Doom 1: Origwad - 7.3.1994 - Vanilla - 100% on Ultra-Violence - (1)

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FinSompi

FinSompi

Күн бұрын

Пікірлер: 6
@ShinoSarna
@ShinoSarna 3 ай бұрын
Playing Origwad in GZdoom is almost poetic on how far the community has come.
@FinSompi
@FinSompi 3 ай бұрын
One certainly wouldn't get a 5-star review by doing this sort of level in this modern day and age, hehe. It'll be interesting to see along the way, what sort of gradual or even sudden jumps of quality there were, when playing along more of the old ones towards the more recent wads. I don't even know the actual editors, that were getting used back in the day, which certainly plays a big role in making of the levels as well.
@ShinoSarna
@ShinoSarna 3 ай бұрын
@@FinSompi Yeah, originally designers couldn't see the level as they were building it. Nowadays with stuff like DoomBuilder it's so much easier. Like Origwad didn't have any editor at all, it was written by hand in text mode. It is perhaps no big surprise that only one other person tried to do that until first editor (according to Doomwiki it's DEU, Doom Editing Utilities) was made.
@FinSompi
@FinSompi 3 ай бұрын
@@ShinoSarna Yeah, Deu 4 beta and 5.0 was mentioned in level that I'll be uploading next time, which is the 4th one in line. It came with 2 separate levels in the same zip, but the other one will be uploaded after some other level(s), as the 2nd one was done a bit later. I just had finished up the 3rd one, when I noticed your messages here. : -) But yeah, I had forgotten that particular fact. I can barely even remember ages and ages ago, when I tried Wolfenstein map editor. Can't even picture, what the editor even was like anymore, but some sort of vague idea remains, although very hidden. I must've still been just a kid at that point, as I didn't have access to most of the games and things, whatever I might've been interested in at those times. Personally I tried Doombuilder as my 1st level editor for Doom. Might've been the 2nd one at that, and not the 1st one. For classic Doom, I only finally got my hands on the full versions of each, when I bought Doom Collector's Edition as a physical release as a young adult... Originally I discovered the game as a kid, when Doom 1 shareware was on a demo-cd that came up with a big book of cheats, guides and strategy tips, hehe. Played that demo through 30 times. : -p Then I played Doom 2 full version for the 1st time, because my brother's friend had it on diskettes. Not sure, if I had the opportunity to finish it back then, tho. But yeah... Ever since I had played the shareware of Doom 1, I always wanted the game since then.
@ShinoSarna
@ShinoSarna 3 ай бұрын
Also if you want, you can make GZDoom look more like old versions of Doom. Go to Full Options Menu, go to Display Options - Texture Options: Filter Mode - none; and in Display - Hardware Options - Postprocessing - Palette, and also in Hardware Options Sector Light Mode - Vanilla or Software . That will make it look pretty much how it was originally intended, which could be interesting on these old maps.
@FinSompi
@FinSompi 3 ай бұрын
It could definitely be suitable to match that era of effects, lighting and other stuff, but I'm not sure, if I end up playing with the options much in Doom's case, me thinks. I usually settle down with the options, when the gameplay isn't getting hindered or troubled on a personal level. : -) Only, when the text-file specifically states something specific, like requiring jumping or such, but even that's just movement-related changes rather than graphical mostly. ...Although could always have a little look to see the differences, as it certainly doesn't really hurt. If I made some changes, at some point, no doubt, those settings would be forgotten to be changed to match the more recent wads, tho. Knowing myself, hehe.
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