DOOM ⭐ Early Alpha Versions

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CuteFloor

CuteFloor

Күн бұрын

In this video, you can see the alpha versions of DOOM, a first-person shooter done by id Software in 1993. They're provided by the lead designer John Romero for historic interest. These alpha versions don't have any sounds at all, so don't wonder why I used some of the final music there.
00:00 Intro
00:37 DOOM v0.2
01:16 DOOM v0.4
04:47 DOOM v0.5
07:43 DOOM Pre-Beta Press Release
DOOM v0.2 (February 4, 1993):
This is the earliest version of DOOM available in the public. As you might notice, the full title originally was "DOOM: Evil Unleashed". It is a technology demo with a small map to test some features of the rendering engine. As you see, there already are some monsters, but they don't do anything and you can't shot them. You might wonder what "Jules sucks" and "Tom is king" means. They're referred to Adrian "Jules" Carmack and Tom Hall.
DOOM v0.4 (April 2, 1993):
This version already contains some early versions of the final maps. There are 11 maps, you can access 9 of them from the menu. It now has animated floors, light effects, a lot of new artwork, and - most importantly - doors!
DOOM v0.5 (May 22, 1993):
In this version, the monsters now block your way, but they still don't do anything. If you shot them, they simply disappear. The engine was enhanced with moving sectors. The game now contains a lot of maps that made the way to the final version. Additionally, it now has a real game menu, not just pressing keys at the title screen. You might notice that it offers an option to activate a high screen resolution. Don't try it, it's totally messed up. I guess, it never worked, so it was removed from later versions.
DOOM Pre-Beta Press Release (October 4, 1993):
This is the first version that has been given to the public press. The artwork is already pretty close to the final version and it contains three demo maps to play. However, you shouldn't finish them, otherwise the game will crash. The monsters now act as supposed and you have all the weapons of the final version. You might notice that they still look a bit differently. For example, if you try the BFG 9000, it looks more like an enhanced version of the plasma gun. John Romero stated that they changed that later because it used too many sprites, causing the PC to slow down rapidly. He said, "it looked like Christmas".
John Romero demonstrated a development version of it in "A Visit to id Software":
• A Visit to id Software...

Пікірлер: 1 400
@YourCRTube
@YourCRTube 8 жыл бұрын
*You pick up an unholy bible* *You pick up an evil sceptre* *You pick up a skullchest* *You pick up a demonic dagger*
@MrTheil
@MrTheil 8 жыл бұрын
if only those were usable items lol
@linushyper300
@linushyper300 8 жыл бұрын
*SPINNING PLANET*
@user-wb6ol2eh8c
@user-wb6ol2eh8c 4 жыл бұрын
@@MrTheil **HERETIC AND HEXEN**
@DanielLopez-zt4ig
@DanielLopez-zt4ig 4 жыл бұрын
Seems like they wanted to make an inventory like in Heretic/Hexen, but Romero said otherwise.
@JackieGC
@JackieGC 3 жыл бұрын
@@DanielLopez-zt4ig It was more like the treasures you find from Wolfenstein 3D.
@AlexanderWilithinIII
@AlexanderWilithinIII 8 жыл бұрын
"Hey, man- if this gets out, you can all kiss your autographed DOOM hintbooks goodbye." RIP hintbooks.
@RandomNullpointer
@RandomNullpointer 8 жыл бұрын
I don't get it why
@merlinhogwart431
@merlinhogwart431 8 жыл бұрын
+Sam Sırri it was leaked
@ammytersau
@ammytersau 8 жыл бұрын
+Alexstrazsa no it didn't, John Romero gave the alphas to the cutting room floor wiki
@WednesdayMan
@WednesdayMan 8 жыл бұрын
by john romero
@soyak9377
@soyak9377 7 жыл бұрын
No, it was released by id themselves in the late 90's.
@wuffiousmaximus4808
@wuffiousmaximus4808 3 жыл бұрын
“If you have a copy of this, you are naughty.” “Hey man if this gets out, you can all kiss your autographed Doom hintbooks goodbye.” God I love Id.
@Art1stical
@Art1stical 7 жыл бұрын
In case you're wondering about the 4 marines at the start of every level, there was supposed to be 4 playable characters with different stats. That was when Tom Hall was leading design, and there was a whole narrative arc and a more realistic concept. After Romero took over (and Hall left id), all that got scrapped in order to streamline the experience. That's why levels have abstract designs, for instance. They took the "fun" path instead of the "realistic" path. And while I love Tom Hall (Anachronox is one of the best games ever), I'm glad Romero took over.
@ButcherGrindslam
@ButcherGrindslam 5 жыл бұрын
But you can play 4-player cooperative anyway.
@fulldisclosureiamamonster2786
@fulldisclosureiamamonster2786 5 жыл бұрын
@@ButcherGrindslam not his point
@kneight4927
@kneight4927 5 жыл бұрын
I noticed, but I didn't know. The levels looked like a base was under attack and all that. Would be fun to see the original story but I'm not sure if there's .wad that plays with such concept.
