Which IS useful Metal Slime killing Warrior Class but ONLY if it doesn't LIKE require Like 35+ LVS TO USE it else Bedragon as a Black Mage spell is so much better despite needing the Metal Slimes to stick for 2 turns WITHOUT running away. But unless the weakest Metal slimes in this remake ONLY have 500 defense not OVER 4000 the always attack first skill would only start to DO damage to the weakest Metal Slimes around 250 str IF they ONLY have 500 defense and with 300 Str it would kill them instantly.
@ゆくドラ-Yukkuri-DQ3 ай бұрын
I agree. Personally, I'm very happy because I think we'll be able to see more of the warriors in the new work than in the old work. In the previous work, we had to rely on martial artists.
@veghesther32043 ай бұрын
I don't even use THAT job due to no MP per lv up so I prefer 3x Thief users with EVERY White/Black Mage spell usable not 3x lv 99 Fighters with every spell useable.
@ゆくドラ-Yukkuri-DQ3 ай бұрын
@@veghesther3204 In the old game, the thieves were strong! I also often used thieves when collecting seeds!
About that in MOST versions of DQ3 even the Weakest medal slimes have like 4000+ defense not 500 so if that's the case here Gale thrust warrior class is going to be useless you would need to learn the Critical hit or miss skill BUT if that skill in the DQ3 remake needs LIKE 35+ lvs TO learn it they you need to use the Poison daggers 1 damage/random critical hits to KILL them Bedragon is still only going to be learnable Wizards/Sages at lv 35. As for the 2x str boost spell its useless if your BASE Str is still low doubling it with that spell Will STILL cause the weakest metal slimes to still EITHER TAKE 0 or 1 point in damage per hit.
The Demon Axe tends to be a cursed weapon so I tend to never use it due to not being able to remove it without removing the curse/destroying the weapon in process. But if skills transfer between job classes you could give the Thief the learned skills from the Warrior class equip the Cause only 1 damage and NEVER miss Poison Dagger weapon then if the Warrior learns Tsugiri no Mai (Sword Dance) all 4 random hits would never miss while in the Thief/Black Mage job due to the Poison Dagger and would only do 1 damage per hit but that would only kill a Metal Slime if you only fought 1 of them. Since Sword Dances 4 hits would normally hit random targets if more then 1 enemy shows up but in the 3DS DQ7 Sword Dance Hero/Pirate class only but costs 3 MP per use as well so if Warrior can use the 4 hits of Sword Dance it would likely only kill a metal slime if you only fight 1 of them with a weapon that never misses. But the Problem with the Demon's Axe is that in some of the DQ games not only does it miss half of the time or only do Critical hits via the FIGHT command it would actually make the Special Skills also miss half of the time or do critical hits only. Same with the Helia Hammers DQ6 has that weapon actually made the Special Skills miss half of the time not just the Attack command.
About that Tiny medal inside that tower its still located in that tower via the DQ1 to 3 collection its the one that you would normally get by pushing a rock out of the way that got replaced by having it give free gold instead hence the Thief class is a MUST in order to find the tiny medals in game due to the changed locations BUT it better NOT take LIKE 30+ lvs TO learn that 1 spell that makes it easier to find the in game hidden items normally Thief would learn that spell BY lv 20.
@ゆくドラ-Yukkuri-DQ3 ай бұрын
I agree. The stock of the thief has increased due to the rearrangement of small medals!
Though when it doesn't kill its target it does either little to no damage the Metal Slime types are likely going to be immune to the instant kill part of that attack only the Poison daggers random instant kills would work or have that weapon only do 1 damage to it.