Doom II: OCD-Doom - MAP30: Icon of Sin (Ultra-Violence 100%)

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decino

decino

Күн бұрын

Пікірлер: 226
@peterhawes9680
@peterhawes9680 5 жыл бұрын
By the way, at 6:40 when decino does not know how he survived, I deliberately applied a BIT of mercy when building the map so that the player has a slight bit of grace to be late and still avoid being killed by the mechanism. You're welcome.
@decino
@decino 5 жыл бұрын
So merciful. Thanks.
@caseyengle7324
@caseyengle7324 5 жыл бұрын
One hell of a map man!
@DoomGuy9001-MK4
@DoomGuy9001-MK4 5 жыл бұрын
How long did it take to create the master piece? Never seen a doom map so complex before.
@brownhard
@brownhard 5 жыл бұрын
By the way, such an awful map, timers should not be a thing in any doom map. Its a worry that you do not need. I will not be playing this map
@MMMmyshawarma
@MMMmyshawarma 5 жыл бұрын
@@brownhard poor baby
@peterhawes9680
@peterhawes9680 5 жыл бұрын
A few other details about how the map works: The demon near the megasphere at the beginning makes you fire, there is no pacifist way past it (I hope!). Due to joined sectors to transmit sound, this guarantees that the archvile has heard you and will move around as it should when the switches are used later in the main area of the map. However, due to other sound blocking lines, the boss does NOT hear you and start spawning cubes. The boss can only activate after you cross the linedef of the first switch. The grid labelled E for East, N for North, W for West, S for South and 1,2,3,4 comprises an arrangement of rectangular structures I call 'dollbits', which are extremely versatile. Essentially dollbits allow one crushing instruction, using Action 141, to trigger several once-only actions on sectors of different tags at the same time, or with time delays. A dollbit is a crusher usually using action 141, at ceiling height 16 units with a barrel under it whose centre is exactly 143 units from the centre of a voodoo doll (so the edge of the doll is 127 away from the explosion) which gets pushed by the barrel over a linedef to carry out some W1 or WR action, with the doll being injured by 1 per cent and picking up a health bonus to cancel that out. Dollbits allow one action to cause several actions, so one switch activating action 141 on tag 12 can cause a lot of dollbits with crusher tagged 12 to activate but one of them can turn up the lights on tag 13, another one can raise a floor on tag 14 and so on. An action can be delayed by 1 second by making the ceiling over the barrel 35 units higher, since action 141 makes a crusher move at 1 unit per tic and there are 35 tics in a second. So for a 5 second delay make the ceiling height 16 + 5*35 = 191 units, and so on. Hence you could make a mechanism for a switch which turns out the lights in a room and releases monsters with doors opening 5 seconds later, for example. With the limit-removing nature of PrBoom+ you are not even limited to 99 dolls, as I was when I made this map (I was using JDoom, which removes the vanilla platforms limit, allowing lots of lifts to move at the same time)! The map has 48 dolls. The labels 1,2,3 and 4 refer to once-only 'Action Set's that are to be carried out when the boss has been injured for the 1st, 2nd, 3rd, or 4th time respectively. Back in 2015 I was briefly trying to have the lights flash in the level when the boss died but decided it didn't look very good and abandoned the idea. However, the bits of mechanism for that are still in the map and are redundant --- note the action linedefs are tagged 133 but there are no sectors with that tag. Hence label 4 is completely redundant. ** An important thing to notice is that no harm is done if the Action Sets 1,2 or 3 are 'done' for a second time, because nothing would happen anyway. To start with there are closed doors in the middle of dollbits labelled 2,3,4 so that they are disabled (the barrel explosion will not knock the doll over the action line). Whichever face of the boss is injured first a ROW of dollbits (E,N,W or S) is triggered --- the 'in' tags for each dollbit are the same in the same row, so 801 for E, 802 for N, 803 for W and 804 for S. If Action Set 1 has not yet been done, the COLUMNS corresponding to Action Sets 2,3 and 4 have the dollbits disabled by closed doors that prevent the barrel explosion from pushing the voodoo doll. Hence, whichever face is hit first, Action Set 1 is the only set of actions triggered. Action Set 1 includes a command to open doors tagged 952 which make Action Set 2 possible to use the next time a boss face is hit. Action Set 2 includes a command to open doors tagged 953 to make Action Set 3 possible. Action Set 1 is effectively triggered EVERY TIME the boss is hit, but the second and third times have no effect. Action Set 2 is triggered the 2nd, 3rd and 4th time the boss is hit. Action Set 3 is triggered the 3rd and 4 time and Action Set 4 (if it did anything) would only be triggered the 4th time.