@MrCantStopTheRobot
@MrCantStopTheRobot 4 жыл бұрын
Check Doomworld forums. I think some people have tried in the past, but as with most ambitious hobby projects, they never finished. You'd have to mod vanilla Doom extensively to implement the original idea. There'd need to be hub maps, global game states to log each Mars-base facility, and notoriously difficult-to-balance buddy-AI / squad commands.
@CinderBlockCuisine
@CinderBlockCuisine 4 жыл бұрын
Guess what, this was accomplished, but not in Doom, it was instead Rise of the Triad.
@AlyMar1994
@AlyMar1994 7 жыл бұрын
1:16 - "Hey, man-if this gets out, you can all kiss your autographed Doom hintbooks goodbye." Well damn.
@abandonedprogram9391
@abandonedprogram9391 8 жыл бұрын
this looks sick, when is the full game coming out?
@Meninx87
@Meninx87 8 жыл бұрын
+pepe--the--frog I think it got canceled :(
@snakethefox9586
@snakethefox9586 8 жыл бұрын
+Hunter-Bros Man that one went so far over your head I think it made a new crater on the moon.
@bingrasm
@bingrasm 8 жыл бұрын
+pepe--the--frog lol, from the dusty shelf in the basement?
@bakerray95
@bakerray95 8 жыл бұрын
its already out man check Wikipedia
@SnailAlmighty
@SnailAlmighty 8 жыл бұрын
+Meninx87 Can't belive that! the game looked so promising!
9 жыл бұрын
Notice also how slow are the elevators to go up and down. I am glad in the final version they made them function faster!
@ergastolo4281
@ergastolo4281 4 жыл бұрын
@@financialapathy They ran out of budget 😂
@jim5140
@jim5140 8 жыл бұрын
still looks better than most of the steam greenlight stuff
@l4ut1xvergador2
@l4ut1xvergador2 8 жыл бұрын
+jim5140 except killing floor 2
@etdgamer6469
@etdgamer6469 8 жыл бұрын
+L4UT1X Vergador got nerfed by microtransactions
@l4ut1xvergador2
@l4ut1xvergador2 8 жыл бұрын
etdgamer You know that the game drops you free skins?
@etdgamer6469
@etdgamer6469 8 жыл бұрын
yep
@l4ut1xvergador2
@l4ut1xvergador2 8 жыл бұрын
etdgamer i just get 3 dollars for selling one skin XDDD
@Zyll666
@Zyll666 9 жыл бұрын
Today it would be sold as "early access" ;)
@Vishnu_Karthik
@Vishnu_Karthik 9 жыл бұрын
I can't decide whether i hate Steam or love it.
@darthkotya
@darthkotya 9 жыл бұрын
Zyll666 I imagine,in the future,early access games will be games that are stripped down to just being there.
@posey9573
@posey9573 9 жыл бұрын
***** It makes game development easier but it also means less games on discs. I can't buy most of the games physically.
@kylebatteson9572
@kylebatteson9572 9 жыл бұрын
Zyll666 Early access is a joke. This game was released as a shareware(and no subscription needed), which was a playable game in itself for the most part and was probably one of the most famous shareware games actually released. You could get the shareware from anyone and pass it on to anyone for free.
@paradoxzee6834
@paradoxzee6834 7 жыл бұрын
The problem with early acess games is if it is sucessful the dev will milk people dry. Like I dont get it why steam is letting early acess games to have payed DLC?
@jf_paes1589
@jf_paes1589 8 жыл бұрын
Back when alpha state actualy meant alpha, and the game improved tremendously from the alpha to the finished product.
@Bennjaminism
@Bennjaminism 8 жыл бұрын
+JF_paes15 alpha to beta patches these days. "Added a pistol"
@SuperSamcity
@SuperSamcity 8 жыл бұрын
If you're lucky
@SpookySkeleton738
@SpookySkeleton738 8 жыл бұрын
Back before there were readily available cheap/free game engines to use that do all the heavy lifting... John Carmack is a fucking genius.
@TechnologicallyTechnical
@TechnologicallyTechnical 7 жыл бұрын
Oddly enough, I can't find much in regards to Quake's alpha stages. I found an earlier, slightly different E1M1 for Quake in like version 0.8 or something, but that's it.
@ManINeedAKeyboard
@ManINeedAKeyboard 7 жыл бұрын
+Matt W If you're referring to Quake 1 that game was so rushed I doubt any form of that games alpha even exists, according to interviews they shat at the new technology but, along with a majority of the old team leaving that worked on Doom 1 and 2, almost all the new team was so against the story/enemy concepts in Quake 1 that, as you see Quake 2 completely redesigned the enemies and story.
@bobothehobo420
@bobothehobo420 9 жыл бұрын
thank god they got rid of the helmet view
@Quadraxon
@Quadraxon 7 жыл бұрын
Dick Ploughzer that helmet view was sick. it looks like you're really wearing Doom guy's helmet. It looks so authentic.
@cylmareall
@cylmareall 6 жыл бұрын
if you remember old 3D shooters from the 90's era, they've all had big ugly HUD. it was probably because computers of that age could not render all that graphics on full screen.
