I love it! It starts off with them sitting around playing Aladdin, the game I was the senior game designer on, and playing my level :-)
@mattmason73218 жыл бұрын
+William Anderson You really were the senior designer on Capcoms Aladdin?
@MicheleBenfante8 жыл бұрын
+Matt Mason I think he was, i just found his linkedin profile..
@SouthwesternEagle8 жыл бұрын
That's awesome! At that time, my dad wrote After Dark and You Don't Know Jack at Berkeley Systems. :)
@GTXDash8 жыл бұрын
+Matt Mason2 SNES version was from Capcom. This version (Genesis version) was from Disney and Virgin
@lauraheilbrunner96868 жыл бұрын
And the Virgin-Version was one of the few examples, where a Genesis/Megadrive-adaption of a game was actually better then its SNES counterpart. Good job though, William Anderson :)
@psycold9 жыл бұрын
The reactions from people watching this really show you how much we take for granted with games now. I'm really glad to be 31 years old and to have lived through a time where video games were still evolving so much, the 90's truly was the pinnacle of gaming.
@Utubesuxmycock9 жыл бұрын
psycold couldnt concur with you more man. im 30 and i feel sorry for all the sad fucks out there that didnt grow up with PC gaming in 92' and console gaming NES to Dreamcast
@c0mmanderKeen9 жыл бұрын
RAPEE APE ^ this, and ^^ that
@anthonyd88359 жыл бұрын
psycold yes very true. Games were so ground breaking back then. Seeing footage of Doom and Half-Life were like "woah.... this is the future." So many new things came out of those games. Same thing with Doom 3 and Half-Life 2. They were unprecedented.
@winlover379 жыл бұрын
Born in '97 here. I was born during the final years, and I sure wish I shared the same experiences that you guys have.
@chrismejia52359 жыл бұрын
winlover37 why not? go buy DooM and play it, have an open mind to what people were trying to create and you'll have the same experience as anyone that was 12+ in the 90's. We have the advantages of going back in time and enjoying the 90's without being restricted by the limitations of the 90's.
@enilenis2 жыл бұрын
This is so 90's. I must've rewatched this video a hundred times. I remember the days when these people were world class superstars. Inventors of the FPS genre.
@CrazyBorisProduction11 жыл бұрын
The VERY FIRST Let's Play.
@alexandercurtis44275 жыл бұрын
@Joe T Nice
@TheAmazingToma20035 жыл бұрын
Did you realy payed Aladin?
@8-mir4 жыл бұрын
Holy shit didn't expect to see CB here
@FUTUBE6082 ай бұрын
"That's a bug!"
@NickG408 жыл бұрын
They seem to be pretty cool. I bet that Doom game they're working on will be pretty cool.
@thatguyiknewinrwanda3428 жыл бұрын
+HellHounder1240 whoosh
@stedmangg8 жыл бұрын
Joke --> [JOKE] Your head --> ( ͡° ͜ʖ ͡°)
@npc_blob16098 жыл бұрын
+HellHounder1240 That was a joke. Look! There it goes! Right over your head.
@Zen-rw2fz8 жыл бұрын
?
@BeruCampos8 жыл бұрын
It would be cool if u were a guy from the past or something
@thomasvleminckx4 жыл бұрын
"You've gotta eat your vegetables..." I love how this song is in DOOM Eternal.
@SLIMZ343 жыл бұрын
What where?
@MentalParadox2 жыл бұрын
@Felipe Gomes It's a vinyl you can find for the Fortress of Doom.
@MentalParadox2 жыл бұрын
@@SLIMZ34 It's a vinyl you can find for the Fortress of Doom. Can't remember exactly where.
@typedeaf2 ай бұрын
The kind of thing grandpa plays to make his 3yr old grand babies laugh.
@poeterritory3 жыл бұрын
That moment when you first saw Doom on a PC... for me, nothing before.. or since... has ever come close to blowing my mind. I saw it as a demo in a computer game shop. It was a defining moment in gaming history.
@Toolness1 Жыл бұрын
Yep, I saw it at wal mart. I also had a similar feeling during the opening of Half Life
@jimbotron703 ай бұрын
Quake:
@poeterritory3 ай бұрын
@@jimbotron70 Wasn't the same. Like the first time getting a smartphone as opposed to seeing future iterations. Yes, it may have been vastly improved, but it's now expected.
@jimbotron703 ай бұрын
@@poeterritory I skipped Doom at the time because I had a Commodore home computer unable to run Doom. When I bought my first PC in 1997 my first game has been Quake.
@insanelook2 ай бұрын
I agree.
@BADATGAMEStv8 жыл бұрын
_"That's_ 3D!"
@aGrafimir8 жыл бұрын
Which it actually not really is.
@jobelthirty12948 жыл бұрын
and then Quake came out
@gooey22037 жыл бұрын
Screw those ogres.
