These were definitely the craziest maps I've played in a while. Felt like the good old days for a bit there! I'm working on an update that will hopefully be out some time soon. I want to make some more monsters... Revenants most likely.
@mediocri5y10 ай бұрын
Where'd you get the mod that let's you see the enemies health and the One that shows a'll that armour and ammo stuff on your hud?
@ijLeblanc10 ай бұрын
Any chance you release the health bar as a separate mod?
@mediocri5y10 ай бұрын
Please do I'm absolutely struggling over here
@UltraViolenceDoom10 ай бұрын
@@ijLeblanc It is a separate mod already but it's made to be played with God Complex. CrosshairHP is a similar looking mod but it doesn't have the armor functionality or the cooler looking Legendary health bars, etc
@UltraViolenceDoom10 ай бұрын
It's included in the downloads, but I don't think it will work well with other mods. CrosshairHP is a similar looking mod but it doesn't have the armor functionality or the cooler looking Legendary health bars, etc
@delirium199610 ай бұрын
Every single time you upload, I always watch and I always want to see more. But every time it says to be continued, I say. "No! I need to see what happens next!"
@UltraViolenceDoom10 ай бұрын
Lmao that was nice comment to read, thanks!
@Alex_256Z10 ай бұрын
I was played a bit in your awesome mod and IT IS CRAZY, man!👍😎. Just one idea - i found one mod, that called "Gearbox" - it adds customizable weapon selection wheel, and it is very useful in the lategame, when there is ALOT of weapons in, say, slot 6 with plasmagun, and if you want to select railgun, you should wait for animation of every previous weapons, but with this mod changing the gun is much more faster. Also it adds wheel for items, and that is really cool, because you see what exactly you have in total without scrolling 5-slot item list.
@GATES-KEEP10 ай бұрын
And it's nice to see you back on KZbin uploading content again UV hope you're all well and hope the family is alright.
@GATES-KEEP10 ай бұрын
Again can't thank you enough for all the hard work you've put into god complex you've turned a mod that was quite unbalanced to a polished redefined balanced epic experience 👌👌🔥
@MalevolancyxXxX10 ай бұрын
First? I love these videos, please keep this up!
@sdfkjgh10 ай бұрын
25:19 DOGGO GETS A BUFF, LET'S GOOOOOOOOO!!!!
@MajorCooke210 ай бұрын
36:21 this is another reason I quit Complex Chaos, because I didn't want to work with Complex Doom anymore. The whole system is just so painful to work with, which is why I'll be taking the concepts of Legendary LCA+ and putting them in another mod I'm working on where it won't be so painful to balance.
@JM-bm3ls10 ай бұрын
34:53 lmao should've add the scene where Puss turned around to see Death itself from The Last Wish.
@vorpal_void10 ай бұрын
Remember that old cool game called Gun-Nac? So, suggestion for Carrot Master: carrots as destroyable offensive homing rockets with low speed and giga punch.
@GATES-KEEP10 ай бұрын
No way I didn't know you implemented a bonus boss for 100% completion that's cool 👌
@tioklarus_chan29110 ай бұрын
lets gu new episode gameplay from UV 🎉❤keep it upload new video UV 👍
@ThonkerChonk10 ай бұрын
I dunno if this is exactly the place to say this but I've ran into a bit of bug in God Complex Dying and loading a save just kinda... breaks all the legendary music, as in it dosen't play anymore. But aside from that, it plays beautifully good job on ya for making CF so much better!
@UltraViolenceDoom10 ай бұрын
Hmm maybe check LCA options in Mod Options and see if music is enabled or not
@ThonkerChonk10 ай бұрын
@@UltraViolenceDoom its enabled, it works just fine until I die and reload a save
@jacksongrantham484810 ай бұрын
On you commenting about there being a lot of legendary enemies, I can attest to that. I was playing Going Down and on level 1 there's always some legendary corrupt human of some kind, whether it be a zombie, stealth trooper or whatever. On level 2 I had 3 different legendary enemies, one was a Legendary Imp, another was a Legendary Zombie, and the third was a Legendary Phase Imp lol.
@renefelipe9228 ай бұрын
Game not even started yet: a Uv: automatically pull up the explosive rifle
@GATES-KEEP10 ай бұрын
YESSS BRUVVAAA NEW PHASEEE PISTOLL 👀🔥🔥👌
@dungeonkeeper428 ай бұрын
@34:51 Amazing reflexes!
@tristanh480910 ай бұрын
It's good to see your glorious mod flourish as always. But I have a question, Do you plan to bring back the baby cacos to God Complex and give them new variations? I would love to see those little cuties again.
@sdfkjgh10 ай бұрын
3:46 Do you think the Blunderbuss had to take the shortbus in school?