@evanstein3011
@evanstein3011 4 жыл бұрын
@@Quadraxon It's cool in that sense but the novelty would wear off quickly I think with restricting your field of view. Annoying that you cant even see the weapon you're holding. I'd have liked it more if they cut out that bottom piece
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
well helmet could add more immersion if it was made subtle
@doramilitiakatiemelody1875
@doramilitiakatiemelody1875 3 жыл бұрын
@@Quadraxon yeah
@neglesaks
@neglesaks 10 жыл бұрын
The BFG sure has changed.
@lordtomlluckrahthegreat9014
@lordtomlluckrahthegreat9014 6 жыл бұрын
for the best
@Juicewrldfan-mt2rv
@Juicewrldfan-mt2rv 4 жыл бұрын
it sucks now
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine 3 жыл бұрын
@@Juicewrldfan-mt2rv It's unique and esoteric, instead of just being a stupid and clunky version of the plasma gun. It's better in every way.
@alexread433
@alexread433 3 жыл бұрын
Yea glad the BFG did change from the press release beta to the full game. Like John Romero said, it looks like cristmad
@PiesliceProductions
@PiesliceProductions 2 жыл бұрын
The most weighting reason it was changed because having up to 40+ projectiles on screen at once tanked the frame rate even on then-powerful computers
@AlexeiVoronin
@AlexeiVoronin 9 жыл бұрын
3:43 - This must be E1M4, right? The best thing about this video is that we can see the oldest Doom areas ever made. So, folks, when you play levels like E2M7, always bear in mind that you are (literally) walking on the living history of the FPS genre.
@linushyper300
@linushyper300 8 жыл бұрын
Many levels are still left in the final version. They were just retextured and slightly rebuilt. But other than that, you can really see the likeness.
@malhekai
@malhekai 9 жыл бұрын
They got me at "Spinning Planet/Story"
@Mush256
@Mush256 6 жыл бұрын
6:00 Medkits from Wolf!
@Wochensau
@Wochensau 12 жыл бұрын
The sounds, music tracks and colors make DOOM so special. It has this amazing atmosphere other games somehow fail to reproduce.
@AlexeiVoronin
@AlexeiVoronin 9 жыл бұрын
4:33 - And that's E3M3 from the time it was meant to be a "laboratory" :P
@Nada-fj8ij
@Nada-fj8ij 8 жыл бұрын
The reason the BFG doesn't do the automatic fire thing in the final game is because it made it lag out way to much.
@YourCRTube
@YourCRTube 8 жыл бұрын
+James Wesker And the same reason Q3 Plasma Gun firing looks a bit odd, skipping frames rendering the projectiles.
@bilazaurus2759
@bilazaurus2759 7 жыл бұрын
That actually seems pretty reasonable but I think that it made the BFG better. It's so satysfying to accumulate that force and unleash ummm... hell.
@ireneparkin3360
@ireneparkin3360 4 жыл бұрын
This is also why they didn't do those rays off of the projectile. Luckily we have modern source ports of DooM (GZDooM) that can handle it.
@GreatBigRanz
@GreatBigRanz 9 жыл бұрын
I believe these levels where made by tom hall, which consequently got him fired from ID in the first place because he wanted a more storied game with an actual narrative, hence the guys standing around playing cards. Also early in the Doom development Carmack told Hall to go do research on military bases, which Hall did, too well. When they changed the pacing of the game to be just as fast as wolfenstien they threw out everything that Hall did.
@luke4djojo
@luke4djojo 5 жыл бұрын
this text made me feel bad for him
@phoenixslayer6067
@phoenixslayer6067 4 жыл бұрын
AELAHN [omg im out of fcks.] well kinda, since by Tom Hall's ideas it would have been more of a realistic game instead of a game where you are runnin' and gunnin' in every room a battle. I'm wondering how the game would have looked, if they took his idea to account.
@dudejo
@dudejo 3 жыл бұрын
@@phoenixslayer6067 Basically like Hideous Destructor
@varisware
@varisware 3 жыл бұрын
Star Wars: Dark Forces that came out after Doom includes many gameplay elements and stronger narrative that were envisioned to be in the original Doom by Tom Hall but were cut away by Carmack because he did not like them at all. Ironically these elements made Dark Forces superior and more advanced than Doom in many ways according to critics at the time. Goes to show how Carmack is a very talented programmer but is not really a very creative game designer.
@dudejo
@dudejo 3 жыл бұрын
@@varisware The entire Dark Forces series (at least starting with DFII) had large modding communities over their entire lifespans. Sadly, too many private servers had abusive admins which basically killed off the multiplayer community.
@TheCarPassionChannel
@TheCarPassionChannel 8 жыл бұрын
Awesome video! I always love any behind-the-scenes DooM stuff, I'll always have the vivid memories of playing the shareware version with my dad when I was 5.
@alwaysbeenmad8895
@alwaysbeenmad8895 6 жыл бұрын
TheCarPassionChannel same
@alittleguy8114
@alittleguy8114 2 жыл бұрын
My God, I agree with literally everything in your commentary.