@KretinoSantino7 жыл бұрын
And Quake too wasn't a full 3D. There were sprites used for certain details like sparks :) And also, you could not watch 90 degrees up/down as it would make engine divide by zero and crash. Adding exception for this issue would take significant resources to already HW heavy game. So they just locked the view angle to 89,5 degrees. :)
@TheBlork747 жыл бұрын
In fact engine is not 3D, but the game LOOKS like 3D ! 2D is mario and stuff so shut up.
@moosewild4239Ай бұрын
67 now and still drawn to play Doom and Wolfenstein from time to time. The games are legendary. 2024
@Martgician9 жыл бұрын
Good seeing a programmer talk about something they've created with such passion, a sign someone truly loves their job.
@TheCarPassionChannel4 жыл бұрын
Man, so awesome how they had to write MIDI tracks to set the mood and basically create a dialogue without words. I think that's why video game music of the era has character that nothing else ever will And the footage from the early Doom levels.. can't believe in a few weeks it would turn into such an incredible finished product
@higgins0078 жыл бұрын
A genuine piece of history. Imagine having a video of Leonardo painting the Mona Lisa. No exaggeration. Thanks for the upload.
@andrefonseca18735 жыл бұрын
@John James Rambo this is more revolutionary than mona lisa
@davecarsley87735 жыл бұрын
I have one. But I'm waiting a few more years to sell it at auction.
@captainnintendo5 жыл бұрын
Give it 300 years and we'll be there with this kind of video documentation as well
@furthermoore18635 жыл бұрын
Videos weren't around then
@K3vyB5 жыл бұрын
@John James Rambo you sure sound angry, simpleton.
@ImpiantoFacile5 жыл бұрын
11:21 "File not found", and on the next line: "Don't worry about file not found."
@thomasvleminckx4 жыл бұрын
LOL great catch!
@sparrowhawk819 жыл бұрын
I love watching how they are so impressed by things like enemies falling down stairs and fighting each other. I was 12 when this game came out and those really WERE cool new features. Up until then for the most part when something died in a game it stayed right where it was. I also remember my mind being blown by the concept of network play in a first person shooter. "You mean I can see him and he can see me???" Good times, takes me back man....
@01What10 Жыл бұрын
Same here, brother. I was 9 when Doom came out and it was totally mind blowing at the time. I must have played through my shareware copy a thousand times or more back then. Finishing that first episode, and the screen coming up telling you there were TWO more episodes available if you bought the full game is something I will never forget.
@cityside7510 жыл бұрын
Much has been said about John Romero over the years, and I'm sure his ego was not insubstantial, but this video really shows his passion, imagination and innovation. He knew exactly what to do with the awesome technology that Carmack had created and listening to him share his excitement about Doom is magical. He sounds like an excited kid showing everyone a new toy (that he helped create), and the oohs and aahs of the audience are a precursor to the reaction the entire world would have to his new toy. Awesome video and an absolutely wonderful time in the history of gaming!
@FeelingShred6 жыл бұрын
After years (superficially) reading about the subject, I still don't know what John Romero actually did, hands-on, for Doom besides this: map editor and WAD packaging, episode 1's maps and the installer. For Doom2 what have he done? For Quake, did he do any maps? There's a video of him saying that he was there at the final day packaging the installer. I mean, no intention to bash the dude, but can anyone provide info of what exactly he did of substance? I think his biggest contribution, and one that makes up for all the other things he didn't do, was the fact of persuading those guys to found their own company and the vision/common sense of what would work or not (even this last one would be questionable later on)
@pcdispatch6 жыл бұрын
@@FeelingShred, there are some talks by Romero on youtube. In some talks he tells what parts he programmed. I believe, for example, it were all the moving elements in the game (doors, etc).
@davecarsley87735 жыл бұрын
@@FeelingShred He programmed all the environmental elements... Doors, flames, lifts, moving platforms, etc.
@Terf19885 жыл бұрын
I wonder if he's kind of humbled out as the years have gone by.
@shosray5 жыл бұрын
Terf1988 he definitely has, but he’s still (reasonably so) very proud of his work
@spaceshi19849 жыл бұрын
Doom still looks so good... freakin immortal game
@MondySpartan4 жыл бұрын
DOOM is Eternal.
@MondySpartan4 жыл бұрын
@@AaronCleetus-cj4gw Doom is one of the games that you can replay many times and still not get bored of it. Should you actaully get bored there are dozens of maps and mods out there waiting for you. Stuff like these are what keeps the classic Doom community and especially, Doom itself alive for decades to come.
@sierratango65742 ай бұрын
You are really missing something if you don't play it now with the Brutal Doom mod using GZ Doom. There is a newer version being developed of Brutal Doom, it's really worth playing. A guy named sargentmarkiv is developing it still. Then the extermination day maps are truly epic.
@Apollyon.King.of.the.Locusts8 жыл бұрын
Robert Prince really was the one composer whose music originally got me interested in trying to compose my own music, while I was a just a teen.
