Nice story. I think what your ranged gloomstalker was missing was zephyr strike. That wouldve allowed you to stick with the longbow + piercer idea. Zephyr strike IMO is an underrated spell.
@whispers723510 ай бұрын
i can only agree. just playing a one-shot level5 and all our chars are straight leveled. Normally my sorcs always have at least a one level dip hexblade or a cleric dip, but this time level 3 spells were more important. Sharing my latest kind of build and its a lot of fun to play: Focusing on forced movement, core: custom lineage for feat (telekinetic) + mage hand as a CSsorc gives me an invisible mage hand (no V,S,M) plus forced movement for allies (free disengage) or for enemies; levitate for further forced movement (or a vertical kind of misty step for me). Second feat maxes CHA. Filling up the rest of spells for defence, debuff and control. I watched a lot of your vids e.g. focusing on sorcs, multiclassing and battle tactics and read a lot of greats comments (special thanks for rob verra sharing his build ideas) and all I can say it was time well spent. Thank you.
@thedungeon157810 ай бұрын
Glad you've enjoyed! I like Rob Vera's comments too. He always has some really great build ideas and input.
@TheRobversion13 ай бұрын
Appreciate the shoutout whisepers! Thanks!
@PatRiot-le7rd10 ай бұрын
Thanks for sharing your experience play the series of games. Hopefully they do it again. It was interesting to hear more details on your comparison of piercer + longbow vs crossbow expert + hand crossbow. Thanks for the insights on how each actually performed in play.
@thedungeon157810 ай бұрын
Thanks. I always like to see how things work in actual play. Obviously theorycrafting has an important place too, because we really don't have time to try every idea we think of in basically every level of play, but when possible it's nice to be able to evaluate how something actually performed vs expectations. Like I said in the video, I was thinking crossbow would come ahead in damage, which it did slightly, but the big difference was something I hadn't even thought of - not suffering disadvantage or eating multiple opportunity attacks.