conqs can stop, shoot and run away before Gbeto finish their attacking animation. This is also why Gbeto are so susceptible to mangonels if you ever get caught out - they need to stand in place for a long time before their attack activates and they lose most of their HP to single shot. Speaking of, Gbeto die to 1-2 volleys of town center while Conqs can survive multiple and keep killing villagers. Yes, Gbeto are by far the best at taking down walls, especially house walls etc. but you made it seem like Conqs aren't good at busting through walls. That's wrong. Their attack is so high that they can make a hole in palisade walls very quickly. Only house walls or stone walls stop Conqs. Direct combat isn't just Gbeto vs Conqs. You will rarely see that in practice. Spanish player will likely be raiding with conqs before Malian player has a castle and by the time to make one, they will switch to Knight line. What's much more important is how they do vs knights or crossbows, the dominant castle age units - and Conqs, while forced to run away in low numbers, actually murder knights when microed and in good mass while Gbeto get slaughtered and can't run away unless there's a chokepoint nearby. Gbeto can run away from crossbows due to their high speed but if they take a fight they will suffer heavy losses.
@Longknife Жыл бұрын
@@Progeusz First wanna point out the assessment "Spanish player will be raiding with Conqs before Malian player has a castle" is absurd and there's nothing to support this. These are factors decided by individual match, and if anything, Malians have the stronger eco bonuses to get them to Castle faster, as well as the better means of doing damage in Feudal. My point was that if both players make raiding squads, yes Conqs have the superior hit-and-run game, but not superior *enough* that they're not taking losses to Gbeto in the process. This means a defensive Gbeto squad that chooses just to tail the Conqs and fire back at them will be doing enough damage and enough of a threat that the Conqs are not getting in the damage that they'd like. Additionally, in terms of cost, Gbeto can gladly throw bodies at the fight because Gbeto are the cheaper unit that's also made quicker, meaning Malians both spend less and rebuild their numbers quicker. This is again padded by the fact the Malian gold bonus is stronger. *Long-term,* as this battle escalates, this favors Malians, precisely *because* Conqs are so dependent on hit-and-run. Hit-and-run means single target, Hit-and-run means lots of overkill damage or more squads micro'ed to remain effective, Hit-and-Run means more numbers matter less and less. You mention Conqs can kill walls, but precisely this is unlikely vs. Gbeto. Standing still is their death condition. This means the Gbeto are successfully defending during Conq's power spike, and because Conqs benefit less from mass squads whilst Gbeto benefit more alongside the fact Conqs are at their strongest in early castle, this all means that the longer the match drags on, the more Gbeto will overwhelm. You likewise claim that Gbeto being better at reload/standing and fighting doesn't matter. 100% it matters, because precisely when the Gbeto are counterattacking the Spanish base, this is when the Conqs cannot hit-and-run. They *must* engage to defend, and they're at a disadvantage here. This is why the Gbeto are as much a threat to the Spanish as the Conqs are to the Malians: because whilst the Conqs have better hit-and-run, the Gbeto have better staying power and are a better threat to enemy defenses/buildings. There is a difference between Conqs "killing palisades quick" and losing a stone wall in mere seconds because your opponent snuck a squad of Gbeto to your gate, or a palisade instantly crumbling to even a modest squad. As a pure hit-and-run unit, if we're talking about a map like Atacama with no walls and vulnerable vils, this is where Conqs are going to shine and their speed + better hit-and-run will give them an edge. They can gladly patrol the woodlines and never really have to stop or turn back to take shots from an opponent. If we're talking about a neutral Arabia setup though, with no particular incentive to put vils in danger whilst both teams have an opportunity to build walls, then this is really just a test if the Malians player can stave off those initial raid attempts, because the more the match goes on, the more cost effectiveness, unit creation time, a better gold eco, superior building damage and better capacity for Gbeto to stand and fight are going to start becoming factors. This is not a game of absolutes, but situational advantages. However, yes, I would absolutely argue Gbeto are the better universal, well-rounded raiding unit and waaaaaaaaaay better suited for an enemy with defenses up, precisely because Conqs slow reload speed begins to become a very crippling weakness as the game draws on and the opponent can afford to throw more mass armies at you; hitting-and-running and killing one unit out of 40 every 3 seconds is not a productive use of an army.
@MythrilZenith Жыл бұрын
A dollar today is worth more than a dollar tomorrow, so 15% extra through the regular course of the game is generally more powerful than up to 30% towards the end of the game.