@ernestoosuna459410 ай бұрын
Man, I hate that redeemer guy lol, he was so persistent
@JackMorganUK110 ай бұрын
Hey, I've been digging deep into this mod since release, and I'm a big fan. I know you've said that you aren't interested in adding too many new features post-launch because you'd rather not spend the rest of your life bug hunting or feature creeping this one project to death, which is absolutely fair enough, but there's a few minor things that I think would really kick this mod up a couple gears and make it that much better. (Goes without saying, but feel free to ignore everything in this comment if you think these are unreasonable or unrealistic changes, these are just what I think would improve things): - Make Legendary enemies easier. This isn't a skill issue, I can play the game on the regular difficulties just fine, and I think Enraged and Nemesis enemies are suitably challenging for where they are in the progression of the game, but giving Legendaries the ability to teleport, become temporarily invulnerable, immune to time stop, AND deal Cyberdemon damage to players that might not have even had the chance to pick up any good gear makes certain wads a chore to play through, even on the easiest difficulties. Maybe it's my abysmal luck, but I've had a few runs cut short by the second or third level because a Legendary Zombie or Assault Captain is blocking my way and none of the regular enemies have dropped any explosive or d-tech weapons, so it's a painful minutes-long game of peekaboo where every other shot does nothing because I hit them while they're invulnerable, and I either die or waste most of my resources trying to kill them and die shortly afterwards to a regular enemy. At the very least, reserve the teleporting and temporary invulnerability for the higher tier demons like Legendary Hell Knights or Legendary Barons of Hell, but giving ALL Legendaries those kinds of moves has been the single biggest run-killer for me so far. - On the subject of getting screwed over by RNG, perhaps include an optional feature to start with a randomly chosen Legendary weapon and just enough ammo to take down a Legendary enemy? Or, if that's too much, then letting Legendaries spawn in secrets would also help, and if THAT's too much, explosive or d-tech weapon spawns in secrets. As it currently stands, your only consistent hope against Legendary enemies are explosive/d-tech weapons which may or may not drop from their respective enemies which may or may not spawn, Legendary weapons which you can't get without having first killed a Legendary, or a BFG variant which you might not have had the time to get access to depending on the wad, and there have been times where I've been caught short a few levels into a run by horrendous RNG despite secret hunting and conserving ammo to the best of my abilities. It's not a huge deal if I'm softlocked in the first level, but it can suck to have to cut a run short because the number fairies decided to shaft me and spawn seven explosive shotgun zombies that didn't drop a single explosive shotgun. Perhaps guaranteed drops from those enemies would be a possible fix as well, if none of the above sounds appealing? - Legendary and Enraged Runes should offer mild health/armour regen on top of their current benefits, not enough to become invincible but enough to give you the edge when you're cornered, low on resources, and hiding behind cover. The next biggest run-killer for me so far has been situations where, several levels deep, I'm hit with two Legendaries back to back without any time to gather enough health and resources to take them down, so it's a futile exercise unless I get them stuck on terrain or slip past them with a sliver of health remaining, only to get gunned down by a random shotgunner while looking for armour. Even if that's not possible to implement, players should be able to pick up duplicate runes they've already collected, as having multiple glowing objects emitting noise impacts performance in larger maps and, for entirely personal reasons, it bugs me not being able to pick them up. - Limit the player's weapon roster to only one weapon per type. There's multiple ways you could go about this, but as it currently stands, cycling several times to get the precise shotgun I want to use mid-fight and then dying because I pressed 3 one too many times is not a fun way to lose progress, and in fairness to this mod, it's not the only one with this problem (HXRTC Project comes to mind). You could either restrict it to one weapon per slot, meaning players would have to choose between carrying Legendaries with less ammo over more common weapons that have more abundant ammo, or you could restrict it to one weapon type per slot, meaning you can have one Legendary, one Enraged, one Nemesis, possibly even one d-tech weapon, and then one "normal" weapon. That way, the absolute most I'm expected to scroll to get to the weapon I want during a fight is four or five times. Alternatively, speeding up weapon swap speed a little might also go a long way to fixing this. - Add an option for health/armour kits to be expended automatically past a certain health/armour threshold. When outside of combat, or during a brief pause in the action, manually using them is perfectly fine, but there are situations where you're busy dodging projectiles, navigating terrain, AND keeping track of ammo or other supplies and do not have the capacity to notice that you're being clipped from across the map by someone you have no cover to hide from, and then die to them shortly afterwards. If you feel as though it's too busted to give to players from the get-go or upsets early game resource management, then perhaps make it a piece of loot you can get from Legendaries or find in the same spots you find the phase tech device. By the mid to late game, they hardly matter anyway because you'll be picking up enough Enraged and Nemesis gear to stay permanently at 500+ health and armour most of the time, and you'll have the Nemesis/True Legendary Rune that gives you regen. There's also the issue it causes where, to stay alive, you're encouraged to spam the Enter key as quickly as possible to use up all your health/armour kits and whatever scrolls/orbs you're holding at the time, as opposed to more careful usage of said powerups, and I get that there's hot keys for these specifically, but spamming two buttons to keep topped up versus spamming one button to do the same thing AND apply further buffs that may or may not provide further utility depending on what I've got is always going to be the safer bet, which I get the feeling shouldn't be the intended mode of play.