@malachigrundstein7139
@malachigrundstein7139 8 жыл бұрын
Hmm I kinda like the idea of starting off with a squad of marines but not for the whole game, make them have a certain amount of health and they can die, when they die they die permanently, that would of been interesting and btw 4 guys is not actually a Squad it's a Fire Team, Squad is 8 to 12 guys.
@namesurname624
@namesurname624 8 жыл бұрын
lol, nerd
@malachigrundstein7139
@malachigrundstein7139 8 жыл бұрын
Never thought anything military related would be considered nerdy lol
@namesurname624
@namesurname624 8 жыл бұрын
Malachi Grundstein nerdy that you mention it like anyone gives a fuck
@namesurname624
@namesurname624 8 жыл бұрын
Malachi Grundstein and your avatar are you an atheist btw?
@malachigrundstein7139
@malachigrundstein7139 8 жыл бұрын
I don't care if anyone gives a fuck, and yes I'm an atheist.....but I don't think that's on my Google/KZbin account...how'd you know?
@Arnuld15Governator
@Arnuld15Governator 6 жыл бұрын
Some things that I will never understand why they cut out of the final game: 1. The Semi Automatic Assault Rifle 2. That useful hud and the built in map system (this really should have been optional in the settings) 3. Some of the demonic artifacts that had cool supernatural abilities (the demon claw and the unmaker) 4. More emphasis on squad game play If there is anything that should had remained until the final game, it should have been the rifle. I still don't understand to this day why in the world they would cut that from the final release. The freaking space marine has it in his sprite ffs.
@scaryshit2488
@scaryshit2488 6 жыл бұрын
It would still be wrong for the rest of the weapons by the way (the sprite).
@DoomKid
@DoomKid 6 жыл бұрын
They removed the rifle for fear that new players would get it confused with the shotgun. Since a pistol looks distinctly different, they used that instead. I don't necessarily agree with their decision, but that was why.
@nezZario
@nezZario 6 жыл бұрын
The artifacts and all that crap was removed because they wanted to move away from "arcade-style" play. That's why they removed the # of lives as well and made you just always start over with basically unlimited lives. Romero himself stated this in his IGN play-through of the first part of the game. Look it up on youtube.
@analanus3131
@analanus3131 5 жыл бұрын
There wasn't going to be any squad related shit. And even if there was going to be there, they would of removed it so the game would play faster.
@mau7522
@mau7522 5 жыл бұрын
@@analanus3131 DOOM was planned to be a squad type game,that was the original idea of Tom Hall,but when he abandoned ID software most of his ideas were deleted,Hall writted a document with all his ideas called the "DOOM Bible"
@Deader87
@Deader87 10 жыл бұрын
It's kind of interesting to witness Episode 2: Shores of Hell maps without Hellish architecture. Because now you have more of a before and after effect!
@ZWHMalokin
@ZWHMalokin 8 жыл бұрын
The "other marines" are player staring locations just like the one you step out of. Player 1 is green, 2 is indigo, 3 is brown and 4 is red, we may have seen a much different storyline about 4 marines if things had gone differently.
@JonCombo
@JonCombo 6 жыл бұрын
It was supposedly going to be a squad.
@ireneparkin3360
@ireneparkin3360 4 жыл бұрын
Well, in the manual the story states that your squad went ahead with all the good stuff, leaving you with a pistol.
@kveller555
@kveller555 8 жыл бұрын
I always wondered why the Doomguy sprite has a rifle. Now I know why.
@N0KHturnal
@N0KHturnal 8 жыл бұрын
Damn! Why they changed that *rifle* by a *pistol*? D:
@jhudieltheone308
@jhudieltheone308 6 жыл бұрын
Because After A Final Release. The Rifle Was Cut In Game And Was Replaced With The Favor Of Pistol And Chaingun
@sajtek1990
@sajtek1990 6 жыл бұрын
uvhn
@justinmiddleton8818
@justinmiddleton8818 6 жыл бұрын
This is really cool to see some of the various ideas and concepts from early on in the game's development cycle that year which were eventually scrapped later on. The rapid fire BFG seen in the final pre release version in particular looked really cool, but of course it was altered in the finished game to a single projectile weapon due to lag issues as John Romero has mentioned previously. The base level shown in that one alpha edition later became the Refueling/Military Base stage in Doom II. They decided it was good enough to put in there rather than being left unused after being cut from the first game.
@flame1526
@flame1526 5 жыл бұрын
Does anybody remember when this video had its own popup text telling its own thoughts about the alphas?
@BrunoSantos-jp1lv
@BrunoSantos-jp1lv 4 жыл бұрын
It had?
@LopezAlabama
@LopezAlabama 3 жыл бұрын
@@BrunoSantos-jp1lv back before KZbin removed annotations apparently
@cem3891
@cem3891 9 жыл бұрын
i really like bfg at alpha version
@drygnfyre
@drygnfyre 8 жыл бұрын
Cem Altun At the time, it functioned as just a bigger plasma gun. It did a lot of splash damage like the rocket launcher. There are actually some source ports out there that bring back the old BFG behavior, as does Brutal Doom... The animations are different, but they function just like the pre-beta press version.
