Draconus - C64 Longplay / Walkthrough

  Рет қаралды 18,273

Rattopaz

Rattopaz

Күн бұрын

Пікірлер: 48
@ep1phany62
@ep1phany62 4 жыл бұрын
I have been looking for this game for over 30 years!!!
@AchtungBaby77
@AchtungBaby77 11 жыл бұрын
Oh yeah, how I loved exploring the vast rooms and underwater sections as a kid! I did manage to finish this game back in the day but its great to see another run-through, unreal that it can be finished in only 15 mins, certainly took me longer than that!
@impaler_7425
@impaler_7425 7 жыл бұрын
Great game but hard as hell. I never got far back in the day but i'll have to play it again soon.
@whynottalklikeapirat
@whynottalklikeapirat Жыл бұрын
Really nice. But one thing that made it feel a but empty or void of life were the mostly rather unimaginative enemies. A few good ones but also a fair amount of cliches. The morph to draconewt was a cool feature and a great animation also.
@MrBobbyjum
@MrBobbyjum 11 жыл бұрын
I remember playing this on the C64 as a kid. Such a cool game lol.
@Terweiful
@Terweiful 11 жыл бұрын
Glitch I discovered as a kid: In the first room, get to the ledge on the right under the ball ledge (the small ledge at the bottom of the screen). Face away from the wall. Spam jump. Your head would hit the platform above and cause you do slide backwards through the wall behind you. Once you'd gone totally through the wall, you'd be effectively behind the main map rooms, and were able to explore unused and strange parts of the game, eg. outside the water sections
@lukaf2393
@lukaf2393 Жыл бұрын
I was never able to finish it: really too hard and with a suggestive and sinister atmosphere....
@kzbxvz
@kzbxvz 3 жыл бұрын
Impressive graphics and sound on the C64 when it stood on it's heigth 1988 just an inch before the Sega Megadrive launch.
@YensR
@YensR 10 жыл бұрын
Great stuff, I played this a lot as a kid :) I remember I had some cheat, this was really difficult, you can tell that Rattopaz knows exactly where to fall and time it correctly.
@martaabc561
@martaabc561 3 жыл бұрын
I played the game so many times. It was so dark and psychodelic.
@machachaist
@machachaist 11 жыл бұрын
Thans for this, I was a kid when I played this I didnt understand a thing! ah... memories
@ubiased23
@ubiased23 3 жыл бұрын
I wish they would remake this game for the 128k or just release a newer updated version of this gem.
@MatsOljare
@MatsOljare 10 жыл бұрын
This looks awesome, why wasn't it more well known?
@whynottalklikeapirat
@whynottalklikeapirat Жыл бұрын
I think it sort of fell between other games and quite possible the Amiga was on the horizon which kind of had a negative impact on everything c64
@leeroberts6441
@leeroberts6441 4 ай бұрын
Loved this game👌 Zybex was cool too 😎
@alpyre
@alpyre 3 жыл бұрын
Weirdest collision detection I've ever seen.
@Jarbloko
@Jarbloko 11 жыл бұрын
i love this game :D. and the music is awesome :D
@ubiased23
@ubiased23 9 жыл бұрын
I have played this game on Atari 130 XE. I have to say the C64 version looks better in regards of the animation, graphics, and sound effects. The ending shocked me when you see draconus sitting on his throne. The throne animation at the end was missing from the Atari version, because all you can see is a text that talks about the throne. However, in my personal opinion the music sounds better on the Atari 130 XE version, from the introduction music, and when you collect the items.
@ubiased23
@ubiased23 9 жыл бұрын
***** Thanks for sharing that info. I was under the impression that Atari 130XE had more memory since it is 128K vs Commodore which is 64K.
@Rattopaz
@Rattopaz 9 жыл бұрын
+Steve Nicklin I'm surprised the Atari version look and play better than expected.
@tommyeastwood4393
@tommyeastwood4393 8 жыл бұрын
+Steve Nicklin i thought majority games written for ataris had to be programmed for 48kb machines...
@zxretrosoft
@zxretrosoft 8 жыл бұрын
Amazing, thanks!
@Tenraiden
@Tenraiden 4 жыл бұрын
Is that the same jump sound effect from the stupid Thundercats game??
@chrispedder3093
@chrispedder3093 4 жыл бұрын
Had this as a kid and couldn’t get far. No wonder. Now I see that at 2:30 the only way down was a suicide jump. I had always figured there was a legitimate way down that I was missing.
@bjarki1839
@bjarki1839 4 жыл бұрын
As far as I remember there is a legit way. After you get the Eye of Sereros, the wall between the screen where the shield is and the screen to its left disappears. So you have to get the Helix to morph, then the Eye to see though the illusional wall and after that you can go back to get the Shield.
@church.chants
@church.chants 10 ай бұрын
@@bjarki1839 Yes!
@whynottalklikeapirat
@whynottalklikeapirat 5 жыл бұрын
Funny how in all the years of C-64 gaming noone, to my knowledge, ever really managed to do a truly convincing bat. Wasn't for the want of trying either ... rectangular pixels. What can you do :D
