Рет қаралды 2,666,237
In the first part of Noclip's dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be. [Part 1 of 3]
Influence free games coverage, funded by gamers. Join today & support our work: / noclip
Hosted by Danny O'Dwyer
/ dannyodwyer
Original Music By:
Adack / adack
Additional Music Supplied by Audio Network:
us.audionetwork.com/browse/m/...
us.audionetwork.com/browse/m/...
us.audionetwork.com/browse/m/...
us.audionetwork.com/browse/m/...
Produced by Danny O'Dwyer & Jeremy Jayne.
Funded by Gamers.
00:00 Intro
03:00 Joining id
06:15 Development History
09:12 From Doom 3 to Rage
10:41 Doom 4 Difficulties
17:05 Refocusing on the Fundamentals
19:05 Outside Talent
20:07 Push-forward Combat
22:20 QuakeCon
25:50 Outro
26:04 Credits