@MrMorvana Жыл бұрын
It's not so clear, because in this game you can run out of ressources. So in a long game (when it turn into trash unit combat) 1 gold is worth more than in the middle of the game. At this point it's just a completly different bonus.
@ruukinen Жыл бұрын
@@MrMorvana But if you ended up in the late game with 15% more gold available at every other stage of the game, you deserve to lose. You shouldn't be thinking about a game state that almost never happens and if it does is bad for you. Tbf it's still half of the old bonus, it's just vastly superior since you get the gold now rather than later.
@buildingman Жыл бұрын
Always enjoy your analysis. I appreciated your observation about how the Malian gold bonus is basically three separate bonuses bundled together.
@thomassheehy8044 Жыл бұрын
This makes me want to see you revisit "OP Custom Civs" and to make a gold civilization
@212mochaman Жыл бұрын
Persian unique tech I'd say. Crossbow line becoming trash unit is huge gold saving
@melfarrell2460 Жыл бұрын
Hey Spirit, Just messaging to say that I love the content. I am always super excited when I see you post a new video and you're honestly my favourite KZbinr! Keep up the good work!
@bomjus1706 Жыл бұрын
i love gbetos. them getting a 10 hp buff is so nice. gbetos are probably my favorite unit for comp stomping since they can break AI rams from range. this buff is huge for me and the homies.
@BirdMoose Жыл бұрын
The other major consideration is that for a lot of build orders this bonus means you can move 1+ vills off gold and onto another resource without losing out on income. While thats technically true for all bonuses, its much easier to leverage on simple ones like Malians vs. more calculated ones like Spanish or Portuguese.
@omargoodman2999 Жыл бұрын
Even if buying wood and stone might be less production-efficient on paper, another thing youd need to take into consideration is how it can factor in as weaponizing the market economy. If you know (or at least predict) that your opponent is going to be using the market for extra wood or stone for a particular strategy, then preemptively using your gold advantage to drive up the price before they can get to it will effectively undermine them. They're caught with their pants down in a position where they have some gold with no where to go and a bunch of tower/wall/castle blueprints and no stone to build them.
@MadnessTW Жыл бұрын
Yeah, this is looking pretty strong. They probably went with 15% faster collection to match their previous bonus, but this is better than what they had. With the winrate being high, I expect it to get dropped to 10% to get off the Turks' lawn a little bit. PS: I assume it was just an oversight, but I'll have you know that the Mayans get 15% longer lasting everything, including gold, so their total is 1800 above generic.
@Davtwan Жыл бұрын
Glad to see the data of this finally revealed. Next on the agenda: how good is Sicilian’s new Donjon defensive start? 🤔
@momobo5889 Жыл бұрын
Very interesting video as always! Two small mistakes i noticed. When accounting for wood use in the food generation, you wrote Heavy Plow, even tough the numbers where horse collar numbers. And in the end - Mayans should have about the same extra gold as the new Malians - they have 15 % longer lasting res...
@longbow857 Жыл бұрын
Hey spirit! Do you have a reason not to mention feutoria when talking about the protuguese comparison? Surely that is a 1vs1 gold bonus that should be considered. Together with the 20% cheaper gold units I would argue that portuguese are the best lategame gold civ, whilst holding up quite ok in the early game with the discounts.
@unimportantcommenter4356 Жыл бұрын
You forgot compare it to the Magyar 1 hit kill bonus on Gold Rush.
@zharkabat Жыл бұрын
Also, Spanish blacksmith techs doesnt cost gold, so they are saving about 1800 gold in total there
@devangnivatkar2649 Жыл бұрын
Been waiting for this
@USAltefore Жыл бұрын
A video containing a more rigorous analysis of the comparison between the Malian and Spanish gold bonuses would be great!
@ripenedorange Жыл бұрын
I thought Mayans have +15% longer lasting res not +30%
@rovsea-3761 Жыл бұрын
They do, SotL is just wrong on this one. :P
@Jondiceful Жыл бұрын
Another way to think of the bonus is in terms of flexible eco. For roughly every 9 villagers a generic civ needs to have on gold, Mali gets to take one and put it on another task without falling behind in resource generation. That isn't a game-breaking bonus, but for a civ that already specializes in being flexible, a flexible economy is powerful. The downside to generalist civs is that you can't specialize on one thing to the exclusion of everything else. That means you don't have the luxury of picking one military building to ignore. In other words, your villagers will need to spend more of their time building instead of collecting resources than a specialist civ. Mali's solution then is the ability to free up a builder for construction tasks without falling behind in resources. You can debate whether or not that's more valuable than the extra gold. Either way, the Malians are buying the one resource you can't collect in the game- time. In RTS games, time can be worth more than gold.
