Man! metasounds in unreal is a dark zone with almost no documentation or tutorials and you are bringing a lot of light. THANKS!!!!!!!! Keep going please :)
@brianmichaelfuller Жыл бұрын
No kidding!! It’s like the documentation purposely leaves out almost all details!!! Lol
@minuskelvin Жыл бұрын
@@brianmichaelfuller Curious what sorts of docs you guys have been finding and would love to hear any feedback about what you'd like to see! We do have more coming down! One thing that is tricky is that MetaSounds is still rapidly evolving so putting a ton of resources in documentation while the tool is rapidly changing is a bit inneficient. The UX, nodes, best-practices, etc, are all still getting worked out. So any docs written in such a phase of development will get out of date fast. And nothing is more frustrating than super out of date docs. And sadly, the docs we DO have are in fact getting out of date pretty fast. We have a limited docs budget (and team) spread across different other teams and a lot of the docs are written by devs and the community. So some of the more official docs on the landing page emphasize core concepts over details since those have a longer shelf life. KZbin community tutorials and other community-made tutorials are a HUGE way to learn about this stuff and something we love to see! I recommend cross-posting anything you publish to KZbin onto the Epic Developer Community -- since it's a great place for people to discover tutorials. Here's some docs that we have: Official Docs Page: docs.unrealengine.com/5.0/en-US/metasounds-in-unreal-engine/ (landing page) docs.unrealengine.com/5.0/en-US/metasounds-the-next-generation-sound-sources-in-unreal-engine/ docs.unrealengine.com/5.0/en-US/metasounds-reference-guide-in-unreal-engine/ Talks/Walkthroughs and Tutorials (these were from GameSoundCon 2022): kzbin.info/www/bejne/omfIqGaeiamUbsk kzbin.info/www/bejne/aWOWYWB8rKinqZI kzbin.info/www/bejne/sH2xmXZ5ps-rbrM Note we are sponsoring GSC 2023 so come down to LA if you want to ask questions and see more in-person tutorials, etc. Official Live Streams: kzbin.info/www/bejne/opuTZo2drbeHd5I kzbin.info/www/bejne/e4PUeKiAdsqnr5o Epic Developer Community: Matt Spendlove (in one of the video tutorials above) published a course: dev.epicgames.com/community/learning/recommended-community-tutorial/Kw7l/unreal-engine-metasounds Dave Raybould, one of the authors of the well-referenced book Game Audio Implementation (UE4 book) published this tutorial: dev.epicgames.com/community/learning/tutorials/BKPD/unreal-engine-introduction-to-metasounds (and there are many more community tutorials on EDC) And if you want to know about how to add your own nodes in C++, here are some docs on extending metasounds w/ custom C++ nodes: dev.epicgames.com/community/learning/tutorials/ry7p/creating-metasound dev.epicgames.com/community/learning/tutorials/KJWk/writing-a-pitch-shift-metasound-node
@KeithHutchinsonYT Жыл бұрын
Thankyou, enjoyed the journey. Cheers
@pineappleman5703 ай бұрын
I guess this is a more niche subject, but still, this video needs A LOT more views. Gonna watch all of these tonight. Thank you!
@brianmichaelfuller3 ай бұрын
@@pineappleman570 definitley a niche market! Lol thanks for your support
@andr101 Жыл бұрын
Thank you
@DIVINCH Жыл бұрын
I work in Archviz and games but Unreal Never ceases to amaze. Cool tut man
@brianmichaelfuller Жыл бұрын
What Epic is doing right now is mind blowing!! Love seeing all the new capabilities for sound and music!