@proosee
@proosee 5 жыл бұрын
mind blown after first paragraph
@damientonkin
@damientonkin 4 жыл бұрын
Is this what turing completeness look like in doom?
@ademkapovskic8106
@ademkapovskic8106 2 жыл бұрын
epic gamer moment
@TomaszStachewicz
@TomaszStachewicz 5 жыл бұрын
level creator: don't try to go for all the kills decino: goes for all the kills
@the1stwing
@the1stwing 5 жыл бұрын
*possible
@screamsinrussian5773
@screamsinrussian5773 5 жыл бұрын
wow thanks for describing the whole video
@thomassynths
@thomassynths 5 жыл бұрын
zero master: goes for all kills... pacifist
@fuzzydunlop1753
@fuzzydunlop1753 4 жыл бұрын
Aaaand that's why we love decino lol
@ayyo6253
@ayyo6253 5 жыл бұрын
This mans dedication to doom is awe inspiring and scary
@WW-zt1zs
@WW-zt1zs 5 жыл бұрын
Only BEST things in life are both inspiring and scary at the same time. Not counting that one time when I drank whole bottle of vodka and made "Every man dies, not every man really lives" quote from Braveheart and passed out. That is not one of those best things.
@ThommyofThenn
@ThommyofThenn 5 жыл бұрын
just be glad he has his shotgun aimed at the demons and not you!
@fuzzydunlop1753
@fuzzydunlop1753 4 жыл бұрын
Duh, the best thing in life is to drive your enemies out before you and hear the lamentations of their women.
@MikeJackson690
@MikeJackson690 2 жыл бұрын
Decino ftw
@tbone9474
@tbone9474 5 жыл бұрын
I am simply amazed by the timing gimmick and how it's implemented... and Decino going for all kills. Massive kudos to the designer it's awesome
@cyber_dragon_123
@cyber_dragon_123 5 жыл бұрын
*Map 30: Icon of **-Sin-* anxiety
@devilmaylol
@devilmaylol 5 жыл бұрын
Wave 3: Attack of the Killer Tomatoes
@hajo5400
@hajo5400 5 жыл бұрын
One of the most creative levels I've ever seen, absolutely cool to view! Nail-biting till the end. This viewer-submission-series has really opened my eyes to a lot of hidden gems. It's been a blast to watch (and play) these levels. PS: a small tip to make viewing stuff out of bounds a bit easier on the eyes, in glboom you can turn on flashing HOM-indicator, which removes the trippy HOM-effects. This might make it a bit more pleasing to watch stuff out of bounds, but it does break intentional HOM-effects.
@decino
@decino 5 жыл бұрын
Thanks for the tip. I will do that.
@swirlingmurk5342
@swirlingmurk5342 5 жыл бұрын
the creative way that the map design mimic's script-like commands in the game world is ingenious
@davidchez513
@davidchez513 5 жыл бұрын
Friendly reminder that Decino will play Brutal Doom at 100k subscribers.
@demogorgonzola
@demogorgonzola 5 жыл бұрын
With no scripting (in OG Doom at least - modern ports have ACS) using voodoo dolls, lifts, crushers, switches etc. looks really similar to making a simple in-game physical logical circuits. I wonder if we could build something akin to a hellish Antikythera mechanism inside a Doom wad.
@juancasanova8434
@juancasanova8434 5 жыл бұрын
Reminds me of the one and only Portal 2 map I designed, which had a bunch of counters done off-map via cubes stuck in loops that would eventually count how many times you would press a switch. I don't remember if in Portal 2 you can actually implement a universal Turing machine with the map maker. Of course this is all forgetting about the fact of how long it takes to design these maps, and how big they become. But for us computer freaks it's always fun to think about it. :P
@carpediemarts705
@carpediemarts705 3 жыл бұрын
Presuming someone really understands how that gadget works!