@matthewwolstenholme6441 Жыл бұрын
With the Turk comparison, you'd also have to take into account that the Turks would be moving onto neutral gold quicker, like you said earlier in the video so do in some ways have access to more gold
@bigdiccmarty9335 Жыл бұрын
Take a shot every time he reminds us that the Malians collect more gold than normal 😉
@SuperSanic.. Жыл бұрын
I forgot this game existed
@TheKobasen Жыл бұрын
I still don't understand back when malians bonus is free gold mining tech. Why did the dev nerfed it to just feudal tech that's free? Is free mining tech OP back then?
@markvanderwerf8592 Жыл бұрын
Mistake with the Mayan bonus it is 15% not 30%. The Malian bonus is most of the Mayan, Turk and Aztec bonus in one now when it comes to gold. It is incredibly strong and probably will be nerfed down to 10% as the wood bonus and Malian tech tree are good too. The UU buff is also not to be ignored, 5 hp on a low hp unit is a solid buff.
@rickardberglund1564 Жыл бұрын
Hello Spirit Of The Law. I came up with the same gold bonus for my civ the nubian. A funny thing is that both are African Civilizations however, on the opposite side of the continent
@timoschmonsees2652 Жыл бұрын
An interesting sidenote is that Malians is the only civ with a full tech tree in castle age
@Longknife Жыл бұрын
Gambisons ruined this, but that's honestly understandable since it'd be downright broken on Malians and we'd suddenly have people calling to nerf (Malian) infantry lol.
@timoschmonsees2652 Жыл бұрын
@@Longknife oh right, i straight up forgot gambesons. But their civ bonus is still a better version of it.
@Longknife Жыл бұрын
@@timoschmonsees2652 Yeah I mean I guess TECHNICALLY you can argue they get it for free. FFS they could even just patch the text to say "Malians get +1 pierce armor in Feudal, Gambesons for free and +1 pierce armor in Imperial" and they're back to fully qualifying for your statement.
@The-jy3yq Жыл бұрын
@@Longknife then you'd have to make them have Supplies as well which doesn't bode well for Slavs
@Longknife Жыл бұрын
@@The-jy3yq ??? Malians have Supplies. Malians have every technology - save for Gambesons which they get in a roundabout way - all the way up to Imperial. They are only missing Imperial techs, nothing else.
@MorleyGames1 Жыл бұрын
For spanish, you need to include the gold free blacksmith upgrades, not just the 20 gold per tech
@greenjelly01 Жыл бұрын
What about Hindustani unique tech "Grand Trunk Road"?
@forsakenquery Жыл бұрын
Great old school spirit in depth
@josejuanmorenosanchez5192 Жыл бұрын
Remember that Spanish blacksmith upgrades doesnt cost gold. So thats a gold bonus too.
@VeslephrikkBigMoney1 Жыл бұрын
Love ur videos
@zachariastsampasidis8880 Жыл бұрын
I still think this was a bad change in that it made it too similar to the turks. Would rather they kept the higher total extra gold percentage rather than the current one
@asterozoan Жыл бұрын
So here's a question: In a team game, would it ever make sense to have your Malian ally mine your gold for you? Or would the tribute fee cancel it out?
@ruukinen Жыл бұрын
The tribute fee would more than cancel it out since it starts at 30%, coinage -> 20% and only banking in imperial gets it to 0%.
@divicospower9112 Жыл бұрын
Spirit of the law who forgets about the Hindustani unique technology, which would allow him to do more maths. Unbealivable.
@benjamingouchie6379 Жыл бұрын
The bonus actually gives good early game value and scales really well in Imp
@zitaowang6540 Жыл бұрын
5:43 whats that folwark?? why is it smaller?
@devangnivatkar2649 Жыл бұрын
That's an African Mill (11)
@Leon.Stanic Жыл бұрын
based subtle fractional reserve banking redpill
@ledancingphoenix Жыл бұрын
About the Malian/Spanish comparison: Graph most likely comes very close to reality, that's how it should be. A flat bonus of 20 gold per tech is handy in the early game where techs are cheaper and 100 gold piled up makes a much bigger difference. In mid to late game, where a tech can cost up to 800 gold or more, those 20 gold don't matter nearly as much. Compared with a percentage bonus that affects all gold miners - therefore keeps getting better over time with added vils on gold it just can't keep up. So yeah, your assumption should be correct as well as the graph
@shogun2215 Жыл бұрын
Having tried it, I feel like it'll absolutely get nerfed. It is so powerful right now.
