It is possible to make a slider for skins? that would be so helpful to me
@TrueXiarno4 жыл бұрын
With that, can I control 2 slider at the same time ? Like I create one slider that control 2 slider ? Maybe using arrays or not ?
@RedMser4 жыл бұрын
I haven't tried. Two ideas I had: 1) You could probably change multiple fromElements of other channels to one slider, and that slider should influence multiple values. 2) You could have the slider target a ExpressionOperator with the expression "value" (so it shouldn't do any math), and have multiple channels that take that operator's result and do something with it. Check part 3 for learning how operators work, in case you haven't already. I think if you actually tried changing a slider's value, it would work pretty badly because SFM never intended for you to influence a slider's value using another channel. Good luck!
@danyTheGamerKiller Жыл бұрын
Hello, it does not show me the "materials" tab on any model im using, why may that be?
@RedMser Жыл бұрын
Did you right-click the animation set and select "Add Override Materials" first? Check this video for more details: kzbin.info/www/bejne/imiTc2qfh5hoirM
@shainyohara35985 жыл бұрын
a question pls, Do you know how to activate the "$parallaxmap" comand?
@T4nu13 жыл бұрын
Hey there, could this technique be used to control the frames on an animated texture?
@RedMser3 жыл бұрын
Yeah I could imagine, overriding $frame (integer) and then animating that :o
@T4nu13 жыл бұрын
@@RedMser Would the material need a vmt? Some animatedtextures don't have one
@RedMser3 жыл бұрын
@@T4nu1 Yeah you need a VMT, otherwise you can't use the texture on a model.
@T4nu13 жыл бұрын
@@RedMser I'm going to try this, where would be the best place to start?
@T4nu13 жыл бұрын
@@RedMser Is there a way to contact if I need assistance?