@spaicrab5327
@spaicrab5327 5 жыл бұрын
Congrats for the 30 k Despacino! I also want to give you a huge thank you for making me come back to the game and for helping me when i got hacked, the only fact that you cared for it means a lot for me
@johndobersworth4224
@johndobersworth4224 5 жыл бұрын
God, just hearing about this level's gimmick makes me nervous as all hell.
@HAJIMEDJ
@HAJIMEDJ 5 жыл бұрын
Yeah it seems really tedious to me and I probably wouldn't bother hahaha
@alicetretyakova3971
@alicetretyakova3971 5 жыл бұрын
Did someone really expect that the guy who killed all enemies in the last TFE level would listen to the advice not to kill everything on the level?
@abd-qadirgilani8871
@abd-qadirgilani8871 5 жыл бұрын
Wait. TFE? What's that? Wait, let me guess. a Hell Revealed map?
@alicetretyakova3971
@alicetretyakova3971 5 жыл бұрын
@@abd-qadirgilani8871 Serious Sam: The First Encounter
@abd-qadirgilani8871
@abd-qadirgilani8871 5 жыл бұрын
@@alicetretyakova3971 Man I couldn't be any farther from the answer then :D
@davidchez513
@davidchez513 5 жыл бұрын
One of the most creative levels I have seen. Congrats to the mapper. Really well done.
@timsweeney9283
@timsweeney9283 5 жыл бұрын
What an interesting map, always fascinating to see people get around game limitations in cool ways. Basically scripting a timer mechanic in a unique boss fight entirely in-game is very cool. I'd love to get an explanation on what all those extra voodoo dolls and stuff are for. The fact it was organised by direction and whatnot makes it seem like it's related to the sections of the map, but beyond that no idea. Anyway, great play through as always Decino. You're a machine.
@MechagirlSachiko
@MechagirlSachiko 5 жыл бұрын
That is an interesting implementation of voodoo dolls. This level would stress me to death, but I can still appreciate what it does. I also love that you went for all possible kills despite the creator discouraging you from doing so. You absolute madman, you! XD
@StoneHill777
@StoneHill777 5 жыл бұрын
That was one of the best videos so far, the gameplay was really intense and the way the map works is a genius idea. Congrats for the awesome run.
@larryq2565
@larryq2565 5 жыл бұрын
Congrats on 30k decino! I feel like i just found your channel a few months ago and you were only at 7k or something like that, awesome how fast you’ve grown!
@zbynekchmela7778
@zbynekchmela7778 5 жыл бұрын
This is possibly the most frantic and nerve wracking map&player interaction I’ve ever seen. Beautiful job of both of you guys!
@abadenoughdude300
@abadenoughdude300 3 жыл бұрын
Wow that's a really cool and creative map. The mechanics behind all the gimmicks is fascinating, it's amazing how much you can do with this old-ass engine.
@halvtysk
@halvtysk 5 жыл бұрын
Decino playing both a slaughter map *and* an interesting/insane user submitted level the same week. My prayers have been answered... ;) Kudos to both Peter and Decino for this.
@thebigson
@thebigson 5 жыл бұрын
0:26 "goblins"
@aNemetZzZ
@aNemetZzZ 5 жыл бұрын
When I was a wee little lad my father would let me play Doom II on his work computer. Back then I used to call the game "Goblins"
@tanekheath5323
@tanekheath5323 5 жыл бұрын
This is an interesting take on the icon of sin, the idea is cool and makes me nervous. Congrats to the mapper
@jeremysiegel10
@jeremysiegel10 5 жыл бұрын
seeing you enjoy this map so much and seeing the creativity of the mechanics given in doom makes me really happy
@mybrad7812
@mybrad7812 5 жыл бұрын
Decino, always up for the challenge! Can’t wait for the keyboard only run!
@chronoflareandedare4834
@chronoflareandedare4834 3 жыл бұрын
You know, just realized, this was the first video I've seen of Decino gameplay, rewatching it again now and I still think its epic!
@trogo3402
@trogo3402 5 жыл бұрын
The wild decino is spotted again, this time back with another high quality doom 2 video.
@decino
@decino 5 жыл бұрын
Guess again!
@tbone9474
@tbone9474 5 жыл бұрын
It's not aviternity:)
@trogo3402
@trogo3402 5 жыл бұрын
I can’t read with one eye,
@FourtySixx
@FourtySixx 5 жыл бұрын
I signed up for $10pm patreon decino, thanks for the great work, really enjoyed the hell revealed and hell revealed 2 playthroughs / informative videos, aaaaaand everything else all great stuff!