@windwindy5356 Жыл бұрын
Tbf, even with highest win rate, it’s just a mere 53%, which is not that impressive tbh.
@willemverheij3412 Жыл бұрын
So in other words Malians, Spanish, Portuguese and Turks all together in a team would have a huge gold advantage combined.
@ggg21201 Жыл бұрын
How much extra gold do Saracens get from selling their extra wood and food at the market in late imperial? I can't remember.
@onikoneko Жыл бұрын
It's hilarious watching the auto-subtitles try really hard to figure out 'Malians'. Mullions? Emollients? Mall eons?
@seidmadr2024 Жыл бұрын
Molly and was also there!
@hbarudi Жыл бұрын
You forgot the food only monks and monk techs for bohemians reducing demand for gold... Don't forget the mailan unique unit is strong. It can be compared with the mighty mamluke but while slower moving and has less hp than mamluke, makes up for it with longer range and higher damage. Still weak to elite teutonic knights but does more than 1 damage per hit to them...
@smudassarh97 Жыл бұрын
Spanish also saves on blacksmith upgrades not costing gold. That would add up ryt?
@Jeff_the_Hobo Жыл бұрын
Fractional Reserve banking? I guess it's time for a stock market panic to cause a Bank Run! Do we have the Vietnamese Paper Money research?
@yukimurasanada5209 Жыл бұрын
did only Malians get a new setup or other civs too? I just want to know if the site showing the civs is up to date or not
@sirtaelellevalerie1056 Жыл бұрын
what if mayans convert malian villagers and use them to mine gold?
@vedocorban Жыл бұрын
Considering how malians already had a pretty solid eco bonus I think the one needs a bit of nerf. 10% should be just fine for them, and that might be a biased take since I'm a big fan of the malians.
@Binarokaro Жыл бұрын
Honestly it fits that Malians of all civs would be the ones to have the best gold bonus, given how history went and all
@micahbush5397 Жыл бұрын
It's also fitting that the bonus makes the civilization quite strong; too few people realize how powerful West Africa was in the Late Middle Ages. If the Sahara Desert hadn't stood between the Malians and gunpowder technology, African history would likely have looked quite different.
@davidrojas3881 Жыл бұрын
Oh great. Now I need to worry about inflation in AoE2 AND real life? Kidding. But not really. Great video all the same~
@jhonylg4045 Жыл бұрын
Do you know if is there any phisical copy of Age of Empires 2 or 3 DE available or the game was not published in any phisical forme
@spd7693 Жыл бұрын
Malians are always a great civ on 1v1. They just can pull off a lot without having too much. Still waiting to see Gurjara extra bonus damage camels vs Malian Farimba camels.
@SHlTAKE Жыл бұрын
The CC is a goldmine: emollients, mullions, Molly and
@rovsea-3761 Жыл бұрын
Mayans resources only last 15% longer. They've never lasted more than 20% longer. If they lasted 30% longer I think it would be, by far, the undisputed strongest eco bonus in the game as it would drastically improve their dark age to a point that nobody else would be able to keep up (hunt, herdables, and berries all lasting 30% longer would be unstoppable).
@guillemusic7 Жыл бұрын
Yeah, normally bonus that apply to every resource/bulding are lower, like portuguese faster reseaeching, mayans longer lasting resources or incas cheaper rome buildings, the the bonus with less applainces are greater to compensate, like longer lasting sheeps, faster universities or cheaper castles.
@ignaciohuaiquin2957 Жыл бұрын
Guess it's time to change the Karambitcoit graph in the intro again.
@reto6859 Жыл бұрын
Am i stupid, or are Malians not bested by Mayans in total Gold available to them. Mayans have the bonus of 15%longer lasting res. Malians drop off 15% more gold. Shouldnt it be exactöy the same gold available to both of them? Malians just collect it faster. But the mayan bonus obviously doesnt stop at gold, and is also usefull on all other res, so its hard to say, that the Malian bonus is just better. Am I mistaken somewhere?
@derikaem8021 Жыл бұрын
How nuts is it to give a civ with an almost perfect win rate of 49,9% a huge buff - along with 2 minor buffs?
@Drrobverjones Жыл бұрын
Do Spanish still get goldless blacksmith upgrades?
