DO THIS For Your Most Realistic Dynasty Yet in CFB 25

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CSwee123

CSwee123

Күн бұрын

Пікірлер: 52
@Billy-ey3pp
@Billy-ey3pp 11 күн бұрын
I like to force players to transfer if they are really highly rated but like third or fourth string. Feels realistic cause a 85 overal JR won’t sit behind your new freshman 5 star QB after putting up good stats the year before
@cswee123
@cswee123 11 күн бұрын
That is an elite house rule, definitely going to use it going forward!
@nick10291
@nick10291 9 күн бұрын
I follow the play call limit and sliders as well. My major rule is realistic job progression. I start off as OC for 1 star school then if I do good I can go up as OC to next level until I get to a P5 school. After that I can go back down to small school as a Head Coach then work my way back up all with the slowest xp possible. This paired with confrence realignment that makes sense for my save allows me to utilize the full 30 years path as a coach.
@cswee123
@cswee123 9 күн бұрын
I like that a lot, my only issue with the coordinators is that I wish they only allowed you to recruit half the team. So 17 spots and half the hours. Also I used to play on the slowest speed but I moved up one still slow but you get to level 20 around year 5-6 and from there it is a grind. Felt like that was realistic learn a lot quickly but slower to change once you get "set in your ways"
@jolteon345
@jolteon345 3 күн бұрын
My favorite house rule is to change your playbooks based on your coordinators. We've seen it in the NFL, a new OC comes in and brings his own thing. A new DC comes in and the team makes moves based on how he can put players in the best spot. So instead of finding a playbook that I like (in my case slow sims well because that's what I go with to make players matter more), I go based on the coordinator's scheme. With OCs, I'll use a RNG based on how many playbooks there are for a specific scheme. That way, you can have a semblance of stability and familiarity if you have to change playbooks but you can still lose some of your money plays. The coordinators matter a lot more here. Also I make sure to have relatively equal play counts to simmed games. The sim engine generally runs 106-124 plays, counting only pass attempts and rush attempts, so I have my clock setting to 9 min/25 acc. There will be games under, there will be games over, but those are rare situations.
@cswee123
@cswee123 3 күн бұрын
I like the assessment to the sim that’s a good number. I tried to make mine a little more user friendly when playing since I play most if not all my games out. But I like your playbook idea as well. I do something similar but I typically have my coach either be the play caller so I choose my playbook or the defensive guy and choose the defensive one. I have thrown the idea around of being more of a CEO type where I just manage and do what you do with bringing in new guys and running their stuff
@barefacedyeti3895
@barefacedyeti3895 13 күн бұрын
I dont recruit any 5* at all...only 4* if im top interest, 3* only if im top 3 interest. i manually search each recruit i add individually. I dont mess with schedule...if I get handed 4 home games week 1-4 and the rest of the season is all away games then it is what it is. I do not attempt to persuade players from going pro/transferring. I use a military academy so I dont accept any incoming transfers.
@cswee123
@cswee123 13 күн бұрын
Pretty close to what I do. Don’t he’s military academies tho
@tylersimmons6524
@tylersimmons6524 2 күн бұрын
I like the 2 stars above rule. I may combine that with my own house rule: Only recruit players who have you in their top 10 until the last month of the season. Then, in the last month I open it up to recruits in my pipelines with no offers. Doesn't make sense that a recruit would give a 1-3 star program the time of day if they weren't already interested early. If that same recruit still had no offers late in the year, it would make sense that they would them be more willing to listen to schools not on their top 10.
@cswee123
@cswee123 Күн бұрын
I like that a lot. I may change mine from just pipeline + recommended to that. Definitely more in line with IRL recruiting
@hippyllamas
@hippyllamas 9 күн бұрын
I saw this dude that said use chat gpt for your recruits to create a story and lowkey that’s fire
@cswee123
@cswee123 9 күн бұрын
I like that a lot. May need to start doing that for some of my top guys
@kevcole3333
@kevcole3333 7 күн бұрын
imo - i would like to see a summary of my opponents in the game to learn what plays will work against them. i feel this would be normal scouting method IRL. as it is now, i play hardest level, and if i am down by two scores or more on my first try, i consider this a scouting game and use it to just see what works against them. then in the re-start game i implement that strategy. doesn't always pay off but it seems fair to me.