@rogerwinright22902 жыл бұрын
I have been trying for MONTHS to figure out what John was listening to in his office around the 8:34 mark. I was clicking around, listening to Great White and found that it's the title track of Great White's album Psycho City! John had some pretty damn good tastes back in the day
@telmovaz9 жыл бұрын
for me john romero being fired from ID is the symbolic landmark in gaming history marking the end of the 'lets make a game and have fun era' and the start of the 'shut up and work' era
@olzhas1one7557 жыл бұрын
telmovaz you said it perfect!
@opsimathics6 жыл бұрын
he was (and still is) a huge fucking asshole, I can only imagine what a pain in the ass it must have been to work with him
@FeelingShred6 жыл бұрын
@@opsimathics agreed... People have to understand that it's all fine and dandy when you're looking the situation from the outside. But when you are there, working day by day with those kind of loud, bousterous guys is not a pleasant experience at all. From what I gather out of it, he started acting more and more like the boss, giving orders while spending all day playing deatchmatches and not contributing to anything else.
@xjyo6 жыл бұрын
@@FeelingShred how do you know that he was an asshole? Have you heard about it from his colleagues?
@davecarsley87735 жыл бұрын
@@xjyo Yes. 25 years has a way of things leaking out, books being written, etc. You don't get the reputation of asshole unless there's something to it
@EspireMike10 жыл бұрын
Doom was so ahead of its time and such a huge leap forward in gameplay, graphics and immersion! So awesome to see the visitor's reactions to Romero's walk-through.
@ppjk52036 ай бұрын
When i first played this a buddy of mine told me you had to chainsaw the barrels to collect the fuel. What a bastard.
@hugh_know_who19262 ай бұрын
Underrated comment 🤣🤣🤣🤣🤣
@eddyp4832 ай бұрын
Haha!
@thegreatagitator46759 жыл бұрын
Thank you for uploading. A neat piece of history. The place looked just like our offices at Brøderbund around the same time...and Romero is such a nice and laid-back guy. Had a chat with him at E3 1997(I think...). It's crazy how time flies by.
@jakubkrcma4 жыл бұрын
I love Spelunker on C64. And Choplifter, Karateka, Lode Runner, David's Midnight Magic, Raid On Bungeling Bay, Seafox, other things...
@JohnDoe-rj8ndАй бұрын
Koala Lumpur's Journey To The Edge is one of the best games of the 90s. Did you work at Brøderbund during its development?
@AlexanderWilithinIII9 жыл бұрын
When they're watching the demo of Doom, it's so amazing to hear just the awe in his voice as they go over all of the different things in the game, like the strobing lights and the size of the building and the skybox. This was really top notch stuff back in the day.
@ratchet37898 жыл бұрын
+Alexstrazsa If you ever make your own engine you will know the feeling. In the first stages it looks something like doom and you couldn't be more excited to play it, even these days with that look, its just an awesome feeling to see your creation start to come to life
@alecelliott75063 жыл бұрын
It still feels perfect to this day
@jeremyquiros54837 жыл бұрын
This is probably my favorite video on the internet.
@Gridseeker9 жыл бұрын
More than a company ID looked a bunch of buddies having fun and making videogames, sadly those days are gone forever. Goodbye old ID software, goodbye Westwood Studios, 3Drealms and all those little companies that changed the videogaming landscape and also put the computers at the same level with the consoles.
@FeelingShred6 жыл бұрын
"Looked like" doesn't mean it is. The fact Tom Hall was not credited in Doom still baffles me. As far as I know, gameplay mechanics, monster design was all him.
@davecarsley87735 жыл бұрын
@@FeelingShred because he quit and the rest of the guys were petty babies.
@doomguy23374 жыл бұрын
The new id seems to be doing ok
@Skiivin4 жыл бұрын
It's Id, not ID. Id like the psychology term.
@metalphobos36324 жыл бұрын
The best games were made by these exact types of people. A groupdnof guys who loved games and wanted to make something as good as they possibly could. It was art. From the design to the music. It's timeless.
@Gears1Fan4 жыл бұрын
At 15:00 the song in that mission was later used in doom 2, the title track is Waiting for Romero to Play, based of Pantera's This Love. It's really interesting how that song almost made doom 1, and I wonder how many last minute changes really went into the game before release. Anyways, great video!
@_S.H_2 жыл бұрын
I still remember the moment I ran Doom for the first time and experiencing movement in a 3D map. It was the first time I play something like this and it felt like a radical change for me. The next time I experienced such intense emotions was when I tried VR for the first time, and I knew I stepped into the next big thing in gaming and entertainment.
@TexasTechMom6918 жыл бұрын
I wish John Carmack was in this video.
@GMOTP57385 жыл бұрын
He was too busy creating groundbreaking game engines 😁
@zany5275 жыл бұрын
Lol , he doesn’t give a shit about publicity he just wanted to make games He’s a genius
@DoomKid4 жыл бұрын
Álvaro de Bazán He’s definitely a showman, but he didn’t take credit for anyone else’s work. He was a great programmer and level designer in his own right. He always mentions how Carmack was the main programmer and brain behind the engine...