@burrri
@burrri 8 жыл бұрын
tbh john romero was right imo. it does look like christmas. the bfg in the released version is very original as a gun,, this one here on the other hand looks like just another wild plasma gun. bi de bu oyunu hatirlayan baska bi turk olmasi da guzel tabi:D
@cem3891
@cem3891 8 жыл бұрын
Takipçisiyiz hojam
@SusieFanK
@SusieFanK 9 жыл бұрын
Haha, notice the Wolf3D Medipack sprite around 5:59 ! :D
@TheMarineten
@TheMarineten 10 жыл бұрын
the old walking animation looks better than the new one
@johnyringo6890
@johnyringo6890 10 жыл бұрын
No. I think you mean the old wanking animation, it featured you.
@TheLongHallway
@TheLongHallway 10 жыл бұрын
Johny Ringo I sense great butthurt in you!
@hikerwolfspaine8200
@hikerwolfspaine8200 8 жыл бұрын
Still a better love story than Twilight
@jhudieltheone308
@jhudieltheone308 6 жыл бұрын
NO NO NO NO NO NO!!!!!!!!!!!!!
@jhudieltheone308
@jhudieltheone308 4 жыл бұрын
@jake doll why are you replying to me? this reply is 1 year ago
@big0bad0brad
@big0bad0brad 3 жыл бұрын
@@jhudieltheone308 What did they say?
@badnewsbruner
@badnewsbruner 7 жыл бұрын
Well... I"m glad they decided to NOT release DOOM : The Wolfenstein 3D reskin.
@lethalbroccoli01
@lethalbroccoli01 7 жыл бұрын
Elgan Bruner I don't think it's that much like Wolf3d, some levels are flat, which I kinda liked, but at least it has elevated floors, which Wolf3ds engine didn't have.
@BottomOfTheDumpsterFire
@BottomOfTheDumpsterFire 7 жыл бұрын
It was an early version of the engine, it would have looked better even if the original game plan was done.
@lethalbroccoli01
@lethalbroccoli01 7 жыл бұрын
Yeah
@iwir3d
@iwir3d 7 жыл бұрын
re-skin lol. Wolfenstein 3D was a ray caster and Doom is debatable on that one. Besides Doom was the first game to use BSP. They also added more height depth to the game then wolfenstein 3d has. And the source code for both are very much different. They released the source for there previous engine every time they made a new engine tho the Doom game used some libraries they couldn't release so a modded version was released.
@lethalbroccoli01
@lethalbroccoli01 7 жыл бұрын
scriptless Doom has been proven time and time again to not be a raycaster.
@NEZLeader
@NEZLeader 7 жыл бұрын
Basically all the unused concepts, art, weapon actions, fonts, we're used later in ROTT & Heretic
@MondySpartan
@MondySpartan 3 жыл бұрын
The Unmaker ended up in Doom 64 and Eternal and concepts such as monorail were used on Doom 3 and possibly the 2016 reboot.
@666chapelofblood
@666chapelofblood 10 жыл бұрын
The Imp's eyes and mouth looks better than it does in the final, and the Baron of Hell seems to have slightly different legs.
@ephraim7792
@ephraim7792 8 жыл бұрын
The first hud is really cool
@farldiemanie8775
@farldiemanie8775 8 жыл бұрын
it is hideous
@waywardpony
@waywardpony 3 жыл бұрын
I like how the gun bobs so nonchalantly to one of the most mellow tunes in the first game.
@jwaffe
@jwaffe 11 жыл бұрын
I keep coming back to this, it's sort of inspirational to see how the game improved over time. Thanks to your video I was introduced to these alpha versions and I've proceeded to download and play every one of the alphas. Thank you very much for uploading this video.
@DoomGappy1994
@DoomGappy1994 9 жыл бұрын
Looks like they decided to remove the life counter on the last minute. Also, is there a mod for playing with the old BFG9000?
@MrCantStopTheRobot
@MrCantStopTheRobot 4 жыл бұрын
Going to see if he added that ridiculous double-bayonet back in...
@ThommyofThenn
@ThommyofThenn 4 жыл бұрын
there is still health counter but in numerical presentation
@menfie
@menfie 4 жыл бұрын
@@ThommyofThenn life counter is different.
@Destro65
@Destro65 3 жыл бұрын
Its called WAD you uncultured kid
@TSFCParodies
@TSFCParodies 3 жыл бұрын
@@Destro65 stfu it can also be called mod
@Youtubeuser797
@Youtubeuser797 8 жыл бұрын
Who else noticed that in the final alpha, the ammo hud reads "MISS" (missile) instead f rocket
@Curlyheart
@Curlyheart 2 жыл бұрын
They most likely changed it to RCKT due to MISS sounding more a like a counter for how many shots you missed.
@igiczw6315
@igiczw6315 3 жыл бұрын
The 0.5 version has this „i found this game at a garage sale” kinda vibe to it.