@joekerwildeDBJ87
@joekerwildeDBJ87 2 жыл бұрын
🤯🤯🤯 outstanding feat of mapping. All that with just simple commands & default actions over scripted events it's just insane (in an extremely clever reference/praising term of phrase) how this is done. Probably the best use of the Icon of Sin I've ever seen. Never been able to get the hang of setting up anything like that (Cube spawning & destination).
@Smokecall
@Smokecall 5 жыл бұрын
Less than 5 minutes in and I'm quite impressed with all the little details the map designer put into the map for readability. Neat level design syncing what is basically the elevator sectors to a death timer. Haven't watched to the end yet but definitely can imagine it was pulled off with a duplicated player 1 start (voodoo doomguy) surrounded by barrels. All those barrels are a heavily sectored room which has seperate floor tagged with same sector number as the visible elevators. As for how to position all those sectors so that any of them could cause death I can imagine a trail of barrels leading to the main death barrel room looking like something out of DooM 2's Factory level exit room with the Cacodemons but with tons of barrels and tall elevator shafts that smash into a ceiling instead. Tl;dr Love the map! Definitely have ideas on how to duplicate it. Already planning on downloading the map to play it myself. The extra detail of having each of the "timers" be 4 height separated elevators so each one disappears from view as the final elevators is a stroke of genius so during the chaos of battle, one can know which one to prioritize.
@Smokecall
@Smokecall 5 жыл бұрын
So it actually was a monster telefrag. Not bad.
@Maggerama
@Maggerama 5 жыл бұрын
The way Icons bleed looks even cooler than explosions! Kudos to the author.
@decino
@decino 5 жыл бұрын
Yeah, that is a really cool detail. So simple and elegant.
@georgeheilman885
@georgeheilman885 5 жыл бұрын
Glad you didn't get zapped by the spawned Arch-Vile. I really like the mapping techniques used here, and can only imagine how long this WAD took to conceive and develop.
@maltyebisu1420
@maltyebisu1420 5 жыл бұрын
If you end up playing the other levels, please show us. I love how you mix blind runs and practised runs.
@WW-zt1zs
@WW-zt1zs 5 жыл бұрын
O boy new video just before i go to sleep. This is why I have my Boomer Juice always ready for such emergencies
@namcojr
@namcojr 4 жыл бұрын
Most technical stuff i've seen in Doom. Pretty clever stuff.
@ExSpectre
@ExSpectre 5 жыл бұрын
So here’s my biggest question: how do the enemies spawn in based on damage to the Icon? My first thought was a linedef similar to Sigil’s eye switches, but that would require the icon to be hit in a specific order, which doesn’t seem to be the case.
@decino
@decino 5 жыл бұрын
Good question! I hadn't thought about that. Maybe that's what those other voodoo doll rooms are used for, to create some sort of logical sequence that always reveals the Imp -> Pinky -> Caco waves in that order no matter which side of the IoS is damaged first.
@peterhawes9680
@peterhawes9680 5 жыл бұрын
Yes, that's what the other dolls and barrels are for! I will need to check in DoomBuilder II to decode the mechanism, it's 4 years since I finished the map. It is a difficult map for me to complete playing normally, so it is insanely impressive the way you take on the 100 per cent kills. I forgot about the extra archviles in the level but thought no one would ever try for 100 per cent kills because you can't kill the main hidden archvile anyway. When the IoS gets more damaged more of the monsters spawn at ground level to fight the player, otherwise in the early stages some spawn points are buried in the floor so the player has an easier time of it. When the boss is damaged, some spawning locations pop up to ground level, increasing the threat to the player further. When the archvile arrived but you didn't find it, it was probably buried in the floor.
@russianbotfarm3036
@russianbotfarm3036 5 жыл бұрын
@@peterhawes9680 If you're not a software, or mechanical engineer, you should be!
@esnebta
@esnebta 4 жыл бұрын
@@russianbotfarm3036I'm a mechanical engineer that works in software; I was thinking the same thing! Very impressive!
@Centila
@Centila 5 жыл бұрын
Hey, that's not the right Peter!