@JackMorganUK110 ай бұрын
(Had to split it into two comments, oops) - Certain items and their effects should last longer, chief among which, shields. Temporary invincibility is great and helps a ton with Legendaries when you have them, but that invincibility lasting all of five seconds and only having two uses before running out feels weirdly austere considering the otherwise generous resource distribution elsewhere in the mod. Perhaps backpack upgrades expand the maximum number of shields you can carry, making supply beacons more useful in the early game, and extending the invincibility to last longer than the temporary invulnerability states of most Legendary/Enraged/Nemesis enemies would prevent accidentally wasting their limited uses when you peek a corner and they're sat charging a Kamehameha for ten seconds. Again, if that's too OP for the early game, extend the shield's duration and uses with runes collected, because that's when shields need the boost more anyway. - Buff Legendary weapons. Enraged and Nemesis weapons feel awesome to use, and make short work of most things as they should, but I find that in the late game, Legendaries fall off massively in their usefulness, and even before that point, they leave a lot to be desired. Using a Legendary Super Shotgun against a Legendary Zombie should only take a few hits, and yet it does comparable damage to an explosive super shotgun, if not slightly less, most of the time. Having them reload slower is fine, that adds more risk-reward and contrasts with the faster handling of regular weapons, thus giving regular weapons more reason to exist, but the damage needs to be jacked up a few notches to justify their limited ammo pool. I'm not expecting to kill Nemesis Cyberdemons any time soon with them, but it'd be a nice fallback option if I find myself out of better ammo. - For the sake of longer/more slaughter-like levels, an autosave feature every time you kill a Legendary/Enraged/Nemesis enemy would be nice. Maybe that's on me for not being in the habit of save scumming, but I prefer beating levels in single segments unless the length and difficulty demands it, and I think marking progress in a level with every tough fight you overcome would help streamline the overall experience, especially in conjunction with the other changes suggested above. I know that Auto-Autosave is a thing, but unless you've made a patch for that mod specifically that I don't know about that adds this specific feature, it'd be greatly appreciated. If you're fighting multiple Legendary/Enraged/Nemesis enemies, maybe have it so that it only autosaves when there are no longer any enemies aggroed on you so you're not triggering an autosave in an awkward moment during a firefight. - Legendary grenades/mines? Feels like a weird omission seeing as how we see certain Legendaries use them, and laying a breadcrumb trail of Legendary mines would have saved so many runs if I had access to them. Of course, this would mean yet another hot key and potentially making the early game OP if you get lucky, or maybe it's another thing you can tie to runes/tiers? Regular grenades and mines have limited use in the mid-late game anyway, so it'd help keep them relevant while serving as yet another indicator that your character is getting stronger as they climb up the ranks. Other than that, this mod has been a blast to get into, and adds a ton of replay value to wads I've played a million times before. The tiers of progression make secret hunting and continuous play actually worth it, and the end game fights it produces are a treat to look at and a hell of a lot of fun to play, provided you're adequately prepared for them. I understand that the objective is to make a chaotic mess that you're barely in control of at any given moment in time because of the roguelike inspirations and trappings, but even if none of my suggestions make it into a future patch, I say without a hint of irony that this has the potential to be the most feature-complete and versatile mod ever made for this game. I wouldn't have written a massive wall of text if I thought this mod sucked in any way, so please don't think I'm being overly-critical or harsh or some kind of armchair programmer trying to stroke my own ego. I genuinely think this mod is a step or two away from perfection, and my preferred way of playing my all-time favourite shooter.
@UltraViolenceDoom10 ай бұрын
@@JackMorganUK1 Damn that's a lot of feedback! I skimmed through each of the paragraphs and will take some things into consideration. Some things are easier done than others, so it really depends what I feel like bothering with. Adding Dtech/Explosive weapons to Secrets is a good idea, I'll definitely do that. I like incentivizing secret hunting. As for Legendaries with invul, I need to find a way to tell the player which weapons have invul piercing. I don't like the idea of being able to cheese bosses with mines, hence why they kinda lose their value as the difficulty increases, but I wouldn't mind making a Legendary Mine item or something. Legendary+ weapons originally didn't work against Legendary+ weapons at all, except for Nemesis weapons, which worked on everything. I've slowly increased the effectiveness of Legendary weapons against Legendary monsters but that has to come with ammo economy tinkering. I don't want Legendary bosses to ever be super easy to beat, so its a bit hard to get right. Once you have a True Legendary Rune, all Legendary weapons gain double firerate/handling speed. At that point, they're intended really for just clearing rooms of enemies and some tougher enemies, rather than beating bosses Thanks for the feedback 💪💪
@TheRealBDouble10 ай бұрын
When you upload a video, my day instantly gets better. Also...what does the Hellfire Armour all do? I know it gives great protection, but is there anything else?