@Haku1234567890
@Haku1234567890 11 жыл бұрын
really like how you explain all the stuff
@ArmadaWixxi
@ArmadaWixxi 9 жыл бұрын
2:04 VAC boxes. The unboxing of the nineties. 100% chance to get VAC ban!
@IslamicPrivilege
@IslamicPrivilege 9 жыл бұрын
Mister Pingu UAC*
@FanatecSystem
@FanatecSystem 9 жыл бұрын
Spaceman Pingu facepalm
@nexxusty
@nexxusty 9 жыл бұрын
Owned.
@jorts_master69
@jorts_master69 4 жыл бұрын
Quite interesting to see what could've been but I'm still happy with what we'd gotten in the end. ID made the right call with designing the game more around being fun to play rather than realistic
@thrax62
@thrax62 10 жыл бұрын
omg.. so many good old memories :'D ty Nice Vid man!
@JDoucette
@JDoucette 13 жыл бұрын
Thanks for sharing... amazing they did all of this in 1 year... blows me away.
@pellaria8012
@pellaria8012 9 ай бұрын
I just realised that this video was published in a year that is closer to the OG doom release date than we are today from half life 2 release date. Let that sink in, god do I feel old.
@kylebatteson9572
@kylebatteson9572 9 жыл бұрын
Whoah, at least they upgraded the level design, graphics and HUD for the final product because damn, this would've been boring as hell. Good move Romero and id. BTW. That map screen looked much worse than the map screen of Commander Keen. I'm guessing it was just a proxy screen at the time.
@Nathan_-sj5yk
@Nathan_-sj5yk 9 жыл бұрын
Yea the weapons look so shitty as well
@HQ_Default
@HQ_Default 8 жыл бұрын
Nathan_2002 I don't know, I kinda liked that rifle. But then you wouldn't be comedically stuck with the pistol your buddies didn't take :P
@kylebatteson9572
@kylebatteson9572 8 жыл бұрын
Did you guys see that Freedoom mod? That looks worse than this. Gawd damn. The cluttered level design and beyond cheesy sprites didn't help either.
@michaelmartin9022
@michaelmartin9022 8 жыл бұрын
Kyle Batteson Freedoom is a collaborative project, so people can download a free doom source port, and still have a "complete" wad they can use in place of Doom or Doom 2. I think the main idea was to make it as fast as possible, then to improve it later. Anyway, apparently they got a bunch of architecture books about how military bases are designed, and copied the concepts. Then found that made for boring-looking, square rooms, so went with the abstract designs instead.
@kylebatteson9572
@kylebatteson9572 8 жыл бұрын
Michael Martin It just doesn't look right, to me.
@RebelKnightCSA
@RebelKnightCSA 10 жыл бұрын
Happy 20th birthday, DOOM!
@planetX15
@planetX15 10 жыл бұрын
I still like to play it today.
@Zumb3041
@Zumb3041 10 жыл бұрын
planetX15 im always playing brutal doom
@Retronewgames
@Retronewgames 9 жыл бұрын
Awesome and historic video. Wow. Doom is my favorite videogame since i can remember. Great.
@PriusRider
@PriusRider 12 жыл бұрын
9:40 - The demonic dagger... Realy interesting waht the production looked like and than the final version. 1993 and now we are close to 2013 and this OLD DOS game is still present.
@UltimatePerfection
@UltimatePerfection 10 жыл бұрын
I guess you can say goodbye to your autographed Doom hintbook ;)
@MrDandeman86
@MrDandeman86 8 жыл бұрын
I actualy think they had a better movement for the gun here then in the final release. It looks more natural.
@genericwhitekidthesecond4330
@genericwhitekidthesecond4330 3 жыл бұрын
I love how even though they are very notably different you can still tell which levels are actual betas of real doom levels here. It's neato.
@FlameAdder
@FlameAdder 4 жыл бұрын
Love how recognizable those early maps already are
@ZatohRondohoon3227
@ZatohRondohoon3227 8 жыл бұрын
Now, THAT Should've Been The BFG We Want!!!!
@TheAdroc
@TheAdroc 8 жыл бұрын
+Zatoh Rondohoon Looks like it was the original plasma rifle.
@ZatohRondohoon3227
@ZatohRondohoon3227 8 жыл бұрын
Yup!
@catormw
@catormw 8 жыл бұрын
+Ash Williams No, it was to simillar to the Plasma Rifle. I think the final BFG9000 is a lot more cool and effective.
@ZatohRondohoon3227
@ZatohRondohoon3227 8 жыл бұрын
MegaWater S. With Single Fire? Nah, It Could Have Multi-fire Rounds!
@Oedurribeiro
@Oedurribeiro 8 жыл бұрын
+MegaWater S. As much as i like the finished BFG9000, i think a plasma flametrower like BFG is probably one of the most badass things ever conceived by fiction.
@Mr.Atari2600
@Mr.Atari2600 7 жыл бұрын
9:22 the BFG 2704
@bjamiork
@bjamiork 11 жыл бұрын
This game was absolutely terrifying to me as a 7 year old...I still remember the day my dad bought it from Egghead Software in Chicago, IL...we sat in the dark playing it and when the first Pinky Demon jumped out from the shadows, I quite literally fell from the stool I was sitting on. Man....