@cswee123
@cswee123 7 күн бұрын
They have that in madden and it is one of the proposed leaked features. You get a little boost to the team as well in how you approach the game
@jmiyagi12345
@jmiyagi12345 8 күн бұрын
All really good things. I don’t personally follow the scheduling portion. As a P4 school, I choose ranked opponents for my non conference games. They may not be ranked when we play, but still. No FCS schools - I despise those games in real life, so I don’t use them in game. Wish we could make it so no one could schedule them. They never protected rivalry games, did they? I was UF and by year 3 the Georgia game moved to a home and home (rather than Jacksonville) so I dropped them - I had switched conferences around, so Georgia and SC were in the ACC and FSU and Miami were in the SEC, among other changes.
@cswee123
@cswee123 8 күн бұрын
Yes they never have protected rivalries which is annoying. I agree about FCS games and you may get your wish lots of discussion around an NFL style league where the B10 and SEC move to an AFC NFC split division and only play amongst themselves
@jmiyagi12345
@jmiyagi12345 8 күн бұрын
@ if they want easy games, let them go find a Rutgers or some team like that in a P4 school lol It’s been a little while since I played, so I will give your sliders a try. As for the “money plays” the Wildcat one is my go to if I’m in a jam. It’s not ALWAYS successful, but more often than not it is. So I try to save it as one of my “break glass in case of emergency” plays. Never could get the deep ball consistently - lived off those short crossing routes and screens if they weren’t jamming me at the line.
@Mzbbxhfbfnsx
@Mzbbxhfbfnsx 5 күн бұрын
Georgia to the ACC is crazy work 😂
@jmiyagi12345
@jmiyagi12345 5 күн бұрын
@@Mzbbxhfbfnsx I had to make some compromises. SEC/Sun Belt was the states of Florida, Alabama, Louisiana, Mississippi, Kentucky and Tennessee. ACC/American was basically New York to Georgia, with Pennsylvania thrown in (since Pitt was already in). I may tweak the realignment at some point. As a side note, the MAC is already pretty much set geographically - didn’t need to add any teams. 😂
@Mzbbxhfbfnsx
@Mzbbxhfbfnsx 5 күн бұрын
I agree you should definitely set limits to each dynasty to keep it realistic and fun. I don’t understand the people who take a team like Rutgers and signs 25 5⭐️ players every season and has half the roster rated 90 or up. That’s extremely unrealistic and it ruins the game. Makes the accomplishments worthless. I don’t even play each game in the season either because I want to see if the roster I’m building can hold up on its own.
@cswee123
@cswee123 5 күн бұрын
I am 100% with you, I get comments all the time about how "the game is too easy", and of course it will be if you run the same 3 broken plays, cheese recruiting and play on the fastest xp rates. No sports game is built to be impossible or even psuedo realistic that's why I spend so much time thinking about ways to make it feel like that
@sullyproductions5757
@sullyproductions5757 11 сағат бұрын
That’s one of the reasons why I stopped doing online dynasties with friends. I’m over here trying to recruit realistically as San Jose State and everybody else just going after all the 4&5 stars they can
@vladtheimpaler7375
@vladtheimpaler7375 12 күн бұрын
I like these suggestions, but right now the main thing I'm looking for is a way to get the CPU to actually be able to guard go routes. I understand the suggestion of not calling the same play over and over, but from a competitive standpoint I'm playing to win and I'm going to call the plays that work. It's up to the game design to make it so that there isn't one play that works every time. Once I discovered that I can get a touchdown as soon as I see the defense in press coverage, it's basically ruined the gameplay experience for me. I was hoping the new AI engine would help to solve this, but even on Heisman and with different sliders I can still hit a deep ball whenever I want. Interested to hear if anyone has any slider suggestions or other suggestions that help with this.
@cswee123
@cswee123 12 күн бұрын
I would love a fix for that as well. Hard to pass up that free touchdown I agree. I have yet to see one but if you find it let me know I would love to incorporate that and I’m sure others would as well
@dylanthevillain1666
@dylanthevillain1666 8 күн бұрын
Have you tried the speed disparity slider? I forget what it's called
@grfinest77
@grfinest77 5 күн бұрын
I changed the CPU’s sliders, pass coverage on 92 & the reaction time at 74. Obviously Heisman level. Just a heads up, this life isn’t for the weak 🤣 but you definitely have to take what the defense gives you & a lot of my drives are methodical
@dse9564
@dse9564 Сағат бұрын
Turn up pass reaction and pass defense and you’ll maybe get one or two deep shots a game
@dse9564
@dse9564 13 күн бұрын
Appreciate the vid!