@stephensodergren2679
@stephensodergren2679 3 жыл бұрын
This map is genius, but also holy crap, it made me nervous just watching it!! Decino is a Doom God!!
@452jman
@452jman 5 жыл бұрын
Nicely made, and nicely played. 👍
@generalgk
@generalgk 5 жыл бұрын
It's definitely not a map gimmick I would enjoy but I like seeing level creators think outside the box.
@ivanweissbein5253
@ivanweissbein5253 5 жыл бұрын
Level mechanics are awesome here. Kudos to the level designer, really clever in many ways. By the way, Decino: can you make, just for fun, clips of you played in third person?? Would be cool to see how you played a level from a different angle 😎
@princeofpersiaasdf
@princeofpersiaasdf 5 жыл бұрын
Very cool map, I wish you used more the chaingun is such a nice weapon! slow to kill but always effective xD
@ritamariealan93
@ritamariealan93 3 жыл бұрын
Bro *I* need a drink after watching this. Whoo that was stressful
@Conifera15
@Conifera15 5 жыл бұрын
wow, awesome gameplay and map!!
@ИванСнежков-з9й
@ИванСнежков-з9й 5 жыл бұрын
I think it was said somewhere in the "Portal" game commentaries, that if you want to make a simple task 10 times harder, you just have to put a clock counting backwards. The player panics and stops thinking.
@DuckAlertBeats
@DuckAlertBeats 5 жыл бұрын
What are people's thoughts on not being able to free look and aim in og Doom? Playing a lot again recently and watching these videos, it strikes me that it might be quite a fundamental part of what gives Doom it's sense of momentum and focus. When I play Doom 2016, it feels more like a Quake spin-off to me. I can't imagine them restricting freelook in any modern Doom, it probably wouldn't fly with most people now but.. personally I think it's quite a core thing, strangely, never to be revisited probably. That, along with the simpler graphics and sound, which make them so distinct, is something I don't think will ever quite be done again. But yeah, a fixed view really adds something for me, despite it being a limitation.
@DuckAlertBeats
@DuckAlertBeats 5 жыл бұрын
Btw I know you can enable freelook but, yknow, it's not the default
@thomassynths
@thomassynths 5 жыл бұрын
I don't consider free look to be a "proper" DOOM experience for the original WADs. Also DOOM is one of the only shooters I can beat because there is no free look :)
@DuckAlertBeats
@DuckAlertBeats 5 жыл бұрын
@@thomassynths ;) I feel the same
@aldiboronti
@aldiboronti 5 жыл бұрын
My God, decino, that one is the stuff nightmares are made of. Not only do you have to kill hordes of monsters but you have to kill them under tight constraints of time. In many of those switches you could see brickwork as you pressed them meaning you escaped death by the skin of your teeth. Peter Hawes: you don't have to kill all the monsters. decino (killing all monsters): Sorry, did you say something?
@tarnkazsu
@tarnkazsu 4 жыл бұрын
*You absolute madlad.*
@tommy8058
@tommy8058 5 жыл бұрын
Interesting Icon of sin variant but it's definitely a map I have to play by myself before I can say I like it. The death timer is innovative and the mechanism behind is brilliant but it turns into a marathon of flipping switches killing monsters and dogging enemy fire. But it's in any case worth to figure it out.😀 At the end I have one question. Has it to be an archvile who telefrag the voodoo doll? Would for example an imp not do the same job?🤔 Thanks in advance for an answer and again a great video decino.👍👊🤘❤
@decino
@decino 5 жыл бұрын
Any monster can telefrag the voodoo doll, but I think an Arch-vile was used because he's the fastest enemy in the game. Being fast ensures he teleports away on time when the player flips a switch.
@tommy8058
@tommy8058 5 жыл бұрын
@@decino thanks decino. That make sense. The other monsters are often slow on teleporting and an archie is always on speed. 😉
@arturkonstanciak6339
@arturkonstanciak6339 5 жыл бұрын
Nice implementation
@fuzzydunlop1753
@fuzzydunlop1753 4 жыл бұрын
Love that sound when the Icon shoots a cube like *tshswack!* 😂
@mastergame1311
@mastergame1311 5 жыл бұрын
6:30 *Doomguy Sweating Intensifies* 10:42 This new Joker movie looks sick.
