I love Tim acting like the office oracle who just appears at times to say "I wrote a thing."
@RenaRena01 Жыл бұрын
It’s so hard not to be precious about your own ideas in design. Naturally it feels brutal or personal when others don’t agree but I think it’s part of the process to eventually arrive at even better ideas. 100% easier said than done though.
@nbuuck Жыл бұрын
Seeing the tears around departures from the office or company was easier than seeing the tension in the creative process visible here. It's a regrettable intrinsic.
@georgec354 Жыл бұрын
100% agree. I think Amnesia Fortnight might have come at the perfect time. When an idea doesn't ring well, sometimes the best thing to do is table it and walk away and see if new ideas form or if the brain takes a shining to the previous idea.
@dommernation1343 Жыл бұрын
Holy crap. The 3 ravenous gods sounds just like the cooking level.
@josh0156 Жыл бұрын
That prototype game was the inspiration for that level.
@THEBIGZED Жыл бұрын
I'm playing the game now and just came to the game show cooking level. Kind of wild how that cameraman's idea ended up in the game.
@burnout713 Жыл бұрын
Incredible.
@nonlegend Жыл бұрын
Being creative is easy, until it becomes your job.
@candlerunner Жыл бұрын
Love the idea of a Negative Halloween where you cosplay as a normal person
@KaeWinters Жыл бұрын
In Japan they have 地味ハロウィン (jimi Halloween), it's one of my favorite things ever. It's where you go to a Halloween party dressed as something incredibly mundane and relatable and it's just the best.
@jcruzalvarez26 Жыл бұрын
the meeting about the terracotta planter, screaming internally
@MFKitten Жыл бұрын
That's just how creative differences play out in real life. Sometimes you have to try harder to convince others who aren't seeing the potential. Playing in bands, trying to sell the other people on musical ideas can be like that!
@LeoMafraArt Жыл бұрын
The tension was so dense you could cut it with a knife, but Tim made a great point. I think a lot of the troubles with the level concepts so far is them thinking too pulled back rather than a player sized experience which is characteristic of 3D platformers. Also they are at the perfect point to be discarding ideas rather than later down the line. Excited to see their progress towards final version!
@kells4315 Жыл бұрын
It's SO REAL. My game is a 3d 3rd person game and I constantly have to redesign things once I see it from the player camera. This level was an awesome thought, but would work better in a zoomed out fixed camera style game
@jimmyryan5880 Жыл бұрын
It looked cool from the concept art but you don't see the game from that angle, time was right you'd just see a village and have no idea what it looks like from outside.
@burnout713 Жыл бұрын
I loved it.
@minerharry Жыл бұрын
13:26 “That’s… ..o. o-… offensive” ok James is my new favorite (Edit: added timestamp)
@FaustoRomano95 ай бұрын
That's so cool that what eventually became the Compton brain started out as Asif's amnesia fortnight idea
@michaelrusso558 Жыл бұрын
Coming from more traditional business-oriented software development, it feels crazy to work on half-baked ideas before you really know what you want, throwing so much stuff away until you have something "good". But that's what makes games development so different/interesting.
@scalylayde8751 Жыл бұрын
Bob Zanotto’s level is my absolute favorite and it’s fascinating to hear the early concepts for it. The results, with memories at the bottom of bottles, juxtaposed with a sunny castaway vibe on the surface, were so poignant.
@rafalemos1 Жыл бұрын
It's so cool that his backstory went into Helmut. It's so cool.
@lenorkhide2873 Жыл бұрын
Bob and Helmut were my two favorite levels. It's cool to see that they had to work so hard as a new team and in the end made my fav brains! Loving this series, and it got me to download and replay the game, even tho I already got the Platinum on it! I really really hope to see more Psychonauts in the future! (Maybe even another VR experience??)
@curtisbme Жыл бұрын
It is incredible to see that they don't even have Helmut backstory and level figured out, let alone his and Bob's relationship. We rarely assume that the thing we love, that was amazing, was not part of the plan all along. I mean, all he has is that Helmut is a Viking.. Nothing about that amazing 60's musical part or why they will do the Bob wedding cake level.
@tylerhaas58244 ай бұрын
"negative Halloween" is such a stellar ad lib, I sometimes come back to this video just to hear it again.
@HappyDoomsday Жыл бұрын
It's already 11 episod, but i wanna rewatch all again. Very catchy, hard to stop watching. Cool series. Great work (all thumbs UP)
@wallacelovecraft8942 Жыл бұрын
18:49 I think so too. Like it's cool to do a game jam with your co workers, but I think the best thing is for them to just have a 2 week vacation. But I also think it would be amazing to work on a small cool game with some people who also think the small project is cool. Like, maybe if we became friends then we could work on something together, outside of work.
@Cazamalos Жыл бұрын
This is so good, I would pay to watch this kind of inside documentary on a game with dozens of studios across the world working simultaneously.
@CaptainFram Жыл бұрын
Tim seems like such a genuine person. I'm watching this and I'm crying for seemingly no reason. Turns out that people, for the most part, are awesome.
@nooooooooope3809 Жыл бұрын
Seriously, just seems like a thoughtful dude with a lot of depth.
@Meta5917 Жыл бұрын
Thank you so much for making this series... It's such an education in game design and development.
@Liversh0t Жыл бұрын
I love seeing the creative meetings, as someone who struggles in those settings its great to see how everyone pitches ideas, but also how they discuss the details and the criticisms of those ideas
@mchepen Жыл бұрын
that pitch thing is like Raz, getting inside other people's brain and see wtf is in there... thats cool
@Droxcy Жыл бұрын
This studio man. No matter how tough and treacherous the day gets still come out at the end of the day killing it. Would love to be on this team 🥲
@minerharry Жыл бұрын
That Fred cruller jumpscare in the intro tho 👀
@Zorklis5 ай бұрын
James level getting thrown out in real time was hard to watch. The whole flower pot idea is more subtle than the pile of dishes idea.
@aaronfrazier52411 ай бұрын
Very interesting hearing scrapped concepts
@GoblinDepartment Жыл бұрын
Zak seems like a great design leader. And James' saga with Helmut's brain is the exact struggle I had as a junior designer - it's a blast, but there's so much weird, abstract learning.
@Chechocrafter Жыл бұрын
It's so funny that Zak's idea of the Mario-like candy level is literally one of the nightmare levels from Ratatouille
@burnout713 Жыл бұрын
26:36 is classic. Straight out of The Office.
@ketvector4469 Жыл бұрын
Soooo… what is Negative Halloween?
@G00berella Жыл бұрын
James is great.
@spectrumunit Жыл бұрын
I like the Psychonauts 2 documentary so much! Now I only have to find some time to finally play the game... The release kind of went past me at the time but it seems I have to do some backtracking to do! :)
@KaeWinters Жыл бұрын
Do it! I had to pause the documentary to replay it because I got so nostalgic for it. Plus the creative meetings make so much more sense when you can recognize the little fragments that became full levels and concepts.
@Extragear-gv8qq Жыл бұрын
awesome
@allanjensen8324 Жыл бұрын
Negativ halloween 😂
@brandtreppond2167 Жыл бұрын
I got serious "the office" vibes here. AF reminds me of Michael Scott's unusual management style
@tartoras Жыл бұрын
the amount of awkward tension in this series has been a great replacement for the cringe we lost went The Office went away
@YourGoodTwin Жыл бұрын
The fact that we're on episode 11 and just now get a warning about spoilers for the game says A LOT about the grueling process of game development.
@Cressup Жыл бұрын
There have been plenty of game spoiler warnings earlier than this episode...