@UltraViolenceDoom10 ай бұрын
Nah Hellfire Armor is just a strong armor type. Maybe I could make it do something unique, will have to check with my priorities lol
@jackasalexander991810 ай бұрын
Got the Seraphim playing Speed of Doom, i just bolted to the exit
@UltraViolenceDoom10 ай бұрын
😅😅
@eliotcrooks39408 ай бұрын
Yeah 👍 😮 This is my new doom fix: SUBSCRIBING!!!
@venomousbook10 ай бұрын
hey uv, love the updates so far, just one thing, is there a way to clear away items dropped from demons without going and picking them up personally, been messing around in gc_test2 and the items build up after time, only other way was to take away all my items then pick up the ones that were left.
@TheRedDrummer1910 ай бұрын
lit bro love it
@argcristian_10 ай бұрын
Hello UV, Question which is you configuration in the display options?
@simongoddard78229 ай бұрын
Great mod. A couple of questions: 1. Are rocket launchers removed? It seems the grenade launcher has replaced it. 2. Do some weapon pickups replace existing weapon inventory? For instance the freeze gun which seems to replaces the plasma rifle.
@UltraViolenceDoom9 ай бұрын
There's an option in Mod Options called "Weapon Replacer" that removes some weapons to help with bloat. You can disable it if you want Rocket Launcher shouldn't get replaced tho. In the current release version there's a bug where the Rocket Launcher won't spawn 😐😐
@nathan586610 ай бұрын
Another great love updates to GC oh btw 38:28 when you activate the enraged shard and get the old bugged armor and the red runes goes into its enraged state could this be a idea for the shards?
@UltraViolenceDoom10 ай бұрын
Nah the Shards are already strong enough lol
@naidr0x9 ай бұрын
Not sure if here's a good place to ask, but I'm running into a small issue with God Complex - when I select an item its name and tooltip are placed on top of each other, at the top of the screen, making at least one of them unreadable. I assume this is something fixable with a settings tweak, I just don't happen to know which one.
@UltraViolenceDoom9 ай бұрын
Try changing the item bar size in mod options If that still doesn't work, try setting Scale Factor in Set Video Mode to 1
@naidr0x9 ай бұрын
@@UltraViolenceDoom The item bar size was what I needed, I somehow overlooked that. Thanks!
@MajorCooke210 ай бұрын
By the way, would you like the Rainbow Halo? ;)
@GATES-KEEP10 ай бұрын
Thought I'd let you know that I've made an upscale for the weapons I can drop a download link for it if you like
@facuuloxdark164310 ай бұрын
I have a problem that dont show me the item list so i can use any of the items only with hotkeys, help pls
@deadeyeruby518210 ай бұрын
I do see what you're UV but at the same time I think that's what your mod is supposed to, it's meant to be challenging and at random, granted though being it at start is pretty is it challenge for to fight off this randomness and achieve glory and loot
@deadeyeruby518210 ай бұрын
Actually better yet have you thought of gear level? So then the game knows what to generate based on not only tier but gear as well
@papasrod10 ай бұрын
aint this mod for invasion maps on zandronum?
@eliotcrooks39408 ай бұрын
Wish they had this mod for Nintendo DS😅
@GATES-KEEP10 ай бұрын
He's an idea make a power up that temporarily makes legendary weapons hurt legendary enemies 🤷
@UltraViolenceDoom10 ай бұрын
They already hurt them. They're just not super strong against them
@GATES-KEEP10 ай бұрын
@@UltraViolenceDoom ah I see
@eliotcrooks39408 ай бұрын
Have you heard of the doomer HEXA?
@fjorbjorn7410 ай бұрын
Is the mod compatible with lzdoom?
@KingMob93939 ай бұрын
!!!
@Thatonecyborg10 ай бұрын
What are your Thoughts on difficulty options so hard its NOT EVEN REMOTELY Fair Like a insane mode a example of such difficulty options would be Ultra nightmare in Doom 2016 and eternal
@UltraViolenceDoom10 ай бұрын
Lol just wait for the next update. Made more difficulties literally yesterday 😅
@Thatonecyborg10 ай бұрын
For one of them should include this massage Are you insane this difficulty is not even remotely fair
@mannydamdamdam269610 ай бұрын
Dude i beg you nerf the legendaries. It doesnt matter wat difficulty i use or how many shieldspheres. I Always die 😂