@cheesegoesnuts
@cheesegoesnuts 4 жыл бұрын
with the health vial pickup (every time you damage a single IOS) you gain 2 or 1 health point. The rooms with the news markings had the barrels fat enough to damage by 1 or 2 units. It could be a switch off some sort, maybe triggering the megaspheres. So, after the 21 minute mark, we hear the icon of sin's sound and at the same time one barrel exploded from the rooms that we just saw and as we know it before, along with the barrels damage the voodoo pickups a health vial too
@cheesegoesnuts
@cheesegoesnuts 4 жыл бұрын
And i love your videos on the mechanics of doom and play throughs of megawad (got hooked by watching you pay sunlust) You're a man of great will!
@getter7seven
@getter7seven 5 жыл бұрын
Wildest gimmick map yet~
@lishd
@lishd 5 жыл бұрын
holy cow, this level is more like super mario maker than DooM! that's amazing. :D
@AdamChristensen
@AdamChristensen 5 жыл бұрын
This is like when people build calculators in Minecraft. Absolute madness!
@MrBrianSchumacher
@MrBrianSchumacher 5 жыл бұрын
Let’s see Peter do this level. I like his videos.
@falay_
@falay_ 4 жыл бұрын
if Doomguy battled different versions of hell after Doom 64 making basically every wad/mod canon, then now, after seeing this, I can understand why he has lost his sanity in that one flashback in Doom Eternal
@AlainDenmark
@AlainDenmark 5 жыл бұрын
NIce video, as always. Question. Did you figuer out the whole switch mechanic or you already knew it?
@decino
@decino 5 жыл бұрын
The map author didn't spoil anything, so I had to figure it out as I played.
@zidane456
@zidane456 5 жыл бұрын
That is so damn cool
@anew742
@anew742 3 жыл бұрын
This was stressful to watch...I'm scared to play it, I'd probably die of anxiety dealing with those damn switches lol
@necrolicious
@necrolicious 5 жыл бұрын
killing demons in hell, censors himself and says "heck"
@thomassynths
@thomassynths 5 жыл бұрын
I have yet to see decino kill demons in Hell. I have seen him kill demons in Heck though. There's a video of him beating it on 100% UV Fast.
@weirdalfan1980
@weirdalfan1980 5 жыл бұрын
I made a map with voodoo dolls. They are in a crusher with a barrel. You hit a linedef to activate the crusher and a linedef at a before a landmark item to deactivate, like a timed death scenario.
@MrJohnReviews
@MrJohnReviews 5 жыл бұрын
Pretty bizzare gimmick if you ask me.
@scorpionwins2861
@scorpionwins2861 5 жыл бұрын
Decino great video as always but when you gonna play complex Doom whit Legendary monsters
@decino
@decino 5 жыл бұрын
At 1m subs.
@scorpionwins2861
@scorpionwins2861 5 жыл бұрын
@@decino lol i can wait for that to be happen
@SleeperJohns
@SleeperJohns 5 жыл бұрын
Tomatoes falling from the sky!
@bertsimpsan
@bertsimpsan 5 жыл бұрын
Hi Decino nice video I'm sure I'm the sort of guy who wipes with only one square of TP. I trust this isn't a deal breaker?
@decino
@decino 5 жыл бұрын
That's actually pretty impressive.
@bertsimpsan
@bertsimpsan 5 жыл бұрын
@@KeksimusMaximus i'm not american so not every one of my poos is a liquid nightmare
@MasterKolis
@MasterKolis 5 жыл бұрын
Well, that was some tricky shit for sure. But too ez for Decino anyway >:-3
@x1teDota
@x1teDota 5 жыл бұрын
Probably the most stressful map I've ever seen. It's up there with Hunted from Plutonia. But brilliant design all the same.
@TheSaltySailor
@TheSaltySailor 5 жыл бұрын
Please do not bully caco
@clinthamers493
@clinthamers493 5 жыл бұрын
It's like the bunker in Lost.
@decino
@decino 5 жыл бұрын
Very much alike!
@rocketman8476
@rocketman8476 5 жыл бұрын
Good videos, great run! Too bad I can’t accesses custom levels on PlayStation
@CY-jd5sm
@CY-jd5sm 5 жыл бұрын
This timing mechanics reminds me of Doom wad Scythe, Map 28: Run From It, where you need to rush toward exit in 30 seconds, as there is a crusher lowering down on voodoo doll and a explosive barrel to kill you if you're not fast enough.