@MrMusicopath4 жыл бұрын
no, he was knee deep into the code in that moment
@vincentoconnor56404 жыл бұрын
@Álvaro de Bazán Romero was a very talented developer. And he is completely open about how John Carmack single handedly created the engine for the game. Not to mention the fact that ID software wouldn't be a thing without John Romero.
@StefanReich5 жыл бұрын
15:59 "It's going slower 'cause I reduced my memory 'cause of the 2 megs of EMS" Ah. The times...
@C64Lover4 жыл бұрын
And finally they forced to have 4MB :D I've read a doc where they stated final game should work on 386 with 4MB RAM and on 486 2MB should do the trick, finally the game was barely working on 4 and ideally you should have 8MB with some disk cache
@bombabombom36037 жыл бұрын
I love how you can tell Romero really loved this game, even in it's incomplete status. You know you have a good game when you enjoy playing it too much, even before it's finished.
@grimfist79Ай бұрын
Instead of harf work. He keeps playing to this day hence he achieved nothing 😅
@adood10110 жыл бұрын
Such inspiration fuel... Can't help but come back every once in a while and watch some very passionate guys at work. Inventors of my childhood right here.
@fr33kSh0w20126 жыл бұрын
Made my Early teen years a teensy less horrible!
@fastica4 жыл бұрын
Being born in 1980 is great! I remember playing the Atari, the Commodore, then, after buying my 1st PC in 1993, being addicted to the first Doom and now, almost 30 years later, I'm enjoying 2020's Doom. Being able to witness the evolution of videogames was amazing. I remember buying a Voodoo video card and being amazed by it. Playing Quake with a GPU was something out of this world. Now I have a RTX2080 that it's thousands of times more powerful than the Voodoo. I experienced all that and I'm not even THAT old.
@Tom-fe9jw4 жыл бұрын
have you tried VR yet?
@bruceli90943 жыл бұрын
Hey old sport
@ДмитрийГорчаров Жыл бұрын
my father bought 468dx33 for a buisness work, and we played doom1/2 with him. thats was a best time in my life
@dfghj241 Жыл бұрын
i really missed it. my first games were nitendo 64 games in the early 2000s. but i only got serious about gaming in 2007-2008, with dead space, farcry 2, mass effect, fallout 3, crysis and the rest of the gang. good graphics were already expected and the evolution from here wasn't as jarring. i hate that i missed the space between goldeneye and like Cod4 so completely like this. but ironically, when i was a kid in like 1998, one of the first games i've ever played was in a pizza place lanhouse thing, and it was DAVE from jonh romero!
@enigmaPL9 жыл бұрын
Back when developers gave a shit, and were having fun while making games. The development process seems so natural. Would probably explain why these older games were so good and so much fun to play, because they were genuinely being created with a passion.
@Chubzdoomer9 жыл бұрын
+enigmaPL Nowadays it's probably for a paycheck. Wouldn't surprise me one bit if that were the case at big publishers/developers like EA and Ubisoft. After all, how could you possibly be passionate about creating Call of Duty 38 or Assassin's Creed 15?
@rock00dom9 жыл бұрын
+enigmaPL Even back in those days, most games were made for the paycheck. In fact, the guys from Id developed a bunch of titles for another company called Softdisk.
@noxure9 жыл бұрын
+enigmaPL Also because of memory constraints. You could sneak in 20 hours of gameplay by adding cutscenes and shit... no, people had to actually want to play the game for 20+ hours.
@macjones63949 жыл бұрын
+enigmaPL Modern game companies: We don't make games, we make money!
@LanIost9 жыл бұрын
+enigmaPL : Come on.. I grew up on Wolf3d/Doom/Quake and beyond but... it's great to have nostalgia and all but it's kind of cynical to hear a comment like that. It makes it look like you've got nothing to look forward to in gaming anymore. People still care about, give a shit, and have fun while making games. Look at the indie scene... it takes all the passion and fun we had from these days (and often these graphics) but mixes it with the best of stuff that we have learned since. I absolutely guarantee you if you took one of the early 2008 first commercially successful indie hits like Super Meat Boy, World of Goo, etc would have been LOVED back in the day and they are just getting better now. id WAS essentially a small/indie developer back then with the shareware model so it hasn't really changed. That's where you get the people who make games because they HAVE to. They CRAVE good gameplay. As far as commercial games go though... there were shit games back then just as there are now. It's called nostalgia glasses. You're forgetting just how many shitty games there have always been. I am guilty of this too as I talk about the NES/SNES like EVERY game was a gem. Trust me, there was a lot of shit.
@Jayy9978 жыл бұрын
So astounding how far ahead of it's time Doom was. Seeing some of the other games that were out at that time really highlights how revolutionary it was.
@Lyricaldeamin8 жыл бұрын
Yes this was reason why I begged my dad for 2 years to buy me a 486 66 megahertz pc lol. He Finally got me it. I was changed for ever with this game
@Cl0ckW0rks08 жыл бұрын
*IS*
@fr33kSh0w20126 жыл бұрын
DOOM ,RISE OF THE TRIAD, DUKE NUKEM 3D, Quake, HERETIC, HEXEN,HEXEN II and expansion pack, SHADOW WARRIOR and expansions, HALF LIFE and PLANESCAPE TORMENT 1, Give me THESE GAMES over the shit they call Gaming today!
