Seamless Animation Workflow: Mixamo to Maya Part 2 | Tech Talks

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Matt Dombrowski

Matt Dombrowski

Күн бұрын

Пікірлер: 5
@alekscooltrede
@alekscooltrede 11 ай бұрын
Hi Matt , thank you for the video - was useful !Would like to ask you one thing tho , how we go from A or T pose to animation ( need for nCloth simulation ) .
@MattDombrowski
@MattDombrowski 10 ай бұрын
Off the top of my head I would set two initial character sets or keyframes of the rig. One in T-pose then keyframe a later frame to the A-pose. This way you can snap between the two. Maybe even make both a clip.
@GTJR92LCS
@GTJR92LCS 9 ай бұрын
Why did you use the trax editor instead of time line editor?
@MattDombrowski
@MattDombrowski 9 ай бұрын
The Time Editor is pretty much a replacement for the Trax editor that came with Maya 2017. I am old school. But either can work.
@GTJR92LCS
@GTJR92LCS 9 ай бұрын
@@MattDombrowski thats what i figured just checking thanks
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