@Novasky2007
@Novasky2007 8 жыл бұрын
a few things I enjoyed that never made the cut... the helmet shaped hud... the collectable artifacts.. the multiplasma bfg... spinning planet/story :D
@jnrivers
@jnrivers 9 жыл бұрын
Nice MIDI setup.
@Solaar_Punk
@Solaar_Punk 8 жыл бұрын
I guess this is the look Tom Hall designed with the barracks look that the rest of I'd thought was boring.
@Zeithri
@Zeithri 10 жыл бұрын
Nostalgia is when you look back on cherished memories and go "Ah yeah, playing Nightmare Creatures in the autumn, and Silent Hill in the night, those were the days.." Not when you play the same games today. What I am saying is that we still play Doom today and 10 years forward, but games like the first COD and BF, will only be lucky if they are still played in 5 years. Doom and the likes of oldschool games have stood the test of time. Few games of today can do so.
@z0ng0
@z0ng0 11 жыл бұрын
Every person playing video games (of all kinds) should watch this. This is were it all begun ! Thanks for the share, mate :)
@Blackopsgod0001
@Blackopsgod0001 9 жыл бұрын
Kinda weird how the gun textures are worse in the final version than in the Alpha and Pre-Alpha stages.
@JonCombo
@JonCombo 6 жыл бұрын
Didn't animate smooth though.
@9876543210goodbye
@9876543210goodbye 8 жыл бұрын
Isn't it funny how technology has improved and games now a days have such great graphics and realism? The early FPS like wolfenstein and doom I played single player because that's all there was...of course unless you knew how to do local network schemes and then you could play co-op. Regardless I believe it was a lot better back then. But I'm sure newer generations would disagree.
@burrri
@burrri 8 жыл бұрын
nuff said. well said
@CommunistHam
@CommunistHam 8 жыл бұрын
+John Parker I don't disagree I love DooM.
@videotape2959
@videotape2959 8 жыл бұрын
+John Parker That's pretty subjective... I think Doom has better graphics than *a lot* of modern games.
@Apemopo
@Apemopo 2 жыл бұрын
super neat to see level architectures in earlier forms :3 edit. oh, and the "christmas" version of da BFG
@Trancelistic
@Trancelistic 12 жыл бұрын
Awsome video. Thanks for sharing
@user-vd9et4bd8x
@user-vd9et4bd8x 9 жыл бұрын
I wonder if "other marines" are just placeholders for other player's starting locations in coop
@calebf_3295
@calebf_3295 9 жыл бұрын
I like the hud on the first part
@JagsP95
@JagsP95 11 жыл бұрын
One of the greatest videos ive ever seen!
@AlexanderEsa
@AlexanderEsa 11 жыл бұрын
I like that in the pre-beta release the item pickup messages appear in the bottom HUD bar instead of the top corner. I think it looked better that way.
@NathanDarkson984
@NathanDarkson984 6 жыл бұрын
Hey, Man-If this gets out, you can all kiss your autographed DOOM hintbooks goodbye.
@cyduffy41
@cyduffy41 8 жыл бұрын
Very very interesting!
@cyduffy41
@cyduffy41 8 жыл бұрын
And omg is the first hud garbage.
@protozilla4092
@protozilla4092 6 жыл бұрын
He didn't misspell anything.
@ol1vver
@ol1vver 6 жыл бұрын
Michael Oglesby is the first HUD garbage! he said. IS in this type of text is making it like he is asking, though he means something else
@NicoParasite
@NicoParasite 7 жыл бұрын
Great video!!!! I want to know,what version of Dark Halls did you use for this? i cant find that track anywhere.
@lalo3841
@lalo3841 4 жыл бұрын
What kind of soundcard were you guys using? I can't find it and dark halls sounds sick.
@PinkFloydrulez
@PinkFloydrulez 9 жыл бұрын
what a trip
@stubbz8726
@stubbz8726 10 жыл бұрын
7:44 onwards - what happened to that music?
@raymendoza8157
@raymendoza8157 6 жыл бұрын
Stubbz I think this was used for E1M8 the final ep 1 level
@DoomKid
@DoomKid 11 жыл бұрын
I've been addicted to Doom for almost 20 years.. Wondering if it will ever end..
@Curlyheart
@Curlyheart 2 жыл бұрын
29 now
@tomasburian6550
@tomasburian6550 2 жыл бұрын
You can easily recognize many elements from different final levels being mashed together here.
@FlipTheAngryAsian
@FlipTheAngryAsian 10 жыл бұрын
was that a wolf 3d medipack? 6:02
@Makedounia1
@Makedounia1 10 жыл бұрын
Yeah :D
@CyberiadPhoenix
@CyberiadPhoenix 10 жыл бұрын
yes during development they used a lot of assets from wolf 3d including sprites and even sounds (originally the former humans sound like the soldiers)
@XaneMyers
@XaneMyers 7 жыл бұрын
One is the one from Wolfenstein 3D, but the other one (6:52), even though this came before it, reminds me of Quake. I blame the light brown color.