@cswee123
@cswee123 13 күн бұрын
Glad you enjoyed!
@carterragle5355
@carterragle5355 12 күн бұрын
I think doing a slow sim dynasty and just watching the game is more realistic than playing. And it’s way more fun too.
@cswee123
@cswee123 12 күн бұрын
Watching the sim is good wish they would have a quicker presentation option tho
@Ilovefootball1109-v4t
@Ilovefootball1109-v4t 11 күн бұрын
In my dynastys/RTG, the worst teams are good and the best teams are mid.
@cswee123
@cswee123 11 күн бұрын
Yeah it seems like the lower ranked teams get a hidden boost. Could also be attributed to the fact no huddle is OP and it seems like all the lower tier teams use it non stop all game
@trevort332
@trevort332 11 күн бұрын
@@cswee123I’ve noticed ranked teams on the road vs. Unranked at home, seems to give the unranked a pretty good boost
@cswee123
@cswee123 11 күн бұрын
@ probably correct. I think the EA team wanted some chaos to allow for small schools to succeed but they went kind of overboard lol
@Ducker-Productions
@Ducker-Productions 13 күн бұрын
I’m going to try these!
@cswee123
@cswee123 13 күн бұрын
Let me know how it goes!
@DD54
@DD54 10 күн бұрын
If you can play you start for my program. I dont really look at overall. I have a TE who is 6'6" 250 85 SPD 89 ACC and he is stat capped at 79 overall the "starter" is a 91 OVR but 74 SPD 79 ACC impact star and sits behind the more athletic TE. Why? Because he doesn't get consistent separation. If a player can ball, that's all that matters. I have seen 3* talent reach 90+ overall. Just get the right players that fit your system and you can light it up.
@cswee123
@cswee123 10 күн бұрын
I try to do that as well but sometimes I forget but for sure a good way to be realistic
@joshtall32
@joshtall32 14 күн бұрын
I'm still trying to find a realistic running option for offense and defense. I usually lead the country in overall rushing yards. I also usually have the #1 rush defense. CPU aint effective in the run game.
@cswee123
@cswee123 14 күн бұрын
I had luck turning up the CPU's run blocking and down with mine. Helped a lot, or if you break a lot of tackles turn that up on the CPU
@wilsonhaile3084
@wilsonhaile3084 8 күн бұрын
My issue is it’s hard not to hot route my 99 speed receiver to a go route when the Heisman CPU presses them. Automatic TD. But they never learn and keep pressing.
@cswee123
@cswee123 8 күн бұрын
Yeah the CPU does a good job at adjusting other things like blitzes if you run a lot not sure why it doesn't account for fast players
@bobbymcculley807
@bobbymcculley807 11 күн бұрын
Me and a good friend pick legit one star school there’s only 13 legit schools in the game but we recruit only 1 star players regardless of how well we do very challenging with custom sliders and all American difficulty
@cswee123
@cswee123 11 күн бұрын
1 star players sure do make it difficult I am sure
@jaylee4546
@jaylee4546 5 күн бұрын
I like the house rules. I think after 6-7 years some of them should go out the window
@cswee123
@cswee123 5 күн бұрын
That is very true could be a program prestige threshold idea
@floatinrocktubetalk3768
@floatinrocktubetalk3768 10 күн бұрын
Good vid
@cswee123
@cswee123 10 күн бұрын
Appreciate it!
@adamgeigerjr6995
@adamgeigerjr6995 7 күн бұрын
as Air Force, I've only recruited 3 stars or lower & must be top 3 for starting interest for me to offer. I've gone after a couple 4 stars but only if I saw they also had Army or Navy in their top choices as well. These couple "restrictions" make the idea that I need my recruits to be more serious about joining military academies
@adamgeigerjr6995
@adamgeigerjr6995 7 күн бұрын
and that last time is MASSIVE for making sure you don't cheese defensive strategies to automatically shut down opposition run game. too often people get tired of playing the game from being "too easy" and blowing out teams but never blame themselves for abusing mechanics or recognizing artificial play patterns. Let your team play & if a guy messes up its part of the experience.
@cswee123
@cswee123 7 күн бұрын
Agreed, I honestly kind of zone out on what the CPU is doing to try to not use OP stuff. I feel like some people who say dynasty is too easy play the game like they are playing competitive where you need to be using every strat you can. Also love the three star only makes it a lot more immersive
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