Doom II: Stardate 20X6 - MAP04: Tanagra - Ultra-Violence 100%

  Рет қаралды 1,298

Vytaan

Vytaan

23 күн бұрын

Wad: Stardate20x6.wad
Author: Ribbiks
Download link: www.doomworld.com/idgames/lev...
This map is played on Ultra-Violence with 100% kills and secrets, no saves and a pistol start.
The full playlist of my Stardate 20X6 playthrough:
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#doom
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Пікірлер: 30
@scottjackson1420
@scottjackson1420 21 күн бұрын
21:32 may be the funniest Vytaan moment ever.
@Vytaan
@Vytaan 20 күн бұрын
I sometimes wonder how I'm able to produce those kind of sounds... 😅
@DinnerForkTongue
@DinnerForkTongue 21 күн бұрын
I really like the fight design of the last room. First you're attacked by Pinkies and Revs, fast-moving shocktroops so you don't have much liberty to crowdshape, so being slow and methodical doesn't work, you have to be aggressive. Then when the archies get released, they're busy resurrecting a lot of corpses, but those are from previous Revs and Pinkies and later Imps - all of them monsters that really aren't all that durable and wilt quickly under constant rocket fire. It's no gimme, but it is really engineered in the player's favor. If it had Hell Knights or Cacos mixed in, it would become a real slog real fast.
@Vytaan
@Vytaan 20 күн бұрын
Yep, you really need to be agressive with those first revenants or you probably won't make it. In my first few tries I tried to hide behind the pinkies (without rocketing the revenants first) and that didn't go so well... 😅
@EduardoAndFriends
@EduardoAndFriends 21 күн бұрын
Swee-ee-eet! Definitely did NOT see that rocket coming. 👀
@eliotcrooks3940
@eliotcrooks3940 21 күн бұрын
That death honestly made me jump 😂
@noeldc
@noeldc 21 күн бұрын
Man, the Cyberdemons really had it in for you today.
@Vytaan
@Vytaan 20 күн бұрын
That's two maps in a row now :(
@nerdysoldier
@nerdysoldier 21 күн бұрын
Darmok and Jalad
@DinnerForkTongue
@DinnerForkTongue 21 күн бұрын
A reference, I'm guessing?
@nerdysoldier
@nerdysoldier 21 күн бұрын
@@DinnerForkTongue Temba, his eyes open
@Wus83
@Wus83 21 күн бұрын
Lol this one rocket through the little window and the one that killed you a little bit later, was hilarious 🤣 . Your gameplay is everytime special 😅👍 Haha you dont have know where they Guy was, but the rocket from him have known where you are 🤣🤣😝😝
@Vytaan
@Vytaan 20 күн бұрын
I think I instantly cursed the run when I said 'I don't know where he is' 😅
@Wus83
@Wus83 19 күн бұрын
@@Vytaan 🤣🤣😂😂
@KernelLeak
@KernelLeak 21 күн бұрын
17:36 Not terribly exciting? Quite the contrary... D: 21:30 Me: _sees the Cyberdemon in the distance_ Startaan: "I don't even know where that guy is..." **uh oh**
@Vytaan
@Vytaan 20 күн бұрын
It was at that moment, he knew he f'd up. And with 'he', I mean that the cyberdemon knew. I sure as hell didn't 🥲
@KernelLeak
@KernelLeak 20 күн бұрын
@@Vytaan The rocket knows where it is at all times. It knows this because it knows where it isn't; by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The Cyberdemon uses deviations to generate corrective commands to drive the rocket from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation; the variation being the difference between where the rocket is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the Cyberdemon. However, the rocket must also know where it was. The rocket guidance computance scenario works as follows: Because a variation has modified some of the information the rocket has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain a deviation, and a variation, which is called *"Startaan"* .
@FireBlueForTheRedSun
@FireBlueForTheRedSun 21 күн бұрын
I love the play through! That final archville / imp fight usually goes haywire for me because the Archie's start non stop resing while the other keeps nuking lol
@Vytaan
@Vytaan 20 күн бұрын
Thanks! The same happened to me during practice a few times, where one archie would just keep zapping me. Somehow I was able to keep the archies under control much easier later on.
@adinocc2042
@adinocc2042 21 күн бұрын
Good one! Great Midi from the old SNES 'Super R-Type' game, too.
@Nob1ej0n
@Nob1ej0n 18 күн бұрын
17:34 So perfect that the rocket made it through the window when all prior shots hit the frame. I think a hell knight decided to setup some infighting of his own. So tasty. 21:30 Rare footage of a cyber ninja, using impact smoke bombs (pain elementals) to hide in a cloud of smoke (lost souls). 🙈 27:44 No, you could not even. 😂
@Vytaan
@Vytaan 18 күн бұрын
It's the only rocket I've ever seen go through the window in all of my playthroughs. Of course I just had to eat it :^)
@TreuloseTomate
@TreuloseTomate 21 күн бұрын
Best midi in 20X6.
@adinocc2042
@adinocc2042 21 күн бұрын
It 's good, It's from the old Super R-Type game. I forget which level tho!
@konnoyasuki1856
@konnoyasuki1856 16 күн бұрын
​@@adinocc2042 It's Stage 3, The Cave from the SNES version of Super R-Type. What a groovy & soulful music track it has.
@adinocc2042
@adinocc2042 16 күн бұрын
@@konnoyasuki1856 That's a good OST!
@eliotcrooks3940
@eliotcrooks3940 21 күн бұрын
Pain evemental.
@altair4223
@altair4223 21 күн бұрын
nice timing to want watch something
@eliotcrooks3940
@eliotcrooks3940 21 күн бұрын
Well that fight would have killed me because that would terrify me and I would end up running right up to a cyby cannon face to face 😮🫡😵😂
@southpakrules
@southpakrules 21 күн бұрын
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