Damn son. You work fast. I'm glad I managed to get this update out on Christmas night (at least on my side, lol). v1.80 was a pretty damn big update, and also a lot of firsts for me: The new mattock subweapon for Blaz, Doomslayer's sword and Magmauler, and pretty much all of Kustam's new weapon and hand sprites were all 3D models I made, textured, and animated using Blockbench. For those of you who didn't know, I had benched Kustam awhile back because his design was so lackluster in my eyes, and I simply didn't have the time I needed to get him in an acceptable state. I actually spent almost all of 2024 working on him, both artistically and mechanically, and this is the end result of it. I'm pretty damn pleased with this new Kustam, as well as the tweaks and refinements I've done to Blaz and Doomslayer. Thank you for your continued coverage of not just my mods, but everyone else's as well, have yourself a happy New Year. Here's to 2025 and hopefully being able to finish this mod with the addition of Samson.
@Osman_jiel11 сағат бұрын
Thanks for your creation !
@LumiereLightheartСағат бұрын
The background music used in Kustam's weapon showcase. Thats from an NES game~ I forgot the name but sure it gives me the memories and PTSD lol
@Dr_Cosmobyte15 сағат бұрын
Kegan outdoes himself again!
@TheKaffeekatze14 сағат бұрын
We have (had) dark ages at home (for ages)
@convoy0349 сағат бұрын
This mod look badass ngl, although I know this is off topic in a sense but do u know any good weapon mods to go with Project Malice?
@ramonoliveira75520 минут бұрын
DeathStrider, Nightshift, Dwelling Sin, Shut Up and Bleed, Aracnocide, even Hideous Destructor if you don't mind fiddling with options.
@Jyli77714 сағат бұрын
Gives me "combined arms" vibes
@matteldrydge14 сағат бұрын
Same modder. :)
@filipewolfbr9 сағат бұрын
This mod can work perfect for medieval mappack. Or heretic/hexen
@Mr_D_The_1st13 сағат бұрын
does it comes with its own monster too? and regardless is it compatible with other monser packs?
@matteldrydge11 сағат бұрын
Comes with its own monsters. I don't they're compatible but you're welcome to try.
@Mr_D_The_1st4 сағат бұрын
@@matteldrydge alright i am gonna test it,i am glad the third character finnaly came back.
@nestorortiz270914 сағат бұрын
Feliz Navidad estimados
@williamhevia178114 сағат бұрын
Ojalá combined.kegan actualize gmota el próximo año para que arregle al archivile en malefactors Pd:feliz navidad matt
@matteldrydge14 сағат бұрын
Muchas gracias, igualmente! Por lo que sé, Malefactors se queda correcto en Zandronum 3.1 y GZ 4.11.3 entonces dubido que Kegan lo arregle en GZ 4.14 y adelante
@williamhevia178114 сағат бұрын
@matteldrydge ese no es el problema, el verdadero es que el archivile no deja de espawnear cubos incluso si no está activo