@decino
@decino 5 жыл бұрын
I believe the explosive barrels were actually used to teleport gibbing zombieman into the map at specific checkpoints. These kinda worked like a ghost opponent (like in racing games), so if you saw one teleport in front of you, you could tell that you're not fast enough.
@peterhawes9680
@peterhawes9680 5 жыл бұрын
Seriously, this is an amazing way to play, decino, you even had the Pain Elementals generating lost souls when they are supposed to be friendly --- does the setting you play on remove the 21 lost soul limit? Also, how did you position yourself on the steps to fire at the boss accurately, I find that very difficult.
@decino
@decino 5 жыл бұрын
I used the Boom complevel like you suggested which does eliminate the Lost Soul limit I believe. Steps? Pure muscle memory. After Dooming for over 10,000 years your fingers develop a feeling for Doom's physics.
@esnebta
@esnebta 4 жыл бұрын
This map should be called "Hittin' Switches"
@ChrisJEPlace
@ChrisJEPlace 3 жыл бұрын
Wait, are your analysis thumbnails yellow because that’s what out of bounds looks like? Or is that just a Boom thing/something you came up with randomly?
@decino
@decino 3 жыл бұрын
Randomly.
@reptongeek
@reptongeek 5 жыл бұрын
It's called OCD Doom, of course you have to kill all the enemies!
@Vitz_atelier
@Vitz_atelier 5 жыл бұрын
That's some hardcore level design! Btw decino do you have a discord server?
@decino
@decino 5 жыл бұрын
I don't, too much of a pain to moderate if there's hundreds of folks in it. Was thinking to make one for $1+ patrons only, but haven't made up my mind yet. Feels wrong the split the community like that.
@Vitz_atelier
@Vitz_atelier 5 жыл бұрын
@@decino Fair enough. I wish I could contact you through there just out of convenience, but I can live with just using e-mail instead.
@DEdens1525
@DEdens1525 2 жыл бұрын
Damn son.
@SaikyoStudent
@SaikyoStudent 5 жыл бұрын
daaamn!!!
@vlad54rus-a
@vlad54rus-a 5 жыл бұрын
Dunno about doom but in quake there was gl_clear cvar which prevented previous frames content from appearing on screen when you go out of bounds. If it exists in glboom-plus, please enable it.
@decino
@decino 5 жыл бұрын
GlBoom+ has an option to get rid of HOM effects. I enabled it for future videos.
@vlad54rus-a
@vlad54rus-a 5 жыл бұрын
@@decino Thanks
@WaterCrane
@WaterCrane 3 жыл бұрын
One thing that got me wondering... how is it made so the brain bleeds when you shoot it? Then I realised it's Voodoo Dolls again - one of the dolls gets pushed, probably the same one that grabs the health potions, and crosses a linedef to trigger it. I assume that using a Lost Soul (so the kill counter can be at 370) to do the telefragging is too unreliable, or somehow activating a crusher on the Archvile cages when the Icon blows up... come to think of it... too many separate rooms with separate sector tags - a Demon might have been a nice compromise otherwise... fast enough to enter the teleporters but with low enough health to be reliably crushed in time.
@MatthewBester
@MatthewBester 5 жыл бұрын
I've started playing Doom again thanks to you. Completed Doom and Doom II many years ago, so I am using Zandronum to play TNT and Plutonia. How do I turn blood and bullet decals off to make it more vanilla?
@decino
@decino 5 жыл бұрын
I'm not familiar with Zandronum's options menu, but pretty sure there's a toggle decals option. If not you can always just use Crispy Doom or PrBoom+ for a "true" vanilla experience.
@MatthewBester
@MatthewBester 5 жыл бұрын
@@decino Thanks. Didn't come across those when I was googling so will have a look.
@hassanayoub433
@hassanayoub433 5 жыл бұрын
and no thanks for me again, feels bad man
@thomassynths
@thomassynths 5 жыл бұрын
thanks dude
@hassanayoub433
@hassanayoub433 5 жыл бұрын
@@thomassynths XD
@thatmaninblack
@thatmaninblack 5 жыл бұрын
Wow, this timer switch system is complicated. :-o
@juancasanova8434
@juancasanova8434 5 жыл бұрын
This must be the hardest "fair" Doom map I've ever seen. I haven't seen that many really but oh god. That's some marathon bullshit.