@davecarsley87735 жыл бұрын
@@fr33kSh0w2012 Your caps lock is broken
@fr33kSh0w20125 жыл бұрын
@@davecarsley8773 Yeah I know I had to clean it out again it got jammed, Fixed now though.
@MrGencyExit6410 жыл бұрын
You know what's more interesting than the view out the window? The fact that it's the middle of the night and the office is packed.
@davecarsley87735 жыл бұрын
All game devs do this. It's not an industry where you wake up early
@Skiivin4 жыл бұрын
it was crunch time- a couple weeks befoe DOOM launched.
@houstonhelicoptertours10064 жыл бұрын
Previous comment is right; it's crunch time. Really non-stop stress. I wasn't involved in game dev, but movie making(vfx/vfx direction) and sometimes we stopped working at sunrise when the schedule demanded it.
@zorilla04 жыл бұрын
@@Skiivin On top of all this, didn't they have to drop everything they were doing because the dev they farmed out the SNES port of Wolfenstein 3D to completely flake out, requiring them to do the whole thing themselves from start to finish in a few weeks to meet the publisher deadline?
@Orthanc9810 жыл бұрын
It's amazing to see even a computer from 1993 could run the game so well, they really did have a good engine.
@gibberconfirm1666 жыл бұрын
It was fantastic. I ran tons of games on MSDOS, you couldn't even get most games to start because of weird extended memory autoexec.bat issues. Doom ran perfectly.
@OftFilms4 жыл бұрын
Doom engine pretty optimized. A lot of C++ code
@C64Lover4 жыл бұрын
Not going deep if it was optimized or not, actually most of computers struggled to run doom in 1993 as average 386 with 4 megs of RAM was not a machine that really allowed to play, just run. Last year I've put up a 386dx40 with 8 megs of ram and it was really not pleasant to play, 486dx2/66@80 with 16MB RAM was still struggling a little bit from ISA VGA (there was no PCI but VLB yet I don't own any VLB video card). Later... Doom2's bigger maps were unplayable on 4MB RAM. Actually any Pentium with PCI video was ale to run this game perfectly. Speaking of memory - Doom used DPMI so it was not dependent on these weird configs of conventional memory. BTW Doom was not written in C++, it was pure C with maybe few assembler optimizations. Actually they could have done few things to make this game run better on lower spec machines but I think they wanted to use their resources on making good game rather than crippling it to make it playable on underpowered machines.
@doomguy88844 жыл бұрын
I remember playing Doom on our 486 33mhz computer with 4m of ram. I had to hold down the shift key on startup to bypass windows just to run the game. For reference, that computer in 1993 was pretty decent. Doom was revolutionary in it's day though, it was next level in a lot of ways. ☮️
@jhawley0313 жыл бұрын
I mean it was partially writen by hyperdimensional spacetime anomaly John Carmack
@AKhellbindeR9 жыл бұрын
8:37 That's e1m1 in early development. How bad ass is that.
@bfguy123459 жыл бұрын
+Anders Kristensen It's e1m1, but probably not in "early development" Remember, doom was released in December of 93. By november, most of the game had been finished except for the audio.
@AKhellbindeR9 жыл бұрын
bfguy12345 It could be early development. Romero who created the level said that it was the last level made, because by the time you have created the rest of the levels, you are really good at making levels, and the first level should always be really good since thats what most people are gonna see.
@bfguy123459 жыл бұрын
Yeah, I forgot about that. Maybe it is, but I doubt it tbh.
@npc_blob16098 жыл бұрын
It's an early development version, full stop. You can see several changes.
@OpenMawProductions8 жыл бұрын
Honestly the differences are fairly minor.
@Toolness1 Жыл бұрын
Hearing the "ooh's and ahhh's" while he's playing DOOM really brings me back to just how impressed I was when it came out as well. I was 12 and remember seeing the shareware version playing on a PC at Wal Mart and bought the gold medallion packaged discs...I think it was 5 bucks but I can't remember (didn't have internet yet or a local BBS that had it) I hate feeling old but I am thankful to live through such a big transition in entertainment from gaming to watching movie special effects go from dudes in suits and claymation to the birth of CGI in movies and to it's overuse today.
@CsubAzUrmedve3 ай бұрын
More of these videos are needed today. Nowadays all we see are corporate entities shitting out stuff and we tend to forget that real people were behind it.
@AnthonyD_016 жыл бұрын
I wasn't born in the 90's, yet I feel some sort of nostalgia watching this.
@vincentforonda73814 жыл бұрын
so you're not a part of the 90's ..you born in the 2000's
@delphicdescant10 ай бұрын
This youtube video is now more than half as old as the footage was when the video was posted.
@CuteFloor10 ай бұрын
Has it been that long already? How time flies :D
@MarkMeadows9011 ай бұрын
Ah, KZbin's algorithm at it again! I remember seeing this video about 10 years ago, and it popped right back in my recommended videos once again. Love this video. Bit of nostalgia as you might say!
