Dorians Run In MetaSounds UE5 Preview 1

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Dan Reynolds Audio

Dan Reynolds Audio

Күн бұрын

Пікірлер: 13
@angelite6027
@angelite6027 2 жыл бұрын
much more straightforward than making it with bp and quartz, cant wait till we start working with metasounds and use metasound functions as soundclasses and basically mimic a fully optional mixer.
@DanReynoldsAudio
@DanReynoldsAudio 2 жыл бұрын
Yeah, Quartz is still good if you want to chain together many music segments though, or if you need synchronicity across many sounds or across many actors, etc.
@bylina77
@bylina77 2 жыл бұрын
Weirdly I understood everything :D
@theonogueira
@theonogueira 2 жыл бұрын
One thing I noticed for Metasound is that even when a sound isn't playing (i.e. when the intro plays and the other loops don't), the lines still show signal for all of them. On Soundcues, the signal would only show for the ones that were actually playing. Is that something that will change?
@theonogueira
@theonogueira 2 жыл бұрын
Also, I love the timecode counter on top... it would be great if we could add a current BPM / Time signature to it... :)
@DanReynoldsAudio
@DanReynoldsAudio 2 жыл бұрын
Yeah, I improved visualization is on the road map, just didn't make it for 5.0 release.
@DanReynoldsAudio
@DanReynoldsAudio 2 жыл бұрын
Yeah, that could be cool, it'd be nice if you could just customize the counter to any type of units.
@nightonmars
@nightonmars 2 жыл бұрын
Very cool! Is there a reason why you're not using arrays to store the different gates for the cues?
@DanReynoldsAudio
@DanReynoldsAudio 2 жыл бұрын
What do you mean by "gates for the cues?"
@nightonmars
@nightonmars 2 жыл бұрын
@@DanReynoldsAudio I"m overthinking it and keep mistaking that triggers/gates are the same in Metasound. I also realised that the send system is obviously been replaced by the variables so my brilliant plan wouldn't work anyway. As you were and ignore me 😂
@Laudplays
@Laudplays 2 жыл бұрын
I'm dumb, what is a MetaSound and what are some practical ways to use them in games?
@koile1628
@koile1628 2 жыл бұрын
MetaSound is a new way to give Sound logic in Unreal. That can go from building music sequencer to audio synthesis to creating audio logic for a Steam Train that you can control by ingame parameter from your blueprints. It's very versatile in it's use, but you can use it for anything that is progressiv or procedural really.
@DanReynoldsAudio
@DanReynoldsAudio 2 жыл бұрын
Yeah, MetaSounds are the new way to design in-engine sound sources (and eventually effects) and future-facing with lots of features around procedural audio generation. They also expose a lot of DSP features that would normally require a programmer to use, so they bring a lot of value to sound and music designers working in UE5.
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