@frozenlake1215
@frozenlake1215 5 жыл бұрын
So now what is the science behind the "voodoo dolls"? Has that been used in Doom / covered by decino before?
@decino
@decino 5 жыл бұрын
Not yet, but worth analysing.
@mryellow362
@mryellow362 5 жыл бұрын
Hey decino, would you mind doing a video on Chex Quest?
@decino
@decino 5 жыл бұрын
Haven't played it yet.
@mryellow362
@mryellow362 5 жыл бұрын
Well you could probably give it a try, since it uses the Id tech 1 engine
@MrBlueHand
@MrBlueHand 5 жыл бұрын
When I played icon of sin,I did not have to do that
@decino
@decino 5 жыл бұрын
It's a custom map.
@ThommyofThenn
@ThommyofThenn 5 жыл бұрын
decino vid? well yes ill click that as soon as i see it
@ChicDead26
@ChicDead26 5 жыл бұрын
So, how many deaths in this one? Something in between a few and a lot?
@decino
@decino 5 жыл бұрын
Died once at the very end trying to shoot the final rocket into Baphomet's brain, but it was during an unrecorded practice run. Then I hit the record button.
@okay.6024
@okay.6024 5 жыл бұрын
People: "watch hazbin hotel" Me an *intellectual* :
@Vitz_atelier
@Vitz_atelier 5 жыл бұрын
I did both and both were amazing
@hassanayoub433
@hassanayoub433 5 жыл бұрын
Can you show us a video if flame boy can resurrect a dead doom guy or not
@decino
@decino 5 жыл бұрын
He can and the dead Doomguy will turn into Master Chief and help you kill all the devil spawn. Super epic easter egg.
@hassanayoub433
@hassanayoub433 5 жыл бұрын
@@decino XD are u laughing on me
@hassanayoub433
@hassanayoub433 5 жыл бұрын
Cmon man i am just asking
@decino
@decino 5 жыл бұрын
Hassan Ayoub • 3 weeks ago if flame boy stands behind a dead doom guy , will he make him alive too ? decino • 3 weeks ago He cannot. Hassan Ayoub • 3 weeks ago I rly want to see the flame boy reveal a dead doom guy Hassan Ayoub • 2 weeks ago what the reason makes them to put a dead doom guy ? Hassan Ayoub • 2 weeks ago Lol there is alot of dead dooms guys , i really wish if i can see flame boy resurrect a dead doom guy
@hassanayoub433
@hassanayoub433 5 жыл бұрын
@@decino well i didn't see that message ,when u said he cant lol
@dinitroacetylen
@dinitroacetylen 5 жыл бұрын
Mr. decino, may I have you opinion as a programmer: based on what we saw here, can the Doom engine be a self-contained Turing-complete machine?
@decino
@decino 5 жыл бұрын
Anything that can simulate transistors and logic gates can be, so yes.
@tubbyduck5317
@tubbyduck5317 5 жыл бұрын
Someone should make a map that's 10 icon of sins in a decagon shape and you spawn in the middle. Also they only spawn archviles
@syrianterroristgaming6732
@syrianterroristgaming6732 4 жыл бұрын
Apart from the decagon part, you can do that with the normal Icon Of Sin. Take a look at decino's video on RNG.
@ThommyofThenn
@ThommyofThenn 5 жыл бұрын
so i assume there is a player voodoo doll at bottom of pit that switches depress into? once it reaches bottom, doll is crushed? correct?
@decino
@decino 5 жыл бұрын
The ending of the video reveals all map wizardry.
@ThommyofThenn
@ThommyofThenn 5 жыл бұрын
@@decino thank you!
@AposineYT
@AposineYT 5 жыл бұрын
Jesus this shit stressful
@johnszabo6564
@johnszabo6564 5 жыл бұрын
If you used god mode, would it stop the timer death? Not that I would, just curious
@decino
@decino 5 жыл бұрын
Nop. Even God mode cannot save you from getting telefragged.
@mjc0961
@mjc0961 5 жыл бұрын
God mode doesn't save the player from telefrags, so I doubt it.
@meishectic
@meishectic 5 жыл бұрын
Have you ever tried Avactor?
@decino
@decino 5 жыл бұрын
No, but looks kinda interesting.
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