@Himmelgren7 жыл бұрын
Seriously though, it's awesome hearing the devs themselves being so stoked about the gameplay and the graphics.. It really was impressive. I remember the first time I saw Doom at a friend's place and was totally speechless at how cool it was.
@mknlb50 Жыл бұрын
Legendary video. Who would've thought a small group of devs would change the face of gaming industry.
@ChrisBarrett18 жыл бұрын
You've got to eat your vegetables.
@theoriginaltoadnz5 жыл бұрын
Lmao this is classic. My brother and I used to hear this and make up words to go along with it. We always wondered what meaning was inferred by those sounds! + same goes with those awesome doom tunes.
@fullcircle23405 жыл бұрын
...steeeempyyyy
@thomasvleminckx4 жыл бұрын
I love how this song is in DOOM Eternal.
@Ray_20973 жыл бұрын
I'm I the only one who HATED this part? :D
@HailAnts8 жыл бұрын
God, I still remember those level layouts, I played it so much! I still remember buying the demo disk of Doom shareware for like $2 in a store. That's a 3.5" floppy 'disk'! Still dialup days too. In fact I specifically bought a 14.4K modem (for over $100!) just to play Deathmatch with my brother (Doom required at least a 9600 baud)...
@fr33kSh0w20126 жыл бұрын
and ALSO CO OP OVER LAN and MODEM!
@djbassaus9 жыл бұрын
It's great to see the creative process behind Bobby Prince's amazing music, I had no idea my favourite Keen song was about eating vegetables lol
@ManFromTheFizz2 жыл бұрын
Does anyone else wish they could have just gone back in time, get hired at ID, do nothing but hang out with John Romero all day long?
@the_most_ever_company6 ай бұрын
and then get backstabbed by Tim Willits lol
@thunderryo43046 ай бұрын
and then get fired by Carmack, super bluntly saying "youre not doing your job, were firing you" just to have Romero butt in and save your ass lol
@ManFromTheFizz6 ай бұрын
@@thunderryo4304 XD "No you see Mr. Carmack, that is my job."
@planetcaravan29252 ай бұрын
@@thunderryo4304 you could then join Daikatana dev team..
@anderson_plays2 ай бұрын
wow, really impressive. Finally, KZbin recommends something awesome. Thanx for sharing this
@taltigolt12 жыл бұрын
crt monitors how i miss you luv my fw900 :D
@joeshmoedoeshoe4 жыл бұрын
I don't miss 'em. Couple of times, I had to carry friends 24" flat EIZO. And I was quite strong at that time, but my back still has phantom pain in 2020 from that experience :)
@MrJonahinawhale8 жыл бұрын
"There's like these invisible creatures but you can see them."
@kevinheimers54038 жыл бұрын
This was certainly a seminal moment in video game history. It must have been truly exciting to be a part of this
@Tyrant249310 жыл бұрын
Its so cool seeing the old doom prototypes!
@ankui60319 жыл бұрын
It's very nice to see how many guys are having fun with their own work, meaning the great passion for their "creature"
@VentoliN133 ай бұрын
Literally the most legendary video on this platform.
@DoomKid3 ай бұрын
Agreed!!
@VentoliN133 ай бұрын
@DoomKid Damn right! Love seeing you in my comments bro. 🤘
9 жыл бұрын
The idea behind Keen's song is so cool!
@RodrigoDigoJunho3 ай бұрын
I'm 43, born in 1981, so i REALLY lived and played in that era, the entire 90s, a privilege only for few.
@sentakatsuki3 ай бұрын
i envy you, i was born in 2007 and love old games
@tvtoms2 ай бұрын
I was programming with Pascal, C, and Assembly during this same time period. I would code all night, play games, code more to copy things. I had some solid core game routines coming along but I had to help earn money for the family. Working 9 to 5 killed my programming days basically as I had no energy. I still have my old XT machine though, and my old game code. Maybe someday I can stick it on an ATTINY or something. Like Commander Keens pong.
@dermozart802 ай бұрын
I was born 1980 and I know exactly what you mean.... I miss these old times of autoexec.bat and config.sys tuning
@realitysims12392 ай бұрын
I was born in 1982, same as most of you, started with 8-bits, then onto 286, 486 to experience DOOM etc. QBASIC, Pascal & inline assembler, C/C++. The magic of discovering mode 13h by accident and somehow scraping the tiny bits of info I found on some magazine CD's...I think it must have taken me years to understand how to blit a sprite fast enough using inline assembler lol. That was all before we had access to internet, so it was like a big adventure of discovery. Also playing and loving all the games from the 90s. I still recall the feeling of magic when I first heard Sound Blaster music/SFX, or seeing some beautiful 256 colored games for the first time(esp. from Westwood). Today working on games is my day job, I do have a small game studio. Though not in the way I imagined back then. Somehow ended up with mobile games, but PC gaming will always be my home and I still believe I'll get back there someday :)
@funcibus2 ай бұрын
@@tvtoms Me too 🙂 Turbo Pascal + Assembler 8088/386. However i receive my first computer on 1983, when i was 13. One Spectrum ZX 48k Sinclair
@MikeyD648 жыл бұрын
What a slice of gaming history
@compaqdeskpro57704 жыл бұрын
This might be the first multiplayer match ever recorded, this is incredible
@theopenrift5 жыл бұрын
I love the comradery between Prince and Romero, they're just such fun characters who really are kids at heart.