@cano3391 Жыл бұрын
Wow Turks on the 3rd... Interesting. I am not following aoe for a time did i miss something?
@satyakisil9711 Жыл бұрын
Malians showing everyone why you should invest in Karambit coins.
@ElArto95 Жыл бұрын
*Gbethereum
@inductivegrunt94 Жыл бұрын
So Malians are now masters of Stonks when it comes to mining. Guess Malians now have a leg up on everyone else, at least somewhat, compared to everyone else when it comes to more gold heavy units like Knights or Siege.
@der_echsecuter Жыл бұрын
So if i don't upgrade wheelbarrow, does the gold yield 20% more because of favorable rounding?
@NeblogaiLT Жыл бұрын
It was so (I tested) before wheelbarrow since the April 11 patch. Not sure if there was a fix for that recently, but I still wonder why this 20% was not mentioned.
@Progeusz Жыл бұрын
Yeah but you will no longer have 20% advantage over other civs after they research wheelbarrow. You're wasting your bonus by staying behind. Not mention wheelbarrow is absolutely crucial for farming and important for everything in general.
@WWFanatic0 Жыл бұрын
The about fractional reserve banking hurt the economist in me.
@ElMiniRichMC Жыл бұрын
You should take into consideration that Spanish gets gold and also their blacksmith techs don't cost any gold that the malian player has to pay.
@BarisTitanX Жыл бұрын
Do Mayans still have a negative farm bonus?
@314Pirasy Жыл бұрын
Okay, but hear me out. Remember the crafting OP civs vid ? Imagine a civ with Malians gold bonus, Turks gold bonus and Portuguese gold bonus.
@novat9731 Жыл бұрын
Malian + Portugese team bonus. Malian player sends vils to mine the Portugese gold, then send the gold to the Portugese player for the 20% cheaper units.
@rekttt_7374 Жыл бұрын
Ah yes bring back colonialism
@h0m3st4r Жыл бұрын
Glad to hear mention of Mansa Musa. You’d think the richest person in human history would be more well known.
@riccardocorradini6713 Жыл бұрын
this patch basically overbuffed various already good civs, while lefting mediocre/forgettable civs as they are, or even making weak civs worse or unchanged (which means still worse by comparison since other civ get better)
@UnexpectedTokens Жыл бұрын
heh... fractional reserve banking would be an interesting perk.... get 20% extra gold on collection but suffer inflation where all gold costs go up by 2% every 10 minutes or something xD money printer unique tech... research and instantly get 5k gold, but all gold costs doubles in 5 minutes just kidding of course
@SAP2200 Жыл бұрын
what about Hindustani?
@Gretzan Жыл бұрын
Hey Spirit, wondering if you have an answer for this question, currently what is the Civ with the Lowest Win Rate on any map? What is the highest? and how big of a difference is there?
@EveloGrave Жыл бұрын
I still really want neutral trade hubs like there are in AoE4. Makes trade possible even in 1v1.
@drago939393 Жыл бұрын
As a long-term Malians player, it sucks to see your Civ get overbuffed and as a result overpicked... Suddenly everyone wants them. Also some of those economic Techs (like Vietnamese and Burgundian) really need to be buffed, they're almost useless.
Assuming u don’t get wheelbarrow, wouldn’t you just gather 20% more from gold mines so 960 per tile?
@markdexter6338 Жыл бұрын
I don't know who SOTL can still squeeze out content for this game, all of useful information from this game to help newbies and veterans is all covered already.
@pabloy8564 Жыл бұрын
I am malian, blade of miquella.
@ColdPhoenixR Жыл бұрын
I think if the bonus was lowered to 10% it would probably be in a fair spot
@ethribin4188 Жыл бұрын
Honestly, thematically, i feel the previous bonus was more fitting.
@dustyacer Жыл бұрын
Malians no longer get every tech in the castle age now with the introduction of gambesons (although they do get a superior version for free).
@aledario18 Жыл бұрын
You forgot the Hindustanis gold bonus...
@Vi_XXiV Жыл бұрын
I call it the Mansa Musa effect.
@Rsfarmerbob Жыл бұрын
Love it
@joshuagabrielcatindig7607 Жыл бұрын
Snow on African buildings feels so weird lol
@malikshabazz2065 Жыл бұрын
nice!
@ommysramarwan8422 Жыл бұрын
catphract counter samurai
@gurugru5958 Жыл бұрын
Historically they should have tge best gold bonus.