@Kippykip
@Kippykip 8 жыл бұрын
The bobbing in 0.2-0.4 was way better
@ZoofyZoof
@ZoofyZoof 3 жыл бұрын
Hard disagree
@Roebloz
@Roebloz 3 жыл бұрын
Yeah
@Olhor10
@Olhor10 12 жыл бұрын
Well the view from the inside of the helmet was great idea!
@TheRealTricky
@TheRealTricky 8 жыл бұрын
Always funny too see how many drafts don't make it. And also that some things I "missed" when I played the game for the first time were actually planned but removed.
@ZolleriuxX
@ZolleriuxX 12 жыл бұрын
8:51 "You pick up an unholy bible." Should've been in the final version.
@Ainigma
@Ainigma 7 жыл бұрын
Jules Sucks. Tom is King.
@TheBreakingBenny
@TheBreakingBenny 6 жыл бұрын
Tom Hall is quite definitely a king, but John "Jules" Carmack is the graphics guy. I know for sure that Tom Hall's level designs have such a narrative and go in so many directions.
@MadJak91
@MadJak91 5 жыл бұрын
Adrian :)
@heanz
@heanz 12 жыл бұрын
thx for this vid!
@eljaminlatour6633
@eljaminlatour6633 3 жыл бұрын
In the Wiki, they say that they removed the red blasts from the plasma rifle and BFG(BIG [censored] gun) 9000, because by mixing the red blasts with green blasts, at least in their opinion, it looked like Christmas.
@stunthumb
@stunthumb 9 жыл бұрын
Why are your annotations always cut shor...
@1xWertzui
@1xWertzui 9 жыл бұрын
My videos had that problem too. KZbin recently messed up the annotations on the older videos!
@SonictheBedHog
@SonictheBedHog 8 жыл бұрын
Close to the 9 minute mark..."you pick up unholy bible"
@1985stout
@1985stout 9 жыл бұрын
it was amazing, excelente video!!!!!
@iLikeTheUDK
@iLikeTheUDK 12 жыл бұрын
@CuteFloor where did you get that soundfont? "At Doom's Gate" sounds great with this.
@zolika1351
@zolika1351 8 жыл бұрын
The boxes said VAC ID SOFTWARE VAC BAN CONFIRMED
@SubZeroMarineMegaMan
@SubZeroMarineMegaMan 8 жыл бұрын
Foolish Steam Peasant!
@RaVisions
@RaVisions 8 жыл бұрын
don't wanna be that guy but uh the boxes say "uac" short for "union aerospace corporation"
@sodaddict
@sodaddict 7 жыл бұрын
UAC stands for User Admin Controls.
@bpmagruder
@bpmagruder 9 жыл бұрын
Bam bam bam.
@iLikeTheUDK
@iLikeTheUDK 12 жыл бұрын
where did you get that soundfont? "At Doom's Gate" sounds great with this.
@OldSilentShadow
@OldSilentShadow 13 жыл бұрын
Interesting to see those early clips, gives a lot of insight to the development of the game. Some levels seem so different to their final versions. Would've liked the idea of the "card playing other marines" there or some AI controlled friends, but well, it was a long while ago. The idea with the locker room and the likes would've been so great to improve the story-driven challenge. @Viyark: Which MOD are you referring to? There is more than one, do you mean the link Zygo posted or what?
@SaviorAssassin1996
@SaviorAssassin1996 9 жыл бұрын
Doom had a rifle in the beta versions? Why did id switch it to a pistol?
@TechnologicallyTechnical
@TechnologicallyTechnical 9 жыл бұрын
Those were alpha versions of the shotgun.
@SaviorAssassin1996
@SaviorAssassin1996 9 жыл бұрын
+Cyberlord No they weren't. The name of the weapon is shown in the video.
@TechnologicallyTechnical
@TechnologicallyTechnical 9 жыл бұрын
***** Oh.
@SaviorAssassin1996
@SaviorAssassin1996 9 жыл бұрын
+Cyberlord. Why switch the weapon to a pistol and keep his third person sprite with a rifle?
@TechnologicallyTechnical
@TechnologicallyTechnical 9 жыл бұрын
***** The rifle probably would've done as much damage as the pistol and had the same mechanics. I guess they didn't want people confusing the rifle with the shotgun and wanted to make each gun seem more unique, so they switched the design to a pistol. I had always wondered when I was like 8 why the zombiemen had rifles that had the same mechanics as the pistol and I had a pistol...
@steeveedee8478
@steeveedee8478 3 жыл бұрын
Greatest game ever!!!
@StonedDead1981
@StonedDead1981 11 жыл бұрын
Sweet. I fondly remember huddling in front of my pc frightened to go around the next corner because of the sounds as a child. It gave me the creeps but I just couldn't stop playing. Nice to see the origins of such a great game.
@daviddeltoro1808
@daviddeltoro1808 Жыл бұрын
does anyone know what midi soundfont was used in the Doom OST being played in this video is?
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