@Daehawk8 жыл бұрын
Love we have these to look back on .Got a PC in 1994 after wanting one for 3 years. It came with shareware DOOM on it. The 90s were my best decade ever...and id was a huge part of it. Thanks guys. Glad to have these looks back and behind the scenes to see now.
@marcussmithwick63268 жыл бұрын
"Oh and theirs these invisible creatures in there... but you can see them"
@Alex-oz9eh8 жыл бұрын
RAPE!
@npc_blob16098 жыл бұрын
Hello, can you tell me your name?
@marcussmithwick63268 жыл бұрын
Kapanyo Hugh...Mungus
@npc_blob16098 жыл бұрын
is tHaT SexUaL hARrASsmenT
@marcussmithwick63268 жыл бұрын
Kapanyo WHATS YOUR NAME?!?!?!?!
@vazzeg10 ай бұрын
What I love most about this video is how absolutely genuine they are in being gamers. Rather than being business men wanting to profit off games, these are actual gamers who developed games because they loved playing them as well. This is why the small developer teams will always create magic, even if not some AAA bug filled, mediocre bullshit.
@machineofadream2 ай бұрын
I agree that this is a good recipe for making great games, but you can still have passionate gamers making games for a big studio who create a really great game despite corporate pressures. You also have small teams pumping out cash grab garbage. There's no value in generalizing. If a game is good it's good regardless of if it's AAA or indie.
@GabeMiller2SpoonsOfDoom5 ай бұрын
Man, I know they were technically "worse" than modern components and units, but those old PC setups with the CRT screens have a really nice look to them. Its almost like sci-fi tech now. Lasted much longer than our modern stuff.
@LangleyNA7 жыл бұрын
It is really fantastic seein' Bobby Prince. :) Shawn's got the shotgun. Fantastic! Thank you for sharing this with us, John Romero and CuteFloor. There was a child in the middle of the room with a beverage... surely one with caffeine and sugar. XD
@Kibogu8 жыл бұрын
Man John Romero had a mulletude of at least 9 back then.
@fr33kSh0w20126 жыл бұрын
Sadly, John Romero went crazy with rubber chickens I heard!
@ITRIEDEL7 жыл бұрын
Everyone's reaction is so amazing. It's hard to imagine what it was like to see this for the first time.
@DarkMoe8 жыл бұрын
Watching John Romero playing Dracula for DOS .. wow, that was something weird. Could never pass the first level
@gibberconfirm1666 жыл бұрын
I think they're playing it to confirm it's shit next to Carmack's engines.
@SPYmaps8 жыл бұрын
This is real history in the making, so fun to see this old footage, many thanks for that Cutefloor! Leon
@jamescoster28905 жыл бұрын
All the "wow" comments from the camera man. Doom really was mind blowing to see.
@1luarluar15 жыл бұрын
what an incredible journey! and how different a few extra details can make, like the sound of the doors and different screams effect...brilliant.
@PsychometricGaming7 жыл бұрын
That part from Bobby Prince about the 'you've got to eat your vegetables' song... I'll never hear that the same again. Amazing! Also just noticed this is from November 1993. Doom was released on December 10, 1993. A matter of weeks after this. The sound isn't finished yet, the first level completely changed, and it looks like there was still other bugs at this stage. Crazy!
@lucky88shp7 ай бұрын
The good ole days, amazing to just process the fact the "Deathmatch" footage was of something the world had not seen before!
@pschroeter110 жыл бұрын
John sure liked to blow up barrels. Gawd, I recognized every level and knew what had been changed.
@outerspaceman75343 ай бұрын
Damn just love this atmosphere in this video. You can tell that they were deep into the code.
@yeahtbh.1613 ай бұрын
Iconic, the ID logo and Doom is just legendary.
@krisfrosz1338 жыл бұрын
5:03 - I certainly don't miss the old MSDOS coding thing but I really miss the old clicky mechanical keyboards. I'm so glad companies like Razer have brought them back.
@Riceyhot8 жыл бұрын
you aren't a real programmer until you have an off-white 1990s clunky loud keyboard!
@gibberconfirm1666 жыл бұрын
I used to write books when I was a kid on my 486, so that sound means a lot to me. It sounds like...victory.
@fr33kSh0w20126 жыл бұрын
Mechanical keyboards FTW
@felipecci10 жыл бұрын
Man, this is amazing to watch. Things was so different in that time.
@Skyrilla7 жыл бұрын
I wish it was 1993 forever.
@PinyataSpirit5 жыл бұрын
nah, Quake(1996) my favorite game, that was the really big jump you play with the mouse!