@giddue
@giddue 7 жыл бұрын
Didn't Draco also morph into a flying dragon, didn't he?
@sirpancho
@sirpancho 2 жыл бұрын
Graphics are slightly better in C64...but music is way better in Atari
@televiciousgoober138
@televiciousgoober138 10 жыл бұрын
Hmm metroid like. I see where soulless got it's game engine from too.
@srichard7291
@srichard7291 7 жыл бұрын
Definitely not the same engine though.
@hgjf3
@hgjf3 6 жыл бұрын
at site CLASSICRELOADS.COM the C64 remake of DRACONUS has a bug: character can fly at vertical rooms transition if jumping continuus forward, that allow to explored deeper this dungeon, and at room 0 exists a portal to other maze.
@MrBobbyjum
@MrBobbyjum 11 жыл бұрын
same here lol.
@ubiased23
@ubiased23 4 жыл бұрын
The creatures in the C64 look better than the Atari version. Also, the ending is slightly better than the Atari version. Can someone explain to me why the Commodore 64 version is better than the Atari version? They both have the same RAM size.
@ped7g
@ped7g 4 жыл бұрын
you can't eat or see RAM. What you see on screen is video-signal generated by the computer, based on data in the RAM. So huge part of what-and-how is possible to display is in the HW feature building the video signal, if it gives you only 4 colours per line in certain video mode, you can't add fifth colour pixel no matter how much of spare RAM you throw at it, even if you add another 640kiB of it, the output will be still only four colour per line (although maybe you will figure some insane SW trick how modify the palette at middle of the line, proving me wrong by displaying 8 colours per line - I hope you get the idea what I mean). Atari and C64 (and ZX Spectrum) features did differ considerably (available video modes, number/size/colours of sprites, different techniques to modify display features mid-screen), while all of them were 8 bit computers, quite on par in terms of RAM. So the final output on screen is different considerably too, as it is heavily limited/determined by the "graphics chip capabilities" of particular machine.
@ubiased23
@ubiased23 3 жыл бұрын
@@ped7g so does the c64 has a better graphics chip capability? You gave a technical view in regards of the specs. My question remains, why does draconus c64 version looks better than the Atari? Was it programming or c64 simply has a graphics edge over the Atari?
@ped7g
@ped7g 3 жыл бұрын
@@ubiased23 I'm not an expert on Atari and C64 graphics (I'm was all into ZX), but seems they were mostly similar, except C64 having some edge in sprites (finer resolution, more colours) and Atari having more vibrant colours. It's still possible the programming side was not on par between the two, making the matter worse for Atari version, but if you would assume same coding skill on both sides, game like Draconus would probably look somewhat better on C64 thanks to the better sprite system, and sprites were major part of what Draconus is doing on screen. (also these commercial games were done often in ridiculous crunch and short development times, so theoretically some coding wizard doing remake for Atari and making it as labour of love could maybe do even nicer game than the C64 has, but that's hypothetical) EDIT: re-reading your original post.. yeah, now it makes more sense, after I was looking for the actual differences. The creatures in Draconus are very likely done as HW sprites on both platforms, so C64 has better resolution for them thanks to the HW.
@GuitarMan85
@GuitarMan85 5 жыл бұрын
Wkurza mnie, że wszystkie dzieci z UK i USA mogły sobie przeczytać, o co chodzi. U nas nikt nie znał angielskiego. :P
@gacokiller
@gacokiller 3 жыл бұрын
No jak to .. wystarczylo zminimalizować gierke na c64 odpalić google tłumacza i heja xdd
@Fractal_CZ
@Fractal_CZ 3 жыл бұрын
I loved this game. But fairly - the music is hideous compared to atari version.
@PrzeszczepiX
@PrzeszczepiX 3 жыл бұрын
music on C64 version is 100 times better than Atari version
@60b1in
@60b1in 11 жыл бұрын
Wow. The sound is so... UGLY in comparison with ATARI. I just can't bear it anymore... :D
@magirktheone
@magirktheone 10 жыл бұрын
Yeah yeah you nasty troll, everyone knows atari sucks balls.
@Jelly_goober
@Jelly_goober 10 жыл бұрын
I still like the atari version better.
@magirktheone
@magirktheone 9 жыл бұрын
***** no way
@X-OUT
@X-OUT 4 жыл бұрын
You are wrong, C64 graphics are better, intro and items music is faaar better than atari. Atari sounds like a music post card very flat and monophonic, C64 have fantastic filters, deep modulating, Atari sound is flat, listen both version. One thing i great on Atari version bleeping sounds ingame background (C64 missing this).
@mmm43kir
@mmm43kir Жыл бұрын
какой ужас...
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