Don't Make This Silly Mistake When Reimporting Metahuman from FBX | Fixing eyelids normals

  Рет қаралды 1,354

Squeezy Pixels

Squeezy Pixels

Күн бұрын

Пікірлер: 15
@i_need_a_job
@i_need_a_job 2 күн бұрын
감사합니다
@mikewaterworth7721
@mikewaterworth7721 Жыл бұрын
you are a true hero for sharing this info! thanks!
@squeezypixels
@squeezypixels Жыл бұрын
Glad to help!
@obilanggu228
@obilanggu228 Жыл бұрын
thank you!!! saved my life
@theimanginestudio6422
@theimanginestudio6422 5 ай бұрын
U saved my life! Love u!
@kazioo2
@kazioo2 Жыл бұрын
Good to know.
@9462pas
@9462pas 8 ай бұрын
doesn't work...
@lizakosmeya8233
@lizakosmeya8233 8 ай бұрын
Have you found solutions? my problem was solved when I turned on: Section 0 - Recompute Tangents - All Section 2 - Recompute Tangents - Green
@9462pas
@9462pas 8 ай бұрын
@@lizakosmeya8233 yes, same solution to me, and body I kept "None". But all these brings some very little obvious transition between neck and Body...
@lizakosmeya8233
@lizakosmeya8233 8 ай бұрын
@@9462pas This is true :(. But I haven’t found another solution yet.
@lizakosmeya8233
@lizakosmeya8233 8 ай бұрын
Hello! It does not work for me. But my problem was solved when I turned on: Section 0 - Recompute Tangents - All Section 2 - Recompute Tangents - Green
@squeezypixels
@squeezypixels 8 ай бұрын
Strange thing. Green channel on section 0 should off re-compute for neckline (seam between head and body). If section 0 is set to All, you may see a sharp transition between head and the body.
@lizakosmeya8233
@lizakosmeya8233 8 ай бұрын
@@squeezypixels Thank you. Yes exactly. I was glad that the eyelids were repaired, but did not pay attention to the fact that the seam had deteriorated.
@emir2230
@emir2230 Жыл бұрын
я ждал этого миллион лет
@sdk245
@sdk245 Жыл бұрын
y save me thx xoxo
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