@curious56615 жыл бұрын
@@PinyataSpirit Fuck Quake. Duke 3d was more exciting.
@theopenrift5 жыл бұрын
@@curious5661 Duke 3D isn't the game that changed online deathmatch forever. As much as I respect the game, Duke 3D will always sit in Doom's shadow.
@Allstin5 жыл бұрын
PinyataSpirit Doom was meant to be played with a mouse, I saw a video on it
@FuzedBox5 жыл бұрын
@@Allstin It had the _capability_, but it was not originally intended to be played that way. It was only through hardcore competition deathmatchers where you started to see competitors actually bind mouse controls. Hell, in the era of DOS, mice were an optional peripheral mostly used in word processors and spreadsheets.
@FR4M3Sharma5 жыл бұрын
The moment you realize that the Death sound for the zombies is the same sound but slowed down and low in pitch. And yeah i miss those bullet holes.
@Noname155145 жыл бұрын
I like how those guys were enthralled by Aladdin on the Genesis that no one was paying attention to that baby lol.
@rafaelreis4565 жыл бұрын
22:29 "Missiles my friend!" The guys laughing as genuine kids!
@jamesoglover4 жыл бұрын
30:40 Romero's "chew it" was a pre-beta to his infamous "suck it down."
@ThePoltergeist824 жыл бұрын
This is genuinely makes me smile every time especially Bobby's part. What a team they were.
@1StIwY17 жыл бұрын
Nostalgia +999. The golden era of PC gaming. 90s and early 2000, never forgotten.
@lucky88shp7 ай бұрын
Such an amazing video! iD is/was my favorite game dev company growing up in the 90's! They are the pioneers of FPS gaming!
@העבד5 жыл бұрын
9:35 - what everyone came here for, the memories.
@blakestewart72006 ай бұрын
Incredible document! Thank you for posting!
@agtronic5 жыл бұрын
It blows my mind that this footage is all in stereo sound. 1993! How could that be? Really adds to the feeling of being there. Insane time in gaming right here.
@oliveratherton813811 ай бұрын
Its crazy that Doom still holds up 30 years later and remains one of the best fps games of all time.
@rodrigof.r.desouza35877 жыл бұрын
This is true history! Thanks id Software for all these years of fun!!!
@unknownkingdom6 жыл бұрын
File not found. Don't worry about File not Found
@jfitnesshealth10 жыл бұрын
notice how they are keen on the game mechanics? the ideas is what made games great back then. not just graphics.
@miciso66610 жыл бұрын
yup gameplay before graphics...
@Highwaysonyfan8710 жыл бұрын
umm, they were constantly also being blown away by technical aspects of the game like the lighting and wide open spaces...Doom was a technically impressive game back then
@miciso66610 жыл бұрын
David Restrepo yeah showed people the 3th dimension being possible in games plus the fact doom is still being played says enough
@LoverDino10 жыл бұрын
like what?
@miciso66610 жыл бұрын
***** uhm there was story... u where an UAC marine who kinda got left behind and when u finally decide to go into the building ur allies are all shot and torn up so doomguy is like fuck this and goes in gun blazing solo.... later ending up ending in hell instead of earth he didnt know where the portal went to... so he decides OK fuck this ima clean up hell shoot my goddamn way out or die trying and actually kills the cyberdemon spidermastermind AND that big demon thing yes the story line lacked at first but it was still there just the bare minimum and he had no name so the player could feel they where doomguy unlike theyre wolfenstein aproach where u where dj blazkowich grand dad of commander keen > yeah weird as fuck
@Skyrilla10 ай бұрын
I am forever thankful that this was part of my existence.
@sonny_trinitron Жыл бұрын
These punks created The Game. They turned the whole gaming into a new, bloody and awesome era. They really knew what they were doing. You can't just make a game called Doom without the influences from horror games and metal music. They could all combine it with their passion and experience. That's how you can create something new, original and epic. Take your skills and combine it with things you like. It could be really difficult sometimes but if you really have a big vision and personal energy, nothing will stop you. Imagine, what else we can create...
@CatFoodDraino3 ай бұрын
I was 6 years old when Doom came out. Our PC was a DX486 @33mhz, 8mb ram and 80mb hard drive. Had windows 3.1 installed and used dos to boot Cd/Doom….ill never forget that. Installed from 4 floppies. I still have the doom1 and doom2 players guides. Whata time to live
@themegaman919654 жыл бұрын
Literally the first game I've ever played back in '98 on a good old 486DX at 66 Mhz that ran Windows 95. I remember starting it through the command prompt, just by typing "doom", and who would've thought it would be such a life-changing moment? Loved it then, love it now! So much 90's nostalgia every time I fire it up on DosBox now. This game is the definition of a classic!
@JosefRosam11 ай бұрын
Bobby Prince is a genius!
@BradsGuitarGarage6 жыл бұрын
Oh, those clicky keyboards. Heaven! Haha!
@unbridledenthusiasm11 жыл бұрын
bobby prince, the king of PC game music. He must've had a blast with that insane pickle wars soundtrack...