This video was created capturing about 12 screenrecordings and combining everything into an 8K (7680 × 3840) 360 60fps Premiere Project, exported as a 239,24 GB 8K 60fps ProResLT file to keep the best possible resolution without going over the YT max file size upload limit of 256GB. The upload was done 24th June 2024 and as usual on YT nowadays the 8K version might take some days to appear. The Audio was directly exported from the Dolby Atmos Renderer as a 4 channel 24bit 48kHz Ambix (Ambisonics) file. I haven't changed anything compared to the Dolby Atmos mix in the download links in the description or the binaural export on my Vid Sontest channel, so you can check the diferences between the formats. You'll notice that the bass in the beginning sometimes clips in this Ambix export, which probably is a result of how the renderer handles the LFE channel in the Ambix export. I'd like to hear on what device you whatched this video (computer browser, phone, tablet, VR headset,...) and if you could hear the stereo picture following when you looked around the 360 space by scrolling or turning your head? On Apple computers and phones spatial audio currently doesn't work anymore and the stereo picture is just weird. Thanks!
@Listento3603 ай бұрын
Upon checking Fri 28th June 2024 the 8K 60fps version is now available.
@mcgavin09823 күн бұрын
This makes me want to defend my personal space. "Back up bro! I don't know you like that."
@Listento36023 күн бұрын
That was not the intention of this video 😀 did you watch it with a VR headset?
@audiohuddle67752 ай бұрын
Hello! Great video! What do u think is the difference working on atmos and then exporting it as ambisonics as supposed to directly mixing using ambisonics tools to get ambisonics output? Thanks!
@Listento3602 ай бұрын
Thanks! There are quite a few differences. The advantage of doing it in Dolby Atmos: you can play the end result (of the initial Dolby Atmos mix) on lots of different compatible devices and home theaters, whereas ambisonics is more specific and probably destined for binaural via headphones (there are no modern home theater amps with ambisonics decoding AFAIK). The disadvantage of going the Dolby Atmos route first: you don't have full spherical resolution. Dolby Atmos has no speakers below ear level (LFE not counting). But mixing directly in ambisonics makes more sense, when you're doing it for 360 VR playback with headtracking. There are plenty of different tools and options available. Experimenting with them is fun and the goal of what I do on this channel. I hope this makes sense.
@audiohuddle67752 ай бұрын
@@Listento360 Thanks for the reply! Keep up the good work :)